Editing Spring Stadium
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==Stage overview== | ==Stage overview== | ||
This stage is set on a flat, floating [[hard platform]] in the middle of an arena-like stadium with a single [[soft platform]] floating above it. Occasionally the floating platform and the edges of the main platform will become trampolines, with the ones on the edges being slanted towards the center of the stage. Small trampolines will also occasionally appear beside the main platform that will automatically launch fighters upward when landed upon | This stage is set on a flat, floating [[hard platform]] in the middle of an arena-like stadium with a single [[soft platform]] floating above it. Occasionally the floating platform and the edges of the main platform will become trampolines, with the ones on the edges being slanted towards the center of the stage. Small trampolines will also occasionally appear beside the main platform that will automatically launch fighters upward when landed upon. There are also two arches above the stage that act as [[ceiling]]s. Uniquely, the arches are only solid on the bottom sides; therefore, fighters launched above the ceilings are able to fall back through. If items are turned on, [[ARMS Drone]]s will occasionally carry items onto the stage. | ||
If a fighter performs a full [[jump]] while standing on a trampoline, they will have a second 2 [[frame]] [[jump squat]], be launched upwards, and have 6 frames of [[intangibility]] starting on the additional jump squat frames. Performing a [[short hop]] on the trampolines will not launch the fighter. Fighters that land on the small trampolines away from the main platform will automatically be launched (with the aforementioned 2 frame jump squat and intangibility). Launched fighters will deal damage to any opponent in the way | If a fighter performs a full [[jump]] while standing on a trampoline, they will have a second 2 [[frame]] [[jump squat]], be launched upwards, and have 6 frames of [[intangibility]] starting on the additional jump squat frames. Performing a [[short hop]] on the trampolines will not launch the fighter. Fighters that land on the small trampolines away from the main platform will automatically be launched (with the aforementioned 2 frame jump squat and intangibility). Launched fighters will deal damage to any opponent in the way (ranging from 8% to 21%; damage increases the earlier the hitbox connects). | ||
The background consists of a cheering audience of both Spring Man fans and Min Min fans dressed in ''Smash Bros.''-themed t-shirts, as well as a screen display. This display shows off visuals representing every playable character in ''ARMS''. | The background consists of a cheering audience of both Spring Man fans and Min Min fans dressed in ''Smash Bros.''-themed t-shirts, as well as a screen display. This display shows off visuals representing every playable character in ''ARMS''. | ||
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**However, using a [[spirit]] with Screw Attack Equipped can bypass this. Using a trampoline with a Screw Attack results in a normal Screw Attack jump. | **However, using a [[spirit]] with Screw Attack Equipped can bypass this. Using a trampoline with a Screw Attack results in a normal Screw Attack jump. | ||
*The partner [[Ice Climber]] will not damage opponents when launched from a trampoline. | *The partner [[Ice Climber]] will not damage opponents when launched from a trampoline. | ||
*The Assist Trophies that can't be summoned are [[Arcade Bunny]], [[Devil]], and [[Moon]]. Additionally, [[Lunala]] can't be summoned. | *The Assist Trophies that can't be summoned are [[Arcade Bunny]], [[Devil]], and [[Moon]]. Additionally, [[Lunala]] can't be summoned. | ||
*Spring Stadium is the only DLC stage that uses a [[Crate]] design aside from the Normal one, being the Futuristic design. | *Spring Stadium is the only DLC stage that uses a [[Crate]] design aside from the Normal one, being the Futuristic design. |