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|shareslot = {{SSBU|Pokémon Trainer}}<br>{{SSBU|Charizard}}<br>{{SSBU|Ivysaur}} | |shareslot = {{SSBU|Pokémon Trainer}}<br>{{SSBU|Charizard}}<br>{{SSBU|Ivysaur}} | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
}} | }} | ||
'''Squirtle''' ({{ja|ゼニガメ|Zenigame}}, ''Zenigame'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. It was confirmed on June 12th, 2018. It is part of {{SSBU|Pokémon Trainer}}'s rotation along with {{SSBU|Ivysaur}} and {{SSBU|Charizard}}. Along with the Pokémon Trainer, Squirtle is classified as fighter #33. | |||
'''Squirtle''' ({{ja|ゼニガメ|Zenigame}}, ''Zenigame'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. It was confirmed on June 12th, 2018. It is part of {{SSBU|Pokémon Trainer}}'s rotation along with {{SSBU|Ivysaur}} and {{SSBU|Charizard}}. Along with the Pokémon Trainer, Squirtle is classified as | |||
{{s|bulbapedia|Michele Knotz}} and Rikako Aikawa reprise their roles as Squirtle | {{s|bulbapedia|Michele Knotz}} and Rikako Aikawa reprise their roles as Squirtle after having previously voiced the character in the ''Pokémon'' anime and ''[[Super Smash Bros. Brawl]]'', and they both provide new voice clips. | ||
==Attributes== | ==Attributes== | ||
Squirtle is the smallest and lightest out of the {{SSBU|Pokémon Trainer}}'s Pokémon, with it being tied with {{SSBU|Mr. Game & Watch}} for the 3rd-lightest character in the game. Squirtle's small size makes it a hard target to hit, but also gives its attacks (with the exception of its smash attacks) poor range. Squirtle has decent mobility overall, with average [[dash]]ing and [[air speed]]s, a fast [[walk]]ing speed, very high [[air acceleration]] (the eighth highest), high [[gravity]] and high jump height, but a below-average [[falling speed]] and low traction. Squirtle also has the ability to [[crawl]] and [[wall cling]]. One of Squirtle's strengths is that all of its attacks outside of its smash attacks come out before frame 10 and generally have low ending lag, giving it an excellent frame data and very strong combo game when combined with its moves' low knockback. Squirtle has multiple ways to set up into its aerials, which are all fast, can all [[autocancel]] in a short hop, and have good combo potential, in addition to being decent for edge guarding, giving it a good air game and edgeguarding ability. [[Water Gun]] can also be used to edgeguard opponents as well as keep opponents out. Squirtle also has a very effective grab game, as its forward throw is very effective for edgeguarding and is strong enough to KO at around 160% with no rage, back throw is a strong KO throw and its up and down throws are potent combo starters, while it's pummel is fast and good to rack up damage. Lastly, as mentioned before, Squirtle is a very small target, making it difficult to hit. | |||
Squirtle is the smallest and lightest out of the {{SSBU|Pokémon Trainer}}'s Pokémon, with it being tied with {{SSBU|Mr. Game & Watch}} for the 3rd-lightest character in the game. | |||
Squirtle's small size makes it a hard target to hit, but also gives its attacks (with the exception of its smash attacks) poor range. Squirtle | |||
One of Squirtle's strengths is | |||
Squirtle also has a very effective grab game | |||
Squirtle's | However, Squirtle does have some weaknesses. Squirtle's overall damage output is poor, and outside of its smash attacks (which are slow) and its back throw (which can have trouble killing away from the ledge), Squirtle lacks any fast KO options, especially since some of its previous KO options (such as forward aerial and down throw) were weakened, while neutral, forward and back aerials need edgeguarding to KO, up aerial can only do so near the upper blast line and along with forward throw, they require rage to KO on their own, so Squirtle can sometimes depend on edgeguarding to score KO. Squirtle also lacks reliable KO combos as well, making it very difficult for it to close out stocks on its own. Squirtle's light weight and unimpressive recovery also make its endurance very poor, and it is no longer resistant to fire attacks due to the removal of [[type effectiveness]], further hindering Squirtle's endurance in certain matchups. As previously mentioned, Squirtle has poor range throughout its attacks (save for its smash attacks), and it lacks a damaging projectile, making it very easy for Squirtle to be out-spaced by characters with superior range. | ||
Overall, Squirtle should mainly be used to quickly rack up damage with its strong combo game while it and its opponents are at lower percents, and should | Overall, Squirtle should mainly be used to quickly rack up damage with its strong combo game while it and its opponents are at lower percents, and Squirtle should be swapped out with {{SSBU|Ivysaur}} or {{SSBU|Charizard}} to close out the opponent's stock and to survive for longer. | ||
==Changes from ''[[Super Smash Bros. Brawl]]''== | ==Changes from ''[[Super Smash Bros. Brawl]]''== | ||
Squirtle was previously considered the strongest party member of the {{SSBU|Pokémon Trainer}}'s team in ''Brawl'', due to a combination of its quick mobility, fast attacks, and excellent aerial game, which made it a potentially viable contender in competitive play. In the transition to ''Ultimate'', Squirtle has received a mix of buffs and nerfs overall. Unlike the other party Pokémon, a large part of its moveset has been altered as well, receiving several new moves. | |||
Squirtle was previously considered the strongest party member of the {{SSBU|Pokémon Trainer}}'s team in ''Brawl'', due to a combination of its quick mobility, fast attacks, and excellent aerial game, which made it a potentially viable contender in competitive play | |||
Squirtle benefits significantly from the weakening of [[hitstun canceling]] and the universally decreased [[landing lag]], with its [[up tilt]], [[up throw|up]] and [[down throw]]s, and all [[aerial attack]]s having increased combo potential at a wide range of percents; this turns Squirtle into a heavily combo-based character, much like {{SSBU|Mario}} and {{SSBU|Sheik}}. Some of its KO options have been improved as well, with its new [[forward smash|forward]] and [[down smash]]es having increased range with much lower ending lag, and its new [[back throw]] having increased knockback. Squirtle's specials are all more effective for punishes and stage control, as [[Water Gun]] has less ending lag with a substantially increased push force, [[Withdraw]] travels faster and is much stronger on hit, and [[Waterfall]] connects much more reliably and has increased knockback. The removal of the [[Pokémon Change#Stamina|Stamina]] mechanic also eliminates Squirtle's biggest limiting factor from ''Brawl'', as it can now stay in battle for as long as the player wishes with no penalty, provided it is not KO'd. Lastly, the general mechanic changes to ''Ultimate'' heavily benefit Squirtle, as in addition to the weakened hitstun canceling, it is no longer vulnerable to [[chain grab]]s or aerial [[grab release]] combos, and the increased [[shieldstun]] makes several of its attacks safer on shield, most notably its [[forward tilt]] and new smash attacks. | |||
Squirtle's overall damage output and knockback are lower, especially in moves such as its forward | However, Squirtle has received some major nerfs. While its grounded movement is technically much faster, it has lost its multiple unique [[advanced technique]]s, such as [[DACUS]] and most notably [[shellshifting]] (due to the change to its turnaround animation), hindering its versatility. Squirtle's excellent aerial mobility has also been toned down (especially when relative to the cast), as unlike most returning veterans, its [[air speed]] and [[air acceleration]] have been reduced, going from among the highest in ''Brawl'' to merely average in ''Ultimate''. Additionally, while Squirtle's [[neutral aerial]], forward smash, and down smash have more range, the majority of its other attacks have less range, namely its [[neutral attack]], all [[tilt]]s, [[dash attack]], all other aerials except [[back aerial]], [[grab]]s, and [[Waterfall]], requiring it to take better advantage of its mobility to land them. Squirtle's overall damage output and knockback are lower, especially in moves such as its [[forward aerial]], [[up aerial]], and [[throw]]s except back throw (especially [[down throw]], which is no longer one of the strongest in the game), thus losing some of its KO options, while its improved ones remain generally hard to land; as a result, Squirtle mantains a glaring weakness in its lack of KO potential, and now heavily depends on exploiting its greater combo ability and speedy attacks to rack up damage and bring opponents to KO percents. Lastly, the removal of [[type effectiveness]] hinders Squirtle more than the rest of its party, greatly worsening its survivability in certain matchups, as it previously had a disproportionate resistance to [[flame]] attacks compared to the other Pokémon's respective weaknesses. | ||
Overall, Squirtle's combo game has been improved drastically, giving it an excellent damage racking ability, but its main weaknesses, including its poor range and KO power, have been further exacerbated, resulting in Squirtle being retooled to fit more in line with the speedy, combo-centric playstyle it | Overall, Squirtle's combo game has been improved drastically, giving it an excellent damage racking ability, but its main weaknesses, including its poor range and KO power, have been further exacerbated, resulting in Squirtle being retooled to fit more in line with the speedy, combo-centric playstyle it used to represent in the Pokémon Trainer's team. As of now, it is exactly unknown how Squirtle fares on its own compared to the rest of the cast, although it is generally agreed upon that it is no longer the Pokémon Trainer's best Pokémon by a large margin. | ||
{{SSB4 to SSBU changelist|char=Squirtle}} | {{SSB4 to SSBU changelist|char=Squirtle}} | ||
==Update history== | ==Update history== | ||
'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|7.0.0}}''' | ||
{{UpdateList (SSBU)/7.0.0|char=Squirtle}} | {{UpdateList (SSBU)/7.0.0|char=Squirtle}} | ||
Line 77: | Line 42: | ||
|game=SSBU | |game=SSBU | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=2% | |neutral1dmg=2% | ||
|neutral2dmg=1.5% | |neutral2dmg=1.5% | ||
|neutral3dmg=4% | |neutral3dmg=4% | ||
|neutraldesc= | |neutraldesc=Squirtle punches, kicks, and then swipes forwards with its tail. The first hit comes out very quickly (frame 2), making it a strong tool to interrupt approaches. The combo generally links very reliably. The third hit has good knockback for a jab, KOing at about 200% at the edge of Final Destination. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=5% | |ftiltdmg=5% | ||
|ftiltdesc= | |ftiltdesc=Squirtle crouches down and spins, swiping forward with its tail. Can be angled. Comes out quickly (frame 5) and has low ending lag, making it a decent spacing and locking tool, but it is weak. Squirtle's tail is intangible for the first 8 frames of the move. KOs at about 240% at the edge of Final Destination. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=5% | |utiltdmg=5% | ||
|utiltdesc= | |utiltdesc=Squirtle hops up and bashes its head upwards. Comes out quickly (frame 5), has minimal ending lag, and is weak, making it a potent combo tool, and due to Squirtle's jump, it has good vertical range, making it an effective anti-air; it can lead into a variety of moves depending on percentage, including itself, forward tilt, down tilt, neutral aerial, forward aerial, and up aerial. It can lead into up special for a KO as well, at about 130% on Final Destination. However, the move has almost no horizontal range, missing opponents next to Squirtle unless they are practically touching it. KOs at about 290% on Final Destination. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=9% | |dtiltdmg=9% | ||
|dtiltdesc= | |dtiltdesc=Squirtle spins on its side, sweeping forward with its tail. It is Squirtle's slowest tilt (frame 8), but also its most powerful and is one of the strongest of its type, KO'ing at about 150% at the edge of Final Destination without rage. | ||
|dashname= | |dashname= | ||
|dashdmg=8% (clean), 7% (late) | |dashdmg=8% (clean), 7% (late) | ||
|dashdesc= | |dashdesc=Squirtle leaps forward a small distance, doing a dropkick. Comes out on frame 8, while the late hit begins on frame 12. Weak, but has low ending lag, so it's useful for combos. The clean hit KOs at about 335% on Final Destination. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSBU|15}} | |fsmashdmg={{ChargedSmashDmgSSBU|15}} | ||
|fsmashdesc= | |fsmashdesc=Squirtle leans back, then swings its head forward while spitting water. Can be angled. Somewhat slow startup at frame 20, but has great range, low ending lag and high knockback, KOing at about 75% at the edge of Final Destination. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBU|3}} (initial ground hit), {{ChargedSmashDmgSSBU|13}} (clean), {{ChargedSmashDmgSSBU|12}} (early), {{ChargedSmashDmgSSBU|10}} (mid), {{ChargedSmashDmgSSBU|9}} (late), {{ChargedSmashDmgSSBU|8}} (latest) | |usmashdmg={{ChargedSmashDmgSSBU|3}} (initial ground hit), {{ChargedSmashDmgSSBU|13}} (clean), {{ChargedSmashDmgSSBU|12}} (early), {{ChargedSmashDmgSSBU|10}} (mid), {{ChargedSmashDmgSSBU|9}} (late), {{ChargedSmashDmgSSBU|8}} (latest) | ||
|usmashdesc= | |usmashdesc=Squirtle crouches down and then stands up, creating two water geysers simultaneously, one on each side of it. Slow startup at frame 21, but has significant vertical range. There is an early hit on grounded targets which deals fixed knockback to launch them into the main hit. A powerful vertical finisher. KOs at about 103% on Final Destination if it hits cleanly. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBU|13}} | |dsmashdmg={{ChargedSmashDmgSSBU|13}} | ||
|dsmashdesc= | |dsmashdesc=Squirtle crouches down and spins on its shell, spitting water forward then backward with great range. Squirtle's fastest smash attack, both in startup and FAF, only having 15 frames of ending lag after the hitbox in the second hit ceases. Great power, KOing at about 96% at the edge of Final Destination. | ||
|nairname= | |nairname= | ||
|nairdmg={{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|7}} (late) | |nairdmg={{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|7}} (late) | ||
|nairdesc= | |nairdesc=Squirtle turns to its side (such that the back of its shell faces the screen) and spins quickly. Comes out quickly (frame 4), making it good to combo into, and the late hit lasts a while (frame 7-26), making it good for approaching or edge-guarding. Decent knockback, KOing at about 155% at the edge of Final Destination. | ||
|fairname= | |fairname= | ||
|fairdmg={{ShortHopDmgSSBU|7}} (clean), {{ShortHopDmgSSBU|6}} (late) | |fairdmg={{ShortHopDmgSSBU|7}} (clean), {{ShortHopDmgSSBU|6}} (late) | ||
|fairdesc= | |fairdesc=A dropkick that produces a small corkscrew of water. Comes out very quickly (frame 5), and is good for combos. Decent range and somewhat disjointed due to the jet of water produced by Squirtle's feet. The clean hit KOs at about 170% at the edge of Final Destination, making it also good for edgeguarding. | ||
|bairname= | |bairname= | ||
|bairdmg={{ShortHopDmgSSBU|1}} (hits 1-5), {{ShortHopDmgSSBU|6}} (hit 6) | |bairdmg={{ShortHopDmgSSBU|1}} (hits 1-5), {{ShortHopDmgSSBU|6}} (hit 6) | ||
|bairdesc= | |bairdesc=Squirtle thrusts its tail backward, spinning around in a multi-hit attack. Comes out very quickly (frame 5). Has the highest landing lag of Squirtle's aerials (18 frames), but auto-cancels earlier (frame 22). KOs at about 145% at the edge of Final Destination, making great for edgeguarding, but is one of the weakest of its type. | ||
|uairname= | |uairname= | ||
|uairdmg={{ShortHopDmgSSBU|7}} | |uairdmg={{ShortHopDmgSSBU|7}} | ||
|uairdesc= | |uairdesc=Squirtle flips upward, using its tail to knock opponents vertically. Comes out quickly (frame 5), and is a potent juggling and combo tool. Of Squirtle's aerials, this has the earliest FAF (frame 30) and auto-cancel window (frame 20), as well as low landing lag (6 frames). KOs at about 190% on Final Destination, so it can KO if used at high percents near the blast line. | ||
|dairname= | |dairname= | ||
|dairdmg={{ShortHopDmgSSBU|1.5}} (hits 1-5), {{ShortHopDmgSSBU|4}} (hit 6) | |dairdmg={{ShortHopDmgSSBU|1.5}} (hits 1-5), {{ShortHopDmgSSBU|4}} (hit 6) | ||
|dairdesc= | |dairdesc=Squirtle thrusts its tail downward, spinning around in a multi-hit attack similarly to back aerial. Comes out quickly (frame 6), though later than Squirtle's other aerials. Has high landing lag (16 frames) and auto-cancels relatively late (frame 35) like neutral and forward aerials, although they can all autocancel in a short hop. KOs at about 250% at the edge of Final Destination. | ||
|grabname= | |grabname= | ||
|grabdesc= | |grabdesc=Squirtle grabs the opponent with one hand. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1% | |pummeldmg=1% | ||
|pummeldesc= | |pummeldesc=Squirtle headbutts the grabbed opponent. Decently fast. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=2% (hit 1), 6% (throw) | |fthrowdmg=2% (hit 1), 6% (throw) | ||
|fthrowdesc= | |fthrowdesc=Squirtle puts the opponent in front of itself and does a jumping kick on them. KOs at about 165% at the edge of Final Destination. Good for edgeguarding and has decent knockback, but requires high percentages and rage to KO reliably. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=8% | |bthrowdmg=8% | ||
|bthrowdesc=Squirtle lifts the opponent with both arms and tosses them behind itself. This move turns Squirtle to face the other direction. Squirtle's strongest throw, KO'ing at about 120% at the edge of Final Destination. | |bthrowdesc=Squirtle lifts the opponent with both arms and tosses them behind itself. This move turns Squirtle to face the other direction. Squirtle's strongest throw, KO'ing at about 120% at the edge of Final Destination. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=2% (hit 1), 5% (throw) | |uthrowdmg=2% (hit 1), 5% (throw) | ||
|uthrowdesc= | |uthrowdesc=Squirtle tosses the opponent above itself and headbutts them in a similar manner to its up tilt. Good combo potential, leading into neutral aerial at lower damages and up aerial until about 60%. KOs at about 295% on Final Destination. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=2% (hit 1), 5% (throw) | |dthrowdmg=2% (hit 1), 5% (throw) | ||
|dthrowdesc= | |dthrowdesc=Squirtle puts the opponent on the ground and then slams onto them with its shell. This is a good combo throw, leading into forward aerial and up aerial at a variety of percentages. KOs at about 240% on Final Destination. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
|floorfdesc= | |floorfdesc=Squirtle spins around onto its feet while swiping its tail forwards and then backwards. | ||
|floorbname= | |floorbname= | ||
|floorbdmg=7% | |floorbdmg=7% | ||
|floorbdesc= | |floorbdesc=Squirtle spins on the back of its shell while swiping its tail forwards and then backwards, then hops up onto its feet. | ||
|floortname= | |floortname= | ||
|floortdmg=5% | |floortdmg=5% | ||
|floortdesc= | |floortdesc=Squirtle stands up while swiping its tail forwards and then backwards. | ||
|edgename= | |edgename= | ||
|edgedmg=9% | |edgedmg=9% | ||
|edgedesc= | |edgedesc=Squirtle climbs up and whips its tail forward. Being slow to come out, this attack should be used cautiously (it takes 28 frames to come out, compared to Ivysaur's 21 frames and Charizard's 24 frames). | ||
|nsname=Water Gun | |nsname=Water Gun | ||
|nsdmg=0% | |nsdmg=0% | ||
|nsdesc=Squirtle charges up, then spits out streams of water. The water does not deal damage or cause flinching, serving only to push opponents, similarly to {{SSBU|Mario}}'s [[F.L.U.D.D.]] The move can be charged for up to around one second. The charging can be cancelled by either pressing the special button, which uses the move at its current charge, or by jumping, shielding, or rolling, all of which preserve the current charge. The charge is still preserved when switching to other Pokémon, but is lost upon being KO'd as Squirtle. The longer the move is charged, the more water is sprayed and the further it will travel, increasing the move's effectiveness. The spray of water can also be angled. Very useful for edgeguarding and gimping, similarly to Mario's F.L.U.D.D. | |nsdesc=Squirtle charges up, then spits out streams of water. The water does not deal damage or cause flinching, serving only to push opponents, similarly to {{SSBU|Mario}}'s [[F.L.U.D.D.]] The move can be charged for up to around one second. The charging can be cancelled by either pressing the special button, which uses the move at its current charge, or by jumping, shielding, or rolling, all of which preserve the current charge. The charge is still preserved when switching to other Pokémon, but is lost upon being KO'd as Squirtle. The longer the move is charged, the more water is sprayed and the further it will travel, increasing the move's effectiveness. The spray of water can also be angled. Very useful for edgeguarding and gimping, similarly to Mario's F.L.U.D.D. | ||
|ssname=Withdraw | |ssname=Withdraw | ||
|ssdmg=8%-13.9% | |ssdmg=8%-13.9% | ||
|ssdesc=Squirtle retreats into its shell and slides across the stage at high speed. If it hits a wall, it will continue sliding in the opposite direction; if it hits an opponent, it bounces out of its shell and the move ends. Throughout the move, Squirtle is immune to damage, but can have its sliding trajectory altered by knockback | |ssdesc=Squirtle retreats into its shell and slides across the stage at high speed. If it hits a wall, it will continue sliding in the opposite direction; if it hits an opponent, it bounces out of its shell and the move ends. Throughout the move, Squirtle is immune to damage, but can have its sliding trajectory altered by knockback. Additionally, if Squirtle is [[Footstool Jump|footstool]]ed on during the move, it is put into a vulnerable state for about two seconds as it lies on the ground, stuck on its back. If the move is performed with a [[tap]] input, it travels a bit further and faster, and deals a bit more damage. | ||
|usname=Waterfall | |usname=Waterfall | ||
|usdmg=1.4% (hits 1-7), 3% (hit 8) | |usdmg=1.4% (hits 1-7), 3% (hit 8) | ||
Line 160: | Line 125: | ||
|dsdesc=The {{SSBU|Pokémon Trainer}} calls Squirtle back by throwing a Poké Ball at it, and then sends out {{SSBU|Ivysaur}}. | |dsdesc=The {{SSBU|Pokémon Trainer}} calls Squirtle back by throwing a Poké Ball at it, and then sends out {{SSBU|Ivysaur}}. | ||
|fsname=Triple Finish | |fsname=Triple Finish | ||
|fsdmg= | |fsdmg=44.3% total | ||
|fsdesc=The {{SSBU|Pokémon Trainer}} sends out both {{SSBU|Ivysaur}} and {{SSBU|Charizard}}, and all three Pokémon perform a combination attack involving powerful trapping attacks with long horizontal range. For Squirtle's contribution to the attack, it uses {{iw|bulbapedia|Hydro Pump|move}}, a large cone-shaped vortex of water that pulls nearby opponents into the attack. | |fsdesc=The {{SSBU|Pokémon Trainer}} sends out both {{SSBU|Ivysaur}} and {{SSBU|Charizard}}, and all three Pokémon perform a combination attack involving powerful trapping attacks with long horizontal range. For Squirtle's contribution to the attack, it uses {{iw|bulbapedia|Hydro Pump|move}}, a large cone-shaped vortex of water that pulls nearby opponents into the attack. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
Pokémon Trainer releases Squirtle from its Poké Ball while saying "Go!" or "Squirtle!" | |||
===[[Taunt]]s=== | ===[[Taunt]]s=== | ||
Line 214: | Line 146: | ||
*Leans forward and waggles its arms in front of itself. | *Leans forward and waggles its arms in front of itself. | ||
<gallery> | <gallery> | ||
SSBUSquirtleIdle1.gif|Squirtle's first idle pose | SSBUSquirtleIdle1.gif|Squirtle's first idle pose | ||
SSBUSquirtleIdle2.gif|Squirtle's second idle pose | SSBUSquirtleIdle2.gif|Squirtle's second idle pose | ||
</gallery> | </gallery> | ||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
Line 271: | Line 166: | ||
FemaleSquirtleVictoryPose3SSBU.gif | FemaleSquirtleVictoryPose3SSBU.gif | ||
</gallery> | </gallery> | ||
==Role in [[World of Light]]== | ==Role in [[World of Light]]== | ||
[[File:WoL-33-34-35PokemonTrainer.jpg|thumb|Finding Pokémon Trainer in World of Light|left]] | [[File:WoL-33-34-35PokemonTrainer.jpg|thumb|Finding Pokémon Trainer in World of Light|left]] | ||
{{SSBU|Pokémon Trainer}} was among the fighters that were summoned to fight against the army of [[Master Hand]]s, and he brought his three Pokémon with him. | |||
Squirtle was sent out by Pokémon Trainer, along with {{SSBU|Ivysaur}} and {{SSBU|Charizard}}, shortly before [[Galeem]] unleashed his beams of light. Under Pokémon Trainer's command, Squirtle used [[Water Gun]] in an attempt to fight the beams of light, but this attempt failed. Pokémon Trainer, Squirtle, Ivysaur and Charizard were all vaporized and placed under Galeem's imprisonment along with the other fighters, excluding {{SSBU|Kirby}}. | Squirtle was sent out by Pokémon Trainer, along with {{SSBU|Ivysaur}} and {{SSBU|Charizard}}, shortly before [[Galeem]] unleashed his beams of light. Under Pokémon Trainer's command, Squirtle used [[Water Gun]] in an attempt to fight the beams of light, but this attempt failed. Pokémon Trainer, Squirtle, Ivysaur and Charizard were all vaporized and placed under Galeem's imprisonment along with the other fighters, excluding {{SSBU|Kirby}}. | ||
Pokémon Trainer can be found at the southeast near the maze that resembles [[Pac-Maze]]. Defeating him allows access to all | Pokémon Trainer can be found at the southeast near the maze that resembles [[Pac-Maze]]. Defeating him allows access to all of their Pokémon. | ||
{{clrl}} | {{clrl}} | ||
===Fighter Battle=== | ===Fighter Battle=== | ||
{|class="wikitable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |- | ||
!style="width:5%;"|No. | ! style="width:5%;"|No. | ||
!style="width:5%;"|Image | ! style="width:5%;"|Image | ||
!Name | ! Name | ||
!Type | ! Type | ||
!Power | ! Power | ||
!Stage | ! Stage | ||
!Music | ! Music | ||
|- | |- | ||
|33-35 | | 33-35 | ||
|[[File:Pokémon Trainer SSBU.png|center| | | [[File:Pokémon Trainer SSBU.png|center|108x108px]] | ||
|{{SSBU|Pokémon Trainer}} | | {{SSBU|Pokémon Trainer}} | ||
| | | {{color|#dc1029|Attack}} | ||
|7,500 | | 7,500 | ||
| | | [[Battlefield]] ([[Ω form]]) | ||
|''{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Brawl)}}'' | | ''{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Brawl)}}'' | ||
|} | |} | ||
{{ | {{-}} | ||
==[[Spirit]]== | ==[[Spirit]]s== | ||
Squirtle's | Squirtle's Fighter Spirit can be obtained by completing [[Classic Mode]]. It is also available periodically for purchase in the shop for 500 coins. Unlocking Squirtle in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''. | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
Squirtle Spirit.png|414. '''''Squirtle''''' | |||
</gallery> | </gallery> | ||
</center> | </center> | ||
==In Spirit | ==In Spirit battles== | ||
===As the main opponent=== | ===As the main opponent=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
|- | |- | ||
! style="width:5%;"|No. | ! style="width:5%;"|No. | ||
Line 358: | Line 224: | ||
! Conditions | ! Conditions | ||
! Music | ! Music | ||
|- | |- | ||
|37 | |37 | ||
|{{ | |[[File:Green Koopa.png|center|64x64px]] | ||
|''Super Mario'' | |{{anchor|Koopa Troopa}}[[Koopa Troopa]] | ||
|''Super Mario series'' | |||
|•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Green}} | |•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Green}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|1,700 | |1,700 | ||
|[[ | |[[3D Land]] | ||
|•Defense ↑<br>•Item Tidal Wave<br>•Item: | |•Defense ↑<br>•Item Tidal Wave<br>•Item: Green Shell | ||
|•The enemy has increased defense after a little while<br>•Certain items will appear in large numbers<br>•The enemy is easily distracted by items | |•The enemy has increased defense after a little while<br>•Certain items will appear in large numbers<br>•The enemy is easily distracted by items | ||
|{{SSBUMusicLink|Super Mario Bros.| | |{{SSBUMusicLink|Super Mario Bros.|Ground Theme - New Super Mario Bros. U}} | ||
|- | |- | ||
|55 | |55 | ||
|{{ | |[[File:Boom Boom Spirit.png|center|64x64px]] | ||
|''Super Mario'' | |{{anchor|Boom Boom}}Boom Boom | ||
|''Super Mario series'' | |||
|•Giant {{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Red}} | |•Giant {{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Red}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|4,400 | |4,400 | ||
|[[Unova Pokémon League]] ([[Battlefield form]]) | |[[Unova Pokémon League]] ([[Battlefield form]]) | ||
Line 382: | Line 248: | ||
|•The enemy has super armor and is hard to launch or make flinch<br>•The enemy can deal damage by dashing into you<br>•The enemy is giant | |•The enemy has super armor and is hard to launch or make flinch<br>•The enemy can deal damage by dashing into you<br>•The enemy is giant | ||
|{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario Bros. 3}} | |{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario Bros. 3}} | ||
|- | |- | ||
|86 | |86 | ||
|{{ | |[[File:Standard Kart Spirit.png|center|64x64px]] | ||
|''Mario Kart'' | |{{anchor|Standard Kart}}Standard Kart | ||
|•{{SSBU|Squirtle}} Team {{Head|Squirtle|g=SSBU|s=20px|cl=Green}}×4 | |''Mario Kart series'' | ||
| | |•{{SSBU|Squirtle}} Team {{Head|Squirtle|g=SSBU|s=20px|cl=Green}} (×4) | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|2,100 | |2,100 | ||
|[[Figure-8 Circuit]] | |[[Figure-8 Circuit]] | ||
Line 394: | Line 260: | ||
|•The enemy favors side specials | |•The enemy favors side specials | ||
|{{SSBUMusicLink|Mario Kart|Mario Circuit - Super Mario Kart}} | |{{SSBUMusicLink|Mario Kart|Mario Circuit - Super Mario Kart}} | ||
|- | |- | ||
|157 | |157 | ||
|{{ | |[[File:Ellie the Elephant.png|center|64x64px]] | ||
|''Donkey Kong'' | |{{anchor|Ellie}}Ellie | ||
|•{{SSBU|Squirtle}} Team {{Head|Squirtle|g=SSBU|s=20px|cl=Purple}} | |''Donkey Kong series'' | ||
| | |•{{SSBU|Squirtle}} Team {{Head|Squirtle|g=SSBU|s=20px|cl=Purple}} (x4) | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|2,100 | |2,100 | ||
|[[Jungle Japes]] | |[[Jungle Japes]] | ||
Line 406: | Line 272: | ||
|•The enemy favors neutral specials | |•The enemy favors neutral specials | ||
|{{SSBUMusicLink|Donkey Kong|Snakey Chantey}} | |{{SSBUMusicLink|Donkey Kong|Snakey Chantey}} | ||
|- | |- | ||
|254 | |254 | ||
|{{ | |[[File:Merman.png|center|64x64px]] | ||
|''The Legend of Zelda'' | |{{anchor|Fishman}}Fishman | ||
|''The Legend of Zelda series'' | |||
|•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|1,600 | |1,600 | ||
|[[Pirate Ship]] | |[[Pirate Ship]] | ||
Line 418: | Line 284: | ||
|•You can't swim<br>•Left and right controls will suddenly reverse after a little while | |•You can't swim<br>•Left and right controls will suddenly reverse after a little while | ||
|{{SSBUMusicLink|The Legend of Zelda|The Great Sea / Menu Select}} | |{{SSBUMusicLink|The Legend of Zelda|The Great Sea / Menu Select}} | ||
|- | |- | ||
|303 | |303 | ||
|{{ | |[[File:Toadies Spirit.png|center|64x64px]] | ||
|''Yoshi'' | |{{anchor|Toadies}}Toadies | ||
|•{{SSBU|Squirtle}} Team {{Head|Squirtle|g=SSBU|s=20px|cl=Red}}×4 | |''Yoshi series'' | ||
| | |•{{SSBU|Squirtle}} Team {{Head|Squirtle|g=SSBU|s=20px|cl=Red}} (×4) | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|4,200 | |4,200 | ||
|{{SSBB|Yoshi's Island}} | |{{SSBB|Yoshi's Island}} | ||
Line 430: | Line 296: | ||
|•The enemy's throws have increased power<br>•The enemy starts the battle with a [[Rocket Belt]] | |•The enemy's throws have increased power<br>•The enemy starts the battle with a [[Rocket Belt]] | ||
|{{SSBUMusicLink|Yoshi|Flower Field}} | |{{SSBUMusicLink|Yoshi|Flower Field}} | ||
|- | |- | ||
|333 | |333 | ||
|{{ | |[[File:Kine Spirit.png|center|64x64px]] | ||
|''Kirby'' | |{{anchor|Kine}}Kine | ||
|''Kirby series'' | |||
|•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|3,600 | |3,600 | ||
|[[Wuhu Island]] (Rocks at sea) | |[[Wuhu Island]] (Rocks at sea) | ||
|•Buoyancy Reduced | |•Buoyancy Reduced | ||
|•You can't swim<br>•The enemy starts the battle with a [[Freezie]] | |•You can't swim<br>•The enemy starts the battle with a [[Freezie]] | ||
|{{SSBUMusicLink|Kirby| | |{{SSBUMusicLink|Kirby|Float Islands}} | ||
|- | |- | ||
|423 | |423 | ||
|{{ | |[[File:Blastoise Spirit.png|center|64x64px]] | ||
|''Pokémon'' | |{{anchor|Blastoise}}[[Blastoise]] | ||
|''Pokémon series'' | |||
|•Giant {{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Red}} | |•Giant {{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Red}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|4,100 | |4,100 | ||
|[[Delfino Plaza]] | |[[Delfino Plaza]] | ||
Line 454: | Line 320: | ||
|•The enemy has increased defense<br>•The enemy is giant<br>•The enemy starts the battle with a [[Super Scope]] | |•The enemy has increased defense<br>•The enemy is giant<br>•The enemy starts the battle with a [[Super Scope]] | ||
|{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Brawl)}} | |{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Brawl)}} | ||
|- | |- | ||
|434 | |434 | ||
|{{ | |[[File:Psyduck.png|center|64x64px]] | ||
|''Pokémon'' | |{{anchor|Psyduck}}Psyduck | ||
|''Pokémon series'' | |||
|•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Yellow}} | |•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Yellow}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|1,800 | |1,800 | ||
|[[Saffron City]] | |[[Saffron City]] | ||
Line 466: | Line 332: | ||
|•The screen will suddenly flip after a little while | |•The screen will suddenly flip after a little while | ||
|{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (64)}} | |{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (64)}} | ||
|- | |- | ||
|472 | |472 | ||
|{{ | |[[File:Wooper Dream.png|center|64x64px]] | ||
|''Pokémon'' | |{{anchor|Wooper}}Wooper | ||
|''Pokémon series'' | |||
|•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|1,600 | |1,600 | ||
|[[Garden of Hope]] ([[Battlefield form]]) | |[[Garden of Hope]] ([[Battlefield form]]) | ||
Line 478: | Line 344: | ||
|•Periodic earthquakes will shake the stage after a little while | |•Periodic earthquakes will shake the stage after a little while | ||
|{{SSBUMusicLink|Pokémon|Pokémon Gold / Pokémon Silver Medley}} | |{{SSBUMusicLink|Pokémon|Pokémon Gold / Pokémon Silver Medley}} | ||
|- | |- | ||
|496 | |496 | ||
|{{ | |[[File:Kyogre2.png|center|64x64px]] | ||
|''Pokémon'' | |{{anchor|Kyogre}}[[Kyogre]] | ||
|''Pokémon series'' | |||
|•Giant {{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Blue}} | |•Giant {{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|4,100 | |4,100 | ||
|[[Great Bay]] ([[Battlefield form]]) | |[[Great Bay]] ([[Battlefield form]]) | ||
|N/A | |N/A | ||
|•Only certain Pokémon will emerge from Poké Balls (Kyogre) | |•Only certain Pokémon will emerge from Poké Balls ([[Kyogre]]) | ||
|{{SSBUMusicLink|Pokémon|Victory Road - Pokémon Ruby / Pokémon Sapphire}} | |{{SSBUMusicLink|Pokémon|Victory Road - Pokémon Ruby / Pokémon Sapphire}} | ||
|- | |- | ||
|503 | |503 | ||
|{{ | |[[File:Piplup2.png|center|64x64px]] | ||
|''Pokémon'' | |{{anchor|Piplup}}[[Piplup]] | ||
|•{{SSBU|Squirtle}} | |''Pokémon series'' | ||
| | |•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Blue}} (×4) | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|2,100 | |2,100 | ||
|[[Garden of Hope]] | |[[Garden of Hope]] | ||
|N/A | |N/A | ||
|•Take your strongest team into this no-frills battle | |•Take your strongest team into this no-frills battle | ||
|{{SSBUMusicLink|Pokémon|Battle! (Wild Pokémon) - Pokémon Diamond / Pokémon Pearl}} | |{{SSBUMusicLink|Pokémon|Battle! (Wild Pokémon) - Pokémon Diamond / Pokémon Pearl}} | ||
|- | |- | ||
|515 | |515 | ||
|{{ | |[[File:Manaphy-Spirit.png|center|64x64px]] | ||
|''Pokémon'' | |{{anchor|Manaphy}}[[Manaphy]] | ||
|''Pokémon series'' | |||
|•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|13,300 | |13,300 | ||
|[[Kalos Pokémon League]] | |[[Kalos Pokémon League]] | ||
|•Move Speed ↓<br>•Jump Power ↓ | |•Move Speed ↓<br>•Jump Power ↓ | ||
|•You have reduced jump power<br>•You have reduced move speed | |•You have reduced jump power<br>•You have reduced move speed | ||
|{{SSBUMusicLink|Pokémon| | |{{SSBUMusicLink|Pokémon|Pokémon Center - Pokémon Red / Pokémon Blue}} | ||
|- | |- | ||
|521 | |521 | ||
|{{ | |[[File:OshawottSpirit.png|center|64x64px]] | ||
|''Pokémon'' | |{{anchor|Oshawott}}[[Oshawott]] | ||
|''Pokémon series'' | |||
|•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=White}} | |•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=White}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|1,600 | |1,600 | ||
|[[Tortimer Island]] | |[[Tortimer Island]] | ||
|N/A | |N/A | ||
|•Only certain Pokémon will emerge from Poké Balls (Oshawott)<br>•The enemy has increased attack power when badly damaged | |•Only certain Pokémon will emerge from Poké Balls ([[Oshawott]])<br>•The enemy has increased attack power when badly damaged | ||
|{{SSBUMusicLink|Pokémon|Route 23 - Pokémon Black 2 / Pokémon White 2}} | |{{SSBUMusicLink|Pokémon|Route 23 - Pokémon Black 2 / Pokémon White 2}} | ||
|- | |- | ||
|786 | |786 | ||
|{{ | |{{anchor|Chao}}[[File:Chao Spirit.png|center|64x64px]] | ||
|''Sonic | |[[Chao]] | ||
|•{{SSBU|Squirtle}} Team {{Head|Squirtle|g=SSBU|s=20px|cl=Yellow}} | |''Sonic the Hedgehog series'' | ||
| | |•{{SSBU|Squirtle}} Team {{Head|Squirtle|g=SSBU|s=20px|cl=Yellow}} (x4) | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|2,100 | |2,100 | ||
|[[Windy Hill Zone]] | |[[Windy Hill Zone]] | ||
Line 538: | Line 404: | ||
|•The enemy becomes more powerful after eating<br>•The enemy is easily distracted by items | |•The enemy becomes more powerful after eating<br>•The enemy is easily distracted by items | ||
|{{SSBUMusicLink|Sonic The Hedgehog|Escape from the City}} | |{{SSBUMusicLink|Sonic The Hedgehog|Escape from the City}} | ||
|- | |- | ||
|804 | |804 | ||
|{{ | |[[File:Blue Pikmin Spirit.png|center|64x64px]] | ||
|''Pikmin'' | |{{anchor|Blue Pikmin}}[[Pikmin (species)|Blue Pikmin]] | ||
|•Tiny {{SSBU|Squirtle}} Team {{Head|Squirtle|g=SSBU|s=20px|cl=Blue}}×12 | |''Pikmin series'' | ||
| | |•Tiny {{SSBU|Squirtle}} Team {{Head|Squirtle|g=SSBU|s=20px|cl=Blue}} (×12) | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|4,000 | |4,000 | ||
|[[Distant Planet]] (Raining) | |[[Distant Planet]] (Raining) | ||
|N/A | |N/A | ||
|•The enemy's ice and water attacks have increased power<br>•Timed [[ | |•The enemy's ice and water attacks have increased power<br>•Timed [[Stamina battle]]<br>•Water and ice attacks aren't as effective against the enemy | ||
|{{SSBUMusicLink|Pikmin|Main Theme - Pikmin (Original)}} | |{{SSBUMusicLink|Pikmin|Main Theme - Pikmin (Original)}} | ||
|- | |- | ||
|818 | |818 | ||
|{{ | |[[File:IridescentGlintBeetle.png|center|64x64px]] | ||
|''Pikmin'' | |{{anchor|Iridescent Glint Beetle}}[[Iridescent Glint Beetle]] | ||
|•Gold {{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Green}} | |''Pikmin series'' | ||
| | |•Gold {{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Green}} | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|4,400 | |4,400 | ||
|[[Distant Planet]] | |[[Distant Planet]] | ||
|N/A | |N/A | ||
|•Timed [[ | |•Timed [[Stamina battle]]<br>•The enemy tends to avoid conflict | ||
|{{SSBUMusicLink|Pikmin|Forest of Hope}} | |{{SSBUMusicLink|Pikmin|Forest of Hope}} | ||
|- | |- | ||
|1,038 | |1,038 | ||
| | |[[File:Jelfonzo.png|center|64x64px]] | ||
|''Splatoon'' | |Jelfonzo | ||
|''Splatoon series'' | |||
|•Clear {{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Red}} | |•Clear {{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Red}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|1,700 | |1,700 | ||
|[[Saffron City]] | |[[Saffron City]] | ||
Line 574: | Line 440: | ||
|•The enemy is invisible | |•The enemy is invisible | ||
|{{SSBUMusicLink|Splatoon|Don't Slip}} | |{{SSBUMusicLink|Splatoon|Don't Slip}} | ||
|- | |- | ||
|1,273 | |1,273 | ||
|{{ | |{{anchor|Eddy}}[[File:Eddy Spirit.png|center|64x64px]] | ||
|''Fluidity: Spin Cycle'' | |Eddy | ||
|''Fluidity: Spin Cycle'' | |||
|•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=White}} | |•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=White}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|1,600 | |1,600 | ||
|[[Hanenbow]] | |[[Hanenbow]] | ||
|•Hazard: Screen Flip | |•Hazard: Screen Flip | ||
|•The screen will suddenly flip after a little while | |•The screen will suddenly flip after a little while | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Electroplankton (Remix)}} | ||
|} | |} | ||
===As a minion=== | ===As a minion=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
Line 621: | Line 475: | ||
|- | |- | ||
|700 | |700 | ||
|{{ | |[[File:Turtle Bridge.png|center|64x64px]] | ||
|''Game & Watch'' | |{{anchor|Turtle Bridge}}Turtle Bridge | ||
|''Game & Watch series'' | |||
|•{{SSBU|Mr. Game & Watch}} {{Head|Mr. Game & Watch|g=SSBU|s=20px}}<br>•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Purple}}<br>•[[Bowser Jr. (SSBU)|Morton]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Morton}}<br>•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Grey}} | |•{{SSBU|Mr. Game & Watch}} {{Head|Mr. Game & Watch|g=SSBU|s=20px}}<br>•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Purple}}<br>•[[Bowser Jr. (SSBU)|Morton]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Morton}}<br>•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Grey}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|1,700 | |1,700 | ||
|[[Flat Zone X]] (hazards off) | |[[Flat Zone X]] (hazards off) | ||
Line 633: | Line 488: | ||
|- | |- | ||
|791 | |791 | ||
|{{ | |{{anchor|Cream & Cheese}}[[File:Cream and Cheese Spirit.png|center|64x64px]] | ||
|''Sonic | |[[Cream]] & Cheese | ||
|''Sonic the Hedgehog series'' | |||
|•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Yellow}}<br>•Tiny {{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=White}} | |•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Yellow}}<br>•Tiny {{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=White}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|3,500 | |3,500 | ||
|[[Green Hill Zone]] | |[[Green Hill Zone]] | ||
Line 645: | Line 501: | ||
|- | |- | ||
|948 | |948 | ||
| | |[[File:Ghosts spirit.png|center|64x64px]] | ||
|'' | |[[Ghosts]] | ||
|''Pac-Man series'' | |||
|•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Jigglypuff}} {{Head|Jigglypuff|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px|cl=Yellow}} | |•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Jigglypuff}} {{Head|Jigglypuff|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px|cl=Yellow}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|3,500 | |3,500 | ||
|[[Pac-Land]] ([[Battlefield form]]) | |[[Pac-Land]] ([[Battlefield form]]) | ||
| | |•[[Assist Trophy]] Enemies ([[Ghosts]]) | ||
|•Hostile assist trophies will appear | |•Hostile assist trophies will appear | ||
|{{SSBUMusicLink|Pac-Man|PAC-MAN}} | |{{SSBUMusicLink|Pac-Man|PAC-MAN}} | ||
Line 657: | Line 514: | ||
|- | |- | ||
|1,369 | |1,369 | ||
| | |[[File:Grookey, Scorbunny, Sobble.png|center|64x64px]] | ||
|''Pokémon'' | |Grookey, Scorbunny, & Sobble | ||
|''Pokémon series'' | |||
|•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Green}}<br>•Bunny {{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px}} | |•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Green}}<br>•Bunny {{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|9,600 | |9,600 | ||
|[[Onett]] ( | |[[Onett]] (Battlefield form) | ||
|N/A | |N/A | ||
|•The enemy has increased attack power when | |•The enemy has increased attack power when damaged<br>•Reinforcements will appear during the battle<br>•The enemy starts the battle with a [[Lip's Stick]] | ||
|{{SSBUMusicLink|Pokémon|Road to Viridian City - Pokémon Red / Pokémon Blue}} | |{{SSBUMusicLink|Pokémon|Road to Viridian City - Pokémon Red / Pokémon Blue}} | ||
|[[bulbapedia:Sobble (Pokémon)|Sobble]] | |||
|[[ | |||
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|} | |} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Pokémon Smash Bros.png|Artwork of all playable Pokémon characters and Poké Ball Pokémon, as posted by the official Pokémon Twitter account. | |||
SSBU Pokémon Trainer Number.png|Squirtle in Pokémon Trainer's fighter card. | |||
Squirtle amiibo.png|Squirtle's [[amiibo]]. | Squirtle amiibo.png|Squirtle's [[amiibo]]. | ||
SSBUWebsitePokémonTrainer2.jpg|Squirtle taunting on {{SSBU|Battlefield}}. | SSBUWebsitePokémonTrainer2.jpg|Squirtle taunting on {{SSBU|Battlefield}}. | ||
SSBUWebsitePokémonTrainer4.jpg|With {{SSBU|Ivysaur}}, {{SSBU|Charizard}}, and a [[Burrowing Snagret]] on [[The Great Cave Offensive]]. | SSBUWebsitePokémonTrainer4.jpg|With {{SSBU|Ivysaur}}, {{SSBU|Charizard}}, and a [[Burrowing Snagret]] on [[The Great Cave Offensive]]. | ||
Line 693: | Line 539: | ||
SSBUWebsiteLucario4.jpg|Struck by {{SSBU|Lucario}} on the [[Bridge of Eldin]]. | SSBUWebsiteLucario4.jpg|Struck by {{SSBU|Lucario}} on the [[Bridge of Eldin]]. | ||
SSBUWebsitePikachu5.jpg|With Ivysaur and a giant golden {{SSBU|Pikachu}} on Pokémon Stadium 2. | SSBUWebsitePikachu5.jpg|With Ivysaur and a giant golden {{SSBU|Pikachu}} on Pokémon Stadium 2. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*Squirtle, {{SSBU|Banjo}} and {{SSBU|Falco}} are the last fighters to receive any changes through updates, as of {{SSBU|7.0.0}}. | |||
*Despite being a Water-type Pokémon with swimming capabilities in the ''Pokémon'' series, Squirtle can [[drown]] in water like every other character. The same is also true for {{SSBU|Greninja}}. | *Despite being a Water-type Pokémon with swimming capabilities in the ''Pokémon'' series, Squirtle can [[drown]] in water like every other character. The same is also true for {{SSBU|Greninja}}. | ||
*Squirtle and {{SSBU|Ivysaur}} are the only characters not to have an announcer voice clip by Xander Mobus. | *Squirtle and {{SSBU|Ivysaur}} are the only characters not to have an announcer voice clip by Xander Mobus. | ||
{{SSBUCharacters}} | {{SSBUCharacters}} |