Editing Squirtle (PM)

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{{ArticleIcons|pm=y|p+=y}}
{{ArticleIcons|pm=y}}
{{Infobox Character Mod
{{Infobox Character Mod
|name = Squirtle
|name         = Squirtle
|image = {{tabber|title1=Classic (PM)|content1=[[File:Squirtle SSBB.jpg|250px]]|title2=Classic (P+)|content2=[[File:PPlus Squirtle.png|250px]]|title3=Shinobi|content3=[[File:Shinobi Squirtle PM.png|250px]]}}
|image       = [[Image:Squirtle SSBB.png|250px]]
|mod = Project M
|mod         = Project M
|base = SSBB
|base         = ssbb
|moveset1 = Squirtle (SSBB)
|moveset1     = Squirtle (SSBB)
|altcostume = Shinobi Squirtle
|altcostume   = Shinobi Squirtle
|tier        = Mid
|ranking      = 30
}}
}}
'''Squirtle''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. Like {{PM|Ivysaur}} and {{PM|Charizard}}, it has been separated from the {{SSBB|Pokémon Trainer}} and so fights alone. Its [[down special move]], [[Pokémon Change]], has been replaced with {{s|bulbapedia|Bubble}}. Since his ''Brawl'' incarnation has also been given significant buffs.
'''Squirtle''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. Like {{PM|Ivysaur}} and {{PM|Charizard}}, it has been separated from the {{SSBB|Pokémon Trainer}} and so fights alone. It's [[down special move|down special]], [[Pokémon change]], has been replaced with {{s|bulbapedia|Bubble}}. It has also been given significant buffs.<!--tier position paragraph-->
 
[[Image:Shinobi Squirtle PM.png|thumb|right|Squirtle's Shinobi Costume in Project M 3.5]]
Squirtle is ranked 31st out of 41 on the [[Project M#Tier list|official]] [[tier list]] and is placed toward the lower half of the C tier. This is roughly the same as its placement as part of the Pokémon Trainer in ''Brawl'', where it ranked 29th out of 38.


==Attributes==
==Attributes==
In ''Project M'', Squirtle's kit puts a strong emphasis on movement. Able to out-maneuver most opponents, Squirtle can play evasively while looking for an opening before launching into fast-paced combos to carry opponents to the side blastzones or kill off the top. Squirtle's access to fast burst movement options through its unique run turnaround animation, [[shellshift]], and low friction on the ground enable it to quickly chase down escaping opponents even offstage, where its remarkable up-special allows it to effectively gimp opponents and return to stage from practically anywhere.
<!--attributes paragraph-->
 
However, the trade-off is that Squirtle has generally unimpressive range on his attacks and grab. Squirtle plays similarly to {{PM|Pikachu}} in his short range, low profile, good mobility and powerful up smash, and shares the weakness of light weight, but is generally more grounded as a result of his wider variety of ground movement options and advanced techniques.
 
==Changes from ''Brawl'' to PM==
==Changes from ''Brawl'' to PM==
[[File:SquirtleBubblePM.jpg|thumb|220px|Squirtle's down special, Bubble.]]
[[File:SquirtleBubblePM.jpg|thumb|right|220px|Squirtle's down special, Bubble.]]
In Brawl, Squirtle was tied to the {{SSBB|Pokémon Trainer}} and was considered the strongest Pokémon in its party by far. Squirtle has now been separated from its trainer and its moveset has been significantly revamped. As a result, Squirtle received a mix of buffs and nerfs. Squirtle's mobility has been improved further due to its increased speed and the introducution of various mechanics such as [[wavedashing]]. The strength of many of its attacks has also increased and the general changes to ''Project M'''s physics further improve Squirtle's combo game. Squirtle's specials moves have also been heavily revamped to make them more effective. Due to being a solo character, Squirtle has a new down-special move, Bubble. Bubble's hitboxes are transcendent, similar to {{PM|Falco}}'s lasers, and will trip the opponent like {{PM|Diddy Kong}}'s banana, making it a valuable tool to combat [[crouch cancel]]. In addition, using Bubble while airborne will cause Squirtle's vertical momentum to stall for a short period, making it situationally usable as a recovery tool.
Squirtle has been buffed noticeably from ''Brawl'' to Project M.
 
Another major change is the addition of the move Aqua Jet as a powerful kill option. Aqua Jet can be activated by using Squirtle's side-special move, [[Withdraw]]. If Squirtle is in contact with an opponent during the first five frames of Withdraw and the player is holding B, the initial move will be canceled with a strong hit upwards and a water particle effect, sending Squirtle into special fall. Though this move is similar to [[Rest]] in terms of usage, it is nearly identical to {{PM|Fox}}'s up-aerial in terms of damage and knockback, but sends at an angle that is five degrees shallower.
Squirtle's neutral-special, [[Water Gun]], was also improved. It now produces damaging hitboxes and is overall a more effective tool at walling out opponents.
 
However, Squirtle did also receive some nerfs. The most notable nerfs come from its separation from the Pokémon Trainer. Because of this, Squirtle can no longer switch out with {{PM|Ivysaur}} or {{PM|Charizard}} to improve its endurance, kill power and generally cover up its bad matchups. This also means that Squirtle is no longer affected by [[type effectiveness]] greatly hindering its endurance against fire attacks. As for direct nerfs, Squirtle's air acceleration was decreased making it harder to weave in and out in the air and Squirtle's aerials have considerably less range making it harder for Squirtle to wall out its opponents in mid-air. Some of Squirtle's moves including down smash and down aerial also have reduced KO power despite the improvements Squirtle's other KO moves received. The first hit of Squirtle's neutral attack has considerably less utility as it's slower and it can no longer [[lock]] opponents.
 
Overall, Squirtle is a more viable choice for competitive play due to no longer being bogged down by stamina, extremely slow and punishable switching between its party and its trainer's other less effective Pokémon which it was forced to switch between. Despite this, according of the latest tier list, Squirtle is now worse than its previous party members Ivysaur and Charizard. While Squirtle is lower in tier list than it was in ''Brawl'' (as predicted if judged as a standalone character) Squirtle in ''PM'' is overall much more viable thanks to the better balance.


===Aesthetics===
===Aesthetics===
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*{{change|Pokémon Trainer [[victory pose]] replaced: Squirtle squirts water in an arc and then poses.}}
*{{change|Pokémon Trainer [[victory pose]] replaced: Squirtle squirts water in an arc and then poses.}}
*{{change|Pressing a special button just before Squirtle lands from its up [[taunt]] results in it getting black sunglasses based on those worn by the leader of the {{s|bulbapedia|Squirtle Squad}} in the Pokémon anime. The glasses shatter if Squirtle is attacked.}}
*{{change|Pressing a special button just before Squirtle lands from its up [[taunt]] results in it getting black sunglasses based on those worn by the leader of the {{s|bulbapedia|Squirtle Squad}} in the Pokémon anime. The glasses shatter if Squirtle is attacked.}}
*{{change|Squirtle's dash turnaround uses slightly different sounds effects.}}
*{{change|Squirtle has all new alternate costumes.}}


===Attributes===
===Attributes===
*{{nerf|Squirtle [[walk]]s slower (1.2 → 0.9).}}
*{{buff|Squirtle [[dash]]es faster (1.37 → 1.45).}}
*{{buff|Squirtle's [[air speed]] is faster (1.087 → 1.2).}}
*{{nerf|Squirtle's [[air acceleration]] is lower (0.12 → 0.10).}}
*{{buff|Squirtle is heavier (75 → 82).}}
*{{change|Squirtle falls faster (1.3 → 1.7).}}
*{{change|Squirtle's [[gravity]] is higher (0.1067 → 0.126).}}
*{{change|Squirtle's traction is lower (0.042 → 0.025) now being tied with {{PM|Luigi}} for the lowest in the game. While this makes it harder for it to punish out of shield, it gives Squirtle a longer [[wavedash]].}}
*{{buff|The introduction of [[wavedashing]] improves its approach and mobility, given its low traction.}}
*{{buff|[[Shellshifting]] has been retained and Squirtle now has even more follow up options, most notably a long [[jump-canceled grab]].}}
*{{buff|[[Shellshifting]] has been retained and Squirtle now has even more follow up options, most notably a long [[jump-canceled grab]].}}
*{{buff|Shellshift now has a hitbox that deals 3% damage and weakly launches enemies away with high base knockback, leading better into shellshift techniques, most notably the Hydroplane for a KO.}}
*{{buff|Pivot now has a hitbox that deals 3% damage and weakly launches enemies away with high base knockback, leading better into shellshift techniques, most notably the Hydroplane for a KO.}}
*{{buff|Squirtle is no longer tied to the {{SSBB|Pokémon Trainer}}. Because of this, Squirtle no longer suffers from the stamina mechanic.}}
*{{buff|Stamina mechanic has been removed.}}
*{{nerf|However, this also means that Squirtle is no longer affected by [[type effectiveness]]. While this does help Squirtle against {{PM|Ivysaur}}, this hinders Squirtle overall as it no longer resists fire attacks hindering its endurance. This also means that Squirtle cannot swap out with Ivysaur or {{PM|Charizard}} in order to adapt to different matchups.}}
*{{buff|The introduction to [[wavedashing]] improves its approach and mobility, given its low traction.}}
*{{buff|Squirtle is heavier.}}
*{{nerf|[[Type effectiveness]] has been removed, meaning Squirtle no longer resists fire attacks.}}


===Ground Attacks===
===Ground Attacks===
*{{buff|The third hit of neutral attack deals more damage (4% → 6%) and the first two hits now launch opponents vertically making them connect more reliably. The second and third hits have longer durations (frames 4-5 → 4-8 (hit 2), 5 → 4-6 (hit 3)) and the third hit also has less ending lag (frame 36 → 26).}}
*{{buff|Jab combo does more damage.}}
*{{nerf|The first hit of neutral attack has more startup lag (frame 1 → 2), less range and can no longer be spammed by holding the A button. Additionally, the second hit can no longer [[trip]] opponents and the first two hits cannot [[lock]] opponents.}}
*{{buff|Down tilt now hits just twice making it faster and harder to escape.}}
*{{buff|Forward tilt deals higher damage (6% → 7%/8%/9%) and deals much more knockback (0 (base), 100 (scaling) → 10/120) (though it still is not very effective at KOing) and has a sweetspot at the tip of the tail. Squirtle's tail also now has [[intangibility]].}}
*{{buff|Forward tilt deals higher damage and deals much more knockback and has a sweetspot at the tip of the tail.}}
*{{nerf|Forward tilt has smaller hitboxes, a shorter duration (frames 4-7 → 4-6), more ending lag (frame 18 → 20) and it can no longer lock opponents.}}  
*{{buff|Up tilt does slightly higher damage and has more combo ability at lower percents, with more KO potential.}}
*{{buff|Up tilt has more combo ability at higher percents due to the removal of [[hitstun canceling]].}}
*{{buff|Forward smash deals more damage and has armor.}}
*{{nerf|Up tilt has a smaller hitbox and it has less combo potential at lower percents due to the fact that it is now possible to [[DI]] moves which don't put opponents into [[tumble]]. It is also more difficult to spam due to the removal of buffering.}}
*{{buff|Down smash hits consecutively and deals slightly more damage, with the first hits [[meteor smash|meteoring]] the foe, and allows for better follow-ups unlike most smashes even at somewhat higher percents and has armor.}}
*{{buff|Down tilt has less startup (frame 5 → 3) and ending lag (frame 36 → 23) and it now hits just twice making it more reliable. Both hits now launch opponents vertically giving it more combo potential and Squirtle's tail now has intangibility.}}
*{{buff|Up smash does more damage and has more KO potential, and the pumps just hit once, allowing the first hit to link better with the second and has armor.}}
*{{nerf|Squirtle no longer moves forward when using down tilt and its hitboxes are smaller giving it less range. It also deals less damage (13% → 10%).}}
*{{buff|Dash attack deals horizontal knockback and is better at KOing near the ledge.}}
*{{buff|Squirtle has a new attack while crawling forwards. Squirtle retreats into its shell and inches forward. It deals 3% and deals vertical knockback giving it combo potential. It also has armor for most of its duration.}}
*{{nerf|Down tilt does less damage.}}
*{{buff|Dash attack has less startup lag (frame 6 → 5) and it's clean hit deals horizontal knockback making it better at KOing near the ledge.}}
*{{nerf|Down smash deals much lower knockback.}}
*{{nerf|Dash attack has a shorter duration (frame 6-24 → 5-22).}}
*{{buff|Forward smash has less startup lag with a longer duration (frames 18-22 → 15-21) and has less ending lag (frame 58 → 52). It also deals more damage (14% → 15%), knockback (0 base), 100 (scaling) → 25/104) and has increased armor (frames 17-22 → 13-25).}}
*{{nerf|Forward smash now has knockback based heavy armor rather than super armor.}}
*{{buff|Up smash has less startup (frame 18 → 9) and ending lag (frame 65 → 62). Its strongest hit deals more damage (13% → 14%) and has more knockback scaling (90 → 95), and the pumps just hit once, allowing the first hit to link better with the second.}}
*{{buff|Down smash has less startup (frame 17 → 16) and ending lag (frame 52 → 50) and is now a multi hit which deals slightly more damage (11% → 12%), with the first hits [[meteor smash|meteoring]] the foe, and the last hit sends opponents vertically allowing for better follow-ups unlike most smashes even at somewhat higher percents and now has armor from frames 15-19.}}
*{{nerf|Down smash deals much lower knockback due to the final hit dealing less damage (11% → 6%).}}


===Aerial Attacks===
===Aerial Attacks===
*{{nerf|All aerials have more landing lag (12 frames → 15 (neutral), 12 frames → 24 (forward), 9 frames → 16 (back), 21 frames → 22 (up), 19 frames → 20 (down)) though this is compensated with the reintroduction of [[L-canceling]].}}
*{{buff|Neutral aerial is now a vertical shell spin with more [[gimp]]ing potential, having a  better knockback scaling with more damage and a [[semi-spike]] angle that has armor and less endlag.}}
*{{buff|Squirtle's tail is now intangible during back, up and down aerials.}}
*{{buff|Up aerial has higher knockback scaling.}}
*{{buff|Neutral aerial is now a vertical shell spin with one consistent hitbox with a clean hit and a late hit. It has more [[gimp]]ing potential due to sending opponents at a [[semi-spike]] angle, having higher knockback scaling and dealing more damage (9% (clean), 6% (late) → 11%/8%). It also has less ending lag (frame 49 → 33) and it now has armor from frames 5-22.}}
*{{buff|Forward aerial deals slightly more damage and has more KO and gimping potential.}}
*{{nerf|Neutral aerial has more startup lag (frame 4 → 6).}}
*{{buff|Down aerial is better at damaging, and on grounded opponents it acts as a locking meteor smash akin to {{PM|Jigglypuff}}'s down air.}}
*{{buff|Forward aerial has less ending lag (frame 38 → 32) and deals slightly more damage (12% → 13%) improving its KO potential.}}
*{{buff|Back aerial does more damage and has more KO potential.}}
*{{nerf|Forward aerial has smaller hitboxes and a shorter duration (frames 5-14 → 5-11).}}
*{{nerf|Neutral aerial has slightly slower [[startup]].}}
*{{buff|Back aerial has a longer duration (frames 5-14 → 5-22) and deals more damage (10% (clean), 6% (late) → 12%/8%) improving its KO potential.}}
*{{change|Back aerial has a slightly different animation.}}
*{{nerf|Back aerial has smaller hitboxes and more ending lag (frame 35 → 37).}}
*{{buff|Up aerial has less startup lag with a longer duration (frames 6-8 → 5-12) and it has higher knockback scaling.}}
*{{change|Up aerial now has a weaker late hit.}}
*{{nerf|Up aerial has considerably smaller hitboxes. It is also less effective at juggling at lower percents.}}
*{{buff|Down aerial deals more damage (10% → 13%), and on grounded opponents it acts as a locking meteor smash akin to {{PM|Jigglypuff}}'s down air. The final hit now launches opponents vertically granting it combo potential. The multi hits all have longer durations (1 frame → 3), down aerial has less ending lag (frame 51 → 37) and it now [[auto-cancel]]s in a short hop.}}
*{{nerf|Down aerial has more startup lag (frame 6 → 9) and the final hit has less range and considerably decreased knockback no longer making it a viable KO option. The last hit also no longer has edgeguarding potential due to it sending opponents vertically.}}


===Grabs and Throws===
===Grabs and Throws===
*{{buff|The changes to aerial [[grab release]]s greatly benefit Squirtle as it is no longer a victim to many air release followups.}}
*{{buff|Forward throw, Back throw, Up throw have more combo ability.}}
*{{nerf|However, Squirtle gains less from a grounded grab release due to the altered mechanics and its slower jab.}}
*{{buff|Down throw does much more damage and has stronger KO potential, and has a water effect.}}
*{{nerf|All grabs have shorter durations (3 frames → 2). Additionally, standing grab has more startup lag (frame 6 → 7).}}
*{{buff|Pummel deals higher damage.}}
*{{buff|Pivot grab has less ending lag (frame 38 → 36).}}
*{{buff|Squirtle keeps momentum upon [[grab]]bing opponents, which when combined with shellshifting causes [[throw]]s to KO more easily, especially down throw.}}
*{{buff|Pummel deals more damage (1% → 3%).}}
*{{nerf|Forward throw does less damage.}}
*{{nerf|Pummel is slower (17 frames → 23).}}
*{{nerf|Up throw does much less damage.}}
*{{nerf|Forward throw deals less damage (9% → 6%).}}
*{{buff|Forward throw and up throw have more combo ability due to the removal of hitstun canceling and the universally increased falling speeds.}}
*{{nerf|Up throw deals much less damage (11% → 7%) hindering its KO potential.}}
*{{buff|Down throw does much more damage (7% → 14%) although its knockback was compensated.}}
*{{change|Down throw now has a water effect.}}
*{{nerf|Down throw has much more ending lag hindering its combo potential despite the removal of hitstun canceling.}}


===Special Moves===
===Special Moves===
*{{buff|[[Water Gun]] now deals consecutive damage and can clash with other projectiles. The move now shoots a stream of water even when uncharged, has faster startup for shooting in all levels of charge, and retains its push effect so that Squirtle is left less vulnerable if the move whiffs.}}
*{{buff|[[Water Gun]] now deals consecutive damage and can clash with other projectiles. The move now shoots a stream of water even when uncharged, has faster startup for shooting in all levels of charge, and retains its push effect so that Squirtle is left less vulnerable if the move whiffs.}}
*{{nerf|Water Gun can now be [[absorb]]ed, has hitboxes for the first half of the distance it travels, and the windboxes are weaker. It's uncharged variant also no longer has a unique decently damaging hitbox.}}
*{{buff|[[Withdraw]] deals slightly higher damage and is now completely immune to projectiles and can change directions, along with traveling faster and having a slightly extended duration. When hitting an opponent, Squirtle bounces and cancels the move, leading better into aerials. Withdraw can be canceled into a fast damaging jump called {{s|bulbapedia|Aqua Jet}} by using the attack button, which has long range and is faster and stronger, but leaves Squirtle [[helpless]], and therefore easily prone to self-destructs if used near edges, and this move also aids horizontal recovery.}}
*{{buff|[[Withdraw]] deals more damage (7% → 8%) and has much less startup lag (frame 19 → 6), along with having 2 possible speeds between smash withdraw and tilt withdraw and a slightly extended duration. When hitting a hurtbox, Squirtle bounces and quickly exits his shell, leading into aerial followups and techchase situations. Withdraw can be canceled into a frame 6 execute called {{s|bulbapedia|Aqua Jet}} by holding B while overlapping with a hurtbox, which is stronger and hits upwards, but leaves Squirtle [[helpless]]. The helplessness can be made negligible by edgecancelling off of a platform.}}
*{{buff|[[Waterfall]] travels faster and has does slightly higher damage and KO potential.}}
*{{buff|[[Waterfall]] travels faster and higher, and deals more damage (15% → 19%) and has more KO potential.}}
*{{buff|[[Pokémon Change]] has been replaced by a new move called {{s|bulbapedia|Bubble}}; a fast, short-ranged projectile with multiple hits that trips grounded opponents (for [[tech-chase]]s), and has a horizontal angle on aerial targets that can easily gimp them.}}
*{{change|[[Pokémon Change]] has been replaced by a new move called {{s|bulbapedia|Bubble}}; a fast, short-ranged projectile with multiple hits that trips grounded opponents (for [[tech-chase]]s), and has a horizontal angle on aerial targets that can easily gimp them.}}
*{{nerf|Water Gun can now be [[absorb]]ed, and has less pushback.}}
*{{nerf|Bubble does not grant invincibility nor does it reset [[stale move negation]].}}
*{{nerf|Waterfall was given more slightly more startup lag, and its hits no longer link properly.}}
*{{buff|Squirtle has a new Final Smash {{s|bulbapedia|Water Spout}}. It produces weak water spouts near Squirtle and stronger water spouts away from Squirtle. Compared to [[Triple Finish]], it has more vertical range, more range behind Squirtle and its overall damage potential is much higher.}}


==Revisions==
==Revisions==
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*{{nerf|Withdraw knockback growth decreased.}}
*{{nerf|Withdraw knockback growth decreased.}}
*{{nerf|Water burst hitboxes now only hit to the side of Squirtle, with decreased damage, hit angle, and knockback.}}
*{{nerf|Water burst hitboxes now only hit to the side of Squirtle, with decreased damage, hit angle, and knockback.}}
*{{buff|Ground to air physics and aerial friction adjusted so that Squirtle retains more momentum into the air.}}
*{{change|Ground to air physics and aerial friction adjusted so that Squirtle retains more momentum into the air.}}
*{{change|Squirtle's hidden "Shades" no longer break unless Squirtle is sent into tumble from knockback.}}
*{{change|Squirtle's hidden "Shades" no longer break unless Squirtle is sent into tumble from knockback.}}
*{{change|Armor system was streamlined to match the new Project M standard of Light, Medium and Heavy Armor (note that Squirtle has no Heavy Armor).}}
*{{change|Armor system was streamlined to match the new Project M standard of Light, Medium and Heavy Armor (note that Squirtle has no Heavy Armor).}}
*{{change|Squirtle flashes blue when it has Medium Armor, Withdraw duration and Watergun charge flashes changed to yellow to prevent confusion.}}
*{{change|Squirtle flashes blue when it has Medium Armor, Withdraw duration and Watergun charge flashes changed to yellow to prevent confusion.}}
*{{buff|Aqua Jet has Medium Armor while Squirtle is in its shell.}}
*{{change|Aqua Jet has Medium Armor while Squirtle is in its shell.}}
*{{bugfix|Fixed > 100% ledge attack timer on hitboxes. Now hits properly.}}
*{{bugfix|Fixed > 100% ledge attack timer on hitboxes. Now hits properly.}}
*{{buff|Squirtle now has a crawl attack. It quickly spins forward in shell, popping an opponent up above it as it passes through.}}
*{{change|Squirtle now has a crawl attack. It quickly spins forward in shell, popping an opponent up above it as it passes through.}}
*{{buff|Jab 1, 2 and 3 movement reduced and knockback tweaked to aid in linking all three hits.}}
*{{change|Jab 1, 2 and 3 movement reduced and knockback tweaked to aid in linking all three hits.}}
*{{nerf|Forward tilt's knockback power tweaked so that it has less punch at low percents, but is still comparable at high percent.}}
*{{change|Forward tilt's knockback power tweaked so that it has less punch at low percents, but is still comparable at high percent.}}
*{{buff|Forward tilt and down tilt tail intangibility redone to ensure that all tail hurtboxes are unhittable while Squirtle is attacking.}}
*{{change|Forward tilt and down tilt tail intangibility redone to ensure that all tail hurtboxes are unhittable while Squirtle is attacking.}}
*{{buff|Down tilt animation sped up so that Squirtle attacks faster and with less time in between tail swipes. Second hit angle raised slightly>}}
*{{change|Down tilt animation sped up so that Squirtle attacks faster and with less time in between tail swipes. Second hit angle raised slightly>}}
*{{change|Up tilt reverted to a brawl-like animation.}}
*{{change|Up tilt reverted to a brawl-like animation.}}
*{{buff|Up smash now retains more reverse momentum, restoring the ability to perform Reverse Hydroplane up smashes.}}
*{{change|Up smash now retains more reverse momentum, restoring the ability to perform Reverse Hydroplane up smashes.}}
*{{change|Down smash start up increased, but cooldown was significantly reduced.}}
*{{change|Down smash start up increased, but cooldown was significantly reduced.}}
*{{nerf|Down smash's hitbox sizes were decreased and lowered to reduce vertical disjoint above Squirtle.}}
*{{change|Down smash's hitbox sizes were decreased and lowered to reduce vertical disjoint above Squirtle.}}
*{{buff|All of down smash's repeating hitboxes were homogenized to draw in, while the final hit is now a moderate strength pop-up above and behind Squirtle.}}
*{{change|All of down smash's repeating hitboxes were homogenized to draw in, while the final hit is now a moderate strength pop-up above and behind Squirtle.}}
*{{change|Neutral aerial's lingering hit angle raised.}}
*{{change|Neutral aerial's lingering hit angle raised.}}
*{{change|Neutral aerial's landing lag now generates a splash instead of a dust cloud.}}
*{{change|Neutral aerial's landing lag now generates a splash instead of a dust cloud.}}
*{{bugfix|Back aerial and up aerial mismatched on-hit sound effects fixed.}}
*{{bugfix|Back aerial and up aerial mismatched on-hit sound effects fixed.}}
*{{buff|Added a missing body hitbox during up aerial's initial hit, and pushed the outer hitbox out slightly.}}
*{{change|Added a missing body hitbox during up aerial's initial hit, and pushed the outer hitbox out slightly.}}
*{{buff|Up aerial's cooldown reduced.}}
*{{change|Up aerial's cooldown reduced.}}
*{{buff|Up aerial and down aerial tail intangibility added while Squirtle is attacking.}}
*{{change|Up aerial and down aerial tail intangibility added while Squirtle is attacking.}}
*{{change|Down aerial reverted to a brawl-like animation.}}
*{{change|Down aerial reverted to a brawl-like animation.}}
*{{buff|Down aerial's cooldown significantly reduced.}}
*{{change|Down aerial's cooldown significantly reduced.}}
*{{buff|Forward throw and up throw cooldown reduced.}}
*{{change|Forward throw and up throw cooldown reduced.}}
*{{nerf|Water Gun stream hitboxes do reduced damage and knockback at a lower hit angle to aid in landing consecutive streams. Slightly increased the amount of the stream that only pushes with no knockback or damage.}}
*{{change|Water Gun stream hitboxes do reduced damage and knockback at a lower hit angle to aid in landing consecutive streams. Slightly increased the amount of the stream that only pushes with no knockback or damage.}}
*{{buff|Water Gun has a new mid-level charge that shoots eight streams with reduced duration and cooldown.}}
*{{change|Water Gun has a new mid-level charge that shoots eight streams with reduced duration and cooldown.}}
*{{buff|Water Gun full charge now shoots fourteen streams with reduced duration and cooldown.}}
*{{change|Water Gun full charge now shoots fourteen streams with reduced duration and cooldown.}}
*{{change|Withdraw's aerial physics and vertical momentum tweaked on startup to be more consistent.}}
*{{change|Withdraw's aerial physics and vertical momentum tweaked on startup to be more consistent.}}
*{{nerf|Withdraw can now fall off of edges while turning around.}}
*{{change|Withdraw can now fall off of edges while turning around.}}
*{{change|Withdraw's input changed from "Up B" to "A".}}
*{{change|Withdraw's input changed from "Up B" to "A".}}
*{{nerf|Withdraw now has two frames of start-up.}}
*{{change|Withdraw now has two frames of start-up.}}
*{{nerf|Aerial control during Withdraw's Aqua Jet was removed entirely. You can still reverse it however.}}
*{{change|Aerial control during Withdraw's Aqua Jet was removed entirely. You can still reverse it however.}}
*{{bugfix|Withdraw's Aqua Jet bug where it would not rise when used out of hitstun fixed.}}
*{{bugfix|Withdraw's Aqua Jet bug where it would not rise when used out of hitstun fixed.}}
*{{nerf|[[Waterfall]] start up increased and movement speed increased. Animation edited to reflect changes and transition into special fall better.}}
*{{change|[[Waterfall]] start up increased and movement speed increased. Animation edited to reflect changes and transition into special fall better.}}
*{{nerf|Waterfall hitboxes decreased in size and rearranged to better cover Squirtle while reducing forward disjoint.}}
*{{change|Waterfall hitboxes decreased in size and rearranged to better cover Squirtle while reducing forward disjoint.}}
*{{change|Waterfall linking hits reduced to two, knockback and SDI modifiers tweaked to make linking into the final hit more percent, DI, and weight/fall speed dependent.}}
*{{change|Waterfall linking hits reduced to two, knockback and SDI modifiers tweaked to make linking into the final hit more percent, DI, and weight/fall speed dependent.}}


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*{{change|List of compensated moves: Withdraw, Withdraw jump, Withdraw rebound, Aqua Jet, Waterfall, double jump.}}
*{{change|List of compensated moves: Withdraw, Withdraw jump, Withdraw rebound, Aqua Jet, Waterfall, double jump.}}
*{{change|Tech rolls adjusted so that the movement occurs slightly later in the animation.}}
*{{change|Tech rolls adjusted so that the movement occurs slightly later in the animation.}}
*{{buff|Dash length significantly shortened. As a result, Shell Shift requires less commitment to input.}}
*{{change|Dash length significantly shortened. As a result, Shell Shift requires less commitment to input.}}
*{{buff|Crawl attack’s input made easier.}}
*{{change|Crawl attack’s input made easier.}}
*{{buff|Standing grab reverse/inside range increased.}}
*{{change|Standing grab reverse/inside range increased.}}
*{{buff|Withdraw jump can now be inputted during Withdraw turn once Squirtle has changed directions.}}
*{{change|Withdraw jump can now be input during Withdraw turn once Squirtle has changed directions.}}


===v3.5===
===v3.5===
Line 182: Line 143:
**{{nerf|Its endlag has been slightly increased.}}
**{{nerf|Its endlag has been slightly increased.}}
*{{change|Aqua Jet can only be initiated by making contact with a target during startup and holding B, removing its recovery potential while giving it more kill power and air control.}}
*{{change|Aqua Jet can only be initiated by making contact with a target during startup and holding B, removing its recovery potential while giving it more kill power and air control.}}
*{{bugfix|Removal of Shell-shift momentum glitch.}}
*{{change|Removal of Shell-shift momentum glitch.}}
*{{nerf|Bubble can only stall once in the air.}}
*{{nerf|Bubble can only stall once in the air.}}
*{{buff|Vertical momentum for short hop has been increased.}}
*{{buff|Vertical momentum for short hop has been increased.}}
Line 262: Line 223:
|-
|-
! colspan="2" | Down throw
! colspan="2" | Down throw
| || 2% (hit 1), 12% (throw) || Squirtle throws its opponent on the ground and slams on top of them. Squirtle's strongest throw, dealing strong diagonal knockback. Easily KOs at around 125% damage.
| || 2% (hit 1), 12% (throw) || Squirtle throws its opponent on the ground and slams on top of them. Squirtle's strongest throws, dealing strong diagonal knockback. Easily KOs at around 125% damage.
|-
|-
! colspan="2" | Floor attack (front)
! colspan="2" | Floor attack (front)
Line 292: Line 253:
|-
|-
! colspan="2" | Final Smash
! colspan="2" | Final Smash
| {{s|bulbapedia|Water Spout}} || 2-3% (small water loop), 25%/24%/22% (big splash low/mid/high) || Squirtle retreats into its shell and starts bouncing on the ground while two large geysers of water attack opponents from either side of it, having a fairly large radius of attack.
| {{s|bulbapedia|Water Spout}} || 2-3% (small water loop), 25%/24%/22% (big splash low/mid/high) || Squirtle retreats into it's shell and starts bouncing on the ground while two large geysers of water attack opponents from either side of it, having a fairly large radius of attack.
|}
|}


==In [[competitive play]]==
==In [[competitive play]]==
===Notable players===
===Notable players===
{{cleanup|[[SmashWiki:Cleanup of the Notable Players sections|Needs to be updated to fit these guidelines]]}}
*{{Sm|Burnsy|USA}}
*{{Sm|Cloudburst|USA}} - Best Squirtle player along with Dirtboy. Ranked 13th on [[PMRank 2023]].
*{{Sm|Dad|USA}}
*{{Sm|Dirtboy|USA}} -  Ranked 14th on [[PMRank 2023]]. Has been ranked in every release of [[PMRank]].
*{{Sm|JewChainz|USA}}
*{{Sm|Fskin|Germany}} - The best Squirtle player in Europe.
*{{Sm|Joker|Brazil}}
*{{Sm|Wombat|p=Connecticut|USA}} - Placed 17th at Undertow.
*{{Sm|Pluto|USA}}
*{{Sm|Spaz|USA}}
*{{Sm|Swordgard|Canada}}
*{{Sm|Toronto Joe|Canada}}
*{{Sm|VJ|Sweden}}
*{{Sm|Zwarm|USA}}
*{{Sm|Dirtboy|USA}}


==Alternate costumes==
==Alternate costumes==
===Project M===
Like Ivysaur and Charizard, Squirtle recieved more significant alternate costumes for ''Project M''. It now uses its default costume for the Blue [[Team Battle|Team]].
Like Ivysaur and Charizard, Squirtle received more significant alternate costumes for ''Project M''. It now uses its default costume for the Blue [[Team Battle|Team]].
{|style="margin:1em auto 1em auto;text-align:center"
{|style="margin:1em auto 1em auto;text-align:center"
|-
|-
|colspan=8|[[File:Squirtle Palette (PM).png|frame|center|Squirtle's alternate costumes in PM]]
|colspan=8|[[Image:Squirtle Palette (PM).png|frame|center|Squirtle's alternate costumes in PM]]
|-
|-
|colspan=1|[[File:SquirtleHeadSSBB.png]]
|colspan=1|[[Image:SquirtleHeadSSBB.png]]
|colspan=1|[[File:SquirtleHeadGreenPM.png]]
|colspan=1|[[Image:SquirtleHeadGreenPM.png]]
|colspan=1|[[File:SquirtleHeadRedPM.png]]
|colspan=1|[[Image:SquirtleHeadRedPM.png]]
|colspan=1|[[File:SquirtleHeadYellowPM.png]]
|colspan=1|[[Image:SquirtleHeadYellowPM.png]]
|colspan=1|[[File:SquirtleHeadPinkPM.png]]
|colspan=1|[[Image:SquirtleHeadPinkPM.png]]
|colspan=1|[[File:SquirtleHeadPurplePM.png]]
|colspan=1|[[Image:SquirtleHeadPurplePM.png]]
|-
|-
|colspan=2|
|colspan=2|
|colspan=1|[[File:SquirtleHeadNinjaPM.png]]
|colspan=1|[[Image:SquirtleHeadNinjaPM.png]]
|colspan=1|[[File:SquirtleHeadNinjaWhitePM.png]]
|colspan=1|[[Image:SquirtleHeadNinjaWhitePM.png]]
|colspan=2|
|colspan=2|
|}
|}
 
Each of Squirtle's new color schemes are based on other Nintendo characters, the majority of them being Pokémon:
Each of Squirtle's new color schemes are mostly based on other Pokémon.
*The green one (used for Green Team) is based on {{pkmn|Turtwig}}.
*The green one (used for Green Team) is based on {{pkmn|Turtwig}}.
*The orange one (used for Red Team) is based on {{pkmn|Charmander}}.
*The orange one (used for Red Team) is based on {{pkmn|Charmander}} and {{pkmn|Torkoal}}.
*The yellow one is based on [[Koopa Troopa]].
*The yellow one is based on a [[Koopa Troopa]].
*The pink one is based on [[Mew]].
*The pink one is based on [[Mew]] and {{pkmn|Lickitung}}.
*The purple one is based on a Shiny {{pkmn|Blastoise}}. Fittingly, this recolor emits sparkles in ''[[Project+]]'' like in the mainline games.
*The purple one is based on a Shiny Blastoise.
 
In addition, it also has an alternate costume where it is dressed out as a Shinobi ninja, as well as a white recolor for said costume. Additional recolors were added in ''[[Project+]]''.
 
===Project+===
Squirtle gains a new recolor that references the mythical kappa, a Japanese demon that takes the form of a turtle, as well as recolors that reference other turtle Pokemon {{pkmn|Carracosta}} and {{pkmn|Turtonator}}, as well the Generation V water starter {{pkmn|Oshawott}}. The Shinobi costume also gains team colors, and a black costume that resembles {{iw|bulbapedia|Koga}}.
 
[[File:Squirtle Palette (P+).png|800px|thumb|center|Squirtle's alternate costumes in P+]]
 
'''Secret costumes:'''
 
[[File:Squirtle Z P+.png|160px]] [[File:Squirtle R_P+.png|160px]]
 
'''Z-Secret Costume:''' Alternate Ninja Squirtle: A costume that may be a reference to the ''[[wikipedia:Teenage Mutant Ninja Turtles|Teenage Mutant Ninja Turtles]]'' franchise, specifically how the main four characters wore red in the older comics and the general colors of the mask and armbands worn by Raphael.


'''R-Secret Costume:''' Rescue Team Squirtle: Based on Squirtle's appearance in ''Pokémon Mystery Dungeon: Red Rescue Team'', ''Pokémon Mystery Dungeon: Blue Rescue Team'', and their remake, ''Pokémon Mystery Dungeon: Rescue Team DX''.
In addition, it also has an alternate costume where it is dressed out as a Shinobi ninja, as well as a white recolor for said costume.


==Trivia==
*Strangely, Squirtle and {{PM|Ivysaur}} are the only characters in ''Project+'' that cannot appear as opponents in [[All-Star Mode]].


==External links==
*[https://www.reddit.com/r/SSBPM/comments/hvcqxc/labbing_discord_results_squirtle/ Labbing Discord Tech Post]


{{Project M}}
{{Project M}}
[[Category:Squirtle]]
[[Category:Squirtle]]
[[Category:Characters (PM)]]
[[Category:Characters (PM)]]

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