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{{ArticleIcons|ultimate=y}}
{{ArticleIcons|ultimate=y}}
[[File:Character's Spirits.jpg|300px|thumb|Characters shown as spirits]]
[[File:Character's Spirits.jpg|300px|thumb|Characters shown as spirits]]
{{disambig2|the equippable characters|the menu featuring them|Spirits (menu)}}
{{disambig2|the equipabble characters|the menu featuring them|Spirits (menu)}}
{{cquote|''Spirits are characters that have lost their physical forms. Equipping your fighter with spirits will power them up with all sorts of new abilties. Wondering how many kinds of spirits there are? You'll have to see for yourself!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}}
{{cquote|''Spirits are characters that have lost their physical forms. Equipping your fighter with spirits will power them up with all sorts of new abilties. Wondering how many kinds of spirits there are? You'll have to see for yourself!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}}
'''Spirits''' ({{ja|スピリット|Supiritto}}, ''Spirit'') are a type of power-up and collectible in ''[[Super Smash Bros. Ultimate]]''. They are featured prominently in [[Adventure Mode: World of Light]], which depicts them as characters from various video game series who lost their bodies in [[Galeem]]'s attack and were reduced to disembodied souls.
'''Spirits''' ({{ja|スピリット|Supiritto}}, ''Spirit'') are a type of power-up and collectible in ''[[Super Smash Bros. Ultimate]]''. They are featured prominently in [[Adventure Mode: World of Light]], which depicts them as characters from various video game series who lost their bodies in [[Galeem]]'s attack and were reduced to disembodied souls.
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Spirits effectively replace [[Trophy|trophies]] from earlier ''Smash'' installments as the game's main collectible. Gameplay-wise, most spirits can be equipped to fighters to enhance their stats and/or provide positive effects. Thus, they are also similar to [[stickers]] in ''[[Super Smash Bros. Brawl]]'' and [[equipment]] in ''[[Super Smash Bros. 4]]''.
Spirits effectively replace [[Trophy|trophies]] from earlier ''Smash'' installments as the game's main collectible. Gameplay-wise, most spirits can be equipped to fighters to enhance their stats and/or provide positive effects. Thus, they are also similar to [[stickers]] in ''[[Super Smash Bros. Brawl]]'' and [[equipment]] in ''[[Super Smash Bros. 4]]''.


A total of [[List of spirits (complete list)|1528 spirits]] can be obtained in game, all sorted into [[List of spirits (disambiguation)|42 series]].
As of version '''11.0.0''', a total of [[List of spirits (complete list)|1467 spirits]] can be obtained in game, all sorted into [[List of spirits (disambiguation)|40 series]].


==Collecting spirits==
==Collecting Spirits==
There are many ways to collect spirits:
There are many ways to collect spirits:
*The player always receives a random primary advanced-class spirit that has 1 or 2 slots when opening up the game for the first time.
*The player always receives a random primary advanced-class spirit that has 1 or 2 slots when opening up the game for the first time.
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*Having save data of certain other games will unlock a spirit from said game.
*Having save data of certain other games will unlock a spirit from said game.


==Spirit classes==
==Spirit Classes==
Primary and support spirits are classified by their tier of strength, which is referred to as "class". This is sometimes also called "rank" (such as when sorting spirits).
Primary and support spirits are classified by their tier of strength, which is referred to as ''class''. This is sometimes also called ''rank'' (such as when sorting spirits).
*★☆☆☆ Novice
*★☆☆☆ Novice
*★★☆☆ Advanced ("Hope" in the Japanese version)
*★★☆☆ Advanced (''Hope'' in the Japanese version)
*★★★☆ Ace
*★★★☆ Ace
*★★★★ Legend
*★★★★ Legend


==Spirit categories==
==Spirit Categories==
{{cquote|''There are two kinds of spirits. Primary spirits boost the physical abilities of the fighter you equip them to, while support spirits provide special skills. Try out different combinations to power up your fighters!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}}
{{cquote|''There are two kinds of spirits. Primary spirits boost the physical abilities of the fighter you equip them to, while support spirits provide special skills. Try out different combinations to power up your fighters!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}}
===Primary spirits===
===Primary spirits===
{{main|Primary spirit}}
{{main|Primary spirit}}
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===Fighter spirits===
===Fighter spirits===
{{Main|Fighter spirit}}
{{Main|Fighter spirit}}
Fighter spirits are based on an existing playable character in the game, do not have classes and types,  and also cannot be equipped. Rather, they simply exist to allow the players to view their artwork. They are earned by completing {{SSBU|Classic Mode}} with the indicated fighter,<ref>https://www.youtube.com/watch?v=4PRS0UHXJt4 Super Smash Bros. SPECIAL Demonstration Play Video</ref> by purchasing them when they appear randomly in the shop, or through completing some challenges. With some exceptions, the fighter spirits generally use the fighter's artwork from their franchise of origin, with the option to swap to their ''Ultimate'' render. Characters with significant alternate costumes, such as {{SSBU|Cloud}} in his Advent Children outfit or {{SSBU|Mario}} in his Builder and Wedding attires, or those who are changed into different individuals, such as Male {{SSBU|Wii Fit Trainer}}, each of the [[Koopalings]], and the four {{uv|Dragon Quest}} {{SSBU|hero}}es, will have fighter spirits based on them as well, all of which must be purchased in the Shop after completing Classic Mode with the respective character, as completing Classic Mode only awards the fighter spirit for the fighter's primary appearance. This notably does not include {{SSBU|Isabelle}} in her winter outfit, {{SSBU|Link}}'s Hero of the Wild set, the [[Zombie]] and [[Enderman]] costumes for {{SSBU|Steve}} or {{SSBU|Sephiroth}}'s coatless costume.
Fighter spirits are based on an existing playable character in the game, do not have classes and types,  and also cannot be equipped. Rather, they simply exist to allow the players to view their artwork. They are earned by completing {{SSBU|Classic Mode}} with the indicated fighter,<ref>https://www.youtube.com/watch?v=4PRS0UHXJt4 Super Smash Bros. SPECIAL Demonstration Play Video</ref> by purchasing them when they appear randomly in the shop, or through completing some challenges. With some exceptions, the fighter spirits generally use the fighter's artwork from their franchise of origin, with the option to swap to their ''Ultimate'' render. Characters with significant alternate costumes, such as {{SSBU|Cloud}} in his Advent Children outfit or {{SSBU|Mario}} in his Builder and Wedding attires, or those who are changed into different individuals, such as Male {{SSBU|Wii Fit Trainer}}, each of the [[Koopalings]], and the four {{uv|Dragon Quest}} {{SSBU|hero}}es, will have fighter spirits based on them as well, all of which must be purchased in the Shop after completing Classic Mode with the respective character, as completing Classic Mode only awards the fighter spirit for the fighter's primary appearance. This notably does not include {{SSBU|Isabelle}} in her winter outfit, {{SSBU|Link}}'s Hero of the Wild set or the [[Zombie]] and [[Enderman]] costumes for {{SSBU|Steve}}.


===Master spirits===
===Master Spirits===
{{Main|Master spirit}}
{{Main|Master spirit}}
Master spirits are a type of spirit that cannot be equipped. Once unlocked, master spirits run facilities that can be used. These facilities include Shopping (which sell spirits, items, and Skill Spheres), Gym (which levels up spirits; there is only one), Explore (which bring back rewards), and Dojo (which teach styles to spirits). Master spirits have dialogue boxes, though certain spirits (such as [[Kraid]]) communicate unintelligibly and therefore have provided translations. Master spirits are all considered Neutral types when used by puppet fighters in Spirit Battles.
Master spirits are a type of spirit that cannot be equipped. Once unlocked, master spirits run facilities that can be used. These facilities include Shopping (which sell spirits, items, and Skill Spheres), Gym (which levels up spirits; there is only one), Explore (which bring back rewards), and Dojo (which teach styles to spirits). Master spirits have dialogue boxes, though certain spirits (such as [[Kraid]]) communicate unintelligibly and therefore have provided translations. Master spirits are all considered Neutral types when used by puppet fighters in Spirit Battles.
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==Spirit Battles==
==Spirit Battles==
{{cquote|''Spirit battles have various conditions that may remind you of the character you're battling. If you manage to win one of these matches, you'll get a chance to capture the spirit for yourself!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}}
{{cquote|''Spirit battles have various conditions that may remind you of the character you're battling. If you manage to win one of these matches, you'll get a chance to capture the spirit for yourself!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}}
Most spirits can be obtained via Spirit Battles, which appear similar to the thematic missions seen in [[Event Matches]] and {{forwiiu}}{{'}}s [[Special Orders]]. Battles can randomly appear on the [[Spirit Board]] and/or be accessible in [[World of Light]]. Each Spirit Battle contains unique challenges and rules. The spirits that are battled against will be paired with puppet fighters of a similar personality and/or appearance, with the battle's rules, conditions, stage and music track often being reflective of the spirit itself. During all battles against spirits, the Final Smash Meter will be active, and certain spirits can make the gauge fill up faster or slow the rate the enemy's gauge fills at. If there are more than one opponent, then the battle will either be a [[team battle]] with [[team attack]] turned off, or a horde battle similar to the ones seen in {{SSBU|Classic Mode}}. Occasionally, a CPU ally will engage the battle with the player as well. Like in Classic Mode, the player is always given only one stock, unlike with aforementioned game modes in previous games. The battle is won when the victory conditions are met, such as defeating all opponents are surviving for long enough.
Most spirits can be obtained via Spirit Battles, which appear similar to the thematic missions seen in [[Event Matches]] and {{forwiiu}}{{'}}s [[Special Orders]]. Battles can be selected from the Spirit Board, containing up to ten spirits to challenge. The Spirit Board will cycle out new spirits after a short period of time (5 minutes for most spirits and 15 minutes for Legend-class spirits; if a Legend-class spirit is part of a weekend event, it can stay on the Spirit Board for up to an hour). Each Spirit Battle contains unique challenges and rules. The spirits that are battled against will be paired with puppet fighters of a similar personality and/or appearance, with the battle's rules, conditions, stage and music track often being reflective of the spirit itself. During all battles against spirits, the Final Smash Meter will be active, and certain spirits can make the gauge fill up faster or slow the rate the enemy's gauge fills at. If there are more than one opponent, then the battle will either be a [[team battle]] with [[team attack]] turned off, or a horde battle similar to the one seen in {{SSBU|Classic Mode}}. Occasionally, a CPU ally will engage the battle with the player as well. Like in Classic Mode, the player is always given only one stock, unlike with aforementioned game modes in previous games. A spirit can be acquired by defeating its respective puppet fighter, then attacking the fighter in a shooting-style minigame, except when fighting in World of Light or the DLC Spirit Board, which automatically reward the player with the spirit upon victory. There is a shield that prevents the spirit from being acquired; however, the damage to the shield carries over to the next time that spirit is encountered and Spirit Points can be spent for one additional attempt per battle. There are also usable items that can slow the speed the shield rotates at or remove part of the shield.


Before each Spirit Battle, the two sides' strengths will be compared. The higher the player's advantage over the spirit, the easier the battle will be, but fewer rewards will be earned if the player's strength is significantly greater than the spirit's. The player's strength is dictated by the spirit team the player has the option to use. This team can include one primary spirit and 0 to 3 support spirits depending on the number of slots the primary spirit possesses and the number of slots each support spirit fills. The player can manually choose the spirits for a team, or they can press they [[Y button]] for the game to automatically create what it calculates to be the most optimal spirit team for the specific battle. Factors for spirit selection include the rules and strength of the spirit battle, the fighter the player uses, the amount of slots the primary spirit possesses, and the abilities of each spirit, all while creating the minimum strength team possible. The player can also use no spirits if they wish.
Before each Spirit Battle, the two sides' strength will be compared. The higher the player's advantage over the spirit, the easier the battle will be, but fewer rewards will be earned if the player's strength is significantly greater than the spirit's.  


There are [[Support Item]]s one can earn or purchase to make the spirit obtaining process easier. Examples include slow [[Final Smash Meter]] Charging, draining the health of opponents, making minions weaker, disabling items, and dealing a collective 50% damage split among all enemies.
There are consumable items one can earn or purchase to make the spirit obtaining process easier. Examples include restocking the Spirit Board, rerolling the board, or forcing the reappearance of a previously fought spirit, for either a second attempt at acquiring it or the chance of acquiring a duplicate.


One can also battle other players locally in versus matches with spirits equipped, working in a similar manner to [[character customization]] from ''Super Smash Bros. 4''. As of version 2.0.0, up to four players can engage in a Spirit Board battle at once, and both the difficulty of the fight and the rewards for completion will be scaled accordingly; however, the battle will end in failure if any human player is KO'd.
One can also battle other players locally in versus matches with spirits equipped, working in a similar manner to [[character customization]] from ''Super Smash Bros. 4''. As of version 2.0.0, up to four players can engage in a Spirit Board battle at once, and both the difficulty of the fight and the rewards for completion will be scaled accordingly; however, the battle will end in failure if any human player is KO'd.
===Spirit shield===
[[File:SpiritFromSpiritBoard.jpg|thumb|Bowser attempting to get Magneton]]
Defeating a spirit in battle does not guarantee its acquisition. Once a spirit battle has ended, the player is taken to a shooting-style minigame where the player character holds a special weapon and the main opponent of the battle is in a stunned pose with heavily desaturated colors. A cyan shield with a small gap circles around the opponent in an attempt to prevent the spirit from being acquired. The player must shoot through the gap to acquire the spirit. The shield spins faster for higher ranked spirits, making the minigame more difficult. If the player mistimes the shot, they will shoot the shield instead and the minigame will end with no spirit acquired. However, the next time the player battles that specific spirit, the portion of the shield that was shot will be removed, making each successive attempt easier than the last. Spirit Points can also be spent for one additional attempt per battle. The player can also use support items to make the minigame easier, including slowing down the shield rotation and instantly removing a large portion of the shield. Only one of each item can be used per battle. These items are randomly rewarded in certain modes and occasionally available in the shop.
This minigame does not exist in World of Light or the DLC Spirit Board, which instead automatically reward the player with the spirit upon victory.


==Raising spirits==
==Raising spirits==
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|-
|-
!scope="row"| Ground Mobility
!scope="row"| Ground Mobility
|Max Walk Speed, Base Acceleration, Additional Acceleration, Initial Dash Speed, Run Speed, Base Run Acceleration, Additional Run Acceleration, Crawl Speed
|Max Walk Speed, Base Acceleration, Additional Acceleration, Initial Dash Speed, Max Dash Speed, Base Dash Acceleration, Additional Dash Acceleration, Crawl Speed
|-
|-
!scope="row"| Air Mobility
!scope="row"| Air Mobility
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|-
|-
!scope="row"| Item Mobility
!scope="row"| Item Mobility
|Same as Ground Mobility, but for carrying heavy items or using shooting items
|Same as Ground Mobility, but for carrying heavy items are using shooting items
|}
|}


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*Aerials, Aerial Specials ×0.3
*Aerials, Aerial Specials ×0.3
*Ground & Item Mobility ×1.2
*Ground & Item Mobility ×1.2
*Jump ×0.8
*Jump ×1.2
*Air Mobility ×0.85
*Air Mobility ×0.85
*Wall & Ledge Jump ×0.8
*Wall & Ledge Jump ×0.8
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| Dr. Stewart
| Dr. Stewart
|
|
*{{rollover|Ground & Item Mobility ×1.5|Excluding initial dash|?}}
*Ground & Item Mobility ×1.5
*Initial dash ×1.3
*Jump ×0.6
*Jump ×0.6
*Air Mobility ×1.2
*Air Mobility ×1.2
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{{clrl}}
{{clrl}}


==Spirit effects==
==Spirit Effects==
All support spirits and enhanced primary spirits come with a skill that augments the fighter they are applied to. Unenhanced primary spirits come with traits, modifiers which may be beneficial or detrimental. The effects of these are listed below. Effects in a shaded cell are not possible to obtain (such as a 3x effect of a 2 slot skill, requiring an impossible 6 slots), although they still exist in the game's code. Effects in <b>bold</b> are possible, but only when paired with [[Skill Tree|Adventure Skill]]s.
All support spirits and enhanced primary spirits come with a skill that augments the fighter they are applied to. Unenhanced primary spirits come with traits, modifiers which may be beneficial or detrimental. The effects of these are listed below. Effects in a shaded cell are not possible to obtain (such as a 3x effect of a 2 slot skill, requiring an impossible 6 slots), however they still exist in the game's code. Effects in <b>bold</b> are possible, but only when paired with [[Skill Tree|Adventure Skill]]s.


Each skill or trait will increase the primary spirit's team power by a set multiplier. This does not affect the Spirit's stats, but instead affects rewards based on relative power. Note that detrimental traits will still increase the power rather than lowering it.
Each skill or trait will increase the primary spirit's team power by a set multiplier. This does not affect the Spirit's stats, but instead affects rewards based on relative power. Note that detrimental traits will still increase the power rather than lowering it.
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Skills and traits that affect a kind of attack (e.g. Smashes, Tilts, Specials, etc.), instead of a type or effect, start to have diminishing returns when combined (Exceptions: Throws are unaffected and [[Weapon (type)]] is affected). Diminishing returns occur when the combined multipliers exceed 1.3× and are further reduced when above 1.5×. This encourages the player to have a more varied Spirit Team, either by using skills or traits that affect types/effects or investing in another stat such as defense or speed. (Note: values in the tables below are without reductions. {{rollover|Hover text|Alt text|y}} will note values found in practice when applicable)
Skills and traits that affect a kind of attack (e.g. Smashes, Tilts, Specials, etc.), instead of a type or effect, start to have diminishing returns when combined (Exceptions: Throws are unaffected and [[Weapon (type)]] is affected). Diminishing returns occur when the combined multipliers exceed 1.3× and are further reduced when above 1.5×. This encourages the player to have a more varied Spirit Team, either by using skills or traits that affect types/effects or investing in another stat such as defense or speed. (Note: values in the tables below are without reductions. {{rollover|Hover text|Alt text|y}} will note values found in practice when applicable)
*1.5 > Multiplier > 1.3:
*Multiplier > 1.3:
**Multiplier = Multiplier×0.5 + 0.65
**Multiplier = Multiplier×0.5 + 0.65
*Multiplier > 1.5:
*1.3 > Multiplier > 1.5:
**Multiplier = Multiplier×0.2 + 1.2
**Multiplier = Multiplier×0.2 + 1.2


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| Max speed, accel., additional accel.
| Max speed, accel., additional accel.
|-
|-
! Run mobility  
! Dash mobility  
| Max speed, accel., additional accel., initial dash
| Max speed, accel., additional accel., initial dash
|-
|-
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|}
|}


===Attack skills===
===Attack Skills===
Abilities that increase the power of specific attack types, or increase damage dealt under specific circumstances. Attack skill spirits are indicated by a sword.
Abilities that increase the power of specific attack types, or increase damage dealt under specific circumstances. Attack skill spirits are indicated by a sword.


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| 1.06×
| 1.06×
| 1.1× Damage dealt || 1.18× || 1.26× || 1.3x
| 1.1× Damage dealt || 1.18× || 1.26× || 1.3x
| {{TypeIcon|Weapon}}{{TypeIcon|Sword}}{{TypeIcon|Hammer}}{{TypeIcon|Sacred}}{{TypeIcon|Bat}}{{TypeIcon|Parasol}}{{TypeIcon|Whip}}{{TypeIcon|Pikmin}}
| {{TypeIcon|Weapon}}{{TypeIcon|Sword}}{{TypeIcon|Hammer}}{{TypeIcon|Sacred}}{{TypeIcon|Bat}}{{TypeIcon|Umbrella}}{{TypeIcon|Whip}}{{TypeIcon|Pikmin}}
|-
|-
| Shooting Attack ↑
| Shooting Attack ↑
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| 1.2× Initial dash speed || 1.4× || 1.6× || 1.8×
| 1.2× Initial dash speed || 1.4× || 1.6× || 1.8×
|-
|-
| 1.1× Max run speed, run accel., run additional accel.|| 1.2× || 1.3× || 1.4×  
| 1.1× Max dash speed, dash accel., dash additional accel.|| 1.2× || 1.3× || 1.4×  
|-
|-
| rowspan=2 | Hyper Smash Attacks
| rowspan=2 | Hyper Smash Attacks
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|-
|-
| Assist Killer
| Assist Killer
| Increases the damage dealt to [[Assist Trophies]].
| Increases the damage dealt to [[assist]] trophies.
| 4
| 4
| 1
| 1
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|}
|}


===Defense skills===
===Defense Skills===
Abilities that decrease damage received by specific attack types, modify shield behavior, or grant super armor. Defense skill spirits are indicated by a shield.
Abilities that decrease damage received by specific attack types, modify shield behavior, or grant super armor. Defense skill spirits are indicated by a shield.


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| 1.11×
| 1.11×
| 0.6× Damage received || style="background-color:#DDD" | 0.55× || style="background-color:#DDD" | 0.5× || style="background-color:#DDD" | 0.5×
| 0.6× Damage received || style="background-color:#DDD" | 0.55× || style="background-color:#DDD" | 0.5× || style="background-color:#DDD" | 0.5×
| {{TypeIcon|Weapon}}{{TypeIcon|Sword}}{{TypeIcon|Hammer}}{{TypeIcon|Sacred}}{{TypeIcon|Bat}}{{TypeIcon|Parasol}}{{TypeIcon|Whip}}{{TypeIcon|Pikmin}}
| {{TypeIcon|Weapon}}{{TypeIcon|Sword}}{{TypeIcon|Hammer}}{{TypeIcon|Sacred}}{{TypeIcon|Bat}}{{TypeIcon|Umbrella}}{{TypeIcon|Whip}}{{TypeIcon|Pikmin}}
|-
|-
| Aura Resist ↑
| Aura Resist ↑
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|}
|}


===Recovery skills===
===Recovery Skills===
Abilities that allow health recovery mid-battle. Recovery skill spirits are indicated by a vial with a medical cross.
Abilities that allow health recovery mid-battle. Recovery skill spirits are indicated by a vial with a medical cross.


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|}
|}


===Mobility skills===
===Mobility Skills===
Abilities that increase ground and aerial mobility. Mobility skill spirits are indicated by a shoe.
Abilities that increase ground and aerial mobility. Mobility skill spirits are indicated by a shoe.


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| 1.09×
| 1.09×
| colspan=4 | 3× Fast fall speed
| colspan=4 | 3× Fast fall speed
| 3% Falling<br>6% Landing<br>The effects expire after {{rollover|1000 seconds|16 minutes and 40 seconds|y}}. If the player respawns within the 1000 seconds, the duration is reset, if the player respawns after the 1000 seconds have passed, then the effect is permanently disabled.<!--<ref>{{YouTube|KJ5-PwBbORY|t=15m47s|Instadrop is weird}}</ref>-->
| 3% Falling<br> 6% landing<br> The effects stay active for {{rollover|1000 seconds|16 minutes and 40 seconds|y}}
|}
|}


===Item skills===
===Item Skills===
Abilities that allow the fighter to start with an [[item]] or make items more effective. Item skill spirits are indicated by a hammer.
Abilities that allow the fighter to start with an [[item]] or make items more effective. Item skill spirits are indicated by a hammer.


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|}
|}


===Hazard skills===
===Hazard Skills===
Abilities that mitigate or nullify the effects of [[Conditions#Hazards|hazards]] that may be encountered in the [[Spirit Board]] and [[World of Light]]. Some of these may negate normal stage hazards and certain attacks as well. Hazard skill spirits are indicated by a stage with a hazard it counters against.
Abilities that mitigate or nullify the effects of [[Conditions#Hazards|hazards]] that may be encountered in the [[Spirit Board]] and [[World of Light]]. Some of these may negate normal stage hazards and certain attacks as well. Hazard skill spirits are indicated by a stage with a hazard it counters against.


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| 1.11×
| 1.11×
| style="background-color:#DDD" colspan=4 |
| style="background-color:#DDD" colspan=4 |
| Applies to all sources of reversed controls. {{b|Mushroom|effect}}s do not appear when hit by spores from a [[Ramblin' Evil Mushroom]].
| Also applies to Skull Kid's effects.
|-
|-
| Gravity-Change Immunity
| Gravity-Change Immunity
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|}
|}


===Other skills===
===Other Skills===
Abilities with unusual effects or otherwise do not fit into any other category. May be used to counter certain stage hazards or conditions. Can also be multiple effects combined into a single skill. Other skill spirits are indicated by a diamond with an inscribed "X".
Abilities with unusual effects or otherwise do not fit into any other category. May be used to counter certain stage hazards or conditions. Other skill spirits are indicated by a diamond with an inscribed "X".


{| class="wikitable sortable" width=100%
{| class="wikitable sortable" width=100%
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! 4x
! 4x
|-
|-
| Falling Immunity
| Falling Immunity  
| Grants immunity to [[trip]]ping from earthquakes, [[Banana Peel]]s, etc.
| Grants immunity to [[trip]]ping from earthquakes, [[Banana Peel]]s, etc.  
| 2
| 2  
| 1
| 1  
| 1.06×
| 1.06×
| style="background-color:#DDD" colspan=4 rowspan=3 |
| style="background-color:#DDD" colspan=4 rowspan=3 |
| Attacks and items that deal damage and also trip will still deal damage.
| Attacks and items that deal damage and also trip will still deal damage.
|-
|-
| Bury Immunity
| Bury Immunity  
| Grants immunity to being [[Bury|buried]] by [[Pitfall]]s, bury attacks, etc.
| Grants immunity to being [[Bury|buried]] by [[Pitfall]]s, bury attacks, etc.  
| 2
| 2  
| 1
| 1  
| 1.06×
| 1.06×
| Attacks and items that deal damage and also ground will still deal damage and [[knockback]], with the exception of Pitfall seeds.
| Attacks and items that deal damage and also ground will still deal damage and [[knockback]], with the exception of Pitfall seeds.
|-
|-
| Swimmer
| Swimmer  
| Grants the ability to stay in [[Swim|water]] indefinitely.
| Grants the ability to stay in [[Swim|water]] indefinitely.  
| 1
| 1  
| 1
| 1  
| 1.04×
| 1.04×
| {{SSBU|Charizard}}, {{SSBU|Incineroar}}, {{SSBU|Inkling}}, and {{SSBU|Sonic}} still take damage while swimming
| {{SSBU|Charizard}}, {{SSBU|Incineroar}}, {{SSBU|Inkling}}, and {{SSBU|Sonic}} still take damage while swimming
|-
|-
| Improved Escape
| Improved Escape  
| Makes [[grab]]s and [[stun]]s easier to escape.
| Makes [[grab]]s and [[stun]]s easier to escape.
| 1
| 1  
| 1
| 1  
| 1.04×
| 1.04×
| 0.6× grab/stun duration || 0.4× || 0.2× || <b>0.1×</b>
| 0.6× grab/stun duration || 0.4× || 0.2× || <b>0.1×</b>
| Applies to grabs, burying, sleeping, freezing, stunning, paralysis and [[crumple|crumpling]]. Does not apply to throw burying, command grabs or character specific effects such as [[Egg Lay]]'s eggs.
| Applies to grabs, burying, sleeping, freezing, stunning, paralysis and [[crumple|crumpling]]. Does not apply to throw burying, command grabs or character specific effects such as [[Egg Lay]]'s eggs.
|-
|-
| Transformation Duration ↑
| Transformation Duration ↑  
| Extends the amount of time transformation items like the [[Super Mushroom]] last.
| Extends the amount of time transformation items like the [[Super Mushroom]] last.  
| 1
| 1  
| 1
| 1  
| 1.04×
| 1.04×
| 1.5× Transformation time || 1.8× || 2.0× || style="background-color:#DDD" | 2.2×
| 1.5× Transformation time || 1.8× || 2.0× || style="background-color:#DDD" | 2.2×
|
|  
|-
|-
| Critical-Health Attack ↑
| Critical-Health Attack ↑  
| Increases attack power for a while when badly damaged.
| Increases attack power for a while when badly damaged.  
| 1
| 1  
| 1
| 1  
| 1.04×
| 1.04×
| 1.1× All Damage || 1.18× || 1.26× || 1.3×
| 1.1× All Damage || 1.18× || 1.26× || 1.3×
| Activates once per stock when above 80% damage or below 30% health in Stamina<br> Lasts 20 seconds
| Activates once per stock when above 80% damage or below 30% health in Stamina<br> Lasts 20 seconds
|-
|-
| Critical-Health Defense ↑
| Critical-Health Defense ↑  
| Increases defense for a while when badly damaged.
| Increases defense for a while when badly damaged.  
| 1
| 1  
| 1
| 1  
| 1.04×
| 1.04×
| 1.3× Defense || 1.38× || 1.46× || <b>1.5×</b>
| 1.3× Defense || 1.38× || 1.46× || <b>1.5×</b>
| Activates once per stock when above 80% damage or below 30% health in Stamina<br> Lasts 20 seconds
| Activates once per stock when above 80% damage or below 30% health in Stamina<br> Lasts 20 seconds
|-
|-
| rowspan=3 | Critical-Health Stats ↑
| rowspan=3 | Critical-Health Stats ↑  
| rowspan=3 | Slightly increases attack, defense, and move speed for a while when badly damaged.
| rowspan=3 | Slightly increases attack, defense, and move speed for a while when badly damaged.  
| rowspan=3 | 2
| rowspan=3 | 2  
| rowspan=3 | 1
| rowspan=3 | 1  
| rowspan=3 | 1.06×
| rowspan=3 | 1.06×
| 1.1× All Damage || 1.18× || 1.26× || style="background-color:#DDD" | 1.3×
| 1.1× All Damage || 1.18× || 1.26× || style="background-color:#DDD" | 1.3×
Line 1,517: Line 1,509:
| 1.3× Ground mobility & max air speed || 1.6× || 1.9× || style="background-color:#DDD" | 2.2×
| 1.3× Ground mobility & max air speed || 1.6× || 1.9× || style="background-color:#DDD" | 2.2×
|-
|-
| rowspan=3 | Critical-Health Stats ↑ ↑
| rowspan=3 | Critical-Health Stats ↑ ↑  
| rowspan=3 | Increases attack, defense, and move speed for a while when badly damaged.
| rowspan=3 | Increases attack, defense, and move speed for a while when badly damaged.  
| rowspan=3 | 3
| rowspan=3 | 3  
| rowspan=3 | 2
| rowspan=3 | 2  
| rowspan=3 | 1.13×
| rowspan=3 | 1.13×
| 1.18× All Damage || style="background-color:#DDD" | 1.26× || style="background-color:#DDD" | 1.3× || style="background-color:#DDD" | {{rollover|1.34×|≤1.32×|y}}
| 1.18× All Damage || style="background-color:#DDD" | 1.26× || style="background-color:#DDD" | 1.3× || style="background-color:#DDD" | {{rollover|1.34×|≤1.32×|y}}
Line 1,530: Line 1,522:
|-
|-
| Critical Immunity <ref group=Note>Found only on the ''Hinawa'' spirit</ref>
| Critical Immunity <ref group=Note>Found only on the ''Hinawa'' spirit</ref>
| Become invincible for a while when badly damaged.
| Become invincible for a while when badly damaged.  
| 4
| 4  
| 2
| 2  
| 1.15×
| 1.15×
| 7 seconds || style="background-color:#DDD" | 8 || style="background-color:#DDD" | 9 || style="background-color:#DDD" | 10
| 7 seconds || style="background-color:#DDD" | 8 || style="background-color:#DDD" | 9 || style="background-color:#DDD" | 10
| Activates once per stock when above 100% damage or below 20% health in Stamina.
| Activates once per stock when above 100% damage or below 20% health in Stamina.
|-
|-
| rowspan=2 | Trade-Off Attacks ↑
| rowspan=2 | Trade-Off Attacks ↑  
| rowspan=2 | Start battles with 30% damage and higher attack power.
| rowspan=2 | Start battles with 30% damage and higher attack power.  
| rowspan=2 | 2
| rowspan=2 | 2  
| rowspan=2 | 1
| rowspan=2 | 1  
| rowspan=2 | 1.06×
| rowspan=2 | 1.06×
| 1.23× All Damage || {{rollover|1.34×|≤1.32×|y}} || {{rollover|1.41×|≤1.355×|y}} || style="background-color:#DDD" | {{rollover|1.46×|≤1.38×|y}}
| 1.23× All Damage || {{rollover|1.34×|≤1.32×|y}} || {{rollover|1.41×|≤1.355×|y}} || style="background-color:#DDD" | {{rollover|1.46×|≤1.38×|y}}
Line 1,547: Line 1,539:
| 30% Starting damage || 60% || 90% || style="background-color:#DDD" | 120%
| 30% Starting damage || 60% || 90% || style="background-color:#DDD" | 120%
|-
|-
| rowspan=2 | Trade-Off Defense ↑
| rowspan=2 | Trade-Off Defense ↑  
| rowspan=2 | Start battles with 30% damage and higher defense.
| rowspan=2 | Start battles with 30% damage and higher defense.  
| rowspan=2 | 2
| rowspan=2 | 2  
| rowspan=2 | 1
| rowspan=2 | 1  
| rowspan=2 | 1.06×
| rowspan=2 | 1.06×
| 1.4× Defense || 1.7× || 2.0× || style="background-color:#DDD" | 2.2×
| 1.4× Defense || 1.7× || 2.0× || style="background-color:#DDD" | 2.2×
| rowspan=2 |<!--note-->
| rowspan=2 |<!--note-->
Line 1,557: Line 1,549:
| 30% Starting damage || 60% || 90% || style="background-color:#DDD" | 120%
| 30% Starting damage || 60% || 90% || style="background-color:#DDD" | 120%
|-
|-
| rowspan=2 | Trade-Off Speed ↑
| rowspan=2 | Trade-Off Speed ↑  
| rowspan=2 | Start battles with 30% damage and increased move speed.
| rowspan=2 | Start battles with 30% damage and increased move speed.  
| rowspan=2 | 1
| rowspan=2 | 1  
| rowspan=2 | 1
| rowspan=2 | 1  
| rowspan=2 | 1.04×
| rowspan=2 | 1.04×
| 1.4× Ground mobility & max air speed || 1.8× || 2.2× || style="background-color:#DDD" | 2.6×
| 1.4× Ground mobility & max air speed || 1.8× || 2.2× || style="background-color:#DDD" | 2.6×
Line 1,567: Line 1,559:
| 30% Starting damage || 60% || 90% || style="background-color:#DDD" | 120%
| 30% Starting damage || 60% || 90% || style="background-color:#DDD" | 120%
|-
|-
| rowspan=4 | Trade-Off Ability ↑
| rowspan=4 | Trade-Off Ability ↑  
| rowspan=4 | Start battles with 30% damage and slightly increased attack, defense, and move speed.
| rowspan=4 | Start battles with 30% damage and slightly increased attack, defense, and move speed.  
| rowspan=4 | 3
| rowspan=4 | 3  
| rowspan=4 | 1
| rowspan=4 | 1  
| rowspan=4 | 1.08×
| rowspan=4 | 1.08×
| 1.18× All Damage || 1.29× || {{rollover|1.36×|≤1.33×|y}} || style="background-color:#DDD" | {{rollover|1.41×|≤1.355×|y}}
| 1.18× All Damage || 1.29× || {{rollover|1.36×|≤1.33×|y}} || style="background-color:#DDD" | {{rollover|1.41×|≤1.355×|y}}
Line 1,581: Line 1,573:
| 30% Starting damage || 60% || 90% || style="background-color:#DDD" | 120%
| 30% Starting damage || 60% || 90% || style="background-color:#DDD" | 120%
|-
|-
| Undamaged Attack ↑
| Undamaged Attack ↑  
| Increases attack power while at 0% damage.
| Increases attack power while at 0% damage.  
| 2
| 2  
| 1
| 1  
| 1.06×
| 1.06×
| 1.1× All Damage || 1.18× || 1.26× || style="background-color:#DDD" | 1.3×
| 1.1× All Damage || 1.18× || 1.26× || style="background-color:#DDD" | 1.3×
|
|  
|-
|-
| Undamaged Speed ↑
| Undamaged Speed ↑  
| Increases move speed while at 0% damage.
| Increases move speed while at 0% damage.  
| 1
| 1  
| 1
| 1  
| 1.04×
| 1.04×
| 1.5× Ground mobility & max air speed || 2.0× || 2.5× || style="background-color:#DDD" | 3.0×
| 1.5× Ground mobility & max air speed || 2.0× || 2.5× || style="background-color:#DDD" | 3.0×
|
|  
|-
|-
| rowspan=2 | Undamaged Attack & Speed ↑
| rowspan=2 | Undamaged Attack & Speed ↑  
| rowspan=2 | Slightly increases attack and move speed while at 0% damage.
| rowspan=2 | Slightly increases attack and move speed while at 0% damage.  
| rowspan=2 | 3
| rowspan=2 | 3  
| rowspan=2 | 1
| rowspan=2 | 1  
| rowspan=2 | 1.08×
| rowspan=2 | 1.08×
| 1.1× All Damage || 1.18× || 1.26× || <b>1.3×</b>
| 1.1× All Damage || 1.18× || 1.26× || <b>1.3×</b>
Line 1,607: Line 1,599:
| 1.3× Ground mobility & max air speed || 1.6× || 1.9× || <b>2.2×</b>
| 1.3× Ground mobility & max air speed || 1.6× || 1.9× || <b>2.2×</b>
|-
|-
| rowspan=4 | Running Start
| rowspan=4 | Running Start  
| rowspan=4 | Increases attack, defense, and move speed for a while at the start of the battle.
| rowspan=4 | Increases attack, defense, and move speed for a while at the start of the battle.  
| rowspan=4 | 4
| rowspan=4 | 4  
| rowspan=4 | 2
| rowspan=4 | 2  
| rowspan=4 | 1.15×
| rowspan=4 | 1.15×
| 1.1× All Damage || 1.18× || style="background-color:#DDD" | 1.26× || style="background-color:#DDD" | 1.3×
| 1.1× All Damage || 1.18× || style="background-color:#DDD" | 1.26× || style="background-color:#DDD" | 1.3×
Line 1,619: Line 1,611:
| 1.3× Walking/Item mobility, & max air speed || 1.4× || style="background-color:#DDD" | 1.5× || style="background-color:#DDD" | 1.6×
| 1.3× Walking/Item mobility, & max air speed || 1.4× || style="background-color:#DDD" | 1.5× || style="background-color:#DDD" | 1.6×
|-
|-
| 1.3× Run accel., additional accel., & max run speed || 1.4× || style="background-color:#DDD" | 1.5× || style="background-color:#DDD" | 1.6×
| 1.3× Dash accel., additional accel., & max dash speed || 1.4× || style="background-color:#DDD" | 1.5× || style="background-color:#DDD" | 1.6×
|-
|-
| First-Strike Advantage
| First-Strike Advantage  
| Become invincible for a while after landing the first hit of the battle.
| Become invincible for a while after landing the first hit of the battle.  
| 3
| 3  
| 2
| 2  
| 1.13×
| 1.13×
| 5 Seconds || 7 || style="background-color:#DDD" | 10 || style="background-color:#DDD" | 15
| 5 Seconds || 7 || style="background-color:#DDD" | 10 || style="background-color:#DDD" | 15
|
|  
|-
|-
| Fast Final Smash Meter
| Fast Final Smash Meter  
| Increases [[FS Meter]] charging speed.
| Increases [[FS Meter]] charging speed.  
| 4
| 4  
| 2
| 2  
| 1.15×
| 1.15×
| 1.3× Charge rate || 1.35× || <b>1.4×</b> || style="background-color:#DDD" | 1.42×
| 1.3× Charge rate || 1.35× || <b>1.4×</b> || style="background-color:#DDD" | 1.42×
|
|  
|-
|-
| Chance of Double Final Smash
| Chance of Double Final Smash  
| Sometimes grants a second [[Final Smash]] after using a Final Smash.
| Sometimes grants a second [[Final Smash]] after using a Final Smash.  
| 3
| 3  
| 2
| 2  
| 1.13×
| 1.13×
| 40% chance || 60% || style="background-color:#DDD" | 80% || style="background-color:#DDD" | 100%
| 40% chance || 60% || style="background-color:#DDD" | 80% || style="background-color:#DDD" | 100%
|
|  
|-
|-
| Double Final Smash <ref group=Note>Found only on the ''Judd'' spirit</ref>
| Double Final Smash <ref group=Note>Found only on the ''Judd'' spirit</ref>
| Grants a second [[Final Smash]] after using a Final Smash.
| Grants a second [[Final Smash]] after using a Final Smash.  
| 4
| 4  
| 3
| 3  
| 1.20×
| 1.20×
| style="background-color:#DDD" colspan=4 |
| style="background-color:#DDD" colspan=4 |
|
|  
|-
|-
| Jam FS Charge
| Jam FS Charge  
| Slows down the charge rate of the opposition's [[FS Meter]].
| Slows down the charge rate of the opposition's [[FS Meter]].
| 4
| 4  
| 2
| 2  
| 1.15×
| 1.15×
| 0.6× charge rate || 0.4× || style="background-color:#DDD" | 0.2× || style="background-color:#DDD" | 0.1×
| 0.6× charge rate || 0.4× || style="background-color:#DDD" | 0.2× || style="background-color:#DDD" | 0.1×
| The effect stacks for every player that has the skill equipped, meaning a rate of 0.4^7×, or 0.0016384× (0.16%), is possible. In a 4-player match it would take over an hour to fill the FS Meter if no one deals or takes damage.
| The effect stacks for every player that has the skill equipped, meaning a rate of 0.4^7×, or 0.0016384× (0.16%), is possible. In a 4-player match it would take over an hour to fill the FS Meter if no one deals or takes damage.
|-
|-
| rowspan=2 | Weapon Attack & Move Speed ↑
| rowspan=2 | Weapon Attack & Move Speed ↑  
| rowspan=2 | Increases the power of melee [[weapon]]s, and slightly increases move speed.
| rowspan=2 | Increases the power of melee [[weapon]]s, and slightly increases move speed.  
| rowspan=2 | 4
| rowspan=2 | 4  
| rowspan=2 | 2
| rowspan=2 | 2  
| rowspan=2 | 1.15×
| rowspan=2 | 1.15×
| 1.1× Damage dealt || 1.18× || style="background-color:#DDD" | 1.26× || style="background-color:#DDD" | 1.3×
| 1.1× Damage dealt || 1.18× || style="background-color:#DDD" | 1.26× || style="background-color:#DDD" | 1.3×
| rowspan=2 | {{TypeIcon|Weapon}}{{TypeIcon|Sword}}{{TypeIcon|Hammer}}{{TypeIcon|Sacred}}{{TypeIcon|Bat}}{{TypeIcon|Parasol}}{{TypeIcon|Whip}}{{TypeIcon|Pikmin}}
| rowspan=2 | {{TypeIcon|Weapon}}{{TypeIcon|Sword}}{{TypeIcon|Hammer}}{{TypeIcon|Sacred}}{{TypeIcon|Bat}}{{TypeIcon|Umbrella}}{{TypeIcon|Whip}}{{TypeIcon|Pikmin}}
|-
|-
| 1.1× Ground mobility & max air speed || 1.2× || style="background-color:#DDD" | 1.3× || style="background-color:#DDD" | 1.4×
| 1.1× Ground mobility & max air speed || 1.2× || style="background-color:#DDD" | 1.3× || style="background-color:#DDD" | 1.4×
|-
|-
| rowspan=2 | Energy Shot Attack/Resistance ↑
| rowspan=2 | Energy Shot Attack/Resistance ↑  
| rowspan=2 | Slightly reduces damage taken from [[energy]] attacks, and slightly increases energy attack power.
| rowspan=2 | Slightly reduces damage taken from [[energy]] attacks, and slightly increases energy attack power.  
| rowspan=2 | 2
| rowspan=2 | 2  
| rowspan=2 | 2
| rowspan=2 | 2  
| rowspan=2 | 1.11×
| rowspan=2 | 1.11×
| 1.1× Damage dealt || 1.18× || style="background-color:#DDD" | 1.26× || style="background-color:#DDD" | 1.3×
| 1.1× Damage dealt || 1.18× || style="background-color:#DDD" | 1.26× || style="background-color:#DDD" | 1.3×
Line 1,681: Line 1,673:
| 0.6× Damage received || 0.55× || style="background-color:#DDD" | 0.5× || style="background-color:#DDD" | 0.5×
| 0.6× Damage received || 0.55× || style="background-color:#DDD" | 0.5× || style="background-color:#DDD" | 0.5×
|-
|-
| rowspan=3 | Armor Knight
| rowspan=3 | Armor Knight  
| rowspan=3 | Reduces move speed, but greatly increases defense and slightly increases attack.
| rowspan=3 | Reduces move speed, but greatly increases defense and slightly increases attack.  
| rowspan=3 | 4
| rowspan=3 | 4  
| rowspan=3 | 2
| rowspan=3 | 2  
| rowspan=3 | 1.15×
| rowspan=3 | 1.15×
| 1.15× All Damage || 1.25× || style="background-color:#DDD" | {{rollover|1.35×|≤1.325×|y}} || style="background-color:#DDD" | {{rollover|1.4×|≤1.35×|y}}
| 1.15× All Damage || 1.25× || style="background-color:#DDD" | {{rollover|1.35×|≤1.325×|y}} || style="background-color:#DDD" | {{rollover|1.4×|≤1.35×|y}}
Line 1,693: Line 1,685:
| colspan=4 | 0.7× Ground mobility & max air speed
| colspan=4 | 0.7× Ground mobility & max air speed
|-
|-
| Stamina ↑
| Stamina ↑  
| Start battles with extra [[HP|stamina]] when fighting in stamina battles.
| Start battles with extra [[HP|stamina]] when fighting in stamina battles.
| 1
| 1  
| 1
| 1  
| 1.04×
| 1.04×
| +25 starting health
| +25 starting health
Line 1,702: Line 1,694:
| +75
| +75
| +100
| +100
|
|  
|-
|-
| Item Autograb <ref group=Note>Found only on the ''Phantom Thieves of Hearts'' spirit</ref>
| Item Autograb <ref group=Note>Found only on the ''Phantom Thieves of Hearts'' spirit</ref>
| Automatically pick up nearby [[item]]s when not running.
| Automatically pick up nearby [[item]]s when not running.  
| 4
| 4  
| 1
| 1  
| 1.04×
| 1.04×
| style="background-color:#DDD" colspan=4 |
| style="background-color:#DDD" colspan=4 |
|
|  
|-
|-
| rowspan=4 | Team Power Up <ref group=Note>Found only on the ''Hero's Comrades'' spirit</ref>
| rowspan=2 | Team Power Up <ref group=Note>Found only on the ''Hero's Comrades'' spirit</ref>
| rowspan=4 | Increases power and defense when in a team.
| rowspan=2 | Increases power and defense when in a team.  
| rowspan=4 | 4
| rowspan=2 | 4  
| rowspan=4 | 2
| rowspan=2 | 2  
| rowspan=4 | 1.03×
| rowspan=2 | 1.03×
| 1.18× All Damage || style="background-color:#DDD" | 1.26× || style="background-color:#DDD" | 1.3 || style="background-color:#DDD" | {{rollover|1.34×|≤1.32×|y}}
| 1.26× All Damage || 1.3× || style="background-color:#DDD" | {{rollover|1.34×|≤1.32×|y}} || style="background-color:#DDD" | {{rollover|1.34×|≤1.32×|y}}
| rowspan=2 | 1 teammate (team of 2)<br>Counted at the start of the match; losing all teammates won't remove effects
| rowspan=2 |<!--note-->
|-
| 1.3× Defense || style="background-color:#DDD" | 1.38× || style="background-color:#DDD" | 1.46× || style="background-color:#DDD" | 1.5×
|-
| 1.26× All Damage || style="background-color:#DDD" | 1.3× || style="background-color:#DDD" | {{rollover|1.34×|≤1.32×|y}} || style="background-color:#DDD" | {{rollover|1.34×|≤1.32×|y}}
| rowspan=2 | 2+ teammates (team of 3+)<br>Counted at the start of the match; losing all teammates won't remove or decrease effects
|-
|-
| 1.38× Defense || style="background-color:#DDD" | 1.46× || style="background-color:#DDD" | 1.5× || style="background-color:#DDD" | 1.5×
| 1.38× Defense || 1.46× || style="background-color:#DDD" | 1.5× || style="background-color:#DDD" | 1.5×
|-
|-
| Critical Fast Final Smash Meter ↑ ↑ <ref group=Note>Found only on the ''Geese Howard'' spirit</ref>
| Critical Fast Final Smash Meter ↑ ↑ <ref group=Note>Found only on the ''Geese Howard'' spirit</ref>
| [[FS Meter]] will charge quickly for a while when badly damaged.
| [[FS Meter]] will charge quickly for a while when badly damaged.  
| 4
| 4  
| 3
| 3  
| 1.20×
| 1.20×
| colspan=4 | Charge 10% meter per second<br> Activates once per stock when above 80% damage or, in Stamina, below 30% health<br> Lasts 25 seconds
| colspan=4 | Charge 10% meter per second<br> Activates once per stock when above 80% damage or, in Stamina, below 30% health<br> Lasts 25 seconds
|
|  
|-
|-
| rowspan=2 |Critical Healing & Metal <ref group=Note>Found only on the ''Pneuma'' spirit</ref>
| rowspan=2 |Critical Healing & Metal <ref group=Note>Found only on the ''Pneuma'' spirit</ref>
Line 1,744: Line 1,731:
|-
|-
| 13 seconds
| 13 seconds
|-
| rowspan=2 | Weapon Attack & Move Speed ↑ ↑ <ref group=Note>Found only on the ''Roxas'' spirit</ref>
| rowspan=2 | Greatly Increases{{sic}} the power of melee [[weapon]]s, and increases move speed.
| rowspan=2 | 4
| rowspan=2 | 3
| rowspan=2 | 1.2×
| 1.2× Damage dealt || style="background-color:#DDD" colspan=3 rowspan=2 |
| rowspan=2 | {{TypeIcon|Weapon}}{{TypeIcon|Sword}}{{TypeIcon|Hammer}}{{TypeIcon|Sacred}}{{TypeIcon|Bat}}{{TypeIcon|Parasol}}{{TypeIcon|Whip}}{{TypeIcon|Pikmin}}
|-
| 1.28× Ground mobility & max air speed
|}
|}


===Special skills===
===Special Skills===
Especially rare abilities only found on a select few Rank 3 and 4 spirits. Though they can feasibly be categorized elsewhere, they were considered by the developers to be powerful enough to warrant a category all to themselves. Special skill spirits are indicated by a star.
Especially rare abilities only found on a select few Rank 3 and 4 spirits. Though they can feasibly be categorized elsewhere, they were considered by the developers to be powerful enough to warrant a category all to themselves. Special skill spirits are indicated by a star.


Line 1,780: Line 1,757:
| 1.20×
| 1.20×
| 8 seconds || style="background-color:#DDD" | 16 || style="background-color:#DDD" | 24 || style="background-color:#DDD" | 32
| 8 seconds || style="background-color:#DDD" | 16 || style="background-color:#DDD" | 24 || style="background-color:#DDD" | 32
| Size and damage is identical to a [[Super Mushroom]]<br>Being giant grants a 1.56× damage multiplier<br>Transformation Duration ↑ uses the Metal Box's default duration of 13 seconds, leading to the metal transformation lasting longer than the giant transformation
| Size and damage is identical to a [[Super Mushroom]]<br>Being giant grants a 1.56× damage multiplier
|-
|-
| Giant
| Giant
Line 1,793: Line 1,770:
| Grants a 12% chance to land a devastating critical hit.
| Grants a 12% chance to land a devastating critical hit.
| 4
| 4
| 2
| 2
| 1.15×
| 1.15×
| 12% chance || 24% || style="background-color:#DDD" | 36% || style="background-color:#DDD" | 48%
| 12% chance || 24% || style="background-color:#DDD" | 36% || style="background-color:#DDD" | 48%
| Critical hits deals 1.3× damage<br> Similar to the 1v1 multiplier, the extra damage doesn't affect [[knockback]] or [[shield]]s
| Critical hits deals 1.3× damage<br> Similar to the 1v1 multiplier, the extra damage doesn't affect [[knockback]] or [[shield]]s
|-
|-
| Critical Super Giant <ref group=Note>Found only on the ''Max Brass'' spirit</ref>
| Critical Super Giant <ref group=Note>Found only on the ''Max Brass'' spirit</ref>
| Increases the fighter's size for a while when badly damaged.
| Increases the fighter's size for a while when badly damaged.
| 4
| 4
| 3
| 3
| 1.30×
| 1.30×
| 10 seconds <!--+~.5 sec for the growth and shrink frames--> || colspan=3 style="background-color:#DDD" |
| 10 seconds <!--+~.5 sec for the growth and shrink frames--> || colspan=3 style="background-color:#DDD" |
| Activates once per match when above 85% damage or below 30% health in Stamina<br> Size and damage is identical to a [[Lightning Bolt]] backfire<br> Being giant grants a 1.84× damage multiplier
| Activates once per match when above 85% damage or below 30% health in Stamina<br> Size and damage is identical to a [[Lightning Bolt]] backfire<br> Being giant grants a 1.84× damage multiplier
|-
|-
| Mouthful of Curry ↑ ↑ <ref group=Note>Found only on the ''Ender Dragon'' spirit</ref>
| Mouthful of Curry ↑ ↑ <ref group=Note>Found only on the ''Ender Dragon'' spirit</ref>
| Start battles with [[Superspicy Curry]] breath. Continuously spit out a powerful fire.
| Start battles with [[Superspicy Curry]] breath. Continuously spit out a powerful fire.
| 4
| 4
| 3
| 3
| 1.30×
| 1.30×
| 22 seconds || colspan=3 style="background-color:#DDD" |
| 22 seconds || colspan=3 style="background-color:#DDD" |
| Activates once at the start of the match<br> The curry effect has 1.2× the range of normal Superspicy Curry
| Activates once at the start of the match<br> The curry effect has 1.2× the range of normal Superspicy Curry
|-
|-
| Final Smash ↑ <ref group=Note>Found only on the ''Bahamut ZERO'' spirit</ref>
| Final Smash ↑ <ref group=Note>Found only on the ''Bahamut ZERO'' spirit</ref>
| Increases the power of [[Final Smash]]es.
| Increases the power of [[Final Smash]]es.
| 4
| 4
| 2
| 2
| 1.30×
| 1.30×
| 1.5× damage dealt || colspan=3 style="background-color:#DDD" |  
| 1.5× damage dealt || colspan=3 style="background-color:#DDD" |  
| Does not affect [[Psystrike]]
|
|}
|}


===Weight skills===
===Weight Skills===
Abilities that increase weight. Weight skill spirits are indicated by a weight and arrows indicating type of weight change.
Abilities that increase weight. Weight skill spirits are indicated by a weight and arrows indicating type of weight change.


Line 1,854: Line 1,831:
|}
|}


===Primary spirit traits===
===Primary Spirit Traits===
Abilities found on primary spirits that cannot be enhanced. Unlike skills, these traits aren't always necessarily beneficial, though spirits with negative traits might make up for it with greater stat boosts than usual for their rank or additional slots for support spirits. When applicable, these traits can also stack with skills with similar effects. Primary spirit traits can be seen as a weaker form of their support skill counterpart (i.e. the  primary spirit trait Shooting Items ↑ will increase damage dealt from shooting items, but does not increase its ammo unlike the support skill). In addition to other symbols, spirits which start the player with damage are indicated by a percent symbol and the Galeem and Dharkhon spirits use their silouettes.
Abilities found on primary spirits that cannot be enhanced. Unlike skills, these traits aren't always necessarily beneficial, though spirits with negative traits might make up for it with greater stat boosts than usual for their rank or additional slots for support spirits. When applicable, these traits can also stack with skills with similar effects. In addition to other symbols, spirits which start the player with damage are indicated by a percent symbol and the Galeem and Dharkhon spirits have exclusive usage of the "World of Light" symbol.


{| class="wikitable sortable"
{| class="wikitable sortable"
Line 1,959: Line 1,936:
| Slightly increases run speed.
| Slightly increases run speed.
| 1.04×
| 1.04×
| 1.1× Run mobility
| 1.1× Dash mobility
|
|
|-
|-
Line 1,965: Line 1,942:
| Slightly decreases run speed.
| Slightly decreases run speed.
| 1.08×
| 1.08×
| 0.9× Run mobility
| 0.9× Dash mobility
|
|
|-
|-
Line 2,017: Line 1,994:
|-
|-
| 0.77× Defense
| 0.77× Defense
|-
| Fist & Foot Attack ↑<ref group=Note>Found only on the ''Heihachi Mishima'' spirit.</ref>
| Increases the power of [[arm|punches]] and [[leg|kicks]].
| 1.05×
| 1.2× Damage dealt
| {{TypeIcon|Hand}}{{TypeIcon|Elbow}}{{TypeIcon|Foot}}{{TypeIcon|Knee}}
|}
|}


Line 2,031: Line 2,002:


==Trivia==
==Trivia==
*Chibi-Robo was the first Spirit to officially be revealed during the November 2018 [[Nintendo Direct]].
*Despite the lore referring to spirits as characters:
*Despite the lore referring to spirits as characters:
**Some spirits (such as [[Gunship|Samus' Gunship]], the [[Shine Sprite]], and [[Cardboard box|Snake's cardboard box]]) are based on inanimate objects instead of characters.
**Some spirits (such as [[Gunship|Samus' Gunship]], the [[Shine Sprite]], and [[Cardboard box|Snake's cardboard box]]) are based on inanimate objects instead of characters.
**Alter egos and other versions of playable characters, such as [[mariowiki:King K. Rool#Donkey_Kong_Country_2:_Diddy's_Kong_Quest|Kaptain K. Rool]], Mario and Luigi in their ''{{iw|mariowiki|Mario Tennis Aces}}'' outfits, and various yoga poses being performed by {{SSBU|Wii Fit Trainer}}, also appear as spirits, despite not being separate characters.
**Alter egos and other versions of playable characters, such as Kaptain K. Rool, Mario and Luigi in their ''Mario Tennis Aces'' outfits, and various yoga poses being performed by Wii Fit Trainer, also appear as spirits, despite not being separate characters.
**There are also spirits based on groups of characters, such as {{iw|mariowiki|Piantas}} and the {{iw|mariowiki|Tiki Tak Tribe}}, although, by definition, each spirit should represent one individual character.
**There are also spirits based on groups of characters, such as Piantas and the Tiki Tak Tribe, although, by definition, each spirit should represent one individual character.
***There are also spirits such as [[Zelda|Zelda (Breath of the Wild)]] and Hero's Comrades, whose spirit battles feature several fighters that represent different characters.
*The first spirit to be added in 2019 was the {{SSBU|Piranha Plant}} fighter spirit, while the first spirits to be added in 2020 were the ''ASTRAL CHAIN'' spirits, and the first to be added in 2021 were the ''Hyrule Warriors: Age of Calamity'' spirits.
*The first and last spirits added in each year are:
*Toss & Meteor is the only spirit ability which factors its increased damage into the knockback formula, hence the description referencing launch power.
**2018: The only spirits added were ''Super Mario'' spirits from the [[Oh Yeah! Mario Time!]] [[Spirit Board event]], which occurred only 21 days after the game's release and 3 days before the end of the year.
*Falling Immunity, Bury Immunity, Swimmer, and Item Autograb are the only stackable spirit abilities that yield no additional benefit when stacked.
**2019: The {{SSBU|Piranha Plant}} fighter spirit was the first spirit added and the last were the ''[[Oust Resident Evil!|Resident Evil]]'' spirits.
*Lip and Tockles are the only support spirits that share the same effect as other spirits, but are in different ranks. (Lip is Ace-class, while other spirits with the "Lip's stick" item are Novice-class and Tockles is Ace-class, while other fog immunity spirits are Advanced-class)
**2020: The first spirits added were ''ASTRAL CHAIN'' spirits from the [[Chain the Future to Spirits!]] Spirit Board event and the last were ''[[List of spirits (Final Fantasy series)|FINAL FANTASY]]'' spirits for {{SSBU|Sephiroth}}'s [[DLC Spirit Board]].
*The highest value for a single stat is possessed by the Absolutely Safe Capsule, which has a defense stat of 10,000, but 0 for attack.
**2021: The first spirits added were ''[[Hyrule Warriors: Age of Calamity]]'' spirits from the Spirit Board event of the same name and the last were the ''[[List of spirits (Kingdom Hearts series)|KINGDOM HEARTS]]'' spirits from {{SSBU|Sora}}'s DLC Spirit Board.
*If not counting the Partner Eevee and Partner Pikachu spirits, ''Ultimate'' contains a total of 1,297 spirits at launch, which starts from {{SSBU|Mario}} and ends with Risky Boots from the ''Shantae'' series. With this amount of spirits contained within the base game of ''Ultimate'', it surpasses the amount of Stickers in ''Brawl'' by 597, as there were only 700; it even surpasses the number by 53 when combined with the Trophies from ''Brawl'', as there were 544 Trophies, for a total of 1244 in ''Brawl''.
**2022: The only spirit added was the {{h2|List of spirits (Street Fighter series)|Evil Ryu}} primary spirit from the Spirit Board event [[Street Fighter 35th Anniversary]].
**The first spirits to be added to the game as DLC were Partner Eevee and Partner Pikachu, while the first spirits to be added via the Spirit Board were Dice Block, River Survival and Golden Dash Mushroom.
**2024: The first spirits added were part of the [[Fresh New Faces!]] event, including characters from ''{{iw|zeldawiki|The Legend of Zelda: Tears of the Kingdom}}'', ''{{iw|xenoserieswiki|Xenoblade Chronicles 3}}'', ''{{iw|inkipedia|Splatoon 3}}'', and ''{{iw|pikipedia|Pikmin 4}}'' and the last were spirits from the [[Showtime and Wonder Spirits!]] event, including characters from ''{{iw|mariowiki|Super Mario Bros. Wonder}}'' and ''{{iw|mariowiki|Princess Peach Showtime!}}''
*There are only 10 support spirit effects that cost three support slots, those being Super Armor, Great Autoheal, Ore Club Equipped, Poison Heals, Double Final Smash, Poison Power Up, Critical Fast Final Smash Meter ↑ ↑, Critical-Health Healing ↑ ↑, Critical Super Giant, and Mouthful of Curry ↑ ↑.
***2023 is currently the only year to not see any new spirits added to the game.
**Among these effects, Ore Club Equipped is the only effect that doesn't pertain to a Legend-class spirit (being for Ace-class spirits). It is also the only three-slot effect used by multiple spirits.
*Falling Immunity, Bury Immunity, Slumber Immunity, Swimmer, Perfect-Shield Reflect, and Item Autograb are the only stackable spirit abilities that yield no additional benefit when stacked.
*Timmy and Tommy is the only master spirit that can be obtained via amiibo.
*For unknown reasons, {{SSBU|Chrom}} and {{SSBU|Daisy}} have different hitboxes compared to {{SSBU|Roy}} and {{SSBU|Peach}} when running with the Impact Run spirit ability equipped.<ref>[https://docs.google.com/spreadsheets/d/1UdH2L0xi8dO6jyPCcO5e5-8j7SGzezxkeZuF1uP8uOw/edit#gid=963542361&range=MO2 Offset values for 'high_speed_dash_attack' (Impact Run)]</ref><ref>[https://i.imgur.com/gRBnia9.png Roy & Chrom hitting a Sandbag at different points], indicating a different hitbox</ref>
*Every Legend DLC spirit from the DLC Spirit Boards always have an ability that is unique to only that spirit.
*[[Lip]] and Tockles are the only support spirits that share the same effect as other spirits, but are in different ranks (Lip is Ace-class while other Lip's Stick Equipped spirits are Novice-class, and Tockles is Ace-class while other Fog Immunity spirits are Advanced-class).
*Out of all of the fighter spirits, 10 of them do not use artwork from their original games to swap out with their ''Ultimate'' artwork, with them solely using their ''Ultimate'' artwork instead. These spirits are the respective male and female versions of {{SSBU|Pokémon Trainer}}, {{SSBU|Robin}} and {{SSBU|Wii Fit Trainer}} (though the latter's order is female and male, not the other way around), the ''Advent Children'' version of {{SSBU|Cloud}}, and the 3 types of {{SSBU|Mii Fighter}}s.
*The highest value for a single stat is possessed by the {{iw|wikibound|Absolutely Safe Capsule}}, which has a defense stat of 10,000, but an attack stat of 0.
**Previously, Cloud's fighter spirit for his default appearance was also represented by his ''Ultimate'' artwork. From version 10.1.0 onwards, his fighter spirit uses his original artwork from ''Final Fantasy VII''.
**In addition, this is the only summonable spirit to summon with six cores instead of one or two.
*If not counting the [[bulbapedia:Eevee (Pokémon)#Partner Eevee|Partner Eevee]] and [[bulbapedia:Pikachu (Pokémon)#Partner Pikachu|Partner Pikachu]] spirits, ''Ultimate'' contains a total of 1,297 spirits at launch, which starts from {{SSBU|Mario}} and ends with [https://shantae.fandom.com/wiki/Risky_Boots Risky Boots] from the ''Shantae'' series. With this amount of spirits contained within the base game of ''Ultimate'', it surpasses the amount of Stickers in ''Brawl'' by 597, as there were only 700; it even surpasses the number by 53 when combined with the Trophies from ''Brawl'', as there were 544 Trophies, for a total of 1244 in ''Brawl''.
**The first spirits to be added to the game as DLC were Partner Eevee and Partner Pikachu, while the first spirits to be added via the Spirit Board were Dice Block, River Survival and {{iw|mariowiki|Golden Dash Mushroom}}.
*There are only 11 support spirit effects that cost three support slots, those being Ore Club Equipped, Super Armor, Great Autoheal, Poison Heals, Double Final Smash, Poison Power Up, Critical Fast Final Smash Meter ↑ ↑, Critical-Health Healing ↑ ↑, Critical Super Giant, Mouthful of Curry ↑ ↑, and Weapon Attack & Move Speed ↑ ↑.
**Among these effects, Ore Club Equipped is the only effect that does not pertain to a Legend-class spirit (being for Ace-class spirits). It is also the only three-slot effect used by multiple spirits.
*[[Timmy & Tommy]] is the only master spirit that can be obtained via amiibo.
*Every DLC Spirit Board introduces one Legend-class spirit with a new effect that is unique to that spirit.
**Fist & Foot Attack ↑ is the only Primary spirit trait to be introduced in this manner.
*Out of all of the fighter spirits, 11 of them do not use artwork from their original games to swap out with their ''Ultimate'' artwork, with them solely using their ''Ultimate'' artwork instead. These spirits are the respective male and female versions of {{SSBU|Pokémon Trainer}}, {{SSBU|Robin}}, and Wii Fit Trainer (though the latter's order is female and male, not the other way around), the ''[https://finalfantasy.fandom.com/wiki/Final_Fantasy_VII:_Advent_Children Advent Children]'' version of {{SSBU|Cloud}}, the 3 types of {{SSBU|Mii Fighter}}s, and the default version of {{SSBU|Kazuya}}.
**Previously, Cloud's fighter spirit for his default appearance was also represented by his ''Ultimate'' artwork. From version 10.1.0 onwards, his fighter spirit uses his original artwork from ''[https://finalfantasy.fandom.com/wiki/Final_Fantasy_VII Final Fantasy VII]''.
*If a spirit battle is played on Saturdays from 8:00 PM to 12:00 AM on either [[Smashville]] or [[Town and City]], [[K.K. Slider]] overrides any song played in the battle, but its original song is still played during the briefing.
*If a spirit battle is played on Saturdays from 8:00 PM to 12:00 AM on either [[Smashville]] or [[Town and City]], [[K.K. Slider]] overrides any song played in the battle, but its original song is still played during the briefing.
*A long-running debate in the ''Smash'' community was whether or not a character could be a DLC fighter if they were already a spirit in the game, as there would most likely be complications with artwork, naming conventions, and availability (such as World of Light). While {{SSB4|Mewtwo}} and {{SSB4|Lucas}} became DLC after being Trophies in ''Smash 4'', spirits are given a gameplay related purpose. This debate has been discredited with the announcements of {{SSBU|Min Min}}, {{SSBU|Pyra}} and {{SSBU|Mythra}} as fighters, who were spirits in the base game prior to becoming DLC fighters.
*A long-running debate in the ''Smash'' community was whether or not a character could be a DLC fighter if they were already a spirit in the game, as there would most likely be complications with artwork, naming conventions, and availability (such as World of Light). While {{SSB4|Mewtwo}} and {{SSB4|Lucas}} became DLC after being Trophies in ''Smash 4'', spirits are given a gameplay related purpose. This debate has been discredited with the announcements of {{SSBU|Min Min}}, {{SSBU|Pyra}} and {{SSBU|Mythra}} as fighters, who were spirits in the base game prior to becoming DLC fighters.
*[[Sheriff]] is the oldest character represented by a spirit, while the most recent are the Peach & {{iw|mariowiki|Stella}} and Swordfighter Peach from ''Princess Peach Showtime!''.
*[[Sheriff]] is the oldest character represented by a spirit and the newest spirits are from ''Bravely Default 2''.
*Several spirits have had their series or game parenthetically appended to their names after another spirit with the same name was added in an update. These are:
*Several spirits have had their series or game parenthetically appended to their names after another spirit with the same name was added in an update. These are:
**{{iw|zeldawiki|Dimitri}} (The Legend of Zelda) and {{iw|zeldawiki|Hilda}} (The Legend of Zelda), both of whom share names with characters on {{SSBU|Byleth}}'s Spirit Board: {{iw|fireemblem|Dimitri}} (Fire Emblem) and {{iw|fireemblem|Hilda}} (Fire Emblem).
**Dimitri (The Legend of Zelda) and Hilda (The Legend of Zelda), both of whom share names with characters on {{SSBU|Byleth}}'s Spirit Board.
**{{iw|xenoseries|Riki}} (Xenoblade Chronicles), who shares a name with a character added in the [[River City Smash]] spirit event: [https://kuniokun.fandom.com/wiki/Riki Riki] (River City) .
**Riki (Xenoblade Chronicles), who shares a name with a character added in the [[River City Smash]] spirit event.
**[[Slime]] (Dragon Quest), who shares a name with an enemy on {{SSBU|Steve}}'s Spirit Board: [https://minecraft.wiki/w/Slime Slime] (Minecraft).
**Slime (Dragon Quest), who shares a name with an enemy on {{SSBU|Steve}}'s Spirit Board.
**[[zeldawiki:Impa#Ocarina of Time|Impa]] (Ocarina of Time), who shares a name with multiple similar characters in the ''Legend of Zelda'' series, one of which was added in the [[Hyrule Warriors: Age of Calamity]] spirit event: [[zeldawiki:Impa#Hyrule Warriors: Age of Calamity|Impa]] (Age of Calamity).
**Impa (Ocarina of Time), who shares a name with multiple similar characters in the ''Legend of Zelda'' series, one of which was added in the [[Hyrule Warriors: Age of Calamity]] spirit event.
***Additionally, some spirits have appendices applied in other languages; in ''[[Mr. Sakurai Presents#Battling With Sora|Battling With Sora]]'', Sakurai lists {{iw|khwiki|Aqua}} and {{iw|khwiki|Axel}} as examples, as they share their Japanese names with {{iw|fireemblemwiki|Azura}} from ''Fire Emblem'' and [https://megaman.fandom.com/wiki/Axl Axl] from ''Mega Man'', respectively. However, in Japanese, the spirits the added ones share their names with were not updated to add appendices, unlike other translations.
*Three spirits have had adjustments to their image since launch, being the Masked Man, Fire Attack, and Cloud spirits: Due to controversy on Mr. Game & Watch's appearance when using his side smash negatively portraying Native Americans, his model was changed to remove a feather, and the same change was made to the Fire Attack spirit in the version 1.1.0 update. The Masked Man sprite was changed in version 2.0.0 to match its actual sprite from ''Mother 3'' instead of a fan-image. In version 10.1.0, Cloud's fighter spirit was given artwork from ''Final Fantasy VII'' alongside his ''Ultimate'' artwork, rather than just the latter.
***[https://cuphead.fandom.com/wiki/The_Devil The Devil] from ''Cuphead'' has an appendix, despite there not being another spirit named "The Devil". This is because of its Japanese name just being "Devil", thereby sharing a name with the [[Devil]] from ''Devil World''.
*Five spirits have had the ability to unlock them by having save data of a specific game, being Partner Pikachu, Partner Eevee, Tockles, Sophia, and Arthur, which could be obtained with save data from ''Pokémon: Let's Go Pikachu'', ''Pokémon: Let's Go Eevee'', ''Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition'', ''Persona 5 Strikers'', and ''Ghosts 'n Goblins Resurrection'' respectively.
*Several spirits have had adjustments to their image since launch, being the {{iw|wikibound|Masked Man}}, Dungeon Man, Ness's Father, Boney, Kumatora, Buzz Buzz, Absolutely Safe Capsule, Flying Man, Mister Belch, Ultimate Chimera, EVE, {{iw|mariowiki|Fire Attack}}, and Cloud spirits. Due to controversy on Mr. Game & Watch's appearance when using his side smash negatively portraying Native Americans, his model was changed to remove a feather, and the same change was made to the Fire Attack spirit in the version 1.1.0 update. The Masked Man sprite was changed in version 2.0.0 to match its actual sprite from ''[[Mother 3]]'' instead of a fan-image, while the other EarthBound spirits had minor changes. In version 10.1.0, Cloud's fighter spirit was given artwork from ''Final Fantasy VII'' alongside his ''Ultimate'' artwork, rather than just the latter.
*Six spirits have had the ability to unlock them by having save data of a specific game, being Partner Pikachu, Partner Eevee, Tockles, [https://megamitensei.fandom.com/wiki/Sophia_(Persona_5_Strikers) Sophia], [https://ghostsngoblins.fandom.com/wiki/Arthur Arthur], and [https://monsterhunter.fandom.com/wiki/Ratha Razewing Ratha] which could be obtained with save data from [[bulbapedia:Pokémon:_Let's_Go,_Pikachu!_and_Let's_Go,_Eevee!|''Pokémon: Let's Go Pikachu'', ''Pokémon: Let's Go Eevee'']], ''{{s|wikipedia|Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition}}'', ''[https://megamitensei.fandom.com/wiki/Persona_5_Strikers Persona 5 Strikers]'', ''[https://ghostsngoblins.fandom.com/wiki/Ghosts_%27n_Goblins_Resurrection Ghosts 'n Goblins Resurrection]'', and ''[https://monsterhunter.fandom.com/wiki/Monster_Hunter_Stories_2:_Wings_of_Ruin Monster Hunter Stories 2: Wings of Ruin]'', respectively.
*{{SSBU|Battlefield}}, {{SSBU|Big Battlefield}}, [[Small Battlefield]], and [[Northern Cave]] are currently the only stages to not be used in a Spirit Battle in any form.
[[File:Spirit placeholder.jpg|thumb|200px|Dragaux replaced with a placeholder icon.]]
*The sound that plays when an event is scheduled to happen is re-purposed [https://youtu.be/d_Y7LxNaOSk?t=137 from Smash Run in SSB4], which also played similarly for that reason.
*A placeholder icon exists for spirits whose images cannot be loaded. This icon is a light gray version of the generic spirits logo. This situation typically occurs when a player's save data has been deleted, corrupted, or otherwise unobtainable and affects most spirits from [[Spirit Board event]]s. Once the player goes to the [[Spirit Board]] with an internet connection, the placeholders will be replaced with the appropriate images. Affected spirits can [https://www.youtube.com/watch?v=uOUi-m-51z8 still be used, battled, and collected] with no issue, albeit using the placeholder icon until the issue is resolved.
**All Spirit Board event spirits after {{iw|mariowiki|Peachette}} are affected. This is because Peachette was the last event spirit made obtainable outside of its event via an update. All event spirits after Peachette were made obtainable on a set date using the same method as the events themselves are added without needing a proper update&mdash;having no internet connection prevents the game from connecting to the service in charge of the events and related spirits. Spirits associated with a fighter from a [[Fighters Pass]] are not affected, as they are bundled with an update.<ref>[https://cdn.discordapp.com/attachments/520312822962323456/800190046925881394/odd.jpg Stitched screenshot of event spirits replaced with placeholders] (from 10.1.0)</ref>
{{clrr}}


==See also==
==See also==

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