Editing Squirtle (PM)
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{{ArticleIcons|pm | {{ArticleIcons|pm=y}} | ||
{{Infobox Character Mod | {{Infobox Character Mod | ||
|name = Squirtle | |name = Squirtle | ||
|image | |image = [[File:Squirtle SSBB.png|250px]] | ||
|mod = Project M | |mod = Project M | ||
|base = SSBB | |base = SSBB | ||
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==Attributes== | ==Attributes== | ||
[[File:Shinobi Squirtle PM.png|thumb|right|Squirtle's Shinobi Costume in ''Project'' M 3.5]] | |||
In ''Project M'', Squirtle's kit puts a strong emphasis on movement. Able to out-maneuver most opponents, Squirtle can play evasively while looking for an opening before launching into fast-paced combos to carry opponents to the side blastzones or kill off the top. Squirtle's access to fast burst movement options through its unique run turnaround animation, [[shellshift]], and low friction on the ground enable it to quickly chase down escaping opponents even offstage, where its remarkable up-special allows it to effectively gimp opponents and return to stage from practically anywhere. | In ''Project M'', Squirtle's kit puts a strong emphasis on movement. Able to out-maneuver most opponents, Squirtle can play evasively while looking for an opening before launching into fast-paced combos to carry opponents to the side blastzones or kill off the top. Squirtle's access to fast burst movement options through its unique run turnaround animation, [[shellshift]], and low friction on the ground enable it to quickly chase down escaping opponents even offstage, where its remarkable up-special allows it to effectively gimp opponents and return to stage from practically anywhere. | ||
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==Changes from ''Brawl'' to PM== | ==Changes from ''Brawl'' to PM== | ||
[[File:SquirtleBubblePM.jpg|thumb|220px|Squirtle's down special, Bubble.]] | [[File:SquirtleBubblePM.jpg|thumb|right|220px|Squirtle's down special, Bubble.]] | ||
The most obvious change to Squirtle's moveset from ''Brawl'' is the addition of its new down-special move, Bubble. Bubble's hitboxes are transcendent, similar to {{PM|Falco}}'s lasers, and will trip the opponent like {{PM|Diddy Kong}}'s banana, making it a valuable tool to combat [[crouch cancel]]. In addition, using Bubble while airborne will cause Squirtle's vertical momentum to stall for a short period, making it situationally usable as a recovery tool. | |||
Another major change is the addition of the move Aqua Jet as a powerful kill option. Aqua Jet can be activated by using Squirtle's side-special move, [[Withdraw]]. If Squirtle is in contact with an opponent during the first five frames of Withdraw and the player is holding B, the initial move will be canceled with a strong hit upwards and a water particle effect, sending Squirtle into special fall. Though this move is similar to [[Rest]] in terms of usage, it is nearly identical to {{PM|Fox}}'s up-aerial in terms of damage and knockback, but sends at an angle that is five degrees shallower. | Another major change is the addition of the move Aqua Jet as a powerful kill option. Aqua Jet can be activated by using Squirtle's side-special move, [[Withdraw]]. If Squirtle is in contact with an opponent during the first five frames of Withdraw and the player is holding B, the initial move will be canceled with a strong hit upwards and a water particle effect, sending Squirtle into special fall. Though this move is similar to [[Rest]] in terms of usage, it is nearly identical to {{PM|Fox}}'s up-aerial in terms of damage and knockback, but sends at an angle that is five degrees shallower. | ||
Additionally, the momentum boosts of [[shellshift]] have been strengthened slightly, enabling Squirtle to hydroplane attacks more effectively, as well as fly farther when using [[reverse aerial rush]] and jumping out of the end of the animation. | |||
Squirtle's neutral-special, [[Water Gun]], was also changed. It is now charged by holding B (can be canceled with shield) and fired by releasing, and will no longer trigger the close-range, rapid multi-hit attack that it did at minimum charge in ''Brawl''. | |||
===Aesthetics=== | ===Aesthetics=== | ||
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*{{change|Pokémon Trainer [[victory pose]] replaced: Squirtle squirts water in an arc and then poses.}} | *{{change|Pokémon Trainer [[victory pose]] replaced: Squirtle squirts water in an arc and then poses.}} | ||
*{{change|Pressing a special button just before Squirtle lands from its up [[taunt]] results in it getting black sunglasses based on those worn by the leader of the {{s|bulbapedia|Squirtle Squad}} in the Pokémon anime. The glasses shatter if Squirtle is attacked.}} | *{{change|Pressing a special button just before Squirtle lands from its up [[taunt]] results in it getting black sunglasses based on those worn by the leader of the {{s|bulbapedia|Squirtle Squad}} in the Pokémon anime. The glasses shatter if Squirtle is attacked.}} | ||
===Attributes=== | ===Attributes=== | ||
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*{{buff|Squirtle [[dash]]es faster (1.37 → 1.45).}} | *{{buff|Squirtle [[dash]]es faster (1.37 → 1.45).}} | ||
*{{buff|Squirtle's [[air speed]] is faster (1.087 → 1.2).}} | *{{buff|Squirtle's [[air speed]] is faster (1.087 → 1.2).}} | ||
*{{buff|Squirtle is heavier (75 → 82).}} | *{{buff|Squirtle is heavier (75 → 82).}} | ||
*{{change|Squirtle falls faster (1.3 → 1.7).}} | *{{change|Squirtle falls faster (1.3 → 1.7).}} | ||
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*{{buff|[[Shellshifting]] has been retained and Squirtle now has even more follow up options, most notably a long [[jump-canceled grab]].}} | *{{buff|[[Shellshifting]] has been retained and Squirtle now has even more follow up options, most notably a long [[jump-canceled grab]].}} | ||
*{{buff|Shellshift now has a hitbox that deals 3% damage and weakly launches enemies away with high base knockback, leading better into shellshift techniques, most notably the Hydroplane for a KO.}} | *{{buff|Shellshift now has a hitbox that deals 3% damage and weakly launches enemies away with high base knockback, leading better into shellshift techniques, most notably the Hydroplane for a KO.}} | ||
*{{buff| | *{{buff|Stamina mechanic has been removed.}} | ||
*{{nerf| | *{{nerf|[[Type effectiveness]] has been removed, meaning Squirtle no longer resists fire attacks.}} | ||
===Ground Attacks=== | ===Ground Attacks=== | ||
*{{buff| | *{{buff|Jab combo does more damage.}} | ||
*{{nerf| | *{{nerf|Jab 1 has more startup lag (frame 1 → 2) and can no longer be spammed by holding the A button.}} | ||
*{{buff|Forward tilt deals higher damage | *{{buff|Forward tilt deals higher damage and deals much more knockback and has a sweetspot at the tip of the tail.}} | ||
*{{buff|Up tilt does slightly higher damage and has more combo ability at lower percents.}} | |||
*{{buff|Up tilt has more combo ability | *{{buff|Down tilt now hits just twice making it faster and harder to escape.}} | ||
*{{nerf|Down tilt does less damage.}} | |||
*{{buff|Down tilt | *{{buff|Dash attack deals horizontal knockback and is better at KOing near the ledge.}} | ||
*{{nerf| | *{{buff|Forward smash deals more damage and has armor.}} | ||
*{{buff|Up smash does more damage and has more KO potential, and the pumps just hit once, allowing the first hit to link better with the second and has armor.}} | |||
*{{buff|Dash attack | *{{buff|Down smash hits consecutively and deals slightly more damage, with the first hits [[meteor smash|meteoring]] the foe, and allows for better follow-ups unlike most smashes even at somewhat higher percents and has armor.}} | ||
*{{nerf|Down smash deals much lower knockback.}} | |||
*{{buff|Forward smash | |||
*{{buff|Up smash | |||
*{{buff|Down smash | |||
*{{nerf|Down smash deals much lower knockback | |||
===Aerial Attacks=== | ===Aerial Attacks=== | ||
*{{buff|Neutral aerial is now a vertical shell spin with more [[gimp]]ing potential, having better knockback scaling with more damage and a [[semi-spike]] angle that has armor and less endlag.}} | |||
*{{nerf|Neutral aerial has slightly slower [[startup]].}} | |||
*{{buff|Neutral aerial is now a vertical shell spin with | *{{buff|Forward aerial deals slightly more damage and has more KO and gimping potential.}} | ||
*{{nerf|Neutral aerial has | *{{buff|Back aerial does more damage and has more KO potential.}} | ||
*{{buff|Forward aerial | *{{buff|Up aerial has higher knockback scaling.}} | ||
*{{buff|Down aerial is better at damaging, and on grounded opponents it acts as a locking meteor smash akin to {{PM|Jigglypuff}}'s down air.}} | |||
*{{buff|Back aerial has | |||
*{{buff|Up aerial | |||
*{{ | |||
===Grabs and Throws=== | ===Grabs and Throws=== | ||
*{{buff| | *{{buff|Pummel deals higher damage.}} | ||
*{{ | *{{buff|Squirtle keeps momentum upon [[grab]]bing opponents, which when combined with shellshifting causes [[throw]]s to KO more easily, especially down throw.}} | ||
*{{nerf|Forward throw does less damage.}} | |||
*{{buff|Forward throw and up throw have more combo ability.}} | |||
*{{nerf|Up throw does much less damage.}} | |||
*{{buff|Down throw does much more damage and has stronger KO potential, and has a water effect.}} | |||
*{{nerf|Forward throw | |||
*{{buff|Forward throw and up throw have more combo ability | |||
*{{nerf|Up throw | |||
*{{buff|Down throw does much more damage | |||
===Special Moves=== | ===Special Moves=== | ||
*{{buff|[[Water Gun]] now deals consecutive damage and can clash with other projectiles. The move now shoots a stream of water even when uncharged, has faster startup for shooting in all levels of charge, and retains its push effect so that Squirtle is left less vulnerable if the move whiffs.}} | *{{buff|[[Water Gun]] now deals consecutive damage and can clash with other projectiles. The move now shoots a stream of water even when uncharged, has faster startup for shooting in all levels of charge, and retains its push effect so that Squirtle is left less vulnerable if the move whiffs.}} | ||
*{{nerf|Water Gun can now be [[absorb]]ed, has hitboxes for the first half of the distance it travels, and the windboxes are weaker | *{{nerf|Water Gun can now be [[absorb]]ed, has hitboxes for the first half of the distance it travels, and the windboxes are weaker.}} | ||
*{{buff|[[Withdraw]] deals | *{{buff|[[Withdraw]] deals 8% instead of 7% and starts much faster, along with having 2 possible speeds between smash withdraw and tilt withdraw and a slightly extended duration. When hitting a hurtbox, Squirtle bounces and quickly exits his shell, leading into aerial followups and techchase situations. Withdraw can be canceled into a frame 6 execute called {{s|bulbapedia|Aqua Jet}} by holding B while overlapping with a hurtbox, which is stronger and hits upwards, but leaves Squirtle [[helpless]]. The helplessness can be made negligible by edgecancelling off of a platform.}} | ||
*{{buff|[[Waterfall]] travels faster and higher, and | *{{buff|[[Waterfall]] travels faster and higher, and has slightly higher damage and KO potential.}} | ||
*{{ | *{{buff|[[Pokémon Change]] has been replaced by a new move called {{s|bulbapedia|Bubble}}; a fast, short-ranged projectile with multiple hits that trips grounded opponents (for [[tech-chase]]s), and has a horizontal angle on aerial targets that can easily gimp them.}} | ||
==Revisions== | ==Revisions== | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Notable players=== | ===Notable players=== | ||
{{ | *{{Sm|Dirtboy|USA}} - The best Squirtle player in the world. Ranked 2nd on the Michigan ''Project M'' Power Rankings and 21st on the PMRank 2016. Placed 1st at [[Summit 2016]]. | ||
*{{Sm| | *{{Sm|Cloudburst|USA}} - Ranked 5th on the Arizona ''Project M'' Power Rankings. Placed 17th at [[EVO 2016]] and 33rd at [[The Big Balc]]. | ||
*{{Sm| | *{{Sm|YadoR|USA}} - Plays Squirtle in bracket often as a counterpick. | ||
*{{Sm| | *{{Sm|Phorcys|USA}} - Ranked 6th on the Houston ''Project M'' Power Rankings. Placed 7th at [[Clutch City Clash]]. | ||
*{{Sm| | *{{Sm|Burnsy|USA}} | ||
*{{Sm|Dad|USA}} - Ranked 4th on the Oklahoma ''Project M'' Power Rankings. Placed 9th at [[ARLO 3]]. | |||
*{{Sm|JewChainz|USA}} - Placed 17th at [[We Tech Those]]. | |||
*{{Sm|Joker|Brazil}} | |||
*{{Sm|Pluto|USA}} | |||
*{{Sm|Spaz|USA}} - Placed 7th at [[GUTS 3]]. | |||
*{{Sm|Swordgard|Canada}} | |||
*{{Sm|Toronto Joe|Canada}} | |||
*{{Sm|VJ|Sweden}} - Placed 4th at [[Gaston]]. | |||
*{{Sm|JCOnyx|USA}} - Placed 7th at [[Northwest Majors VIII]] | |||
==Alternate costumes== | ==Alternate costumes== | ||
Like Ivysaur and Charizard, Squirtle received more significant alternate costumes for ''Project M''. It now uses its default costume for the Blue [[Team Battle|Team]]. | Like Ivysaur and Charizard, Squirtle received more significant alternate costumes for ''Project M''. It now uses its default costume for the Blue [[Team Battle|Team]]. | ||
{|style="margin:1em auto 1em auto;text-align:center" | {|style="margin:1em auto 1em auto;text-align:center" | ||
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|} | |} | ||
Each of Squirtle's new color schemes are | Each of Squirtle's new color schemes are based on other Pokémon. | ||
*The green one (used for Green Team) is based on {{pkmn|Turtwig}}. | *The green one (used for Green Team) is based on {{pkmn|Turtwig}}. | ||
*The orange one (used for Red Team) is based on {{pkmn|Charmander}}. | *The orange one (used for Red Team) is based on {{pkmn|Charmander}} and {{pkmn|Torkoal}}. | ||
*The yellow one is based on [[Koopa Troopa]]. | *The yellow one is based on {{pkmn|Numel}} and [[Koopa Troopa]]. | ||
*The pink one is based on [[Mew]]. | *The pink one is based on [[Mew]] and {{pkmn|Lickitung}}. | ||
*The purple one is based on a Shiny {{pkmn|Blastoise}} | *The purple one is based on a Shiny {{pkmn|Blastoise}}. | ||
In addition, it also has an alternate costume where it is dressed out as a Shinobi ninja, as well as a white recolor for said costume | In addition, it also has an alternate costume where it is dressed out as a Shinobi ninja, as well as a white recolor for said costume. | ||
==Trivia== | ==Trivia== | ||
* | *Unlike the two other Final Smashes, Squirtle's new Final Smash, Water Spout, is a move in the original Pokémon games that can only be learned through breeding (specifically chain breeding). | ||
**''Project M'' also has Squirtle use the move in a different fashion compared to its primary users in most Pokémon-based media (where water is normally fired from a blowhole). | |||
{{Project M}} | {{Project M}} | ||
[[Category:Squirtle]] | [[Category:Squirtle]] | ||
[[Category:Characters (PM)]] | [[Category:Characters (PM)]] |