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[[File:Character's Spirits.jpg|300px|thumb|Characters shown as spirits]] | [[File:Character's Spirits.jpg|300px|thumb|Characters shown as spirits]] | ||
{{disambig2|the | {{disambig2|the equipabble characters|the menu featuring them|Spirits (menu)}} | ||
{{cquote|''Spirits are characters that have lost their physical forms. Equipping your fighter with spirits will power them up with all sorts of new abilties. Wondering how many kinds of spirits there are? You'll have to see for yourself!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | {{cquote|''Spirits are characters that have lost their physical forms. Equipping your fighter with spirits will power them up with all sorts of new abilties. Wondering how many kinds of spirits there are? You'll have to see for yourself!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | ||
'''Spirits''' ({{ja|スピリット|Supiritto}}, ''Spirit'') are a type of power-up | '''Spirits''' ({{ja|スピリット|Supiritto}}, ''Spirit'') are a type of power-up in ''[[Super Smash Bros. Ultimate]]''. They are also featured in [[Adventure Mode: World of Light]], where they assist the fighters in defeating [[Galeem]] and [[Dharkon]]. Spirits can be seen as similar to [[stickers]] in ''[[Super Smash Bros. Brawl]]'' and [[equipment]] in ''[[Super Smash Bros. 4]]'', while they also replace [[Trophies]] from earlier installments as the successor. | ||
Spirits | Spirits are characters who lost their bodies through disintegration (due to Galeem's attack) and were transformed into disembodied souls, which were then trapped into [[False character|Puppet Fighters]] and made to do the bidding of Galeem and Dharkon. | ||
As of version '''7.0.0''', a total of [[List_of_spirits_(complete_list)|1397 spirits]] can be obtained in game, all sorted into [[List of spirits (disambiguation)|37 series]]. | |||
==Collecting | ==Collecting Spirits== | ||
There are many ways to collect | There are many ways to collect Spirits: | ||
*The player always receives a random | *The player always receives a random spirit when opening up the game for the first time. | ||
*Completing {{SSBU|Classic Mode}} will reward random spirits as well as a Fighter Spirit of the character played if not obtained yet. More spirits are earned on higher intensities. | |||
*Completing {{SSBU|Classic Mode}} will reward random spirits | *[[Adventure Mode: World of Light]] features players navigating through a map and entering spirit battles and winning them will unlock its spirit. Master Spirits and certain spirits are exclusive through this method. Some spirits can be obtained through chests in the mode. | ||
*[[Adventure Mode: World of Light]] features players navigating through a map | *The [[Spirit Board]] also features spirit battles like in World of Light but after clearing a spirit battle, players must shoot the puppet fighter without hitting its shield to obtain it. Some spirits can only be obtained through this method. | ||
*The [[Spirit Board]] also features | *Some spirits can be [[Enhanceable Spirit|enhanced]] into new, stronger spirits. There are numerous spirits that can only be gotten this way. | ||
*Some | *Can be [[summon]]ed from the cores of other spirits obtained. Some spirits can only be obtained through summoning. Summoning certain spirits will have them available for the Spirit Board. | ||
* | *Some spirits are obtained through challenges. Some spirits will be available on the Spirit Board once its challenge is completed. | ||
* | *Can be purchased through the [[Shop]] with [[Gold (collectible)|Gold]]. | ||
* | *Can be purchased through spirit shops with [[SP]]. Certain spirits are exclusive to these shops. Their respective Master Spirits must be unlocked in World of Light in order to access them. | ||
*Can be purchased through spirit shops with [[SP]]. Certain spirits are exclusive to these shops. Their respective | *Scanning a non-Fighter [[amiibo]] for a character that appears as a spirit will award that spirit to the player. This also applies to [[Timmy & Tommy]], a Master Spirit - scanning them before their shop is opened in World of Light will unlock it in the Collection menu, though they still must be defeated to access their store in World of Light's menus. | ||
*Scanning a non-Fighter [[amiibo]] for a character that appears as a spirit will award that spirit to the player. This also applies to [[Timmy & Tommy]], a | *If the player had purchased DLC from the Fighters Pass, the player can collect DLC Spirits by going to a mode called [[DLC Spirits (mode)|DLC Spirits]]. | ||
* | |||
==Spirit | ==Spirit Classes== | ||
Spirits are separated by their strength which is referred to as "classes". | |||
*★☆☆☆ Novice | *★☆☆☆ Novice | ||
*★★☆☆ Advanced | *★★☆☆ Advanced | ||
*★★★☆ Ace | *★★★☆ Ace | ||
*★★★★ Legend | *★★★★ Legend | ||
==Spirit | ==Spirit Categories== | ||
{{cquote|''There are two kinds of spirits. Primary spirits boost the physical abilities of the fighter you equip them to, while support spirits provide special skills. Try out different combinations to power up your fighters!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | {{cquote|''There are two kinds of spirits. Primary spirits boost the physical abilities of the fighter you equip them to, while support spirits provide special skills. Try out different combinations to power up your fighters!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | ||
===Primary spirits=== | ===Primary spirits=== | ||
{{main|Primary spirit}} | {{main|Primary spirit}} | ||
Characters can have a single primary spirit equipped at a time. Primary spirits have two main stats: an attack rating and a defense rating, which are added together to form its total power. Primary spirits may also have a trait, which applies an additional multiplier to their power, as well as up to three slots for support spirits to be attached, which apply their own multipliers. Generally, a primary spirit that lacks slots will be compensated with higher stats. If a primary spirit is from the same series as the character equipping it, | Characters can have a single primary spirit equipped at a time. Primary spirits have two main stats: an attack rating and a defense rating, which are added together to form its total power. Primary spirits may also have a trait, which applies an additional multiplier to their power, as well as up to three slots for support spirits to be attached, which apply their own multipliers. Generally, a primary spirit that lacks slots will be compensated with higher stats. If a primary spirit is from the same series as the character equipping it, it gains a further 1.1x (10%) power boost. | ||
Primary spirits' attack and defense stats modify how much damage is dealt and received by the character, but do not affect knockback dealt, and are not factored into the knockback formula. For both stats, a value of 0 results in no change from base damage. | |||
*The damage dealt multiplier is equal to <code>1 + (attack×4/10000)</code>. Therefore, an attack of 2,500 results in double damage, 5,000 is triple damage, and so on. | *The damage dealt multiplier is equal to <code>1 + (attack×4/10000)</code>. Therefore, an attack of 2,500 results in double damage, 5,000 is triple damage, and so on. | ||
* | *The damage taken multiplier is a more complicated <code>1/(1 + (defense×6/10000))</code>. Therefore, a defense of 2,500 results in taking 0.4x damage, while a defense of 5,000 results in taking 0.25x damage. | ||
In addition, increased attack will cause smash attacks to charge faster, while increased defense will improve shield durability. Because of the nature of these functions, defense is a more effective stat in terms of raw numbers, in the sense that a defense of 1,000 is stronger than an attack of 1,000 (which is the case when stats are equal at any value). However, defense is also slower to rise as its magnitude increases, whereas attack rises at a constant rate. | |||
Some primary spirits can be [[enhance|enhanced]] at level 99, which functionally means they transform into a different primary spirit with a higher rank, more powerful stats and an added ability. Furthermore, enhanced spirits tend to have higher stats than non-enhanced spirits of the same rank. | |||
Primary spirits also have strengths based on their type, and grant a 1.3x increase in damage dealt to spirits that their type is strong against. However, they will also impose a weakness of 0.85x damage dealt to the type of Spirit that they are weak against.<ref>https://gaming.stackexchange.com/questions/344041/what-does-a-spirit-primary-type-advantage-do</ref> There is also a fourth type, Neutral, which is not strong or weak against any other type. | |||
{{cquote|''Primary spirits come in different types: Attack, Shield, and Grab. Attack has an advantage over Grab, Grab has an advantage over Shield, and Shield has an advantage over Attack. Try to equip spirits that are strong against your opponent's spirit team!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | |||
===Support spirits=== | ===Support spirits=== | ||
{{main|Support spirit}} | {{main|Support spirit}} | ||
Most primary spirits have slots, which can be filled by support spirits. The support spirits will give fighters skills: passive bonuses such as starting with an item, resistance to certain damage types or status effects, added abilities, and more. They can be useful when encountering traps that appear in certain Spirit Battles, such as winds that constantly push fighters or floors that put any fighter to sleep on contact. The fighter can equip up to three Support Spirits at a time depending on how many slots the Primary Spirit has, although some Support Spirits can take up more than one slot. When equipped, Support Spirits apply a multiplier to the Primary Spirit's power based on the type of skill. Support Spirits are also divided into types like Primary Spirits, but only during Spirit Battles where they are equipped by an enemy Puppet Fighter. | |||
===Fighter spirits=== | ===Fighter spirits=== | ||
Fighter spirits are based on an existing playable character in the game, do not have classes and types, and also cannot be equipped. Rather, they simply exist to allow the players to view their artwork. They are earned by completing {{SSBU|Classic Mode}} with the indicated fighter,<ref>https://www.youtube.com/watch?v=4PRS0UHXJt4 Super Smash Bros. SPECIAL Demonstration Play Video</ref> by purchasing them when they appear randomly in the shop, or through completing some challenges. With some exceptions, the Fighter Spirits generally use the fighter's artwork from their franchise of origin, with the option to swap to their ''Ultimate'' render. Characters with significant alternate costumes will have fighter spirits based on them as well, such as {{SSBU|Cloud}} in his Advent Children outfit or {{SSBU|Mario}} in his Builder and Wedding attires, or those who are changed into different individuals, such as Male {{SSBU|Wii Fit Trainer}} and each of the [[Koopalings]]. This notably does not include {{SSBU|Isabelle}} in her winter outfit or {{SSBU|Link}}'s Hero of the Wild set. | |||
Fighter spirits are based on an existing playable character in the game, do not have classes and types, and also cannot be equipped. Rather, they simply exist to allow the players to view their artwork. They are earned by completing {{SSBU|Classic Mode}} with the indicated fighter,<ref>https://www.youtube.com/watch?v=4PRS0UHXJt4 Super Smash Bros. SPECIAL Demonstration Play Video</ref> by purchasing them when they appear randomly in the shop, or through completing some challenges. With some exceptions, the | |||
===Master | ===Master Spirits=== | ||
{{Main|Master | {{Main|Master Spirit}} | ||
Master | Master Spirits are a type of spirit that cannot be equipped. Once unlocked, Master Spirits run facilities that can be used. These facilities include Shopping (which sell spirits, items, and Skill Spheres), Gym (which levels up spirits; there is only one), Explore (which bring back rewards), and Dojo (which teach styles to spirits). Master Spirits have dialogue boxes, though certain spirits (such as [[Kraid]]) communicate unintelligibly and therefore have provided translations. Master Spirits are all considered Neutral types when used by puppet fighters in Spirit Battles. | ||
==Spirit Battles== | ==Spirit Battles== | ||
{{cquote|''Spirit battles have various conditions that may remind you of the character you're battling. If you manage to win one of these matches, you'll get a chance to capture the spirit for yourself!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | {{cquote|''Spirit battles have various conditions that may remind you of the character you're battling. If you manage to win one of these matches, you'll get a chance to capture the spirit for yourself!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | ||
Most spirits can be obtained via Spirit Battles, which appear similar to the thematic missions seen in [[Event Matches]] and {{forwiiu}}{{'}}s [[Special Orders]]. Battles can | Most spirits can be obtained via Spirit Battles, which appear similar to the thematic missions seen in [[Event Matches]] and {{forwiiu}}{{'}}s [[Special Orders]]. Battles can be selected from the Spirit Board, containing up to ten spirits to challenge. The Spirit Board will cycle out new spirits after a short period of time (5 minutes for most spirits and 15 minutes for Legend-class spirits; if a Legend-class spirit is part of a weekend event, it can stay on the Spirit Board for up to an hour). Each Spirit Battle contains unique challenges and rules. The spirits that are battled against will be paired with puppet fighters of a similar personality and/or appearance, with the battle's rules, conditions, stage and music track often being reflective of the spirit itself. During all battles against spirits, the Final Smash Meter will be active, and certain spirits can make the gauge fill up faster or slow the rate the enemy's gauge fills at. If there are more than one opponent, then the battle will either be a [[team battle]] with [[team attack]] turned off, or a horde battle similar to the one seen in {{SSBU|Classic Mode}}. Occasionally, a CPU ally will engage the battle with the player as well. Like in Classic Mode, the player is always given only one stock, unlike with aforementioned game modes in previous games. A spirit can be acquired by defeating its respective puppet fighter, then attacking the fighter in a shooting-style minigame, except when fighting in World of Light or the DLC Spirit Board, which automatically reward the player with the spirit upon victory. There is a shield that prevents the spirit from being acquired; however, the damage to the shield carries over to the next time that spirit is encountered and Spirit Points can be spent for one additional attempt per battle. There are also usable items that can slow the speed the shield rotates at or remove part of the shield. | ||
Before each Spirit Battle, the two sides' | Before each Spirit Battle, the two sides' strength will be compared. The higher the player's advantage over the spirit, the easier the battle will be, but fewer rewards will be earned if the player's strength is significantly greater than the spirit's. | ||
There are | There are consumable items one can earn or purchase to make the spirit obtaining process easier. Examples include restocking the Spirit Board, rerolling the board, or forcing the reappearance of a previously fought Spirit, for either a second attempt at acquiring it or the chance of acquiring a duplicate. | ||
One can also battle other players locally in versus matches with spirits equipped, working in a similar manner to [[character customization]] from ''Super Smash Bros. 4''. As of version 2.0.0, up to four players can engage in a Spirit Board battle at once, and both the difficulty of the fight and the rewards for completion will be scaled accordingly; however, the battle will end in failure if any human player is KO'd. | One can also battle other players locally in versus matches with spirits equipped, working in a similar manner to [[character customization]] from ''Super Smash Bros. 4''. As of version 2.0.0, up to four players can engage in a Spirit Board battle at once, and both the difficulty of the fight and the rewards for completion will be scaled accordingly; however, the battle will end in failure if any human player is KO'd. | ||
==Raising Spirits== | |||
[[File:Fighter's Spirits.jpg|thumb|left|{{SSBU|Inkling}} equipped with the spirits of Gooey (Primary), [[Lip]], [[Nabbit]] and the Ouendan (Supports).]] | |||
==Raising | |||
[[File:Fighter's Spirits.jpg|thumb|left|{{SSBU|Inkling}} equipped with the spirits of Gooey (Primary), [[Lip]], [[Nabbit]] | |||
When used in a battle, | When used in a battle, Primary Spirits will gain experience regardless of its outcome. A sufficient amount of experience will allow the spirit to level up, which increases its stats. Some Spirits can also be [[Enhanceable Spirit|enhanced]] upon reaching level 99; this causes the spirit to change to a new spirit, which will be at level 1 but compensate with a higher class and superior base stats. Additionally, spirits available via enhancement typically cannot be found in Spirit Battles. | ||
Spirits can also level up by using Snacks or Cores on them | Spirits can also level up by using Snacks or Cores on them; using a core of the same type as the spirit will give an additional boost. | ||
{{clrl}} | {{clrl}} | ||
===Facilities=== | ===Facilities=== | ||
Spirits can level up by training in the gym, learn a style that alters their stats in the dojo or hunt for treasure. Spirits must remain in a facility for an extended period of time to gain its benefits and cannot be used while deployed in a facility, but they can be recalled at any time; however, a | Spirits can level up by training in the gym, learn a style that alters their stats in the dojo, or hunt for treasure. Spirits must remain in a facility for an extended period of time to gain its benefits and cannot be used while deployed in a facility, but they can be recalled at any time; however, a Spirit recalled from a facility must wait a short time before being sent to a different facility. All facilities must be unlocked by defeating their corresponding Master Spirits in World of Light before they can be used. | ||
When selecting | When selecting Spirits to use a facility, some of them may have arrows displayed on them. These spirits will be more or less efficient at whatever they were assigned to do, depending on the way the arrow points. All unlocked facilities can be accessed at any time from the Adventure Mode's Pause Menu, or from the Collection subpage at the Spirits menu. | ||
====Gym==== | ====Gym==== | ||
The Gym will level up | The Gym will level up Spirits as long as they remain assigned there. It is operated by [[Doc Louis]]. | ||
====Dojo==== | ====Dojo==== | ||
Dojos teach | Dojos teach Spirits different Styles. A spirit with a Style active will alter its user's stats, boosting some stats at the expense of other stats. A Spirit can only know one Style at a time. Learning a new Style will cause the Spirit to forget any pre-existing Style. Previously forgotten Styles can be re-taught instantly. | ||
*'''Demon Style''', operated by Ryoma. Majorly increases offense, but majorly decreases defense. | |||
*'''Land Style''', operated by Cap'n Cuttlefish. Increases ground power and move speed, but decreases air power and jump height. | |||
*'''Air Style''', operated by Peppy Hare. Increases air power and jump height, but decreases ground power and move speed. | |||
*'''Brick-Wall Style''', operated by Copper & Booker. Majorly increases defense, but majorly decreases offense. | |||
*'''Boulder Style''', operated by Darunia. Increases defense and move speed, but decreases offense and jump height. | |||
*'''Big-Bee Style''', operated by Honey Queen. Increases defense, jump height, and weight, but decreases offense and move speed. | |||
*'''Runner Style''', operated by Dr. Stewart. Majorly increases move speed, but majorly decreases jump height. | |||
*'''Gravity Style''', operated by Gravity Man. Majorly increases jump height, but majorly decreases move speed and fall speed. | |||
*'''Tank Style''', operated by [[Kraid]]. Increases offense and defense, but decreases move speed and jump height. | |||
*'''Lightweight Style''', operated by the [[Wii Balance Board]]. Increases move speed and jump height, but decreases offense, defense, and weight. | |||
*'''Strategist Style''', operated by [[Riki]]. Increases special-move power, but decreases attack power, throw power, and item power. | |||
*'''Equipment Style''', operated by Dyntos. Increases item power and amount of healing received by items, but decreases attack power, special-move power, and throw power. | |||
*'''Overthrow Style''', operated by Zangief. Increases throw power, grab range, and grab power, but decreases attack power, special-move power, and item power. | |||
*'''Ninja Style''', operated by [[Kat & Ana]]. Majorly increases throw power, grab power, item power, move speed, and fall speed, but majorly decreases attack power, special-move power, defense, and weight. | |||
*'''Forgetful Style''', operated by Slowpoke. Allows a Spirit to instantly forget a Style, disabling any stat alterations it imposes. | |||
In addition, Spirit styles also alter the Team Power of a Spirit team like support Spirits do, however they can both increase and decrease the Team Power. Whether the Team Power is increased or decreased appears to depend on how well the style complements the spirit/team. For example if the Absolutely Safe Capsule, which has a defense stat of 10,000, is trained in Brick-Wall Style, the Team Power is increased 20%. | |||
====Explore==== | ====Explore==== | ||
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{{Main|Shopping}} | {{Main|Shopping}} | ||
While | While Spirits can sometimes be bought from the Vault's Shop for Gold, there are also five other shops that can be unlocked after defeating their corresponding Master Spirits in World of Light that use SP for payment. Each of these has a selection of spirits with a particular theme, and may also sell snacks, support items, and Skill Spheres. A few spirits can only be found in these shops. | ||
*'''Anna's Emporium'''- Tends to have spirits with equipment | *'''Anna's Emporium'''- Tends to have spirits with equipment | ||
*'''Sheldon's Place'''- Tends to have spirits related to weapons | *'''Sheldon's Place'''- Tends to have spirits related to weapons | ||
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*'''Timmy and Tommy's'''- Tends to have spirits that are related to items | *'''Timmy and Tommy's'''- Tends to have spirits that are related to items | ||
=== | ===Dismiss and Summon=== | ||
{{Main | {{Main|Summon}} | ||
Spirits can also be dismissed; while this removes the spirit, the | Spirits can also be dismissed; while this removes the spirit, the core a dismissed spirit leaves behind can be used to create a new spirit when combined with other cores or level up other spirits. Some spirits can only be found by [[summon]]ing them with specific cores. | ||
Spirits can also power up [[Amiibo|Figure Players]] but will be permanently consumed. The Figure Player will gain any abilities the | Spirits can also power up [[Amiibo|Figure Players]], but will be permanently consumed. The Figure Player will gain any abilities the Spirit used to power it up may have possessed, and will be considered the same type as that Spirit. | ||
{{clrl}} | {{clrl}} | ||
==Spirit | ==Spirit Effects== | ||
All | All Support Spirits and enhanced Primary Spirits come with a skill that augments the fighter they are applied to. Unenhanced Primary Spirits instead may come with traits, modifiers which may be beneficial or detrimental. The effects of these are listed below. | ||
Each skill or trait will increase the Primary Spirit's power by a set percentage; for instance, a 4% increase means the power is multiplied by 1.04 (104%). This does not affect the Spirit's stats, but instead affects rewards based on relative power. Note that detrimental traits will still increase the power rather than lowering it. | |||
Fighters receive aura of a specific color if they receive a certain boost, red aura for attack boosts, blue aura for defense boosts, green aura for speed boosts, and white aura with multi-color gradients for all of them, though the aura doesn't appear if the player is equipped with a trade-off spirit. | |||
===Attack | ===Attack Skills=== | ||
Abilities that increase the power of specific attack types, or increase damage dealt under specific circumstances. Attack skill spirits are indicated by a sword. | Abilities that increase the power of specific attack types, or increase damage dealt under specific circumstances. Attack skill spirits are indicated by a sword. | ||
{| class="wikitable sortable" width= | {| class="wikitable sortable" width="65%" | ||
|- | |- | ||
! width= | ! rowspan="2" width="15%" | Skill | ||
! width=30% | ! rowspan="2" width="30%" | Description | ||
! | ! rowspan="2" | Rank | ||
! | ! rowspan="2" | Cost | ||
! | ! rowspan="2" | Power | ||
! colspan=4 | Effect | ! colspan="4" width="30%"| Effect | ||
! width=20% | ! rowspan="2" width="20%"| Notes | ||
|- | |- | ||
! 1x | ! width="20%" | 1x | ||
! 2x | ! width="5%" | 2x | ||
! 3x | ! width="5%" | 3x | ||
! 4x | ! width="5%" | 4x | ||
|- | |- | ||
| Fist Attack ↑ | | Fist Attack ↑ | ||
Line 389: | Line 158: | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| | | 4% | ||
| 1.1× | | 1.1× damage dealt | ||
| | | 1.18× | ||
| 1.26× | |||
| style="background-color:#DDD" | | |||
| <!--Rowspan="7" can be used--> | |||
|- | |- | ||
| Foot Attack ↑ | | Foot Attack ↑ | ||
Line 397: | Line 169: | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| | | 4% | ||
| 1.1× | | 1.1× damage dealt | ||
| | | 1.18× | ||
| 1.26× | |||
| style="background-color:#DDD" | | |||
| | |||
|- | |- | ||
| Physical Attack ↑ | | Physical Attack ↑ | ||
Line 405: | Line 180: | ||
| 2 | | 2 | ||
| 1 | | 1 | ||
| | | 6% | ||
| 1.1× | | 1.1× damage dealt | ||
| 1.18× | | 1.18× | ||
| 1.26× | | 1.26× | ||
| 1.3× | | 1.3× | ||
| | | | ||
|- | |- | ||
| Air Attack ↑ | | Air Attack ↑ | ||
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| 2 | | 2 | ||
| 1 | | 1 | ||
| | | 6% | ||
| 1.1× | | 1.1× damage dealt | ||
| 1.18× | |||
| 1.26× | |||
| style="background-color:#DDD" | | |||
| | | | ||
|- | |- | ||
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| 2 | | 2 | ||
| 1 | | 1 | ||
| | | 6% | ||
| 1.1× | | 1.1× damage dealt | ||
| 1.18× | |||
| 1.26× | |||
| style="background-color:#DDD" | | |||
| | | | ||
|- | |- | ||
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| 2 | | 2 | ||
| 1 | | 1 | ||
| | | 6% | ||
| 1.1× | | 1.1× damage dealt | ||
| | | 1.18× | ||
| 1.26× | |||
| style="background-color:#DDD" | | |||
| | |||
|- | |- | ||
| Shooting Attack ↑ | | Shooting Attack ↑ | ||
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| 2 | | 2 | ||
| 1 | | 1 | ||
| | | 6% | ||
| 1.1× | | 1.1× damage dealt | ||
| 1.18× | |||
| 1.26× | |||
| style="background-color:#DDD" | | |||
| | | | ||
|- | |- | ||
| Dash Attack ↑ | |||
| Increases tackle and [[dash attack]] power, and slightly increases move speed. | |||
| 2 | |||
| 1 | |||
| | | 6% | ||
| 1.1× damage dealt<br/> 1.1× dash speed | |||
| | | 1.18×<br/> 1.2× | ||
| 1.26×<br/> 1.3× | |||
| 1.3×<br/> 1.4× | |||
| | |||
|- | |- | ||
| Hyper Smash Attacks | |||
| Increases attack power and [[smash attack|smash-attack]] charge speed. | |||
| 4 | |||
| 1 | |||
| 10% | |||
| 1.1× damage dealt<br/> 1.2× charge speed | |||
| 1.18×<br/> 1.35× | |||
| 1.26×<br/> 1.5× | |||
| | | style="background-color:#DDD" | | ||
| 1.1× | | | ||
|- | |- | ||
| Neutral Special ↑ | | Neutral Special ↑ | ||
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| 3 | | 3 | ||
| 1 | | 1 | ||
| | | 8% | ||
| 1.1× | | 1.1× damage dealt | ||
| | | 1.18× | ||
| 1.26× | |||
| style="background-color:#DDD" | | |||
| <!--rowspan="4"--> | |||
|- | |- | ||
| Side Special ↑ | | Side Special ↑ | ||
Line 478: | Line 268: | ||
| 3 | | 3 | ||
| 1 | | 1 | ||
| | | 8% | ||
| 1.1× | | 1.1× damage dealt | ||
| 1.18× | |||
| 1.26× | |||
| style="background-color:#DDD" | | |||
| | | | ||
|- | |- | ||
Line 486: | Line 279: | ||
| 3 | | 3 | ||
| 1 | | 1 | ||
| | | 8% | ||
| 1.1× | | 1.1× damage dealt | ||
| 1.18× | |||
| 1.26× | |||
| style="background-color:#DDD" | | |||
| | | | ||
|- | |- | ||
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| 3 | | 3 | ||
| 1 | | 1 | ||
| | | 8% | ||
| 1.1× | | 1.1× damage dealt | ||
| 1.18× | |||
| 1.26× | |||
| style="background-color:#DDD" | | |||
| | | | ||
|- | |- | ||
Line 502: | Line 301: | ||
| 4 | | 4 | ||
| 1 | | 1 | ||
| | | 10% | ||
| 1.05× | | 1.05× damage dealt | ||
| 1.13× | |||
| 1.17× | |||
| style="background-color:#DDD" | | |||
| | | | ||
|- | |- | ||
| Aura Attack ↑ | | Aura Attack ↑ | ||
| Slightly increases the power of | | Slightly increases the power of [[Lucario (SSBU)|Lucario]]'s [[Aura]] attacks. | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| | | 4% | ||
| 1.1× | | 1.1× damage dealt | ||
| 1.18× | | 1.18× | ||
| 1.26× | | 1.26× | ||
| style="background-color:#DDD" | | | style="background-color:#DDD" | | ||
| Also applies to | | Also applies to [[Richter (SSBU)|Richter]]'s [[Holy Water]]. | ||
|- | |- | ||
| Magic Attack ↑ | | Magic Attack ↑ | ||
| Slightly increases the power of | | Slightly increases the power of [[Magic (type)|magic]] attacks, such as [[Zelda (SSBU)|Zelda]]'s and [[Robin (SSBU)|Robin]]'s spells. | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| | | 4% | ||
| 1.1× | | 1.1× damage dealt | ||
| | | 1.18× | ||
| 1.26× | |||
| 1.3× | |||
| | |||
|- | |- | ||
| PSI Attack ↑ | | PSI Attack ↑ | ||
| Slightly increases the power of | | Slightly increases the power of [[Ness (SSBU)|Ness]]'s and [[Lucas (SSBU)|Lucas]]'s [[PK|PSI]] attacks. | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| | | 4% | ||
| 1.1× | | 1.1× damage dealt | ||
| | | 1.18× | ||
| 1.26× | |||
| style="background-color:#DDD" | | |||
| | |||
|- | |- | ||
| Fire & Explosion Attack ↑ | | Fire & Explosion Attack ↑ | ||
Line 537: | Line 345: | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| | | 4% | ||
| 1.1× | | 1.1× damage dealt | ||
| Also applies to [[darkness]] attacks | | 1.18× | ||
| 1.26× | |||
| 1.3× | |||
| Also applies to [[darkness]] attacks. | |||
|- | |- | ||
| Water & Ice Attack ↑ | | Water & Ice Attack ↑ | ||
| Slightly increases the power of | | Slightly increases the power of [[Water (effect)|water]] and [[Freezing|ice]] attacks. | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| | | 4% | ||
| 1.1× | | 1.1× damage dealt | ||
| | | 1.18× | ||
| 1.26× | |||
| style="background-color:#DDD" | | |||
| | |||
|- | |- | ||
| Electric Attack ↑ | | Electric Attack ↑ | ||
Line 553: | Line 367: | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| | | 4% | ||
| 1.1× | | 1.1× damage dealt | ||
| | | 1.18× | ||
| 1.26× | |||
| style="background-color:#DDD" | | |||
| | |||
|- | |- | ||
| Energy-Shot Attack ↑ | | Energy-Shot Attack ↑ | ||
| Slightly increases the power of [[energy]] attacks, such as | | Slightly increases the power of [[energy]] attacks, such as [[Fox (SSBU)|Fox]]'s [[Blaster]]. | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| | | 4% | ||
| 1.1× | | 1.1× damage dealt | ||
| | | 1.18× | ||
| 1.26× | |||
| style="background-color:#DDD" | | |||
| | |||
|- | |- | ||
| Toss & Meteor | | Toss & Meteor | ||
Line 569: | Line 389: | ||
| 2 | | 2 | ||
| 1 | | 1 | ||
| | | 6% | ||
| 1.1× | | 1.1× damage dealt | ||
| 1.18× | |||
| 1.26× | |||
| 1.3× | |||
| [[Angle]]s 60-120 and 241-300 | | [[Angle]]s 60-120 and 241-300 | ||
|- | |- | ||
Line 577: | Line 400: | ||
| 3 | | 3 | ||
| 1 | | 1 | ||
| | | 8% | ||
| 1.3× | | 1.3× damage dealt | ||
| 1.45× | |||
| 1.55× | |||
| 1.6× | |||
| | | | ||
|- | |- | ||
Line 585: | Line 411: | ||
| 4 | | 4 | ||
| 1 | | 1 | ||
| | | 10% | ||
| 1.4× | | 1.4× damage dealt | ||
| 1.45× | |||
| 1.5× | |||
| 1.55× | |||
| | | | ||
|- | |- | ||
Line 593: | Line 422: | ||
| 4 | | 4 | ||
| 1 | | 1 | ||
| | | 10% | ||
| 1.4× | | 1.4× damage dealt | ||
| 1.45× | |||
| 1.5× | |||
| 1.55× | |||
| | | | ||
|- | |- | ||
| Assist Killer | | Assist Killer | ||
| Increases the damage dealt to [[ | | Increases the damage dealt to [[assist]] trophies. | ||
| 4 | | 4 | ||
| 1 | | 1 | ||
| | | 10% | ||
| 1.3× | | 1.3× damage dealt | ||
| 1.4× | |||
| 1.5× | |||
| style="background-color:#DDD" | | |||
| | | | ||
|- | |- | ||
Line 609: | Line 444: | ||
| 3 | | 3 | ||
| 1 | | 1 | ||
| | | 8% | ||
| 5% chance | | 5% chance | ||
| Critical | | 10% | ||
| 15% | |||
| style="background-color:#DDD" | | |||
| Critical hit deals 1.2× damage<br/> Similar to the 1v1 multiplier the extra damage doesn't affect knockback or shields | |||
|- | |- | ||
| Impact Run | | Impact Run | ||
Line 617: | Line 455: | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| | | 4% | ||
| 3 | | 3 min damage<br/> 5 max | ||
| Scales linearly over 30 frames starting after the initial dash<br> Damage is not increased by the player's attack stat, however it is decreased by the opponent's defense stat<br> Does not stale | | 6 <br/> 10 | ||
| 9 <br/> 15 | |||
| 12 <br/> 20 | |||
| Scales linearly over 30 frames starting after the initial dash.<br/> Damage is not increased by the player's attack stat, however it is decreased by the opponent's defense stat.<br/> Does not stale | |||
|} | |} | ||
===Defense | ===Defense Skills=== | ||
Abilities that decrease damage received by specific attack types, modify shield behavior, or grant super armor. Defense skill spirits are indicated by a shield. | Abilities that decrease damage received by specific attack types, modify shield behavior, or grant super armor. Defense skill spirits are indicated by a shield. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! | ! rowspan="2" | Skill | ||
! | ! rowspan="2" | Description | ||
! | ! rowspan="2" | Rank | ||
! | ! rowspan="2" | Cost | ||
! | ! rowspan="2" | Power | ||
! colspan=4 | Effect | ! colspan="4" | Effect | ||
! | ! rowspan="2" | Notes | ||
|- | |- | ||
! 1x | ! 1x | ||
Line 640: | Line 481: | ||
! 4x | ! 4x | ||
|- | |- | ||
| Shield Durability ↑ | |||
| Increases shield strength. | |||
| 3 | |||
| 1 | |||
| | | 8% | ||
| 1.4× | | 1.4× shield health | ||
| 1.7× | |||
| 1.9× | |||
| | | style="background-color:#DDD" | | ||
| | |||
|- | |- | ||
| Easier Perfect Shield | | Easier Perfect Shield | ||
Line 654: | Line 496: | ||
| 3 | | 3 | ||
| 1 | | 1 | ||
| | | 8% | ||
| | | 2 frames extra | ||
| 3 | |||
| 4 | |||
| 5{{rollover|(*)|This is currently only obtainable by using the Skill Tree in Adventure Mode}} | |||
| | | | ||
|- | |- | ||
Line 662: | Line 507: | ||
| 2 | | 2 | ||
| 1 | | 1 | ||
| 1. | | 6% | ||
| colspan= | | 1.2× reflected projectile | ||
| style="background-color:#DDD" colspan="3" | | |||
| | | | ||
|- | |- | ||
Line 670: | Line 516: | ||
| 2 | | 2 | ||
| 1 | | 1 | ||
| | | 6% | ||
| 1.3× | | 1.3× defense | ||
| | | 1.38× | ||
| 1.46× | |||
| style="background-color:#DDD" | | |||
| | |||
|- | |- | ||
| Weapon Resist ↑ | | Weapon Resist ↑ | ||
Line 678: | Line 527: | ||
| 2 | | 2 | ||
| 2 | | 2 | ||
| | | 11% | ||
| 0.6× | | 0.6× damage received | ||
| | | style="background-color:#DDD" colspan="3" | | ||
| | |||
|- | |- | ||
| Aura Resist ↑ | | Aura Resist ↑ | ||
| Slightly reduces damage taken from | | Slightly reduces damage taken from [[Lucario (SSBU)|Lucario]]'s [[Aura]] attacks. | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| | | 4% | ||
| 0.6× | | 0.6× damage received | ||
| | | 0.55× | ||
| 0.5× | |||
| style="background-color:#DDD" | | |||
| | |||
|- | |- | ||
| Magic Resist ↑ | | Magic Resist ↑ | ||
| Slightly reduces damage taken from | | Slightly reduces damage taken from [[Magic (type)|magic]] attacks, such as [[Zelda (SSBU)|Zelda]]'s and [[Robin (SSBU)|Robin]]'s spells. | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| | | 4% | ||
| 0.6× | | 0.6× damage received | ||
| | | 0.55× | ||
| 0.5× | |||
| style="background-color:#DDD" | | |||
| | |||
|- | |- | ||
| PSI Resist ↑ | | PSI Resist ↑ | ||
| Slightly reduces damage taken from | | Slightly reduces damage taken from [[Ness (SSBU)|Ness]]'s and [[Lucas (SSBU)|Lucas]]'s [[PK|PSI]] attacks. | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| | | 4% | ||
| 0.6× | | 0.6× damage received | ||
| | | 0.55× | ||
| 0.5× | |||
| style="background-color:#DDD" | | |||
| | |||
|- | |- | ||
| Fire/Explosion Resist ↑ | | Fire/Explosion Resist ↑ | ||
Line 710: | Line 569: | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| | | 4% | ||
| 0.6× | | 0.6× damage received | ||
| Also applies to [[darkness]] attacks | | 0.55× | ||
| 0.5× | |||
| 0.5× | |||
| Also applies to [[darkness]] attacks. | |||
|- | |- | ||
| Water/Freezing Resist ↑ | | Water/Freezing Resist ↑ | ||
| Slightly reduces damage taken from | | Slightly reduces damage taken from [[Water (effect)|water]]/[[Freezing|ice]] attacks. | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| | | 4% | ||
| 0.6× | | 0.6× damage received | ||
| | | 0.55× | ||
| 0.5× | |||
| 0.5× | |||
| | |||
|- | |- | ||
| Electric Resist ↑ | | Electric Resist ↑ | ||
Line 726: | Line 591: | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| | | 4% | ||
| 0.6× | | 0.6× damage received | ||
| | | 0.55× | ||
| 0.5× | |||
| style="background-color:#DDD" | | |||
| | |||
|- | |- | ||
| Energy-Shot Resist ↑ | | Energy-Shot Resist ↑ | ||
| Slightly reduces damage taken from [[energy]] attacks, such as | | Slightly reduces damage taken from [[energy]] attacks, such as [[Fox (SSBU)|Fox]]'s [[Blaster]]. | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| | | 4% | ||
| 0.6× | | 0.6× damage received | ||
| | | 0.55× | ||
| 0.5× | |||
| style="background-color:#DDD" | | |||
| | |||
|- | |- | ||
| Slow Super Armor | |||
| Makes it more difficult to [[flinch]] or be [[knockback|launched]], but move speed decreases. | |||
| 3 | |||
| 2 | |||
| | | 13% | ||
| 132 KB limit<br/> 0.3× ground mobility<br/> 0.5× air mobility<br/> 0.5× jump height | |||
| style="background-color:#DDD" colspan="3" | | |||
| rowspan="3" | Full knockback is taken when the limit is surpassed | |||
| | |||
|- | |- | ||
| Super Armor | | Super Armor | ||
Line 756: | Line 622: | ||
| 4 | | 4 | ||
| 3 | | 3 | ||
| | | 20% | ||
| 132 KB limit | |||
| | | style="background-color:#DDD" colspan="3" | | ||
|- | |- | ||
| Unflinching Charged Smashes | |||
| Gain [[armor|super armor]] while charging [[smash attack]]s. | |||
| 3 | |||
| 2 | |||
| | | 13% | ||
| 130 KB limit || | | 130 KB limit<br/> 0.9× damage received{{rollover|*|Only applied while charging}} | ||
| 150{{rollover|(*)|This is currently only obtainable by using the Skill Tree in Adventure Mode}}<br/> 0.9× | |||
| style="background-color:#DDD" colspan="2" | | |||
|} | |} | ||
===Recovery | ===Recovery Skills=== | ||
Abilities that allow health recovery mid-battle. Recovery skill spirits are indicated by a vial with a medical cross. | Abilities that allow health recovery mid-battle. Recovery skill spirits are indicated by a vial with a medical cross. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! | ! rowspan="2" | Skill | ||
! | ! rowspan="2" | Description | ||
! | ! rowspan="2" | Rank | ||
! | ! rowspan="2" | Cost | ||
! | ! rowspan="2" | Power | ||
! colspan=4 | Effect | ! colspan="4" | Effect | ||
! | ! rowspan="2" | Notes | ||
|- | |- | ||
! 1x | ! 1x | ||
Line 793: | Line 658: | ||
| 3 | | 3 | ||
| 2 | | 2 | ||
| | | 13% | ||
| 3 | | 3 damage healed | ||
| style="background-color:#DDD" colspan="3" | | |||
| | | | ||
|- | |- | ||
| Great Autoheal | | Great Autoheal | ||
| Recovers some health automatically every five seconds. | | Recovers some health automatically every five seconds. | ||
| 4 | | 4 | ||
| 3 | | 3 | ||
| | | 20% | ||
| colspan= | | 5 damage healed | ||
| style="background-color:#DDD" colspan="3" | | |||
| | | | ||
|- | |- | ||
Line 809: | Line 676: | ||
| 4 | | 4 | ||
| 2 | | 2 | ||
| | | 15% | ||
| colspan= | | Heals <code>damage 8</code> | ||
| | | style="background-color:#DDD" colspan="3" | | ||
| | |||
|- | |- | ||
| KOs Heal Damage | | KOs Heal Damage | ||
Line 817: | Line 685: | ||
| 3 | | 3 | ||
| 2 | | 2 | ||
| | | 13% | ||
| 20 | | 20 damage healed | ||
| style="background-color:#DDD" colspan="3" | | |||
| Applies to anything that gives the player a point (KO, Special Flag, Assist Trophy KO, etc.) | | Applies to anything that gives the player a point (KO, Special Flag, Assist Trophy KO, etc.) | ||
|- | |- | ||
Line 825: | Line 694: | ||
| 3 | | 3 | ||
| 2 | | 2 | ||
| | | 13% | ||
| 50 | | 50 damage healed | ||
| 75 | |||
| style="background-color:#DDD" colspan="2" | | |||
| Activates once per match when above 100% damage or below 20% health in Stamina. | | Activates once per match when above 100% damage or below 20% health in Stamina. | ||
|- | |- | ||
| Critical-Health Healing ↑ ↑ | | Critical-Health Healing ↑ ↑ | ||
| Recovers a ton of health when a certain amount of damage is taken. | | Recovers a ton of health when a certain amount of damage is taken.{{rollover|*|Found only on the Sothis Spirit}} | ||
| 4 | | 4 | ||
| 3 | | 3 | ||
| | | 20% | ||
| 100 | | 100 damage healed | ||
| style="background-color:#DDD" colspan=3 | | | style="background-color:#DDD" colspan="3" | | ||
| Activates once per match when above 100% damage or below 20% health in Stamina. | | Activates once per match when above 100% damage or below 20% health in Stamina. | ||
|- | |- | ||
Line 841: | Line 712: | ||
| Steals opponents' life force when you strike. | | Steals opponents' life force when you strike. | ||
| N/A | | N/A | ||
| | | N/A† | ||
| | | 15% | ||
| Heals <code>damage×0.03</code> | |||
| style="background-color:#DDD" colspan="3" | | |||
| Does not activate with projectiles. | | Does not activate with projectiles. | ||
|} | |} | ||
† Only found on the ''Nightmare'' and ''Skull Kid & Majora's Mask'' Primary Spirits | |||
===Mobility | ===Mobility Skills=== | ||
Abilities that increase ground and aerial mobility. Mobility skill spirits are indicated by a shoe. | Abilities that increase ground and aerial mobility. Mobility skill spirits are indicated by a shoe. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! | ! rowspan="2" | Skill | ||
! | ! rowspan="2" | Description | ||
! | ! rowspan="2" | Rank | ||
! | ! rowspan="2" | Cost | ||
! | ! rowspan="2" | Power | ||
! colspan=4 | Effect | ! colspan="4" | Effect | ||
! | ! rowspan="2" | Notes | ||
|- | |- | ||
! 1x | ! 1x | ||
Line 869: | Line 742: | ||
| 2 | | 2 | ||
| 1 | | 1 | ||
| | | 6% | ||
| 1.2× | | 1.2× dash, walk, and air speed | ||
| 1.4× | |||
| 1.6× | |||
| style="background-color:#DDD" | | |||
| | | | ||
|- | |- | ||
Line 877: | Line 753: | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| | | 4% | ||
| | | 0.45× sliding time | ||
| 0.3× | |||
| 0.2× | |||
| <!--This need much more testing. Need a better way to test traction.--> | |||
| Also removes the decreased traction of slippery surfaces | | Also removes the decreased traction of slippery surfaces | ||
|- | |- | ||
| Lightweight | |||
| Greatly increases jump and move speed, but become easier to launch. | |||
| 1 | |||
| 1 | |||
| | | 4% | ||
| 1.3× dash, walk, & air speed<br/> 1.4× jump height<br/> 0.9× weight | |||
| | | 1.6×<br/> 1.8×<br/> 0.8× | ||
| 1.9×<br/> 2.2×<br/> 0.7× | |||
| 2.2×<br/> 2.6×<br/> 0.6× | |||
| | |||
|- | |- | ||
| | | Jump ↑ | ||
| Increases jump height. | |||
| 2 | |||
| 1 | |||
| 6% | |||
| 1.4× jump height | |||
| 1.8× | |||
| 2.2× | |||
| 2.6× | |||
| | |||
|- | |- | ||
| | | Floaty Jumps | ||
| | | Slows your fall speed after jumping. | ||
| 1 | |||
| 1 | |||
| 1 | | 4% | ||
| 0.65× fall speed<br/> 0.8× fast fall speed<br/> 0.8× gravity | |||
| 0.6×<br/> 0.8×<br/> 0.8× | |||
| 0.55×<br/> 0.8×<br/> 0.8× | |||
| 0.5×<br/> 0.8×<br/> 0.8× | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| Additional Midair Jump | | Additional Midair Jump | ||
Line 927: | Line 797: | ||
| 4 | | 4 | ||
| 2 | | 2 | ||
| | | 15% | ||
| 1 | | 1 extra jump | ||
| 2 | |||
| 3{{rollover|(*)|This is currently only obtainable by using the Skill Tree in Adventure Mode}} | |||
| style="background-color:#DDD" | | |||
| | | | ||
|- | |- | ||
Line 935: | Line 808: | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| | | 4% | ||
| 0.7× | | 0.7× landing lag duration | ||
| 0.6× | |||
| 0.5× | |||
| 0.4×{{rollover|(*)|This is currently only obtainable by using the Skill Tree in Adventure Mode}} | |||
| style="background-color:#DDD" | | |||
|- | |- | ||
| Easier Dodging | |||
| Increases period of invincibility when dodging, and air dodges travel farther. | |||
| 3 | |||
| 1 | |||
| | | 8% | ||
| 1.2× | | 1.2× intagible frames<!--<br/>50 units of extra distance--> | ||
| | | 1.4×<!--<br/>75--> | ||
|- | | 1.6×<!--<br/>125--> | ||
| style="background-color:#DDD" | <!--Need to test with WoL. Probably 1.8 and 150 or 175--> | |||
| <!--More testing needed on the distance. Current values are only for side-air dodge, but I don't like the inconsistency--> | |||
|- | |- | ||
| Instadrop | | Instadrop | ||
Line 953: | Line 830: | ||
| 1 | | 1 | ||
| 2 | | 2 | ||
| | | 9% | ||
| colspan= | | 3× fast fall speed | ||
| 3% | | style="background-color:#DDD" colspan="3" | | ||
| 3% falling<br/> 6% landing | |||
|} | |} | ||
===Item | ===Item Skills=== | ||
Abilities that allow the fighter to start with an [[item]] or make items more effective. Item skill spirits are indicated by a hammer. | Abilities that allow the fighter to start with an [[item]] or make items more effective. Item skill spirits are indicated by a hammer. | ||
{| class="wikitable sortable" width= | {| class="wikitable sortable" width="65%" | ||
|- | |- | ||
! width= | ! rowspan="2" width="15%" | Skill | ||
! width= | ! rowspan="2" width="40%" | Description | ||
! | ! rowspan="2" | Rank | ||
! | ! rowspan="2" | Cost | ||
! | ! rowspan="2" | Power | ||
! colspan=4 | Effect | ! colspan="4" width="10%"| Effect | ||
! | ! rowspan="2" | Notes | ||
|- | |- | ||
! 1x | ! width="20%" | 1x | ||
! width=5% | 2x | ! width="5%" | 2x | ||
! width=5% | 3x | ! width="5%" | 3x | ||
! width=5% | 4x | ! width="5%" | 4x | ||
|- | |- | ||
| Battering Items ↑ | | Battering Items ↑ | ||
Line 980: | Line 858: | ||
| 2 | | 2 | ||
| 1 | | 1 | ||
| | | 6% | ||
| 1.1× | | 1.1× damage dealt | ||
| 1.18× | |||
| 1.26× | |||
| 1.3× | |||
| | | | ||
|- | |- | ||
| Shooting Items ↑ | |||
| Increases the power and ammo of [[Item#Types of items|shooting items]]. | |||
| 2 | |||
| 1 | |||
| | | 6% | ||
| 1.1× | | 1.1× damage dealt<br/> 1.2× ammo (rounded down) | ||
| | | 1.18×<br/> 1.2× | ||
| 1.26×<br/> 1.2× | |||
| 1.3×<br/> 1.2× | |||
| | |||
|- | |- | ||
| Thrown Items ↑ | |||
| Increases the distance and power of [[Item#Types of items|thrown items]]. | |||
| 2 | |||
| 1 | |||
| 6% | |||
| 1.1× damage dealt<!--Haven't figured out the throw power increase yet -CanvasK--> | |||
| | | 1.18× | ||
| 1.1× | | 1.26× | ||
| 1.3× | |||
| | | | ||
| | |||
|- | |- | ||
| Hammer Duration ↑ | | Hammer Duration ↑ | ||
| Increases the amount of time the [[Hammer]] and [[Golden Hammer]] items last. | | Increases the amount of time the [[Hammer]] and [[Golden Hammer]] items last. | ||
| N/A | | N/A | ||
| | | N/A† | ||
| | | 8% | ||
| 2× | | 2× | ||
| style="background-color:#DDD" colspan="3" | | |||
| | | | ||
|- | |- | ||
Line 1,016: | Line 900: | ||
| 2 | | 2 | ||
| 1 | | 1 | ||
| | | 6% | ||
| 0.5 units per frame | | 0.5 units per frame | ||
| Attracts items within | | 0.625 | ||
| 0.75 | |||
| 0.95 | |||
| Attracts items within 450 units | |||
|- | |- | ||
| Beam Sword Equipped | | Beam Sword Equipped | ||
Line 1,024: | Line 911: | ||
| 2 | | 2 | ||
| 1 | | 1 | ||
| | | 6% | ||
| rowspan=28 colspan=4 | The player will start their stock with the item indicated by the skill in slot 1 (or the skill of the | | rowspan="28" colspan="4" | The player will start their stock with the item indicated by the skill in slot 1 (or the skill of the Primary spirit if possible). Stock 2 will start with the slot 2, and so on until all are used. | ||
| rowspan=28 | | | rowspan="28" | | ||
|- | |- | ||
| Killing Edge Equipped | | Killing Edge Equipped | ||
Line 1,032: | Line 919: | ||
| 2 | | 2 | ||
| 1 | | 1 | ||
| | | 6% | ||
|- | |- | ||
| Fire Bar Equipped | | Fire Bar Equipped | ||
Line 1,038: | Line 925: | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| | | 4% | ||
|- | |- | ||
| Death's Scythe Equipped | | Death's Scythe Equipped | ||
Line 1,044: | Line 931: | ||
| 2 | | 2 | ||
| 1 | | 1 | ||
| | | 6% | ||
|- | |- | ||
| Lip's Stick Equipped | | Lip's Stick Equipped | ||
| Start battles with a [[Lip's Stick]]. Hit an opponent with it to slowly drain their health. | | Start battles with a [[Lip's Stick]]. Hit an opponent with it to slowly drain their health. | ||
| | | 1‡ | ||
| 1 | | 1 | ||
| | | 4% | ||
|- | |- | ||
| Star Rod Equipped | | Star Rod Equipped | ||
Line 1,056: | Line 943: | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| | | 4% | ||
|- | |- | ||
| Ore Club Equipped | | Ore Club Equipped | ||
Line 1,062: | Line 949: | ||
| 3 | | 3 | ||
| 3 | | 3 | ||
| | | 18% | ||
|- | |- | ||
| Ray Gun Equipped | | Ray Gun Equipped | ||
Line 1,068: | Line 955: | ||
| 2 | | 2 | ||
| 1 | | 1 | ||
| | | 6% | ||
|- | |- | ||
| Super Scope Equipped | | Super Scope Equipped | ||
| Start battles with a [[Super Scope]] | | Start battles with a [[Super Scope]]. Fire multiple shots, or charge up for a stronger blast. | ||
| 2 | | 2 | ||
| 2 | | 2 | ||
| | | 11% | ||
|- | |- | ||
| Steel Diver Equipped | | Steel Diver Equipped | ||
Line 1,080: | Line 967: | ||
| 1 | | 1 | ||
| 2 | | 2 | ||
| | | 9% | ||
|- | |- | ||
| Rage Blaster Equipped | | Rage Blaster Equipped | ||
Line 1,086: | Line 973: | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| | | 4% | ||
|- | |- | ||
| Staff Equipped | | Staff Equipped | ||
Line 1,092: | Line 979: | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| | | 4% | ||
|- | |- | ||
| Banana Gun Equipped | | Banana Gun Equipped | ||
Line 1,098: | Line 985: | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| | | 4% | ||
|- | |- | ||
| Drill Equipped | | Drill Equipped | ||
Line 1,104: | Line 991: | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| | | 4% | ||
|- | |- | ||
| Fire Flower Equipped | | Fire Flower Equipped | ||
Line 1,110: | Line 997: | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| | | 4% | ||
|- | |- | ||
| Ramblin' Evil Mushroom Equipped | | Ramblin' Evil Mushroom Equipped | ||
Line 1,116: | Line 1,003: | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| | | 4% | ||
|- | |- | ||
| Green Shell Equipped | | Green Shell Equipped | ||
Line 1,122: | Line 1,009: | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| | | 4% | ||
|- | |- | ||
| Freezie Equipped | | Freezie Equipped | ||
Line 1,128: | Line 1,015: | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| | | 4% | ||
|- | |- | ||
| Hothead Equipped | | Hothead Equipped | ||
Line 1,134: | Line 1,021: | ||
| 1 | | 1 | ||
| 2 | | 2 | ||
| | | 9% | ||
|- | |- | ||
| Boomerang Equipped | | Boomerang Equipped | ||
Line 1,140: | Line 1,027: | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| | | 4% | ||
|- | |- | ||
| Beastball Equipped | | Beastball Equipped | ||
Line 1,146: | Line 1,033: | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| | | 4% | ||
|- | |- | ||
| Unira Equipped | | Unira Equipped | ||
Line 1,152: | Line 1,039: | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| | | 4% | ||
|- | |- | ||
| Mr. Saturn Equipped | | Mr. Saturn Equipped | ||
Line 1,158: | Line 1,045: | ||
| 2 | | 2 | ||
| 1 | | 1 | ||
| | | 6% | ||
|- | |- | ||
| Bob-omb Equipped | | Bob-omb Equipped | ||
Line 1,164: | Line 1,051: | ||
| 2 | | 2 | ||
| 1 | | 1 | ||
| | | 6% | ||
|- | |- | ||
| Bomber Equipped | | Bomber Equipped | ||
Line 1,170: | Line 1,057: | ||
| 2 | | 2 | ||
| 1 | | 1 | ||
| | | 6% | ||
|- | |- | ||
| Black Hole Equipped | | Black Hole Equipped | ||
Line 1,176: | Line 1,063: | ||
| 3 | | 3 | ||
| 2 | | 2 | ||
| | | 13% | ||
|- | |- | ||
| Super Launch Star Equipped | | Super Launch Star Equipped | ||
Line 1,182: | Line 1,069: | ||
| 2 | | 2 | ||
| 1 | | 1 | ||
| | | 6% | ||
|- | |- | ||
| Fairy Bottle Equipped | | Fairy Bottle Equipped | ||
Line 1,188: | Line 1,075: | ||
| 2 | | 2 | ||
| 1 | | 1 | ||
| | | 6% | ||
|- | |- | ||
| Made of Metal | | Made of Metal | ||
Line 1,194: | Line 1,081: | ||
| 3 | | 3 | ||
| 1 | | 1 | ||
| | | 8% | ||
| 13 | | 13 seconds | ||
| rowspan=8 colspan=3 | All transformations are applied at the start of the match. Having multiple of one transformation skill equipped multiplies the duration to the left by the number equipped. | | rowspan="8" colspan="3" | All transformations are applied at the start of the match. Having multiple of one transformation skill equipped multiplies the duration to the left by the number equipped. | ||
| rowspan=8 | | | rowspan="8" | | ||
|- | |- | ||
| Mouthful of Curry | | Mouthful of Curry | ||
Line 1,203: | Line 1,090: | ||
| 2 | | 2 | ||
| 2 | | 2 | ||
| | | 11% | ||
| 12 | | 12 seconds | ||
|- | |- | ||
| Bunny Hood Equipped | | Bunny Hood Equipped | ||
Line 1,210: | Line 1,097: | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| | | 4% | ||
| 12 | | 12 seconds | ||
|- | |- | ||
| Back Shield Equipped | | Back Shield Equipped | ||
Line 1,217: | Line 1,104: | ||
| 2 | | 2 | ||
| 1 | | 1 | ||
| | | 6% | ||
| 30 | | 30 seconds | ||
|- | |- | ||
| Franklin Badge Equipped | | Franklin Badge Equipped | ||
Line 1,224: | Line 1,111: | ||
| 3 | | 3 | ||
| 2 | | 2 | ||
| | | 13% | ||
| 23 | | 23 seconds | ||
|- | |- | ||
| Super Leaf Equipped | | Super Leaf Equipped | ||
Line 1,231: | Line 1,118: | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| | | 4% | ||
| 25 | | 25 seconds | ||
|- | |- | ||
| Rocket Belt Equipped | | Rocket Belt Equipped | ||
Line 1,238: | Line 1,125: | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| | | 4% | ||
| 25 | | 25 seconds | ||
|- | |- | ||
| Screw Attack Equipped | | Screw Attack Equipped | ||
Line 1,245: | Line 1,132: | ||
| 1 | | 1 | ||
| 2 | | 2 | ||
| | | 9% | ||
| 18 | | 18 seconds | ||
|- | |- | ||
| Stats ↑ after Eating | |||
| Slightly increases attack, defense, and move speed after eating [[food]]. | |||
| 2 | |||
| 1 | |||
| | | 6% | ||
| 1. | | 1.1× damage dealt<br/> 1.3× defense<br/> 1.2× dash, walk, & air speed<br/> 5 seconds | ||
| | | 1.18×<br/> 1.38×<br/> 1.3×<br/> 6 | ||
| 1.26×<br/> 1.46×<br/> 1.4×<br/> 7 | |||
| 1.3×{{rollover|(*)|This is currently only obtainable by using the Skill Tree in Adventure Mode}}<br/> 1.5×<br/> 1.5×<br/> 8 | |||
| | |||
|- | |- | ||
| Stats ↑ ↑ after Eating | |||
| Greatly increases attack, defense, and move speed after eating food. | |||
| 3 | |||
| 2 | |||
| 13% | |||
| 1.18× damage dealt<br/> 1.38× defense<br/> 1.35× dash, walk, & air speed<br/> 7 seconds | |||
| 1.26×<br/> 1.46×<br/> 1.5×<br/> 8 | |||
| style="background-color:#DDD" colspan="2" | | |||
| | |||
| | |||
| 1. | |||
| | |||
|- | |- | ||
| Invincibility after Eating | |||
| Invincibility after Eating | |||
| Become invincible for a while after eating food. | | Become invincible for a while after eating food. | ||
| 4 | | 4 | ||
| 2 | | 2 | ||
| | | 15% | ||
| 4 | | 4 seconds | ||
| style="background-color:#DDD" colspan="3" | | |||
| | | | ||
|} | |} | ||
† Only found on the ''Mini Mario & Hammers'' Primary Spirit | |||
===Hazard | ‡ Rank 3 for the Lip Spirit | ||
===Hazard Skills=== | |||
Abilities that mitigate or nullify the effects of [[Conditions#Hazards|hazards]] that may be encountered in the [[Spirit Board]] and [[World of Light]]. Some of these may negate normal stage hazards and certain attacks as well. Hazard skill spirits are indicated by a stage with a hazard it counters against. | Abilities that mitigate or nullify the effects of [[Conditions#Hazards|hazards]] that may be encountered in the [[Spirit Board]] and [[World of Light]]. Some of these may negate normal stage hazards and certain attacks as well. Hazard skill spirits are indicated by a stage with a hazard it counters against. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! | ! rowspan="2" | Skill | ||
! | ! rowspan="2" | Description | ||
! | ! rowspan="2" | Rank | ||
! | ! rowspan="2" | Cost | ||
! | ! rowspan="2" | Power | ||
! colspan=4 | Effect | ! colspan="4" | Effect | ||
! | ! rowspan="2" | Notes | ||
|- | |- | ||
! 1x | ! 1x | ||
! | ! 2x | ||
! | ! 3x | ||
! | ! 4x | ||
|- | |- | ||
| Poison Damage Reduced | | Poison Damage Reduced | ||
Line 1,307: | Line 1,191: | ||
| 2 | | 2 | ||
| 1 | | 1 | ||
| | | 6% | ||
| 0.4× | | 0.4× damage received | ||
| 0.1× | |||
| colspan="2" | Immunity | |||
| | | | ||
|- | |- | ||
| Poison Immunity | | Poison Immunity | ||
| Grants immunity to [[poison]]. | | Grants immunity to [[poison]].{{rollover|*|Does not apply to White Pikmin}} | ||
| 3 | | 3 | ||
| 2 | | 2 | ||
| | | 13% | ||
| style="background-color:#DDD" colspan=4 | | | style="background-color:#DDD" colspan="4" | | ||
| | | | ||
|- | |- | ||
| Poison Heals | | Poison Heals | ||
| [[Poison]] heals instead of harms. | | [[Poison]] heals instead of harms.{{rollover|*|Does not apply to White Pikmin}} | ||
| 4 | | 4 | ||
| 3 | | 3 | ||
| | | 20% | ||
| Heals <code>damage×0.15</code> | |||
| style="background-color:#DDD" colspan="3" | | |||
| Lasts the full duration of poison. | | Lasts the full duration of poison. | ||
|- | |- | ||
| Poison Power Up | |||
| Being [[poison]]ed greatly increases your power, defense, and speed. | |||
| 4 | |||
| 3 | |||
| | | 20% | ||
| 2.0× damage dealt<br/>1.5× defense<br/> 1.5× dash, walk, and air speed | |||
<!--A hidden mechanic causes the damage multiplier to be 1.6--> | |||
| style="background-color:#DDD" colspan="3" | | |||
| Lasts the full duration of poison. | |||
|- | |- | ||
| Lava-Floor Resist | | Lava-Floor Resist | ||
Line 1,343: | Line 1,228: | ||
| 2 | | 2 | ||
| 1 | | 1 | ||
| | | 6% | ||
| 0.4× damage received || 0. | | 0.4× damage received | ||
| 0.1 | |||
| 0.01 | |||
| 0.01{{rollover|(*)|This is currently only obtainable by using the Skill Tree in Adventure Mode}} | |||
| | | | ||
|- | |- | ||
| Lava-Floor Immunity | | Lava-Floor Immunity | ||
| Grants immunity to [[lava]] floors. | | Grants immunity to [[lava]] floors.{{rollover|*|Does not apply to native stage hazards (e.g., Norfair's rising lava)}} | ||
| 3 | | 3 | ||
| 2 | | 2 | ||
| | | 13% | ||
| style="background-color:#DDD" colspan=4 | | | style="background-color:#DDD" colspan="4" | | ||
| | | | ||
|- | |- | ||
Line 1,359: | Line 1,247: | ||
| 3 | | 3 | ||
| 2 | | 2 | ||
| | | 13% | ||
| style="background-color:#DDD" colspan=4 | | | style="background-color:#DDD" colspan="4" | | ||
| | | | ||
|- | |- | ||
Line 1,367: | Line 1,255: | ||
| 3 | | 3 | ||
| 2 | | 2 | ||
| | | 13% | ||
| style="background-color:#DDD" colspan=4 | | | style="background-color:#DDD" colspan="4" | | ||
| Not to be confused with the attack effect [[stun]]. | | Not to be confused with the attack effect [[stun]]. | ||
|- | |- | ||
Line 1,375: | Line 1,263: | ||
| 3 | | 3 | ||
| 1 | | 1 | ||
| | | 8% | ||
| style="background-color:#DDD" colspan=4 | | | style="background-color:#DDD" colspan="4" | | ||
| | | | ||
|- | |- | ||
Line 1,383: | Line 1,271: | ||
| 2 | | 2 | ||
| 2 | | 2 | ||
| | | 11% | ||
| style="background-color:#DDD" colspan=4 | | | style="background-color:#DDD" colspan="4" | | ||
| | | | ||
|- | |- | ||
Line 1,391: | Line 1,279: | ||
| 2 | | 2 | ||
| 1 | | 1 | ||
| | | 6% | ||
| 0.4× | | 0.4× influence | ||
| 0.1× | |||
| colspan="2" | Immunity | |||
| Does not apply to windboxes generated by [[Gust Bellows]]. | | Does not apply to windboxes generated by [[Gust Bellows]]. | ||
|- | |- | ||
Line 1,399: | Line 1,289: | ||
| 3 | | 3 | ||
| 2 | | 2 | ||
| | | 13% | ||
| style="background-color:#DDD" colspan=4 | | | style="background-color:#DDD" colspan="4" | | ||
| Does not apply to windboxes generated by [[Gust Bellows]]. | | Does not apply to windboxes generated by [[Gust Bellows]]. | ||
|- | |- | ||
| Fog Immunity | | Fog Immunity | ||
| Removes fog from the stage. | | Removes fog from the stage. | ||
| | | 2‡ | ||
| 2 | | 2 | ||
| | | 11% | ||
| style="background-color:#DDD" colspan=4 | | | style="background-color:#DDD" colspan="4" | | ||
| Also applies to [[poison]]ous clouds. | | Also applies to [[poison]]ous clouds. | ||
|- | |- | ||
Line 1,415: | Line 1,305: | ||
| 2 | | 2 | ||
| 2 | | 2 | ||
| | | 11% | ||
| style="background-color:#DDD" colspan=4 | | | style="background-color:#DDD" colspan="4" | | ||
| Also applies to Skull Kid's effects. | | Also applies to Skull Kid's effects. | ||
|- | |- | ||
Line 1,423: | Line 1,313: | ||
| 2 | | 2 | ||
| 2 | | 2 | ||
| | | 11% | ||
| style="background-color:#DDD" colspan=4 | | | style="background-color:#DDD" colspan="4" | | ||
| | | Also applies to Skull Kid's effects. | ||
|- | |- | ||
| Gravity-Change Immunity | | Gravity-Change Immunity | ||
Line 1,431: | Line 1,321: | ||
| 3 | | 3 | ||
| 2 | | 2 | ||
| | | 13% | ||
| style="background-color:#DDD" colspan=4 | | | style="background-color:#DDD" colspan="4" | | ||
| | | | ||
|} | |} | ||
‡Rank 3 for the Tockles Spirit | |||
{| class="wikitable sortable" | ===Other Skills=== | ||
Abilities with unusual effects or otherwise do not fit into any other category. May be used to counter certain stage hazards or conditions. Spirits with other skills are indicated by a diamond with an inscribed "X". | |||
{| class="wikitable sortable" | |||
|- | |- | ||
! | ! rowspan="2" | Skill | ||
! | ! rowspan="2" | Description | ||
! | ! rowspan="2" | Rank | ||
! | ! rowspan="2" | Cost | ||
! | ! rowspan="2" | Power | ||
! colspan=4 | Effect | ! colspan="4" | Effect | ||
! | ! rowspan="2" | Notes | ||
|- | |- | ||
! 1x | ! 1x | ||
Line 1,454: | Line 1,346: | ||
! 4x | ! 4x | ||
|- | |- | ||
| Falling Immunity | | Falling Immunity | ||
| Grants immunity to [[trip]]ping from earthquakes, [[Banana Peel]]s, etc. | | Grants immunity to [[trip]]ping from earthquakes, [[Banana Peel]]s, etc. | ||
| 2 | | 2 | ||
| 1 | | 1 | ||
| | | 6% | ||
| style="background-color:#DDD" colspan=4 rowspan=3 | | | style="background-color:#DDD" colspan="4" rowspan="3" | | ||
| Attacks and items that deal damage and also trip will still deal damage. | | Attacks and items that deal damage and also trip will still deal damage. | ||
|- | |- | ||
| Bury Immunity | | Bury Immunity | ||
| Grants immunity to being [[Bury|buried]] by [[Pitfall]]s, bury attacks, etc. | | Grants immunity to being [[Bury|buried]] by [[Pitfall]]s, bury attacks, etc. | ||
| 2 | | 2 | ||
| 1 | | 1 | ||
| | | 6% | ||
| Attacks and items that deal damage and also ground will still deal damage and [[knockback]], with the exception of Pitfall seeds. | | Attacks and items that deal damage and also ground will still deal damage and [[knockback]], with the exception of Pitfall seeds. | ||
|- | |- | ||
| Swimmer | | Swimmer | ||
| Grants the ability to stay in [[Swim|water]] indefinitely. | | Grants the ability to stay in [[Swim|water]] indefinitely. | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| | | 4% | ||
| | | [[Charizard (SSBU)|Charizard]], [[Incineroar (SSBU)|Incineroar]], [[Inkling (SSBU)|Inkling]], and [[Sonic (SSBU)|Sonic]] still take damage while swimming | ||
|- | |- | ||
| Improved Escape | | Improved Escape | ||
| Makes [[grab]]s and [[stun]]s easier to escape. | | Makes [[grab]]s and [[stun]]s easier to escape. | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| | | 4% | ||
| 0.6× grab/stun duration | | 0.6× grab/stun duration | ||
| 0.4× | |||
| 0.2× | |||
| 0.1×{{rollover|(*)|This is currently only obtainable by using the Skill Tree in Adventure Mode}} | |||
| Applies to grabs, burying, sleeping, freezing, stunning, paralysis and [[crumple|crumpling]]. Does not apply to throw burying, command grabs or character specific effects such as [[Egg Lay]]'s eggs. | | Applies to grabs, burying, sleeping, freezing, stunning, paralysis and [[crumple|crumpling]]. Does not apply to throw burying, command grabs or character specific effects such as [[Egg Lay]]'s eggs. | ||
|- | |- | ||
| Transformation Duration ↑ | | Transformation Duration ↑ | ||
| Extends the amount of time transformation items like the [[Super Mushroom]] last. | | Extends the amount of time transformation items like the [[Super Mushroom]] last. | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| | | 4% | ||
| 1.5× | | 1.5× transformation time | ||
| | | 1.8× | ||
| 2.0× | |||
| style="background-color:#DDD" | | |||
| | |||
|- | |- | ||
| Critical-Health Attack ↑ | | Critical-Health Attack ↑ | ||
| Increases attack power for a while when badly damaged. | | Increases attack power for a while when badly damaged. | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| | | 4% | ||
| 1.1× | | 1.1× damage dealt | ||
| 1.18× | |||
| 1.26× | |||
| 1.3× | |||
| rowspan="3" | Activates once per stock when above 80% damage or below 30% health in Stamina. <br/> Lasts 20 seconds | |||
| 1.3× | |||
| rowspan=3 | |||
|- | |- | ||
| 1.3× | | Critical-Health Defense ↑ | ||
| Increases defense for a while when badly damaged. | |||
| 1 | |||
| 1 | |||
| 4% | |||
| 1.3× defense | |||
| 1.38× | |||
| 1.46× | |||
| 1.5×{{rollover|(*)|This is currently only obtainable by using the Skill Tree in Adventure Mode}} | |||
|- | |- | ||
| Critical-Health Stats ↑ | |||
| | | Slightly increases attack, defense, and move speed for a while when badly damaged. | ||
| | | 2 | ||
| | | 1 | ||
| | | 6% | ||
| 1.18× | | 1.1× damage dealt <br/> 1.3× defense <br/> 1.3× dash, walk, & air speed | ||
| 1.18× <br/> 1.38× <br/> 1.6× | |||
| 1.26× <br/> 1.46× <br/> 1.9× | |||
| style="background-color:#DDD" | | |||
|- | |- | ||
| | | Critical-Health Stats ↑ ↑ | ||
| Increases attack, defense, and move speed for a while when badly damaged. | |||
| 3 | |||
| 2 | |||
| 13% | |||
| 1.18× damage dealt <br/> 1.38× defense <br/> 1.4× dash, walk, & air speed | |||
| style="background-color:#DDD" colspan="3" | | |||
| Activates once per stock when above 80% damage or below 30% health in Stamina. <br/> Lasts 25 seconds | |||
|- | |- | ||
| Critical Immunity | |||
| Become invincible for a while when badly damaged. | |||
| Critical Immunity | | 4 | ||
| Become invincible for a while when badly damaged. | | 2 | ||
| 4 | | 15% | ||
| 2 | | 7 seconds | ||
| | | style="background-color:#DDD" colspan="3" | | ||
| 7 seconds | |||
| Activates once per stock when above 100% damage or below 20% health in Stamina. | | Activates once per stock when above 100% damage or below 20% health in Stamina. | ||
|- | |- | ||
| Trade-Off Attacks ↑ | |||
| Start battles with 30% damage and higher attack power. | |||
| 2 | |||
| 1 | |||
| | | 6% | ||
| 1.23× | | 1.23× damage dealt <br/> 30 starting damage | ||
| | | 1.34× <br/> 60 | ||
| 1.41× <br/> 90 | |||
| style="background-color:#DDD" | | |||
| | |||
|- | |- | ||
| 30% | | Trade-Off Defense ↑ | ||
| Start battles with 30% damage and higher defense. | |||
| 2 | |||
| 1 | |||
| 6% | |||
| 1.4× defense <br/> 30 starting damage | |||
| 1.7× <br/> 60 | |||
| 2.0× <br/> 90 | |||
| style="background-color:#DDD" | | |||
| | |||
|- | |- | ||
| Trade-Off Speed ↑ | |||
| Start battles with 30% damage and increased move speed. | |||
| | | 1 | ||
| 1 | |||
| | | 4% | ||
| 1.4× | | 1.4× dash, walk, & air speed <br/> 30 starting damage | ||
| | | 1.8× <br/> 60 | ||
| 2.2× <br/> 90 | |||
| style="background-color:#DDD" | | |||
| | |||
|- | |- | ||
| 30% | | Trade-Off Ability ↑ | ||
| Start battles with 30% damage and slightly increased attack, defense, and move speed. | |||
| 3 | |||
| 1 | |||
| 8% | |||
| 1.18× damage dealt <br/> 1.2× defense <br/> 1.2× dash, walk, & air speed <br/> 30 starting damage | |||
| 1.29× <br/> 1.4× <br/> 1.4× <br/> 60 | |||
| 1.36× <br/> 1.6× <br/> 1.6× <br/> 90 | |||
| style="background-color:#DDD" | | |||
| | |||
|- | |- | ||
| | | Undamaged Attack ↑ | ||
| | | Increases attack power while at 0% damage. | ||
| | | 2 | ||
| | | 1 | ||
| 6% | |||
| 1. | | 1.1× damage dealt | ||
| | | 1.18× | ||
| 1.26× | |||
| style="background-color:#DDD" | | |||
| | |||
|- | |- | ||
| | | Undamaged Speed ↑ | ||
| Increases move speed while at 0% damage. | |||
| 1 | |||
| 1 | |||
| 4% | |||
| 1.5× dash, walk, & air speed | |||
| 2.0× | |||
| 2.5× | |||
| style="background-color:#DDD" | | |||
| | |||
|- | |- | ||
| | | Undamaged Attack & Speed ↑ | ||
| | | Slightly increases attack and move speed while at 0% damage. | ||
| 3 | |||
| 1 | |||
| | | 8% | ||
| 1.18× | | 1.1× damage dealt <br/> 1.3× dash, walk, & air speed | ||
| 1.18× <br/> 1.6× | |||
| 1.26× <br/> 1.9× | |||
| 1.3×{{rollover|(*)|This is currently only obtainable by using the Skill Tree in Adventure Mode}}<br/>2.2× | |||
| | | | ||
|- | |- | ||
| | | Running Start | ||
| Increases attack | | Increases attack, defense, and move speed for a while at the start of the battle. | ||
| 2 | | 4 | ||
| | | 2 | ||
| 1. | | 15% | ||
| 1. | | 1.1× damage dealt <br/> 1.3× defense <br/> 1.3× dash, walk, & air speed | ||
| 1.18× <br/> 1.38× <br/> 1.4× | |||
| style="background-color:#DDD" colspan="2" | | |||
| | | | ||
|- | |- | ||
| | | First-Strike Advantage | ||
| | | Become invincible for a while after landing the first hit of the battle. | ||
| | | 3 | ||
| | | 2 | ||
| | | 13% | ||
| | | 5 seconds | ||
| | | 7 | ||
| style="background-color:#DDD" colspan="2" | | |||
| | |||
|- | |- | ||
| | | Fast Final Smash Meter | ||
| | | Increases [[FS Meter]] charging speed. | ||
| | | 4 | ||
| | | 2 | ||
| 15% | |||
| 1. | | 1.3× charge rate | ||
| | | 1.35× | ||
| 1.4×{{rollover|(*)|This is currently only obtainable by using the Skill Tree in Adventure Mode}} | |||
| style="background-color:#DDD" | | |||
| | |||
|- | |- | ||
| | | Chance of Double Final Smash | ||
| Sometimes grants a second [[Final Smash]] after using a Final Smash. | |||
| 3 | |||
| 2 | |||
| 13% | |||
| 50% chance | |||
| 60% | |||
| style="background-color:#DDD" colspan="2" | | |||
| | |||
|- | |- | ||
| | | Double Final Smash | ||
| Grants a second [[Final Smash]] after using a Final Smash. | |||
| 4 | |||
| 3 | |||
| 20% | |||
| style="background-color:#DDD" colspan="4" | | |||
| | |||
| Grants a second [[Final Smash]] after using a Final Smash. | |||
| 4 | |||
| 3 | |||
| | |||
| style="background-color:#DDD" colspan=4 | | |||
| | |||
|- | |- | ||
| Jam FS Charge | | Jam FS Charge | ||
| Slows down the charge rate of the opposition's [[FS Meter]]. | | Slows down the charge rate of the opposition's [[FS Meter]]. | ||
| 4 | | 4 | ||
| 2 | | 2 | ||
| | | 15% | ||
| 0.6× charge rate | | 0.6× charge rate | ||
| | | 0.4× | ||
| style="background-color:#DDD" colspan="2" | | |||
| | |||
|- | |- | ||
| Weapon Attack & Move Speed ↑ | |||
| Increases the power of melee [[weapon]]s, and slightly increases move speed. | |||
| 4 | |||
| | | 2 | ||
| 15% | |||
| 1.1× weapon damage dealt <br/> 1.1× dash, walk, & air speed | |||
| | | 1.18× <br/> 1.2 | ||
| style="background-color:#DDD" colspan="2" | | |||
| | |||
|- | |- | ||
| 1.1× | | Energy Shot Attack/Resistance ↑ | ||
| Slightly reduces damage taken from [[energy]] attacks, and slightly increases energy attack power. | |||
| 2 | |||
| 2 | |||
| 11% | |||
| 1.1× energy damage dealt <br/> 0.6× energy damage received | |||
| 1.18× <br/> 0.55× | |||
| style="background-color:#DDD" colspan="2" | | |||
| | |||
|- | |- | ||
| | | Armor Knight | ||
| | | Reduces move speed, but greatly increases defense and slightly increases attack. | ||
| | | 4 | ||
| | | 2 | ||
| | | 15% | ||
| 1. | | 1.15× damage dealt <br/> 1.8× defense <br/> 0.7× dash, walk, & air speed | ||
| | | 1.25× <br/> 2.6× <br/> 0.7× | ||
| style="background-color:#DDD" colspan="2" | | |||
| | |||
|- | |- | ||
| Stamina ↑ | |||
| Stamina ↑ | |||
| Start battles with extra [[HP|stamina]] when fighting in stamina battles. | | Start battles with extra [[HP|stamina]] when fighting in stamina battles. | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| | | 4% | ||
| +25 starting health | | +25 starting health | ||
| +50 | | +50 | ||
| +75 | | +75 | ||
| +100 | | +100 | ||
| | | | ||
|- | |- | ||
| Item Autograb | | Item Autograb | ||
| Automatically pick up nearby [[item]]s when not running. | | Automatically pick up nearby [[item]]s when not running. | ||
| 4 | | 4 | ||
| 1 | | 1 | ||
| | | 4% | ||
| style="background-color:#DDD" colspan=4 | | | style="background-color:#DDD" colspan="4" | | ||
| | | | ||
|- | |- | ||
| Team Power Up | |||
| Increases power and defense when in a team. | |||
| 4 | |||
| 2 | |||
| | | 3% | ||
| 1.26× damage dealt <br/> 1.38 defense | |||
| | | style="background-color:#DDD" colspan="3" | | ||
| | |||
|- | |- | ||
| Critical Fast Final Smash Meter ↑ ↑ | |||
| [[FS Meter]] will charge quickly for a while when badly damaged. | |||
| 4 | |||
| 3 | |||
| 20% | |||
| colspan="4" | Charge 10% meter per second <br/> Activates once per stock when above 80% damage or, in Stamina, below 30% health. <br/> Lasts 25 seconds | |||
| | |||
| Critical Fast Final Smash Meter ↑ ↑ | |||
| [[FS Meter]] will charge quickly for a while when badly damaged. | |||
| 4 | |||
| 3 | |||
| | |||
| colspan=4 | Charge 10% meter per second<br> Activates once per stock when above 80% damage or, in Stamina, below 30% health<br> Lasts 25 seconds | |||
| | |||
|} | |} | ||
===Special | ===Special Skills=== | ||
Especially rare abilities only found on a select few Rank 3 and 4 | Especially rare abilities only found on a select few Rank 3 and 4 Spirits. Though they can feasibly be categorized elsewhere, they were considered by the developers to be powerful enough to warrant a category all to themselves. Special skill spirits are indicated by a star. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! | ! rowspan="2" | Skill | ||
! | ! rowspan="2" | Description | ||
! | ! rowspan="2" | Rank | ||
! | ! rowspan="2" | Cost | ||
! | ! rowspan="2" | Power | ||
! colspan=4 | Effect | ! colspan="4" | Effect | ||
! | ! rowspan="2" | Notes | ||
|- | |- | ||
! 1x | ! 1x | ||
Line 1,780: | Line 1,663: | ||
| Become [[giant]] and [[metal]] for a while at the start of the battle. | | Become [[giant]] and [[metal]] for a while at the start of the battle. | ||
| N/A | | N/A | ||
| | | N/A† | ||
| | | 20% | ||
| 8 seconds | | 8 seconds | ||
| | | style="background-color:#DDD" colspan="3" | | ||
| | |||
|- | |- | ||
| Giant | | Giant | ||
Line 1,789: | Line 1,673: | ||
| 3 | | 3 | ||
| 2 | | 2 | ||
| | | 13% | ||
| 8 seconds | | 8 seconds | ||
| | | 16 | ||
| style="background-color:#DDD" colspan="2" | | |||
| | |||
|- | |- | ||
| Critical Hit ↑ ↑ | | Critical Hit ↑ ↑ | ||
Line 1,797: | Line 1,683: | ||
| 4 | | 4 | ||
| 2 | | 2 | ||
| | | 15% | ||
| 12% chance | | 12% chance | ||
| Critical | | 24% | ||
| style="background-color:#DDD" colspan="2" | | |||
| Critical hit deals 1.3× damage<br/> Similar to the 1v1 multiplier the extra damage doesn't affect [[knockback]] or [[shield]]s | |||
|} | |} | ||
† Only found on the ''Metal Face'' and ''Sahelanthropus'' Primary Spirits | |||
=== | ===Primary Spirit Traits=== | ||
Abilities | Abilities found on Primary Spirits that cannot be enhanced. Unlike skills, these traits aren't always necessarily beneficial, though Spirits with negative traits might make up for it with greater stat boosts than usual for their rank or additional slots for support Spirits. When applicable, these traits can also stack with skills with similar effects. In addition to other symbols, spirits which start the player with damage are indicated by a percent symbol and the Galeem and Dharkhon spirits have exclusive usage of the "World of Light" symbol. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! | ! Skill | ||
! Description | ! Description | ||
! Power | ! Power | ||
! Effect | ! Effect | ||
|- | |- | ||
| Fist Attack ↑ | | Fist Attack ↑ | ||
| Slightly increases the power of [[arm|punches and elbow strikes]]. | | Slightly increases the power of [[arm|punches and elbow strikes]]. | ||
| | | 4% | ||
| rowspan= | | rowspan="11" | 1.1× damage dealt <!--Stretches to Battering Items Power ↑--> | ||
|- | |- | ||
| Foot Attack ↑ | | Foot Attack ↑ | ||
| Slightly increases the power of [[leg|kicks and knee strikes]]. | | Slightly increases the power of [[leg|kicks and knee strikes]]. | ||
| | | 4% | ||
|- | |- | ||
| | | Throw Power ↑ | ||
| Slightly increases the power of [[grab]]bing and [[throw]]ing attacks. | | Slightly increases the power of [[grab]]bing and [[throw]]ing attacks. | ||
| | | 6% | ||
|- | |- | ||
| Sword Attack ↑ | | Sword Attack ↑ | ||
| Slightly increases | | Slightly increases [[sword (type)|sword]]-attack power of fighters like [[Link (SSBU)|Link]] and [[Marth (SSBU)|Marth]]. | ||
| | | 10% | ||
|- | |- | ||
| Magic Attack ↑ | | Magic Attack ↑ | ||
| Slightly increases the power of | | Slightly increases the power of [[Magic (type)|magic]] attacks, such as [[Zelda (SSBU)|Zelda]]'s and [[Robin (SSBU)|Robin]]'s spells. | ||
| | | 6% | ||
|- | |- | ||
| PSI Attack ↑ | | PSI Attack ↑ | ||
| | | Increases the power of [[Ness (SSBU)|Ness]]'s and [[Lucas (SSBU)|Lucas]]'s [[PK|PSI]] attacks. | ||
| | | 10% | ||
|- | |- | ||
| Fire Attack ↑ | | Fire Attack ↑ | ||
| Slightly increases the power of [[flame|fire]]-type attacks. | | Slightly increases the power of [[flame|fire]]-type attacks. | ||
| | | 10% | ||
|- | |- | ||
| Water Attack ↑ | | Water Attack ↑ | ||
| Slightly increases the power of | | Slightly increases the power of [[Water (effect)|water]] attacks. | ||
| | | 8% | ||
|- | |- | ||
| Electric Attack ↑ | | Electric Attack ↑ | ||
| Slightly increases the power of [[electric]]ity attacks. | | Slightly increases the power of [[electric]]ity attacks. | ||
| | | 6% | ||
|- | |- | ||
| Shooting Items Power ↑ | | Shooting Items Power ↑ | ||
| Slightly increases the power of [[Item#Types of items|shooting items]]. | | Slightly increases the power of [[Item#Types of items|shooting items]]. | ||
| | | 8% | ||
|- | |- | ||
| Battering Items Power ↑ | | Battering Items Power ↑ | ||
| Slightly increases the power of [[Item#Types of items|battering items]]. | | Slightly increases the power of [[Item#Types of items|battering items]]. | ||
| | | 4% | ||
|- | |- | ||
| 0. | | Weight ↑ | ||
| Become slightly more difficult to [[knockback|launch]], but movement speed decreases. | |||
| 6% | |||
| 1.1× weight<br/> 0.8× dash & walk speed | |||
|- | |- | ||
| Weight ↑ ↑ | |||
| Become more difficult to [[knockback|launch]], but movement speed is greatly decreased.{{rollover|*|Found only on the King Slime enhanced Spirit}} | |||
| | |8% | ||
| 1.2× | | 1.2× weight<br/> 0.6× dash & walk speed | ||
|- | |- | ||
| Weight ↓ | |||
| Become faster, but also easier to [[knockback|launch]]. | |||
| 4% | |||
| 0.8× weight<br/> 1.4× dash & walk speed | |||
| | |||
| 0.8× | |||
|- | |- | ||
| Speed ↑ | | Speed ↑ | ||
| Slightly increases run speed. | | Slightly increases run speed. | ||
| | | 4% | ||
| 1.1× | | 1.1× dash speed | ||
|- | |- | ||
| Speed ↓ | | Speed ↓ | ||
| Slightly decreases run speed. | | Slightly decreases run speed. | ||
| | | 8% | ||
| 0.9× | | 0.9× dash speed | ||
|- | |- | ||
| Jump ↑ | | Jump ↑ | ||
| Slightly increases jump height. | | Slightly increases jump height. | ||
| | | 6% | ||
| 1.1× | | 1.1× jump height | ||
|- | |- | ||
| Jump ↓ | | Jump ↓ | ||
| Slightly decreases jump height. | | Slightly decreases jump height. | ||
| | | 4% | ||
| 0.9× | | 0.9× jump height | ||
|- | |- | ||
| Fire Weakness | | Fire Weakness | ||
| Increases the damage taken from [[flame|fire]] and explosion attacks. | | Increases the damage taken from [[flame|fire]] and explosion attacks. | ||
| | | 4% | ||
| rowspan=3 | 1.2× | | rowspan="3" | 1.2× damage received <!--Stretches to Electric Weakness--> | ||
|- | |- | ||
| Water Weakness | | Water Weakness | ||
| Increases the damage taken from | | Increases the damage taken from [[water (effect)|water]] attacks. | ||
| | | 8% | ||
|- | |- | ||
| Electric Weakness | | Electric Weakness | ||
| Increases the damage taken from [[electric]]ity attacks. | | Increases the damage taken from [[electric]]ity attacks. | ||
| | | 6% | ||
|- | |- | ||
| Initial Damage 30% | | Initial Damage 30% | ||
| Start each battle with 30% damage. | | Start each battle with 30% damage. | ||
| | | 6% | ||
| | | | ||
|- | |- | ||
| Bane of Light | |||
| Increases the damage dealt to and the damage taken from enemies controlled by light in Adventure mode.{{rollover|*|Found only on Dharkon's Spirit}} | |||
| rowspan=2 | 1. | | 10% | ||
| rowspan="2" | 1.5× damage dealt<br/> 1.3× damage received <!--Stretches to Bane of Darkness--> | |||
|- | |- | ||
| Bane of Darkness | |||
| Increases the damage dealt to and the damage taken from enemies controlled by darkness in Adventure mode.{{rollover|*|Found only on Galeem's Spirit}} | |||
| 10% | |||
| | |||
|} | |} | ||
==Trivia== | ==Trivia== | ||
*Despite the lore referring to spirits as characters, some spirits (such as [[Gunship|Samus' Gunship]], the [[Shine Sprite]], and [[Cardboard box|Snake's cardboard box]]) are based on inanimate objects instead of characters. | |||
*Despite the lore referring to spirits as characters | *Toss & Meteor is the only spirit ability which factors its increased damage into the knockback formula, hence the description referencing launch power. | ||
*Falling Immunity, Bury Immunity, Swimmer, and Item Autograb are the only stackable spirit abilities which yields no additional benefit when stacked. | |||
* | *Alter egos and other versions of playable characters, such as Kaptain K. Rool, Mario and Luigi in their ''Mario Tennis Aces'' outfits, and various yoga poses being performed by Wii Fit Trainer, also appear as spirits, despite not being separate characters. | ||
* | *There are also spirits based on groups of characters, such as Piantas and the Tiki Tak Tribe, although by definition, each spirit should represent one individual character. | ||
*The highest value for a single stat is possessed by the Absolutely Safe Capsule, which has a defense stat of 10,000, but 0 for attack. | |||
*The | *With 1,297 Spirits contained within the base game of ''Ultimate'', it surpasses the amount of Stickers in ''Brawl'' by 597, as there were only 700; it even surpasses the number by 53 when combined with the Trophies from ''Brawl'', as there were 544 Trophies, for a total of 1244 in ''Brawl''. | ||
* | **The first spirits to be added to the game as DLC were the Partner Eevee and Partner Pikachu, while the first spirits to be added via the Spirit Board were Dice Block, River Survival and Golden Dash Mushroom. | ||
** | *There are only 7 support spirit effects that cost three support slots, those being Super Armor, Great Autoheal, Ore Club Equipped, Poison Heals, Double Final Smash, Poison Power Up, and Critical Fast Final Smash Meter ↑ ↑. | ||
**Among these effects, "Ore Club Equipped" is the only effect that doesn't pertain to a Legend class spirit (being for Ace class spirits). It is also the only three-slot effect used by multiple spirits. | |||
** | *Timmy and Tommy is the only master spirit that can be obtained via amiibo. | ||
* | *Despite the fact that the original fighter is trapped while the fighters in Spirit battles use their alternate costumes, many characters use their default outfit in certain Spirit battles: | ||
**{{SSBU|Mr. Game & Watch}} uses his default appearance in every ''Game & Watch'' series Spirit battle, as well as several other Spirit battles. | |||
**While the Koopalings usually substitute in place of {{SSBU|Bowser Jr.}} in most battles featuring him, Bowser Jr. himself appears in the Shadow Mario and Toy-Con Car Spirits. | |||
* | **{{SSBU|Yoshi}} uses his default appearance in the Baby Mario Spirit battle. | ||
* | **{{SSBU|R.O.B.}} in a number of Spirit battles uses his NES colors in Asian territories, which is changed to his Famicom costume in international versions. However, a minion R.O.B. in the [[Ancient Minister]] Spirit battle uses his default costume of the respective region. | ||
* | **{{SSBU|Joker}} uses his default appearance in the DLC Phantom Thieves of Hearts Spirit battle. | ||
* | **{{SSBU|Robin}} uses his default appearance in the DLC Igor Spirit battle. | ||
** | **{{SSBU|Inkling}} uses her default appearance in the DLC Futaba Sakura Spirit battle. | ||
* | **{{SSBU|Peach}}, {{SSBU|Mario}}, and {{SSBU|Luigi}} use their default costumes in the Peachette Spirit battle. | ||
**{{SSBU|Hero}} uses his default Luminary appearance in the DLC Cetacea Spirit battle. | |||
**{{SSBU|Banjo & Kazooie}} use their default appearance in the DLC Tooty Spirit battle. | |||
**{{SSBU|Fox}} uses his default appearance in the DLC Andy Bogard Spirit battle. | |||
**{{SSBU|Wolf}} uses his default appearance in the DLC Iori Yagami Spirit battle. | |||
**{{SSBU|Pikachu}} uses its default appearance in the DLC Kyo Kusanagi and Morpeko Spirits battles. | |||
**{{SSBU|Squirtle}} uses its default appearance in the Grookey, Scorbunny & Sobble Spirit battle. | |||
**{{SSBU|Wii Fit Trainer}} uses their default female appearance in the Jill Spirit battle. | |||
**{{SSBU|Villager}} uses their default male appearance in the Leon Spirit battle. | |||
**{{SSBU|Zero Suit Samus}} uses her default appearance in the ASTRAL CHAIN Hero (Female) Spirit battle. | |||
**{{SSBU|Chrom}} uses his default appearance in the ASTRAL CHAIN Hero (Male) Spirit battle. | |||
**{{SSBU|Cloud}} uses his default appearance in the Kyle Spirit battle. | |||
**{{SSBU|Palutena}} uses her default appearance in the DLC Rhea Spirit battle. | |||
**[[Alph]], female {{SSBU|Corrin}}, {{SSBU|Villager}}, {{SSBU|Robin}} and male {{SSBU|Inkling}} technically use their default appearances in some Spirit battles. However, they themselves are alternate costumes to {{SSBU|Olimar}}, male Corrin, Vilager, Robin and female Inkling respectively. | |||
==See also== | ==See also== |