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[[File:Squad Strike.jpg|thumb|300px|The menu screen for Squad Strike.]] | {{incomplete|See hidden comments}} | ||
[[File:Squad Strike.jpg|thumb|300px|The menu screen for Squad Strike.]][[File:SSBU Character Select Squad Strike DLC.jpg|thumb|300px|The [[character selection screen]] for Squad Strike.]] | |||
'''Squad Strike''' ({{ja|団体戦|Dantai-sen}}, ''Team Competition'') is a multiplayer [[mode]] in ''[[Super Smash Bros. Ultimate]]'' that enables [[Smasher|players]] to fight against each other with a squad of either 3 or 5 [[fighter]]s. The mode can be played in three formats: Tag Team and Elimination, which both have the winner of each round stay in, ending when one squad eliminates all characters from the other, and Best Of, which has characters from both sides swap out each round, and ends after all 3 or 5 fixed matchups are played. | '''Squad Strike''' ({{ja|団体戦|Dantai-sen}}, ''Team Competition'') is a multiplayer [[mode]] in ''[[Super Smash Bros. Ultimate]]'' that enables [[Smasher|players]] to fight against each other with a squad of either 3 or 5 [[fighter]]s. The mode can be played in three formats: Tag Team and Elimination, which both have the winner of each round stay in, ending when one squad eliminates all characters from the other, and Best Of, which has characters from both sides swap out each round, and ends after all 3 or 5 fixed matchups are played. | ||
In all formats, after the characters are selected for each squad, each player selects the order of fighters within the squad via discrete button inputs. The order is not revealed until both players have confirmed their choices. From that point onward, the order of the characters is fixed | In all formats, after the characters are selected for each squad, each player selects the order of fighters within the squad via discrete button inputs. The order is not revealed until both players have confirmed their choices. From that point onward, the order of the characters is fixed. | ||
==Formats== | ==Formats== | ||
===Tag Team=== | ===Tag Team=== | ||
In this format, the entire 3v3 or 5v5 match takes place in a single continuous battle, with each character loading seamlessly onto the field after the previous one is defeated. This concept was formerly utilized in the final battle of [[Smash Tour]] in {{forwiiu}} and as a single | In this format, the entire 3v3 or 5v5 match takes place in a single continuous battle, with each character loading seamlessly onto the field after the previous one is defeated. This concept was formerly utilized in the final battle of [[Smash Tour]] in {{forwiiu}} and as a single/co-op feature in [[Adventure Mode: The Subspace Emissary]] from ''[[Super Smash Bros. Brawl]]'' in stages with multiple characters or in all of the post-game. Players do not change characters until they are defeated, creating a "winner stays" format within the single battle, and the ultimate winner of the match is the player who eliminates all fighters from their opponent's squad. | ||
===Elimination=== | ===Elimination=== | ||
This format is similar to Tag Team, but each round is a separate battle, with a return to the menu screen each time a fighter is defeated. Otherwise, it has the same features, with the winner of each round proceeding to take on the next character from the enemy squad, and the ultimate winner | This format is similar to Tag Team, but each round is a separate battle, with a return to the menu screen each time a fighter is defeated. Otherwise, it has the same features, with the winner of each round proceeding to take on the next character from the enemy squad, and the ultimate winner being the one with the last fighter(s) standing. The winning character keeps their current [[stock]] count from round to round, but can optionally recover some [[damage]] between rounds. | ||
===Best Of=== | ===Best Of === | ||
This format features a fixed series of 3 or 5 rounds, with each round matching up a new character from each team. Players will return to the menu screen between each round. The winner is the player with the most rounds won after all matchups are played. The odd numbers available as squad sizes ensure this format cannot end in a tie. | This format features a fixed series of 3 or 5 rounds, with each round matching up a new character from each team. Players will return to the menu screen between each round. The winner is the player with the most rounds won after all matchups are played. The odd numbers available as squad sizes ensure this format cannot end in a tie. | ||
==Rules== | ==Rules== | ||
The starting number of [[stock]]s for fighters can be set, as well as a [[time]] limit for each round (or the entire match in the case of Tag Team).<!--TODO: apparently you can choose a "Style" other than Stock -- Stamina? Time? Need full descriptions of what's possible--> In addition to the full complement of standard [[Versus Mode|Smash mode]] [[rules]], Squad Strike's advanced rules allow choosing the number of [[stage]]s to be played,<!--TODO: needs elaboration, I don't know what this option does--> as well as how much [[damage]] the victor recovers between rounds in Elimination format.<!--TODO: does this also apply to Tag Team?--> | |||
==Number of players== | ==Number of players== | ||
Although Squad Strike has only two | Although Squad Strike has only two player slots, an option for quick controller switching is available on the menu screen between rounds in the Elimination and Best Of formats, allowing teams of players to hand off control with one character per team member. If using the Elimination format, this creates a style of gameplay comparable to a [[crew battle]]. | ||
==In competitive play== | ==In competitive play== | ||
Squad Strike has seen dedicated tournaments. It is currently being debated if certain [[Echo Fighters]] (namely {{SSBU|Dark Pit}}, {{SSBU|Daisy}}, {{SSBU|Richter}} and {{SSBU|Dark Samus}}, who are agreed to be the most similar Echo Fighters gameplay-wise) should be allowed on the same team as their counterparts. However, {{SSBU|Lucina}}, {{SSBU|Chrom}} and {{SSBU|Ken}} are expected to be allowed due to being more different gameplay-wise. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Squad Strike order selection.jpg|The order selection screen | Squad Strike order selection.jpg|The order selection screen | ||
Squad Strike fighter matchup screen.jpg|The matchup screen between rounds | Squad Strike fighter matchup screen.jpg|The matchup screen between rounds (only seen in "Elimination" and "Best of") | ||
Squad Strike results screen.jpg|The results screen | Squad Strike results screen.jpg|The results screen | ||
</gallery> | </gallery> | ||
{{SSBUMenus}} | {{SSBUMenus}} | ||
[[Category:Modes (SSBU)]] | [[Category:Modes (SSBU)]] | ||