Editing Squad Strike
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==Formats== | ==Formats== | ||
===Tag Team=== | ===Tag Team=== | ||
In this format, the entire 3v3 or 5v5 match takes place in a single continuous battle, with each character loading seamlessly onto the field after the previous one is defeated. This concept was formerly utilized in the final battle of [[Smash Tour]] in {{forwiiu}} and as a single | In this format, the entire 3v3 or 5v5 match takes place in a single continuous battle, with each character loading seamlessly onto the field after the previous one is defeated. This concept was formerly utilized in the final battle of [[Smash Tour]] in {{forwiiu}} and as a single/co-op feature in [[Adventure Mode: The Subspace Emissary]] from ''[[Super Smash Bros. Brawl]]'' in stages with multiple characters or in all of the post-game. It is also used in the final battle in [[World of Light]]. Players do not change characters until they are defeated, creating a "winner stays" format within the single battle, and the ultimate winner of the match is the player who eliminates all fighters from their opponent's squad. | ||
===Elimination=== | ===Elimination=== | ||
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Squad Strike is played in [[Stock]] or [[Stamina]] mode with 1 stock per character, with an optional time limit as well as all other standard [[Versus Mode|Smash mode]] [[rules]]. Squad Strike's advanced rules allow choosing the number of [[stage]]s to be played in Elimination and Best Of formats; up to 3 can be selected and will be played in order, cycling back to the first two if 4 or 5 matches are played. In Elimination format, the amount of damage the victor recovers after each round can also be adjusted (from 0 to 100 in increments of 10). | Squad Strike is played in [[Stock]] or [[Stamina]] mode with 1 stock per character, with an optional time limit as well as all other standard [[Versus Mode|Smash mode]] [[rules]]. Squad Strike's advanced rules allow choosing the number of [[stage]]s to be played in Elimination and Best Of formats; up to 3 can be selected and will be played in order, cycling back to the first two if 4 or 5 matches are played. In Elimination format, the amount of damage the victor recovers after each round can also be adjusted (from 0 to 100 in increments of 10). | ||
Players may not select the same character more than once in Squad Strike | Players may not select the exact same character more than once in Squad Strike. | ||
==Number of players== | ==Number of players== | ||
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==In competitive play== | ==In competitive play== | ||
Tag Team Squad Strike has been a popular [[side event]] at ''Ultimate'' tournaments, on a level nearly equal to that of [[doubles]], as it allows players to better show off their proficiency with a variety of characters, and for spectators to see a greater variety of characters being played than they would see in the standard singles bracket. Events for Squad Strike follow the typical rules of a singles double elimination tournament, which with them running three stocks, leads to Squad Strike tourneys running three character teams. Additionally most Squad Strike events will have a rule in place that ban [[Echo Fighters]] from being used on the same team as their parent character, due to them being excessively similar to their parent character gameplay-wise, if not virtually identical, and so being seen as the equivalent of picking two of the same character, giving an unfair advantage to players who happen to main a character that is part of an Echo pair. However, {{SSBU|Ken}}, {{SSBU|Chrom}}, and/or {{SSBU|Lucina}} | Tag Team Squad Strike has been a popular [[side event]] at ''Ultimate'' tournaments, on a level nearly equal to that of [[doubles]], as it allows players to better show off their proficiency with a variety of characters, and for spectators to see a greater variety of characters being played than they would see in the standard singles bracket. Events for Squad Strike follow the typical rules of a singles double elimination tournament, which with them running three stocks, leads to Squad Strike tourneys running three character teams. Additionally most Squad Strike events will have a rule in place that ban [[Echo Fighters]] from being used on the same team as their parent character, due to them being excessively similar to their parent character gameplay-wise, if not virtually identical, and so being seen as the equivalent of picking two of the same character, giving an unfair advantage to players who happen to main a character that is part of an Echo pair. However, {{SSBU|Ken}}, {{SSBU|Chrom}}, and/or {{SSBU|Lucina}} may be exempted due to the TO(s) believing they're different enough from their parent character to not inherently advantage players who main them or their parent character, though where this line is drawn varies depending on the tournament. | ||
==Gallery== | ==Gallery== |