Editing Spinning Kong
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{{ArticleIcons| | {{ArticleIcons|ssb=y|melee=y|brawl=y|ssb4=y|ultimate=y}} | ||
{{Infobox Special Move | {{Infobox Special Move | ||
|name=Spinning Kong | |name=Spinning Kong | ||
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|interwiki=mariowiki | |interwiki=mariowiki | ||
|interwikiname=Super Mario Wiki | |interwikiname=Super Mario Wiki | ||
|interwikipage= | |interwikipage=Spinning Kong | ||
}} | }} | ||
'''Spinning Kong''' ({{ja|スピニングコング|Supiningu Kongu}}, ''Spinning Kong'') is [[Donkey Kong]]'s [[up special move]]. | '''Spinning Kong''' ({{ja|スピニングコング|Supiningu Kongu}}, ''Spinning Kong'') is [[Donkey Kong]]'s [[up special move]]. | ||
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In ''Melee'', Spinning Kong was especially notable for hitting on Frame 3, while having [[intangibility]] on Frames 3-5. In the air it became only stronger, hitting on Frame 2 while still retaining the invincibility frames (2-5 specifically). Thanks to its large range, this made it among the most powerful ways to break combos in the game. The knockback on the grounded version was also quite staggering for its speed, KOing Mario from around 130% on Battlefield center stage with DI. | In ''Melee'', Spinning Kong was especially notable for hitting on Frame 3, while having [[intangibility]] on Frames 3-5. In the air it became only stronger, hitting on Frame 2 while still retaining the invincibility frames (2-5 specifically). Thanks to its large range, this made it among the most powerful ways to break combos in the game. The knockback on the grounded version was also quite staggering for its speed, KOing Mario from around 130% on Battlefield center stage with DI. | ||
In ''Brawl'', Spinning Kong also has the extremely rare ability to completely negate all momentum, both horizontally and vertically upon its first frame of activation. If used correctly (combined with good DI and use of his fast back aerial), Spinning Kong can prevent DK from getting KO'd and can survive longer than any character in the game, including Bowser. [[bucket braking|Bucket brakes]]'s [[momentum canceling]] is only considered superior because it does not put {{SSBB|Mr. Game & Watch}} in a helpless state | In ''Brawl'', Spinning Kong also has the extremely rare ability to completely negate all momentum, both horizontally and vertically upon its first frame of activation. If used correctly (combined with good DI and use of his fast back aerial), Spinning Kong can prevent DK from getting KO'd and can survive longer than any character in the game, including Bowser. [[bucket braking|Bucket brakes]]'s [[momentum canceling]] is only considered superior because it does not put {{SSBB|Mr. Game & Watch}} in a helpless state. | ||
In the first three games, the grounded move consists of only one hit dealing 10% damage. It has decent horizontal knockback, being an effective [[edgeguarding]] move, [[out of shield]] move and [[combo]] finisher. Additionally, when DK lands after using the move and he falls off the edge within the first few frames of landing, he will still be in [[helpless]] state. | In the first three games, the grounded move consists of only one hit dealing 10% damage. It has decent horizontal knockback, being an effective [[edgeguarding]] move, [[out of shield]] move and [[combo]] finisher. Additionally, when DK lands after using the move and he falls off the edge within the first few frames of landing, he will still be in [[helpless]] state. | ||
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==Customization== | ==Customization== | ||
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | ||
{{CustomSet|DonkeyKong|Up|name1=Spinning Kong|desc1=A whirlwind of punches. You can move left and right while spinning.|name2=Chopper Kong|desc2= | {{CustomSet|DonkeyKong|Up|name1=Spinning Kong|desc1=A whirlwind of punches. You can move left and right while spinning.|name2=Chopper Kong|desc2=Spin high into the air like a helicopter. Doesn't deal any damage to opponents.|name3=Kong Cyclone|desc3=Suck opponents in as you spin, and then launch them with a single punch.}} | ||
# '''Spinning Kong''': Default. | # '''Spinning Kong''': Default. | ||
# '''Chopper Kong''': Launches DK straight up, regardless of whether he is airborne or grounded. Gives better vertical distance and ascends much faster, but horizontal distance is reduced, and the move does no damage. | # '''Chopper Kong''': Launches DK straight up, regardless of whether he is airborne or grounded. Gives better vertical distance and ascends much faster, but horizontal distance is reduced, and the move does no damage. | ||
# '''Kong Cyclone''': Creates a tornado around DK that sucks opponents in from all directions. The attack portion of the move is much faster and only deals two hits; a weak attack at the beginning, and a stronger attack with KO potential at the end, and Donkey Kong gains super armor for the duration of the spin. This move also has soft and hard landing lag; if Donkey Kong is very close to the ground once using Kong Cyclone in the air, he receives minimal landing lag; otherwise, he suffers extreme landing lag. The grounded version deals 19% damage and the aerial version deals 15%. When used on the ground, the spin is parallel to the ground like in Melee and Brawl, rather than tilted like the default. | # '''Kong Cyclone''': Creates a tornado around DK that sucks opponents in from all directions. The attack portion of the move is much faster and only deals two hits; a weak attack at the beginning, and a stronger attack with KO potential at the end, and Donkey Kong gains super armor for the duration of the spin. This move also has soft and hard landing lag; if Donkey Kong is very close to the ground once using Kong Cyclone in the air, he receives minimal landing lag; otherwise, he suffers extreme landing lag. The grounded version deals 19% damage and the aerial version deals 15%. When used on the ground, the spin is parallel to the ground like in Melee and Brawl, rather than tilted like the default. | ||
==Origin== | ==Origin== | ||
[[File:SpinningKongOrigin.gif|thumb|200px|Dixie Kong spinning using her ponytail.]] | [[File:SpinningKongOrigin.gif|thumb|200px|Dixie Kong spinning using her ponytail.]] | ||
[[Dixie Kong]]'s [[mariowiki:Helicopter Spin|ability to spin]] in midair to slow her descent was introduced in ''{{s|mariowiki|Donkey Kong Country 2: Diddy's Kong Quest}}''; this ability also caused her horizontal movement in the air to dramatically increase, not unlike the ability utilized by Donkey Kong in ''Smash Bros''. While Donkey Kong himself has never used the move prior to ''Super Smash Bros.'', the overall animation for Spinning Kong is similar to Dixie Kong's spinning ability, though Donkey Kong instead uses his arms to hover instead of Dixie Kong's ponytail. {{s|mariowiki|Tiny Kong}} also utilized a similar [[mariowiki:Pony Tail Twirl|spinning ability]] in ''{{s|mariowiki|Donkey Kong 64}}''; however, ''Super Smash Bros.'' was released prior to ''Donkey Kong 64''. Dixie's own spinning ability is also retained in sequels to ''Donkey Kong Country 2''; notably, in ''{{s|mariowiki|Donkey Kong Country: Tropical Freeze}}'', it is changed to grant Dixie (as well as Donkey Kong) further vertical distance covered in addition to a somewhat slowed descent, making it somewhat more comparable to the ability utilized by Donkey Kong in ''Smash Bros''. | [[Dixie Kong]]'s [[mariowiki:Helicopter Spin|ability to spin]] in midair to slow her descent was introduced in ''{{s|mariowiki|Donkey Kong Country 2: Diddy's Kong Quest}}''; this ability also caused her horizontal movement in the air to dramatically increase, not unlike the ability utilized by Donkey Kong in ''Smash Bros''. While Donkey Kong himself has never used the move prior to ''Super Smash Bros.'', the overall animation for Spinning Kong is similar to Dixie Kong's spinning ability, though Donkey Kong instead uses his arms to hover instead of Dixie Kong's ponytail. {{s|mariowiki|Tiny Kong}} also utilized a similar [[mariowiki:Pony Tail Twirl|spinning ability]] in ''{{s|mariowiki|Donkey Kong 64}}''; however, ''Super Smash Bros.'' was released prior to ''Donkey Kong 64''. Dixie's own spinning ability is also retained in sequels to ''Donkey Kong Country 2''; notably, in ''{{s|mariowiki|Donkey Kong Country: Tropical Freeze}}'', it is changed to grant Dixie (as well as Donkey Kong) further vertical distance covered in addition to a somewhat slowed descent, making it somewhat more comparable to the ability utilized by Donkey Kong in ''Smash Bros''. | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Donkey Kong Spinning Kong SSB.png|Spinning Kong in ''[[Super Smash Bros.]]'' | Donkey Kong Spinning Kong SSB.png|Spinning Kong in ''[[Super Smash Bros.]]''. | ||
Donkey Kong Spinning Kong SSBM.png|Spinning Kong in ''[[Melee]]''. | Donkey Kong Spinning Kong SSBM.png|Spinning Kong in ''[[Melee]]''. | ||
Donkey Kong Spin SSBB.png|Spinning Kong in ''[[Brawl]]''. | Donkey Kong Spin SSBB.png|Spinning Kong in ''[[Brawl]]''. | ||
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|ja={{ja|スピニングコング|Supiningu Kongu}}, ''Spinning Kong'' | |ja={{ja|スピニングコング|Supiningu Kongu}}, ''Spinning Kong'' | ||
|en=Spinning Kong | |en=Spinning Kong | ||
| | |fr_ca=Tourniquet Kong | ||
|es_la=Trompo Kong | |es_la=Trompo Kong | ||
|de=Drehschlag | |de=Drehschlag | ||
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|zh_tw={{rollover|森喜剛旋轉|Sēnxǐgāng Xuánzhuǎn|?}} | |zh_tw={{rollover|森喜剛旋轉|Sēnxǐgāng Xuánzhuǎn|?}} | ||
}} | }} | ||
==Trivia== | ==Trivia== | ||
*In ''SSB4'', the animation for the grounded Spinning Kong has less spins in the 3DS version than the Wii U version. | *In ''SSB4'', the animation for the grounded Spinning Kong has less spins in the 3DS version than the Wii U version. | ||
{{Special Moves|char=Donkey Kong}} | {{Special Moves|char=Donkey Kong}} | ||
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[[Category:Donkey Kong (SSB4)]] | [[Category:Donkey Kong (SSB4)]] | ||
[[Category:Donkey Kong (SSBU)]] | [[Category:Donkey Kong (SSBU)]] | ||