Editing Spin Dash
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|caption= Using a Spin Dash in ''Ultimate''. | |caption= Using a Spin Dash in ''Ultimate''. | ||
|user=[[Sonic]] | |user=[[Sonic]] | ||
|universe={{uv|Sonic | |universe={{uv|Sonic}} | ||
}} | }} | ||
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==Overview== | ==Overview== | ||
Spin Dash is a rolling move similar to [[Rollout (move)|Rollout]]. It also makes Sonic do a short hop when it initiates. Unlike [[Spin Charge]], this move can be used as a horizontal [[recovery]]. Both attacks move approximately the same speed once on the ground, and both can change direction once initiated. Spin Dash is slightly stronger than Yoshi's [[Egg Roll]], as Yoshi's Egg Roll breaks upon impact with [[projectile]]s that cause [[flinch]]ing, or well timed attacks. Spin Dash simply stops in function, and cancels out any [[damage]]. If the Spin Dash collides with the Egg Roll, both attacks are negated. | |||
This move is one of the most defensive moves in Sonic's arsenal. It can be shield-canceled any time before it is fully charged and if the dash is jump canceled immediately upon release, Sonic will perform a fast, long-reaching [[short hop]] referred to as a "spinshot" | This move is one of the most defensive moves in Sonic's arsenal. It can be shield-canceled any time before it is fully charged, and if the dash is [[jump]] canceled immediately upon release, Sonic will perform a fast, long-reaching [[short hop]] referred to as a "spinshot," out of which he can perform any move except his second jump. Spin Dash also has [[invincibility frames]] at the very beginning. If Spin Dash is performed at a slope, the hop will instantly transition into the regular ground dash move, with the exception of the dash having a far higher priority, making it capable of clanking with highly disjointed attacks. This can also combo into his [[up aerial|up air]] and [[forward aerial|forward air]] (if moved/timed correctly). In the [[Subspace Emissary]], Sonic uses Spin Dash on both of [[Tabuu]]'s wings. | ||
The Spin Dash can also be used to perform numerous glitches, including the [[spin glitch]] and [[parasol glitch]]. | The Spin Dash can also be used to perform numerous glitches, including the [[spin glitch]] and [[parasol glitch]]. | ||
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In ''[[Super Smash Bros. 4]]'', the Spin Dash gains the ability to jump and move around in the air while it is charging as long as the B button is held. | In ''[[Super Smash Bros. 4]]'', the Spin Dash gains the ability to jump and move around in the air while it is charging as long as the B button is held. | ||
In | In Ultimate the Spin Dash gains the ability to be released during a jump and loses the ability to be shield-canceled and cross up shields unless charged enough. In Ultimate it also loses the hop at the beginning, loses the brief invincibility but at full charge the dash itself is strong enough to clank with a full power Charge Shot. | ||
===Instant Spin Dash Jump=== | |||
The '''Instant Spin Dash Jump''' (shortened to '''ISDJ''') is an advanced technique that Sonic can use out of a run. While the standard Spin Dash causes Sonic to hop into the air at the start of the move and then land, pressing [[A button|A]] or the jump button within one frame of starting a Spin Dash will allow the hop of the Spin Dash to be skipped, and Sonic will ascend while travelling forwards. Although the technique is very hard to pull off, it can allow Sonic to close out stocks quickly, as the move can combo into his [[Sonic (SSB4)/Forward aerial|forward aerial]] at the end of the ascent, and KO near the blast zone. A successful ISDJ is also very difficult to [[Punishment|punish]]. One can input Spin Dash in the opposite direction of the run and Sonic will perform a turnaround ISDJ which maintains forward momentum. It can also be wave-bounced and [[B-reversing|B-reversed]]. | |||
==Instructional quotes== | ==Instructional quotes== | ||
{{InstructionalQuotes | {{InstructionalQuotes | ||
|ssb4-3desc=Spin while dashing forward. Can be charged. | |ssb4-3desc=Spin while dashing forward. Can be charged. | ||
|ssbudesc=Rolls forward at high speed. Can be charged, redirected, and linked to other attacks. | |ssbudesc=Rolls forward at high speed. Can be charged, redirected, and linked to other attacks. | ||
}} | }} | ||
==Customization== | ==Customization== | ||
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | ||
{{CustomSet|Sonic|Side|name1=Spin Dash|desc1 | {{CustomSet|Sonic|Side|name1=Spin Dash|desc1=Roll forward at high speed. You can charge it, change the direction, and link to other attacks.|name2=Hammer Spin Dash|desc2=Starts with a huge hop that buries any foes it hits. Slightly weaker than Spin Dash.|name3=Burning Spin Dash|desc3=A more powerful Spin Dash with no hop at the start. Jumps during the dash are lower.}} | ||
# '''Spin Dash''': Default. | # '''Spin Dash''': Default. | ||
# '''Hammer Spin Dash''': Starts with a huge hop that buries any foes it hits. Slightly weaker than Spin Dash. | # '''Hammer Spin Dash''': Starts with a huge hop that buries any foes it hits. Slightly weaker than Spin Dash. | ||
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The Burning Spin Dash custom variant is similar to the Fire Somersault technique from ''Sonic Adventure 2''. However, the Flame Ring made Sonic's somersault technique fiery, not his Spin Dash move. | The Burning Spin Dash custom variant is similar to the Fire Somersault technique from ''Sonic Adventure 2''. However, the Flame Ring made Sonic's somersault technique fiery, not his Spin Dash move. | ||
{{ | {{clear}} | ||
==Gallery== | ==Gallery== | ||
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Spin Dash2.jpg|Spin Dash being used to jump and attack {{SSBB|Mario}}. | Spin Dash2.jpg|Spin Dash being used to jump and attack {{SSBB|Mario}}. | ||
Spin Dash SSB4.png|Charging a Spin Dash in ''for Wii U''. | Spin Dash SSB4.png|Charging a Spin Dash in ''for Wii U''. | ||
Sonic SSBU Skill Preview Side Special.png|Spin Dash as shown by | Sonic SSBU Skill Preview Side Special.png|Spin Dash as shown by a Skill Preview in ''Ultimate''. | ||
</gallery> | </gallery> | ||
{{Special Moves|char=Sonic}} | {{Special Moves|char=Sonic}} |