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{{ArticleIcons|ultimate=y}} | {{ArticleIcons|ultimate=y}} | ||
[[File:Character's Spirits.jpg|300px|thumb|Characters shown as spirits]] | [[File:Character's Spirits.jpg|300px|thumb|Characters shown as spirits]] | ||
{{disambig2|the | {{disambig2|the equipabble characters|the menu featuring them|Spirits (menu)}} | ||
{{cquote|''Spirits are characters that have lost their physical forms. Equipping your fighter with spirits will power them up with all sorts of new abilties. Wondering how many kinds of spirits there are? You'll have to see for yourself!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | {{cquote|''Spirits are characters that have lost their physical forms. Equipping your fighter with spirits will power them up with all sorts of new abilties. Wondering how many kinds of spirits there are? You'll have to see for yourself!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | ||
'''Spirits''' ({{ja|スピリット|Supiritto}}, ''Spirit'') are a type of power-up and collectible in ''[[Super Smash Bros. Ultimate]]''. They are featured prominently in [[Adventure Mode: World of Light]], which depicts them as characters from various video game series who lost their bodies in [[Galeem]]'s attack and were reduced to disembodied souls. | '''Spirits''' ({{ja|スピリット|Supiritto}}, ''Spirit'') are a type of power-up and collectible in ''[[Super Smash Bros. Ultimate]]''. They are featured prominently in [[Adventure Mode: World of Light]], which depicts them as characters from various video game series who lost their bodies in [[Galeem]]'s attack and were reduced to disembodied souls. | ||
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Spirits effectively replace [[Trophy|trophies]] from earlier ''Smash'' installments as the game's main collectible. Gameplay-wise, most spirits can be equipped to fighters to enhance their stats and/or provide positive effects. Thus, they are also similar to [[stickers]] in ''[[Super Smash Bros. Brawl]]'' and [[equipment]] in ''[[Super Smash Bros. 4]]''. | Spirits effectively replace [[Trophy|trophies]] from earlier ''Smash'' installments as the game's main collectible. Gameplay-wise, most spirits can be equipped to fighters to enhance their stats and/or provide positive effects. Thus, they are also similar to [[stickers]] in ''[[Super Smash Bros. Brawl]]'' and [[equipment]] in ''[[Super Smash Bros. 4]]''. | ||
As of version '''12.0.0''', a total of [[List of spirits (complete list)|1490 spirits]] can be obtained in game, all sorted into [[List of spirits (disambiguation)|41 series]]. | |||
==Collecting | ==Collecting Spirits== | ||
There are many ways to collect spirits: | There are many ways to collect spirits: | ||
*The player always receives a random primary advanced-class spirit that has 1 or 2 slots when opening up the game for the first time. | *The player always receives a random primary advanced-class spirit that has 1 or 2 slots when opening up the game for the first time. | ||
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*Having save data of certain other games will unlock a spirit from said game. | *Having save data of certain other games will unlock a spirit from said game. | ||
==Spirit | ==Spirit Classes== | ||
Primary and support spirits are classified by their tier of strength, which is referred to as | Primary and support spirits are classified by their tier of strength, which is referred to as ''class''. This is sometimes also called ''rank'' (such as when sorting spirits). | ||
*★☆☆☆ Novice | *★☆☆☆ Novice | ||
*★★☆☆ Advanced ( | *★★☆☆ Advanced (''Hope'' in the Japanese version) | ||
*★★★☆ Ace | *★★★☆ Ace | ||
*★★★★ Legend | *★★★★ Legend | ||
==Spirit | ==Spirit Categories== | ||
{{cquote|''There are two kinds of spirits. Primary spirits boost the physical abilities of the fighter you equip them to, while support spirits provide special skills. Try out different combinations to power up your fighters!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | {{cquote|''There are two kinds of spirits. Primary spirits boost the physical abilities of the fighter you equip them to, while support spirits provide special skills. Try out different combinations to power up your fighters!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | ||
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===Fighter spirits=== | ===Fighter spirits=== | ||
{{Main|Fighter spirit}} | {{Main|Fighter spirit}} | ||
Fighter spirits are based on an existing playable character in the game, do not have classes and types, and also cannot be equipped. Rather, they simply exist to allow the players to view their artwork. They are earned by completing {{SSBU|Classic Mode}} with the indicated fighter,<ref>https://www.youtube.com/watch?v=4PRS0UHXJt4 Super Smash Bros. SPECIAL Demonstration Play Video</ref> by purchasing them when they appear randomly in the shop, or through completing some challenges. With some exceptions, the fighter spirits generally use the fighter's artwork from their franchise of origin, with the option to swap to their ''Ultimate'' render. Characters with significant alternate costumes, such as {{SSBU|Cloud}} in his Advent Children outfit or {{SSBU|Mario}} in his Builder and Wedding attires, or those who are changed into different individuals, such as Male {{SSBU|Wii Fit Trainer}}, each of the [[Koopalings]], and the four {{uv|Dragon Quest}} {{SSBU|hero}}es, will have fighter spirits based on them as well, all of which must be purchased in the Shop after completing Classic Mode with the respective character, as completing Classic Mode only awards the fighter spirit for the fighter's primary appearance. This notably does not include {{SSBU|Isabelle}} in her winter outfit, {{SSBU|Link}}'s Hero of the Wild set | Fighter spirits are based on an existing playable character in the game, do not have classes and types, and also cannot be equipped. Rather, they simply exist to allow the players to view their artwork. They are earned by completing {{SSBU|Classic Mode}} with the indicated fighter,<ref>https://www.youtube.com/watch?v=4PRS0UHXJt4 Super Smash Bros. SPECIAL Demonstration Play Video</ref> by purchasing them when they appear randomly in the shop, or through completing some challenges. With some exceptions, the fighter spirits generally use the fighter's artwork from their franchise of origin, with the option to swap to their ''Ultimate'' render. Characters with significant alternate costumes, such as {{SSBU|Cloud}} in his Advent Children outfit or {{SSBU|Mario}} in his Builder and Wedding attires, or those who are changed into different individuals, such as Male {{SSBU|Wii Fit Trainer}}, each of the [[Koopalings]], and the four {{uv|Dragon Quest}} {{SSBU|hero}}es, will have fighter spirits based on them as well, all of which must be purchased in the Shop after completing Classic Mode with the respective character, as completing Classic Mode only awards the fighter spirit for the fighter's primary appearance. This notably does not include {{SSBU|Isabelle}} in her winter outfit, {{SSBU|Link}}'s Hero of the Wild set or the [[Zombie]] and [[Enderman]] costumes for {{SSBU|Steve}}. | ||
===Master | ===Master Spirits=== | ||
{{Main|Master spirit}} | {{Main|Master spirit}} | ||
Master spirits are a type of spirit that cannot be equipped. Once unlocked, master spirits run facilities that can be used. These facilities include Shopping (which sell spirits, items, and Skill Spheres), Gym (which levels up spirits; there is only one), Explore (which bring back rewards), and Dojo (which teach styles to spirits). Master spirits have dialogue boxes, though certain spirits (such as [[Kraid]]) communicate unintelligibly and therefore have provided translations. Master spirits are all considered Neutral types when used by puppet fighters in Spirit Battles. | Master spirits are a type of spirit that cannot be equipped. Once unlocked, master spirits run facilities that can be used. These facilities include Shopping (which sell spirits, items, and Skill Spheres), Gym (which levels up spirits; there is only one), Explore (which bring back rewards), and Dojo (which teach styles to spirits). Master spirits have dialogue boxes, though certain spirits (such as [[Kraid]]) communicate unintelligibly and therefore have provided translations. Master spirits are all considered Neutral types when used by puppet fighters in Spirit Battles. | ||
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==Spirit Battles== | ==Spirit Battles== | ||
{{cquote|''Spirit battles have various conditions that may remind you of the character you're battling. If you manage to win one of these matches, you'll get a chance to capture the spirit for yourself!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | {{cquote|''Spirit battles have various conditions that may remind you of the character you're battling. If you manage to win one of these matches, you'll get a chance to capture the spirit for yourself!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | ||
Most spirits can be obtained via Spirit Battles, which appear similar to the thematic missions seen in [[Event Matches]] and {{forwiiu}}{{'}}s [[Special Orders]]. Battles can | Most spirits can be obtained via Spirit Battles, which appear similar to the thematic missions seen in [[Event Matches]] and {{forwiiu}}{{'}}s [[Special Orders]]. Battles can be selected from the Spirit Board, containing up to ten spirits to challenge. The Spirit Board will cycle out new spirits after a short period of time (5 minutes for most spirits and 15 minutes for Legend-class spirits; if a Legend-class spirit is part of a weekend event, it can stay on the Spirit Board for up to an hour). Each Spirit Battle contains unique challenges and rules. The spirits that are battled against will be paired with puppet fighters of a similar personality and/or appearance, with the battle's rules, conditions, stage and music track often being reflective of the spirit itself. During all battles against spirits, the Final Smash Meter will be active, and certain spirits can make the gauge fill up faster or slow the rate the enemy's gauge fills at. If there are more than one opponent, then the battle will either be a [[team battle]] with [[team attack]] turned off, or a horde battle similar to the one seen in {{SSBU|Classic Mode}}. Occasionally, a CPU ally will engage the battle with the player as well. Like in Classic Mode, the player is always given only one stock, unlike with aforementioned game modes in previous games. A spirit can be acquired by defeating its respective puppet fighter, then attacking the fighter in a shooting-style minigame, except when fighting in World of Light or the DLC Spirit Board, which automatically reward the player with the spirit upon victory. There is a shield that prevents the spirit from being acquired; however, the damage to the shield carries over to the next time that spirit is encountered and Spirit Points can be spent for one additional attempt per battle. There are also usable items that can slow the speed the shield rotates at or remove part of the shield. | ||
Before each Spirit Battle, the two sides' | Before each Spirit Battle, the two sides' strength will be compared. The higher the player's advantage over the spirit, the easier the battle will be, but fewer rewards will be earned if the player's strength is significantly greater than the spirit's. | ||
There are | There are consumable items one can earn or purchase to make the spirit obtaining process easier. Examples include restocking the Spirit Board, rerolling the board, or forcing the reappearance of a previously fought spirit, for either a second attempt at acquiring it or the chance of acquiring a duplicate. | ||
One can also battle other players locally in versus matches with spirits equipped, working in a similar manner to [[character customization]] from ''Super Smash Bros. 4''. As of version 2.0.0, up to four players can engage in a Spirit Board battle at once, and both the difficulty of the fight and the rewards for completion will be scaled accordingly; however, the battle will end in failure if any human player is KO'd. | One can also battle other players locally in versus matches with spirits equipped, working in a similar manner to [[character customization]] from ''Super Smash Bros. 4''. As of version 2.0.0, up to four players can engage in a Spirit Board battle at once, and both the difficulty of the fight and the rewards for completion will be scaled accordingly; however, the battle will end in failure if any human player is KO'd. | ||
==Raising spirits== | ==Raising spirits== | ||
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|- | |- | ||
!scope="row"| Ground Mobility | !scope="row"| Ground Mobility | ||
|Max Walk Speed, Base Acceleration, Additional Acceleration, Initial Dash Speed, | |Max Walk Speed, Base Acceleration, Additional Acceleration, Initial Dash Speed, Max Dash Speed, Base Dash Acceleration, Additional Dash Acceleration, Crawl Speed | ||
|- | |- | ||
!scope="row"| Air Mobility | !scope="row"| Air Mobility | ||
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|- | |- | ||
!scope="row"| Item Mobility | !scope="row"| Item Mobility | ||
|Same as Ground Mobility, but for carrying heavy items | |Same as Ground Mobility, but for carrying heavy items are using shooting items | ||
|} | |} | ||
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*Aerials, Aerial Specials ×0.3 | *Aerials, Aerial Specials ×0.3 | ||
*Ground & Item Mobility ×1.2 | *Ground & Item Mobility ×1.2 | ||
*Jump | *Jump ×1.2 | ||
*Air Mobility ×0.85 | *Air Mobility ×0.85 | ||
*Wall & Ledge Jump ×0.8 | *Wall & Ledge Jump ×0.8 | ||
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| Dr. Stewart | | Dr. Stewart | ||
| | | | ||
* | *Ground & Item Mobility ×1.5 | ||
*Jump ×0.6 | *Jump ×0.6 | ||
*Air Mobility ×1.2 | *Air Mobility ×1.2 | ||
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{{clrl}} | {{clrl}} | ||
==Spirit | ==Spirit Effects== | ||
All support spirits and enhanced primary spirits come with a skill that augments the fighter they are applied to. Unenhanced primary spirits come with traits, modifiers which may be beneficial or detrimental. The effects of these are listed below. Effects in a shaded cell are not possible to obtain (such as a 3x effect of a 2 slot skill, requiring an impossible 6 slots), | All support spirits and enhanced primary spirits come with a skill that augments the fighter they are applied to. Unenhanced primary spirits come with traits, modifiers which may be beneficial or detrimental. The effects of these are listed below. Effects in a shaded cell are not possible to obtain (such as a 3x effect of a 2 slot skill, requiring an impossible 6 slots), however they still exist in the game's code. Effects in <b>bold</b> are possible, but only when paired with [[Skill Tree|Adventure Skill]]s. | ||
Each skill or trait will increase the primary spirit's team power by a set multiplier. This does not affect the Spirit's stats, but instead affects rewards based on relative power. Note that detrimental traits will still increase the power rather than lowering it. | Each skill or trait will increase the primary spirit's team power by a set multiplier. This does not affect the Spirit's stats, but instead affects rewards based on relative power. Note that detrimental traits will still increase the power rather than lowering it. | ||
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Fighters receive an aura of a specific color if they receive a certain boost; red aura for attack boosts, blue aura for defense boosts, green aura for speed boosts, and white aura with multi-color gradients for all of them, though the aura doesn't appear if the player is equipped with a trade-off spirit. | Fighters receive an aura of a specific color if they receive a certain boost; red aura for attack boosts, blue aura for defense boosts, green aura for speed boosts, and white aura with multi-color gradients for all of them, though the aura doesn't appear if the player is equipped with a trade-off spirit. | ||
Skills and traits that affect a kind of attack (e.g. | Skills and traits that affect a kind of attack (e.g. Smashes, Tilts, Specials, etc.), instead of a type or effect, start to have diminishing returns when combined (Exceptions: Throws are unaffected and [[Weapon (type)]] is affected). Diminishing returns occur when the combined multipliers exceed 1.3× and are further reduced when above 1.5×. This encourages the player to have a more varied Spirit Team, either by using skills or traits that affect types/effects or investing in another stat such as defense or speed. (Note: values in the tables below are without reductions. {{rollover|Hover text|Alt text|y}} will note values found in practice when applicable) | ||
*Multiplier > 1.3: | |||
**Multiplier = Multiplier×0.5 + 0.65 | |||
*1.3 > Multiplier > 1.5: | |||
**Multiplier = Multiplier×0.2 + 1.2 | |||
{| class="wikitable" | {| class="wikitable" | ||
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| Max speed, accel., additional accel. | | Max speed, accel., additional accel. | ||
|- | |- | ||
! | ! Dash mobility | ||
| Max speed, accel., additional accel., initial dash | | Max speed, accel., additional accel., initial dash | ||
|- | |- | ||
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|} | |} | ||
===Attack | ===Attack Skills=== | ||
Abilities that increase the power of specific attack types, or increase damage dealt under specific circumstances. Attack skill spirits are indicated by a sword. | Abilities that increase the power of specific attack types, or increase damage dealt under specific circumstances. Attack skill spirits are indicated by a sword. | ||
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| 1.06× | | 1.06× | ||
| 1.1× Damage dealt || 1.18× || 1.26× || 1.3x | | 1.1× Damage dealt || 1.18× || 1.26× || 1.3x | ||
| {{TypeIcon|Weapon}}{{TypeIcon|Sword}}{{TypeIcon|Hammer}}{{TypeIcon|Sacred}}{{TypeIcon|Bat}}{{TypeIcon| | | {{TypeIcon|Weapon}}{{TypeIcon|Sword}}{{TypeIcon|Hammer}}{{TypeIcon|Sacred}}{{TypeIcon|Bat}}{{TypeIcon|Umbrella}}{{TypeIcon|Whip}}{{TypeIcon|Pikmin}} | ||
|- | |- | ||
| Shooting Attack ↑ | | Shooting Attack ↑ | ||
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| 1.2× Initial dash speed || 1.4× || 1.6× || 1.8× | | 1.2× Initial dash speed || 1.4× || 1.6× || 1.8× | ||
|- | |- | ||
| 1.1× Max | | 1.1× Max dash speed, dash accel., dash additional accel.|| 1.2× || 1.3× || 1.4× | ||
|- | |- | ||
| rowspan=2 | Hyper Smash Attacks | | rowspan=2 | Hyper Smash Attacks | ||
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|- | |- | ||
| Assist Killer | | Assist Killer | ||
| Increases the damage dealt to [[ | | Increases the damage dealt to [[assist]] trophies. | ||
| 4 | | 4 | ||
| 1 | | 1 | ||
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|} | |} | ||
===Defense | ===Defense Skills=== | ||
Abilities that decrease damage received by specific attack types, modify shield behavior, or grant super armor. Defense skill spirits are indicated by a shield. | Abilities that decrease damage received by specific attack types, modify shield behavior, or grant super armor. Defense skill spirits are indicated by a shield. | ||
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| 1.11× | | 1.11× | ||
| 0.6× Damage received || style="background-color:#DDD" | 0.55× || style="background-color:#DDD" | 0.5× || style="background-color:#DDD" | 0.5× | | 0.6× Damage received || style="background-color:#DDD" | 0.55× || style="background-color:#DDD" | 0.5× || style="background-color:#DDD" | 0.5× | ||
| {{TypeIcon|Weapon}}{{TypeIcon|Sword}}{{TypeIcon|Hammer}}{{TypeIcon|Sacred}}{{TypeIcon|Bat}}{{TypeIcon| | | {{TypeIcon|Weapon}}{{TypeIcon|Sword}}{{TypeIcon|Hammer}}{{TypeIcon|Sacred}}{{TypeIcon|Bat}}{{TypeIcon|Umbrella}}{{TypeIcon|Whip}}{{TypeIcon|Pikmin}} | ||
|- | |- | ||
| Aura Resist ↑ | | Aura Resist ↑ | ||
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|} | |} | ||
===Recovery | ===Recovery Skills=== | ||
Abilities that allow health recovery mid-battle. Recovery skill spirits are indicated by a vial with a medical cross. | Abilities that allow health recovery mid-battle. Recovery skill spirits are indicated by a vial with a medical cross. | ||
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|} | |} | ||
===Mobility | ===Mobility Skills=== | ||
Abilities that increase ground and aerial mobility. Mobility skill spirits are indicated by a shoe. | Abilities that increase ground and aerial mobility. Mobility skill spirits are indicated by a shoe. | ||
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| 1.04× | | 1.04× | ||
| 0.7× Landing lag duration || 0.6× || 0.5× || <b>0.4×</b> | | 0.7× Landing lag duration || 0.6× || 0.5× || <b>0.4×</b> | ||
| | | | ||
|- | |- | ||
| rowspan=2 | Easier Dodging | | rowspan=2 | Easier Dodging | ||
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| 1.09× | | 1.09× | ||
| colspan=4 | 3× Fast fall speed | | colspan=4 | 3× Fast fall speed | ||
| 3% Falling<br>6% | | 3% Falling<br> 6% landing<br> The effects stay active for {{rollover|1000 seconds|16 minutes and 40 seconds|y}} | ||
|} | |} | ||
===Item | ===Item Skills=== | ||
Abilities that allow the fighter to start with an [[item]] or make items more effective. Item skill spirits are indicated by a hammer. | Abilities that allow the fighter to start with an [[item]] or make items more effective. Item skill spirits are indicated by a hammer. | ||
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| 2 | | 2 | ||
| 1 | | 1 | ||
| 1. | | 1.06× | ||
| 0.5 units per frame || 0.65 || 0.8 || 1.0 | | 0.5 units per frame || 0.65 || 0.8 || 1.0 | ||
| Attracts items within 45 units | | Attracts items within 45 units | ||
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| 2 | | 2 | ||
| 1 | | 1 | ||
| 1. | | 1.06× | ||
|- | |- | ||
| Lip's Stick Equipped | | Lip's Stick Equipped | ||
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| 2 | | 2 | ||
| 1 | | 1 | ||
| 1. | | 1.06× | ||
|- | |- | ||
| Bob-omb Equipped | | Bob-omb Equipped | ||
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|} | |} | ||
===Hazard | ===Hazard Skills=== | ||
Abilities that mitigate or nullify the effects of [[Conditions#Hazards|hazards]] that may be encountered in the [[Spirit Board]] and [[World of Light]]. Some of these may negate normal stage hazards and certain attacks as well. Hazard skill spirits are indicated by a stage with a hazard it counters against. | Abilities that mitigate or nullify the effects of [[Conditions#Hazards|hazards]] that may be encountered in the [[Spirit Board]] and [[World of Light]]. Some of these may negate normal stage hazards and certain attacks as well. Hazard skill spirits are indicated by a stage with a hazard it counters against. | ||
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| 1.11× | | 1.11× | ||
| style="background-color:#DDD" colspan=4 | | | style="background-color:#DDD" colspan=4 | | ||
| Applies to all sources of reversed controls | | Applies to all sources of reversed controls. | ||
|- | |- | ||
| Gravity-Change Immunity | | Gravity-Change Immunity | ||
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|} | |} | ||
===Other | ===Other Skills=== | ||
Abilities with unusual effects or otherwise do not fit into any other category. May be used to counter certain stage hazards or conditions | Abilities with unusual effects or otherwise do not fit into any other category. May be used to counter certain stage hazards or conditions. Other skill spirits are indicated by a diamond with an inscribed "X". | ||
{| class="wikitable sortable" width=100% | {| class="wikitable sortable" width=100% | ||
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! 4x | ! 4x | ||
|- | |- | ||
| Falling Immunity | | Falling Immunity | ||
| Grants immunity to [[trip]]ping from earthquakes, [[Banana Peel]]s, etc. | | Grants immunity to [[trip]]ping from earthquakes, [[Banana Peel]]s, etc. | ||
| 2 | | 2 | ||
| 1 | | 1 | ||
| 1.06× | | 1.06× | ||
| style="background-color:#DDD" colspan=4 rowspan=3 | | | style="background-color:#DDD" colspan=4 rowspan=3 | | ||
| Attacks and items that deal damage and also trip will still deal damage. | | Attacks and items that deal damage and also trip will still deal damage. | ||
|- | |- | ||
| Bury Immunity | | Bury Immunity | ||
| Grants immunity to being [[Bury|buried]] by [[Pitfall]]s, bury attacks, etc. | | Grants immunity to being [[Bury|buried]] by [[Pitfall]]s, bury attacks, etc. | ||
| 2 | | 2 | ||
| 1 | | 1 | ||
| 1.06× | | 1.06× | ||
| Attacks and items that deal damage and also ground will still deal damage and [[knockback]], with the exception of Pitfall seeds. | | Attacks and items that deal damage and also ground will still deal damage and [[knockback]], with the exception of Pitfall seeds. | ||
|- | |- | ||
| Swimmer | | Swimmer | ||
| Grants the ability to stay in [[Swim|water]] indefinitely. | | Grants the ability to stay in [[Swim|water]] indefinitely. | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| 1.04× | | 1.04× | ||
| {{SSBU|Charizard}}, {{SSBU|Incineroar}}, {{SSBU|Inkling}}, and {{SSBU|Sonic}} still take damage while swimming | | {{SSBU|Charizard}}, {{SSBU|Incineroar}}, {{SSBU|Inkling}}, and {{SSBU|Sonic}} still take damage while swimming | ||
|- | |- | ||
| Improved Escape | | Improved Escape | ||
| Makes [[grab]]s and [[stun]]s easier to escape. | | Makes [[grab]]s and [[stun]]s easier to escape. | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| 1.04× | | 1.04× | ||
| 0.6× grab/stun duration || 0.4× || 0.2× || <b>0.1×</b> | | 0.6× grab/stun duration || 0.4× || 0.2× || <b>0.1×</b> | ||
| Applies to grabs, burying, sleeping, freezing, stunning, paralysis and [[crumple|crumpling]]. Does not apply to throw burying, command grabs or character specific effects such as [[Egg Lay]]'s eggs. | | Applies to grabs, burying, sleeping, freezing, stunning, paralysis and [[crumple|crumpling]]. Does not apply to throw burying, command grabs or character specific effects such as [[Egg Lay]]'s eggs. | ||
|- | |- | ||
| Transformation Duration ↑ | | Transformation Duration ↑ | ||
| Extends the amount of time transformation items like the [[Super Mushroom]] last. | | Extends the amount of time transformation items like the [[Super Mushroom]] last. | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| 1.04× | | 1.04× | ||
| 1.5× Transformation time || 1.8× || 2.0× || style="background-color:#DDD" | 2.2× | | 1.5× Transformation time || 1.8× || 2.0× || style="background-color:#DDD" | 2.2× | ||
| | | | ||
|- | |- | ||
| Critical-Health Attack ↑ | | Critical-Health Attack ↑ | ||
| Increases attack power for a while when badly damaged. | | Increases attack power for a while when badly damaged. | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| 1.04× | | 1.04× | ||
| 1.1× All Damage || 1.18× || 1.26× || 1.3× | | 1.1× All Damage || 1.18× || 1.26× || 1.3× | ||
| Activates once per stock when above 80% damage or below 30% health in Stamina<br> Lasts 20 seconds | | Activates once per stock when above 80% damage or below 30% health in Stamina<br> Lasts 20 seconds | ||
|- | |- | ||
| Critical-Health Defense ↑ | | Critical-Health Defense ↑ | ||
| Increases defense for a while when badly damaged. | | Increases defense for a while when badly damaged. | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| 1.04× | | 1.04× | ||
| 1.3× Defense || 1.38× || 1.46× || <b>1.5×</b> | | 1.3× Defense || 1.38× || 1.46× || <b>1.5×</b> | ||
| Activates once per stock when above 80% damage or below 30% health in Stamina<br> Lasts 20 seconds | | Activates once per stock when above 80% damage or below 30% health in Stamina<br> Lasts 20 seconds | ||
|- | |- | ||
| rowspan=3 | Critical-Health Stats ↑ | | rowspan=3 | Critical-Health Stats ↑ | ||
| rowspan=3 | Slightly increases attack, defense, and move speed for a while when badly damaged. | | rowspan=3 | Slightly increases attack, defense, and move speed for a while when badly damaged. | ||
| rowspan=3 | 2 | | rowspan=3 | 2 | ||
| rowspan=3 | 1 | | rowspan=3 | 1 | ||
| rowspan=3 | 1.06× | | rowspan=3 | 1.06× | ||
| 1.1× All Damage || 1.18× || 1.26× || style="background-color:#DDD" | 1.3× | | 1.1× All Damage || 1.18× || 1.26× || style="background-color:#DDD" | 1.3× | ||
Line 1,520: | Line 1,510: | ||
| 1.3× Ground mobility & max air speed || 1.6× || 1.9× || style="background-color:#DDD" | 2.2× | | 1.3× Ground mobility & max air speed || 1.6× || 1.9× || style="background-color:#DDD" | 2.2× | ||
|- | |- | ||
| rowspan=3 | Critical-Health Stats ↑ ↑ | | rowspan=3 | Critical-Health Stats ↑ ↑ | ||
| rowspan=3 | Increases attack, defense, and move speed for a while when badly damaged. | | rowspan=3 | Increases attack, defense, and move speed for a while when badly damaged. | ||
| rowspan=3 | 3 | | rowspan=3 | 3 | ||
| rowspan=3 | 2 | | rowspan=3 | 2 | ||
| rowspan=3 | 1.13× | | rowspan=3 | 1.13× | ||
| 1.18× All Damage || style="background-color:#DDD" | 1.26× || style="background-color:#DDD" | 1.3× || style="background-color:#DDD" | {{rollover|1.34×|≤1.32×|y}} | | 1.18× All Damage || style="background-color:#DDD" | 1.26× || style="background-color:#DDD" | 1.3× || style="background-color:#DDD" | {{rollover|1.34×|≤1.32×|y}} | ||
| rowspan=3 | Activates once per stock when above 80% damage or below 30% health in Stamina<br> Lasts 25 seconds | | rowspan=3 | Activates once per stock when above 80% damage or below 30% health in Stamina<br> Lasts 25 seconds | ||
Line 1,533: | Line 1,523: | ||
|- | |- | ||
| Critical Immunity <ref group=Note>Found only on the ''Hinawa'' spirit</ref> | | Critical Immunity <ref group=Note>Found only on the ''Hinawa'' spirit</ref> | ||
| Become invincible for a while when badly damaged. | | Become invincible for a while when badly damaged. | ||
| 4 | | 4 | ||
| 2 | | 2 | ||
| 1.15× | | 1.15× | ||
| 7 seconds || style="background-color:#DDD" | 8 || style="background-color:#DDD" | 9 || style="background-color:#DDD" | 10 | | 7 seconds || style="background-color:#DDD" | 8 || style="background-color:#DDD" | 9 || style="background-color:#DDD" | 10 | ||
| Activates once per stock when above 100% damage or below 20% health in Stamina. | | Activates once per stock when above 100% damage or below 20% health in Stamina. | ||
|- | |- | ||
| rowspan=2 | Trade-Off Attacks ↑ | | rowspan=2 | Trade-Off Attacks ↑ | ||
| rowspan=2 | Start battles with 30% damage and higher attack power. | | rowspan=2 | Start battles with 30% damage and higher attack power. | ||
| rowspan=2 | 2 | | rowspan=2 | 2 | ||
| rowspan=2 | 1 | | rowspan=2 | 1 | ||
| rowspan=2 | 1.06× | | rowspan=2 | 1.06× | ||
| 1.23× All Damage || {{rollover|1.34×|≤1.32×|y}} || {{rollover|1.41×|≤1.355×|y}} || style="background-color:#DDD" | {{rollover|1.46×|≤1.38×|y}} | | 1.23× All Damage || {{rollover|1.34×|≤1.32×|y}} || {{rollover|1.41×|≤1.355×|y}} || style="background-color:#DDD" | {{rollover|1.46×|≤1.38×|y}} | ||
Line 1,550: | Line 1,540: | ||
| 30% Starting damage || 60% || 90% || style="background-color:#DDD" | 120% | | 30% Starting damage || 60% || 90% || style="background-color:#DDD" | 120% | ||
|- | |- | ||
| rowspan=2 | Trade-Off Defense ↑ | | rowspan=2 | Trade-Off Defense ↑ | ||
| rowspan=2 | Start battles with 30% damage and higher defense. | | rowspan=2 | Start battles with 30% damage and higher defense. | ||
| rowspan=2 | 2 | | rowspan=2 | 2 | ||
| rowspan=2 | 1 | | rowspan=2 | 1 | ||
| rowspan=2 | 1.06× | | rowspan=2 | 1.06× | ||
| 1.4× Defense || 1.7× || 2.0× || style="background-color:#DDD" | 2.2× | | 1.4× Defense || 1.7× || 2.0× || style="background-color:#DDD" | 2.2× | ||
Line 1,560: | Line 1,550: | ||
| 30% Starting damage || 60% || 90% || style="background-color:#DDD" | 120% | | 30% Starting damage || 60% || 90% || style="background-color:#DDD" | 120% | ||
|- | |- | ||
| rowspan=2 | Trade-Off Speed ↑ | | rowspan=2 | Trade-Off Speed ↑ | ||
| rowspan=2 | Start battles with 30% damage and increased move speed. | | rowspan=2 | Start battles with 30% damage and increased move speed. | ||
| rowspan=2 | 1 | | rowspan=2 | 1 | ||
| rowspan=2 | 1 | | rowspan=2 | 1 | ||
| rowspan=2 | 1.04× | | rowspan=2 | 1.04× | ||
| 1.4× Ground mobility & max air speed || 1.8× || 2.2× || style="background-color:#DDD" | 2.6× | | 1.4× Ground mobility & max air speed || 1.8× || 2.2× || style="background-color:#DDD" | 2.6× | ||
Line 1,570: | Line 1,560: | ||
| 30% Starting damage || 60% || 90% || style="background-color:#DDD" | 120% | | 30% Starting damage || 60% || 90% || style="background-color:#DDD" | 120% | ||
|- | |- | ||
| rowspan=4 | Trade-Off Ability ↑ | | rowspan=4 | Trade-Off Ability ↑ | ||
| rowspan=4 | Start battles with 30% damage and slightly increased attack, defense, and move speed. | | rowspan=4 | Start battles with 30% damage and slightly increased attack, defense, and move speed. | ||
| rowspan=4 | 3 | | rowspan=4 | 3 | ||
| rowspan=4 | 1 | | rowspan=4 | 1 | ||
| rowspan=4 | 1.08× | | rowspan=4 | 1.08× | ||
| 1.18× All Damage || 1.29× || {{rollover|1.36×|≤1.33×|y}} || style="background-color:#DDD" | {{rollover|1.41×|≤1.355×|y}} | | 1.18× All Damage || 1.29× || {{rollover|1.36×|≤1.33×|y}} || style="background-color:#DDD" | {{rollover|1.41×|≤1.355×|y}} | ||
Line 1,584: | Line 1,574: | ||
| 30% Starting damage || 60% || 90% || style="background-color:#DDD" | 120% | | 30% Starting damage || 60% || 90% || style="background-color:#DDD" | 120% | ||
|- | |- | ||
| Undamaged Attack ↑ | | Undamaged Attack ↑ | ||
| Increases attack power while at 0% damage. | | Increases attack power while at 0% damage. | ||
| 2 | | 2 | ||
| 1 | | 1 | ||
| 1.06× | | 1.06× | ||
| 1.1× All Damage || 1.18× || 1.26× || style="background-color:#DDD" | 1.3× | | 1.1× All Damage || 1.18× || 1.26× || style="background-color:#DDD" | 1.3× | ||
| | | | ||
|- | |- | ||
| Undamaged Speed ↑ | | Undamaged Speed ↑ | ||
| Increases move speed while at 0% damage. | | Increases move speed while at 0% damage. | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| 1.04× | | 1.04× | ||
| 1.5× Ground mobility & max air speed || 2.0× || 2.5× || style="background-color:#DDD" | 3.0× | | 1.5× Ground mobility & max air speed || 2.0× || 2.5× || style="background-color:#DDD" | 3.0× | ||
| | | | ||
|- | |- | ||
| rowspan=2 | Undamaged Attack & Speed ↑ | | rowspan=2 | Undamaged Attack & Speed ↑ | ||
| rowspan=2 | Slightly increases attack and move speed while at 0% damage. | | rowspan=2 | Slightly increases attack and move speed while at 0% damage. | ||
| rowspan=2 | 3 | | rowspan=2 | 3 | ||
| rowspan=2 | 1 | | rowspan=2 | 1 | ||
| rowspan=2 | 1.08× | | rowspan=2 | 1.08× | ||
| 1.1× All Damage || 1.18× || 1.26× || <b>1.3×</b> | | 1.1× All Damage || 1.18× || 1.26× || <b>1.3×</b> | ||
Line 1,610: | Line 1,600: | ||
| 1.3× Ground mobility & max air speed || 1.6× || 1.9× || <b>2.2×</b> | | 1.3× Ground mobility & max air speed || 1.6× || 1.9× || <b>2.2×</b> | ||
|- | |- | ||
| rowspan=4 | Running Start | | rowspan=4 | Running Start | ||
| rowspan=4 | Increases attack, defense, and move speed for a while at the start of the battle. | | rowspan=4 | Increases attack, defense, and move speed for a while at the start of the battle. | ||
| rowspan=4 | 4 | | rowspan=4 | 4 | ||
| rowspan=4 | 2 | | rowspan=4 | 2 | ||
| rowspan=4 | 1.15× | | rowspan=4 | 1.15× | ||
| 1.1× All Damage || 1.18× || style="background-color:#DDD" | 1.26× || style="background-color:#DDD" | 1.3× | | 1.1× All Damage || 1.18× || style="background-color:#DDD" | 1.26× || style="background-color:#DDD" | 1.3× | ||
Line 1,622: | Line 1,612: | ||
| 1.3× Walking/Item mobility, & max air speed || 1.4× || style="background-color:#DDD" | 1.5× || style="background-color:#DDD" | 1.6× | | 1.3× Walking/Item mobility, & max air speed || 1.4× || style="background-color:#DDD" | 1.5× || style="background-color:#DDD" | 1.6× | ||
|- | |- | ||
| 1.3× | | 1.3× Dash accel., additional accel., & max dash speed || 1.4× || style="background-color:#DDD" | 1.5× || style="background-color:#DDD" | 1.6× | ||
|- | |- | ||
| First-Strike Advantage | | First-Strike Advantage | ||
| Become invincible for a while after landing the first hit of the battle. | | Become invincible for a while after landing the first hit of the battle. | ||
| 3 | | 3 | ||
| 2 | | 2 | ||
| 1.13× | | 1.13× | ||
| 5 Seconds || 7 || style="background-color:#DDD" | 10 || style="background-color:#DDD" | 15 | | 5 Seconds || 7 || style="background-color:#DDD" | 10 || style="background-color:#DDD" | 15 | ||
| | | | ||
|- | |- | ||
| Fast Final Smash Meter | | Fast Final Smash Meter | ||
| Increases [[FS Meter]] charging speed. | | Increases [[FS Meter]] charging speed. | ||
| 4 | | 4 | ||
| 2 | | 2 | ||
| 1.15× | | 1.15× | ||
| 1.3× Charge rate || 1.35× || <b>1.4×</b> || style="background-color:#DDD" | 1.42× | | 1.3× Charge rate || 1.35× || <b>1.4×</b> || style="background-color:#DDD" | 1.42× | ||
| | | | ||
|- | |- | ||
| Chance of Double Final Smash | | Chance of Double Final Smash | ||
| Sometimes grants a second [[Final Smash]] after using a Final Smash. | | Sometimes grants a second [[Final Smash]] after using a Final Smash. | ||
| 3 | | 3 | ||
| 2 | | 2 | ||
| 1.13× | | 1.13× | ||
| 40% chance || 60% || style="background-color:#DDD" | 80% || style="background-color:#DDD" | 100% | | 40% chance || 60% || style="background-color:#DDD" | 80% || style="background-color:#DDD" | 100% | ||
| | | | ||
|- | |- | ||
| Double Final Smash <ref group=Note>Found only on the ''Judd'' spirit</ref> | | Double Final Smash <ref group=Note>Found only on the ''Judd'' spirit</ref> | ||
| Grants a second [[Final Smash]] after using a Final Smash. | | Grants a second [[Final Smash]] after using a Final Smash. | ||
| 4 | | 4 | ||
| 3 | | 3 | ||
| 1.20× | | 1.20× | ||
| style="background-color:#DDD" colspan=4 | | | style="background-color:#DDD" colspan=4 | | ||
| | | | ||
|- | |- | ||
| Jam FS Charge | | Jam FS Charge | ||
| Slows down the charge rate of the opposition's [[FS Meter]]. | | Slows down the charge rate of the opposition's [[FS Meter]]. | ||
| 4 | | 4 | ||
| 2 | | 2 | ||
| 1.15× | | 1.15× | ||
| 0.6× charge rate || 0.4× || style="background-color:#DDD" | 0.2× || style="background-color:#DDD" | 0.1× | | 0.6× charge rate || 0.4× || style="background-color:#DDD" | 0.2× || style="background-color:#DDD" | 0.1× | ||
| The effect stacks for every player that has the skill equipped, meaning a rate of 0.4^7×, or 0.0016384× (0.16%), is possible. In a 4-player match it would take over an hour to fill the FS Meter if no one deals or takes damage. | | The effect stacks for every player that has the skill equipped, meaning a rate of 0.4^7×, or 0.0016384× (0.16%), is possible. In a 4-player match it would take over an hour to fill the FS Meter if no one deals or takes damage. | ||
|- | |- | ||
| rowspan=2 | Weapon Attack & Move Speed ↑ | | rowspan=2 | Weapon Attack & Move Speed ↑ | ||
| rowspan=2 | Increases the power of melee [[weapon]]s, and slightly increases move speed. | | rowspan=2 | Increases the power of melee [[weapon]]s, and slightly increases move speed. | ||
| rowspan=2 | 4 | | rowspan=2 | 4 | ||
| rowspan=2 | 2 | | rowspan=2 | 2 | ||
| rowspan=2 | 1.15× | | rowspan=2 | 1.15× | ||
| 1.1× Damage dealt || 1.18× || style="background-color:#DDD" | 1.26× || style="background-color:#DDD" | 1.3× | | 1.1× Damage dealt || 1.18× || style="background-color:#DDD" | 1.26× || style="background-color:#DDD" | 1.3× | ||
| rowspan=2 | {{TypeIcon|Weapon}}{{TypeIcon|Sword}}{{TypeIcon|Hammer}}{{TypeIcon|Sacred}}{{TypeIcon|Bat}}{{TypeIcon| | | rowspan=2 | {{TypeIcon|Weapon}}{{TypeIcon|Sword}}{{TypeIcon|Hammer}}{{TypeIcon|Sacred}}{{TypeIcon|Bat}}{{TypeIcon|Umbrella}}{{TypeIcon|Whip}}{{TypeIcon|Pikmin}} | ||
|- | |- | ||
| 1.1× Ground mobility & max air speed || 1.2× || style="background-color:#DDD" | 1.3× || style="background-color:#DDD" | 1.4× | | 1.1× Ground mobility & max air speed || 1.2× || style="background-color:#DDD" | 1.3× || style="background-color:#DDD" | 1.4× | ||
|- | |- | ||
| rowspan=2 | Energy Shot Attack/Resistance ↑ | | rowspan=2 | Energy Shot Attack/Resistance ↑ | ||
| rowspan=2 | Slightly reduces damage taken from [[energy]] attacks, and slightly increases energy attack power. | | rowspan=2 | Slightly reduces damage taken from [[energy]] attacks, and slightly increases energy attack power. | ||
| rowspan=2 | 2 | | rowspan=2 | 2 | ||
| rowspan=2 | 2 | | rowspan=2 | 2 | ||
| rowspan=2 | 1.11× | | rowspan=2 | 1.11× | ||
| 1.1× Damage dealt || 1.18× || style="background-color:#DDD" | 1.26× || style="background-color:#DDD" | 1.3× | | 1.1× Damage dealt || 1.18× || style="background-color:#DDD" | 1.26× || style="background-color:#DDD" | 1.3× | ||
Line 1,684: | Line 1,674: | ||
| 0.6× Damage received || 0.55× || style="background-color:#DDD" | 0.5× || style="background-color:#DDD" | 0.5× | | 0.6× Damage received || 0.55× || style="background-color:#DDD" | 0.5× || style="background-color:#DDD" | 0.5× | ||
|- | |- | ||
| rowspan=3 | Armor Knight | | rowspan=3 | Armor Knight | ||
| rowspan=3 | Reduces move speed, but greatly increases defense and slightly increases attack. | | rowspan=3 | Reduces move speed, but greatly increases defense and slightly increases attack. | ||
| rowspan=3 | 4 | | rowspan=3 | 4 | ||
| rowspan=3 | 2 | | rowspan=3 | 2 | ||
| rowspan=3 | 1.15× | | rowspan=3 | 1.15× | ||
| 1.15× All Damage || 1.25× || style="background-color:#DDD" | {{rollover|1.35×|≤1.325×|y}} || style="background-color:#DDD" | {{rollover|1.4×|≤1.35×|y}} | | 1.15× All Damage || 1.25× || style="background-color:#DDD" | {{rollover|1.35×|≤1.325×|y}} || style="background-color:#DDD" | {{rollover|1.4×|≤1.35×|y}} | ||
Line 1,696: | Line 1,686: | ||
| colspan=4 | 0.7× Ground mobility & max air speed | | colspan=4 | 0.7× Ground mobility & max air speed | ||
|- | |- | ||
| Stamina ↑ | | Stamina ↑ | ||
| Start battles with extra [[HP|stamina]] when fighting in stamina battles. | | Start battles with extra [[HP|stamina]] when fighting in stamina battles. | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| 1.04× | | 1.04× | ||
| +25 starting health | | +25 starting health | ||
Line 1,705: | Line 1,695: | ||
| +75 | | +75 | ||
| +100 | | +100 | ||
| | | | ||
|- | |- | ||
| Item Autograb <ref group=Note>Found only on the ''Phantom Thieves of Hearts'' spirit</ref> | | Item Autograb <ref group=Note>Found only on the ''Phantom Thieves of Hearts'' spirit</ref> | ||
| Automatically pick up nearby [[item]]s when not running. | | Automatically pick up nearby [[item]]s when not running. | ||
| 4 | | 4 | ||
| 1 | | 1 | ||
| 1.04× | | 1.04× | ||
| style="background-color:#DDD" colspan=4 | | | style="background-color:#DDD" colspan=4 | | ||
| | | | ||
|- | |- | ||
| rowspan= | | rowspan=2 | Team Power Up <ref group=Note>Found only on the ''Hero's Comrades'' spirit</ref> | ||
| rowspan= | | rowspan=2 | Increases power and defense when in a team. | ||
| rowspan= | | rowspan=2 | 4 | ||
| rowspan= | | rowspan=2 | 2 | ||
| rowspan= | | rowspan=2 | 1.03× | ||
| 1. | | 1.26× All Damage || 1.3× || style="background-color:#DDD" | {{rollover|1.34×|≤1.32×|y}} || style="background-color:#DDD" | {{rollover|1.34×|≤1.32×|y}} | ||
| rowspan=2 | | | rowspan=2 |<!--note--> | ||
|- | |- | ||
| 1.38× Defense || 1.46× || style="background-color:#DDD" | 1.5× || style="background-color:#DDD" | 1.5× | |||
| 1.38× Defense | | |||
|- | |- | ||
| Critical Fast Final Smash Meter ↑ ↑ <ref group=Note>Found only on the ''Geese Howard'' spirit</ref> | | Critical Fast Final Smash Meter ↑ ↑ <ref group=Note>Found only on the ''Geese Howard'' spirit</ref> | ||
| [[FS Meter]] will charge quickly for a while when badly damaged. | | [[FS Meter]] will charge quickly for a while when badly damaged. | ||
| 4 | | 4 | ||
| 3 | | 3 | ||
| 1.20× | | 1.20× | ||
| colspan=4 | Charge 10% meter per second<br> Activates once per stock when above 80% damage or, in Stamina, below 30% health<br> Lasts 25 seconds | | colspan=4 | Charge 10% meter per second<br> Activates once per stock when above 80% damage or, in Stamina, below 30% health<br> Lasts 25 seconds | ||
| | | | ||
|- | |- | ||
| rowspan=2 |Critical Healing & Metal <ref group=Note>Found only on the ''Pneuma'' spirit</ref> | | rowspan=2 |Critical Healing & Metal <ref group=Note>Found only on the ''Pneuma'' spirit</ref> | ||
Line 1,747: | Line 1,732: | ||
|- | |- | ||
| 13 seconds | | 13 seconds | ||
|} | |} | ||
===Special | ===Special Skills=== | ||
Especially rare abilities only found on a select few Rank 3 and 4 spirits. Though they can feasibly be categorized elsewhere, they were considered by the developers to be powerful enough to warrant a category all to themselves. Special skill spirits are indicated by a star. | Especially rare abilities only found on a select few Rank 3 and 4 spirits. Though they can feasibly be categorized elsewhere, they were considered by the developers to be powerful enough to warrant a category all to themselves. Special skill spirits are indicated by a star. | ||
Line 1,823: | Line 1,798: | ||
| 1.30× | | 1.30× | ||
| 1.5× damage dealt || colspan=3 style="background-color:#DDD" | | | 1.5× damage dealt || colspan=3 style="background-color:#DDD" | | ||
| | | | ||
|} | |} | ||
===Weight | ===Weight Skills=== | ||
Abilities that increase weight. Weight skill spirits are indicated by a weight and arrows indicating type of weight change. | Abilities that increase weight. Weight skill spirits are indicated by a weight and arrows indicating type of weight change. | ||
Line 1,857: | Line 1,832: | ||
|} | |} | ||
===Primary | ===Primary Spirit Traits=== | ||
Abilities found on primary spirits that cannot be enhanced. Unlike skills, these traits aren't always necessarily beneficial, though spirits with negative traits might make up for it with greater stat boosts than usual for their rank or additional slots for support spirits. When applicable, these traits can also stack with skills with similar effects | Abilities found on primary spirits that cannot be enhanced. Unlike skills, these traits aren't always necessarily beneficial, though spirits with negative traits might make up for it with greater stat boosts than usual for their rank or additional slots for support spirits. When applicable, these traits can also stack with skills with similar effects. In addition to other symbols, spirits which start the player with damage are indicated by a percent symbol and the Galeem and Dharkhon spirits have exclusive usage of the "World of Light" symbol. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
Line 1,962: | Line 1,937: | ||
| Slightly increases run speed. | | Slightly increases run speed. | ||
| 1.04× | | 1.04× | ||
| 1.1× | | 1.1× Dash mobility | ||
| | | | ||
|- | |- | ||
Line 1,968: | Line 1,943: | ||
| Slightly decreases run speed. | | Slightly decreases run speed. | ||
| 1.08× | | 1.08× | ||
| 0.9× | | 0.9× Dash mobility | ||
| | | | ||
|- | |- | ||
Line 2,034: | Line 2,009: | ||
==Trivia== | ==Trivia== | ||
*Despite the lore referring to spirits as characters: | *Despite the lore referring to spirits as characters: | ||
**Some spirits (such as [[Gunship|Samus' Gunship]], the [[Shine Sprite]], and [[Cardboard box|Snake's cardboard box]]) are based on inanimate objects instead of characters. | **Some spirits (such as [[Gunship|Samus' Gunship]], the [[Shine Sprite]], and [[Cardboard box|Snake's cardboard box]]) are based on inanimate objects instead of characters. | ||
**Alter egos and other versions of playable characters, such as | **Alter egos and other versions of playable characters, such as Kaptain K. Rool, Mario and Luigi in their ''Mario Tennis Aces'' outfits, and various yoga poses being performed by Wii Fit Trainer, also appear as spirits, despite not being separate characters. | ||
**There are also spirits based on groups of characters, such as | **There are also spirits based on groups of characters, such as Piantas and the Tiki Tak Tribe, although, by definition, each spirit should represent one individual character. | ||
*The first spirit to be added in 2019 was the {{SSBU|Piranha Plant}} fighter spirit, while the first spirits to be added in 2020 were the ''ASTRAL CHAIN'' spirits, and the first to be added in 2021 were the ''Hyrule Warriors: Age of Calamity'' spirits. | |||
*The first | *Toss & Meteor is the only spirit ability which factors its increased damage into the knockback formula, hence the description referencing launch power. | ||
*Falling Immunity, Bury Immunity, Swimmer, and Item Autograb are the only stackable spirit abilities that yield no additional benefit when stacked. | |||
*Lip and Tockles are the only support spirits that share the same effect as other spirits, but are in different ranks. (Lip is Ace-class, while other spirits with the "Lip's stick" item are Novice-class and Tockles is Ace-class, while other fog immunity spirits are Advanced-class) | |||
*The highest value for a single stat is possessed by the Absolutely Safe Capsule, which has a defense stat of 10,000, but 0 for attack. | |||
*If not counting the Partner Eevee and Partner Pikachu spirits, ''Ultimate'' contains a total of 1,297 spirits at launch, which starts from {{SSBU|Mario}} and ends with Risky Boots from the ''Shantae'' series. With this amount of spirits contained within the base game of ''Ultimate'', it surpasses the amount of Stickers in ''Brawl'' by 597, as there were only 700; it even surpasses the number by 53 when combined with the Trophies from ''Brawl'', as there were 544 Trophies, for a total of 1244 in ''Brawl''. | |||
* | **The first spirits to be added to the game as DLC were Partner Eevee and Partner Pikachu, while the first spirits to be added via the Spirit Board were Dice Block, River Survival and Golden Dash Mushroom. | ||
*There are only 10 support spirit effects that cost three support slots, those being Ore Club Equipped, Super Armor, Great Autoheal, Poison Heals, Double Final Smash, Poison Power Up, Critical Fast Final Smash Meter ↑ ↑, Critical-Health Healing ↑ ↑, Critical Super Giant, and Mouthful of Curry ↑ ↑. | |||
**Among these effects, Ore Club Equipped is the only effect that doesn't pertain to a Legend-class spirit (being for Ace-class spirits). It is also the only three-slot effect used by multiple spirits. | |||
*Falling Immunity, Bury | *Timmy and Tommy is the only master spirit that can be obtained via amiibo. | ||
* | *Every Legend DLC spirit from the DLC Spirit Boards always have an ability that is unique to only that spirit. | ||
*Out of all of the fighter spirits, 11 of them do not use artwork from their original games to swap out with their ''Ultimate'' artwork, with them solely using their ''Ultimate'' artwork instead. These spirits are the respective male and female versions of {{SSBU|Pokémon Trainer}}, {{SSBU|Robin}} and {{SSBU|Wii Fit Trainer}} (though the latter's order is female and male, not the other way around), the ''Advent Children'' version of {{SSBU|Cloud}}, the 3 types of {{SSBU|Mii Fighter}}s, and the default version of {{SSBU|Kazuya}}. | |||
*The highest value for a single stat is possessed by the | **Previously, Cloud's fighter spirit for his default appearance was also represented by his ''Ultimate'' artwork. From version 10.1.0 onwards, his fighter spirit uses his original artwork from ''Final Fantasy VII''. | ||
*If not counting the | |||
**The first spirits to be added to the game as DLC were Partner Eevee and Partner Pikachu, while the first spirits to be added via the Spirit Board were Dice Block, River Survival and | |||
*There are only | |||
**Among these effects, Ore Club Equipped is the only effect that | |||
* | |||
*Every DLC Spirit | |||
*Out of all of the fighter spirits, 11 of them do not use artwork from their original games to swap out with their ''Ultimate'' artwork, with them solely using their ''Ultimate'' artwork instead. These spirits are the respective male and female versions of {{SSBU|Pokémon Trainer}}, {{SSBU|Robin}} | |||
**Previously, Cloud's fighter spirit for his default appearance was also represented by his ''Ultimate'' artwork. From version 10.1.0 onwards, his fighter spirit uses his original artwork from '' | |||
*If a spirit battle is played on Saturdays from 8:00 PM to 12:00 AM on either [[Smashville]] or [[Town and City]], [[K.K. Slider]] overrides any song played in the battle, but its original song is still played during the briefing. | *If a spirit battle is played on Saturdays from 8:00 PM to 12:00 AM on either [[Smashville]] or [[Town and City]], [[K.K. Slider]] overrides any song played in the battle, but its original song is still played during the briefing. | ||
*A long-running debate in the ''Smash'' community was whether or not a character could be a DLC fighter if they were already a spirit in the game, as there would most likely be complications with artwork, naming conventions, and availability (such as World of Light). While {{SSB4|Mewtwo}} and {{SSB4|Lucas}} became DLC after being Trophies in ''Smash 4'', spirits are given a gameplay related purpose. This debate has been discredited with the announcements of {{SSBU|Min Min}}, {{SSBU|Pyra}} and {{SSBU|Mythra}} as fighters, who were spirits in the base game prior to becoming DLC fighters. | *A long-running debate in the ''Smash'' community was whether or not a character could be a DLC fighter if they were already a spirit in the game, as there would most likely be complications with artwork, naming conventions, and availability (such as World of Light). While {{SSB4|Mewtwo}} and {{SSB4|Lucas}} became DLC after being Trophies in ''Smash 4'', spirits are given a gameplay related purpose. This debate has been discredited with the announcements of {{SSBU|Min Min}}, {{SSBU|Pyra}} and {{SSBU|Mythra}} as fighters, who were spirits in the base game prior to becoming DLC fighters. | ||
*[[Sheriff]] is the oldest character represented by a spirit, while the | *[[Sheriff]] is the oldest character represented by a spirit, while the newest is Razewing Ratha from ''Monster Hunter Stories 2: Wings of Ruin''. | ||
*Several spirits have had their series or game parenthetically appended to their names after another spirit with the same name was added in an update. These are: | *Several spirits have had their series or game parenthetically appended to their names after another spirit with the same name was added in an update. These are: | ||
** | **Dimitri (The Legend of Zelda) and Hilda (The Legend of Zelda), both of whom share names with characters on {{SSBU|Byleth}}'s Spirit Board. | ||
** | **Riki (Xenoblade Chronicles), who shares a name with a character added in the [[River City Smash]] spirit event. | ||
** | **Slime (Dragon Quest), who shares a name with an enemy on {{SSBU|Steve}}'s Spirit Board. | ||
** | **Impa (Ocarina of Time), who shares a name with multiple similar characters in the ''Legend of Zelda'' series, one of which was added in the [[Hyrule Warriors: Age of Calamity]] spirit event. | ||
*Three spirits have had adjustments to their image since launch, being the Masked Man, Fire Attack, and Cloud spirits: Due to controversy on Mr. Game & Watch's appearance when using his side smash negatively portraying Native Americans, his model was changed to remove a feather, and the same change was made to the Fire Attack spirit in the version 1.1.0 update. The Masked Man sprite was changed in version 2.0.0 to match its actual sprite from ''Mother 3'' instead of a fan-image. In version 10.1.0, Cloud's fighter spirit was given artwork from ''Final Fantasy VII'' alongside his ''Ultimate'' artwork, rather than just the latter. | |||
* | *Six spirits have had the ability to unlock them by having save data of a specific game, being Partner Pikachu, Partner Eevee, Tockles, Sophia, Arthur, and Razewing Ratha which could be obtained with save data from ''Pokémon: Let's Go Pikachu'', ''Pokémon: Let's Go Eevee'', ''Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition'', ''Persona 5 Strikers'', ''Ghosts 'n Goblins Resurrection'', and ''Monster Hunter Stories 2: Wings of Ruin'', respectively. | ||
*Six spirits have had the ability to unlock them by having save data of a specific game, being Partner Pikachu, Partner Eevee, Tockles, | |||
*{{SSBU|Battlefield}}, {{SSBU|Big Battlefield}}, [[Small Battlefield]], and [[Northern Cave]] are currently the only stages to not be used in a Spirit Battle in any form. | *{{SSBU|Battlefield}}, {{SSBU|Big Battlefield}}, [[Small Battlefield]], and [[Northern Cave]] are currently the only stages to not be used in a Spirit Battle in any form. | ||
*Fist & Foot Attack ↑ is the first Primary spirit trait to be newly introduced through DLC. | |||
* | *As of version 12.0.0, the Grab-type primary spirit is the only type of primary spirit to have not received any DLC Legend spirits. | ||
* | **Specifically, the other three types (Attack, Shield, Neutral) have two DLC primary Legend spirits each. | ||
** | |||
==See also== | ==See also== |