Editing Spin Dash
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 2: | Line 2: | ||
{{Infobox Special Move | {{Infobox Special Move | ||
|name=Spin Dash | |name=Spin Dash | ||
|image=[[File: | |image=[[File:Spin Dash SSB4.png|200px]] | ||
|caption= | |caption= Charging a Spin Dash in ''Smash 4''. | ||
|user=[[Sonic]] | |user=[[Sonic]] | ||
|universe={{uv|Sonic | |universe={{uv|Sonic}} | ||
}} | }} | ||
{{For|Sonic's down special move|Spin Charge}} | {{For|Sonic's down special move|Spin Charge}} | ||
{{For|the Canadian smasher|Smasher:Spin-Dash}} | {{For|the Canadian smasher|Smasher:Spin-Dash}} | ||
{{tabber|align=center|title1=3DS|tab1= | |||
{{cquote|''Spin while dashing forward. Can be charged.''|cite=''Smash for 3DS'''s foldout}} | |||
|title2=Ultimate|tab2= | |||
{{cquote|''Rolls forward at high speed. Can be charged, redirected, and linked to other attacks.''|cite=Description from ''Ultimate''{{'}}s Move List}}}} | |||
'''Spin Dash''' ({{ja|スピンダッシュ|Supindasshu}}, ''Spin Dash'') (sometimes spelled '''Spindash''') is [[Sonic]]'s [[side special move]]. | '''Spin Dash''' ({{ja|スピンダッシュ|Supindasshu}}, ''Spin Dash'') (sometimes spelled '''Spindash''') is [[Sonic]]'s [[side special move]]. | ||
==Overview== | ==Overview== | ||
Spin Dash is a rolling move similar to [[Rollout (move)|Rollout]]. It also makes Sonic do a short hop when it initiates. Unlike [[Spin Charge]], this move can be used as a horizontal [[recovery]]. Both attacks move approximately the same speed once on the ground, and both can change direction once initiated. Spin Dash is slightly stronger than Yoshi's [[Egg Roll]], as Yoshi's Egg Roll breaks upon impact with [[projectile]]s that cause [[flinch]]ing, or well timed attacks. Spin Dash simply stops in function, and cancels out any [[damage]]. If the Spin Dash collides with the Egg Roll, both attacks are negated. | |||
This move is one of the most defensive moves in Sonic's arsenal. It can be shield-canceled any time before it is fully charged and if the dash is jump canceled immediately upon release, Sonic will perform a fast, long-reaching [[short hop]] referred to as a "spinshot" | This move is one of the most defensive moves in Sonic's arsenal. It can be shield-canceled any time before it is fully charged, and if the dash is [[jump]] canceled immediately upon release, Sonic will perform a fast, long-reaching [[short hop]] referred to as a "spinshot," out of which he can perform any move except his second jump. Spin Dash also has [[invincibility frames]] at the very beginning. If Spin Dash is performed at a slope, the hop will instantly transition into the regular ground dash move, with the exception of the dash having a far higher priority, making it capable of clanking with highly disjointed attacks. This can also combo into his [[up aerial|up air]] and [[forward aerial|forward air]] (if moved/timed correctly). In the [[Subspace Emissary]], Sonic uses Spin Dash on both of [[Tabuu]]'s wings. | ||
The Spin Dash can also be used to perform numerous glitches, including the [[spin glitch]] and [[parasol glitch]]. | The Spin Dash can also be used to perform numerous glitches, including the [[spin glitch]] and [[parasol glitch]]. | ||
Line 22: | Line 25: | ||
In ''[[Super Smash Bros. 4]]'', the Spin Dash gains the ability to jump and move around in the air while it is charging as long as the B button is held. | In ''[[Super Smash Bros. 4]]'', the Spin Dash gains the ability to jump and move around in the air while it is charging as long as the B button is held. | ||
===Instant Spin Dash Jump=== | ===Instant Spin Dash Jump=== | ||
The '''Instant Spin Dash Jump''' (shortened to '''ISDJ''') is an advanced technique | The '''Instant Spin Dash Jump''' (shortened to '''ISDJ''') is an advanced technique that Sonic can use out of a run. While the standard Spin Dash causes Sonic to hop into the air at the start of the move and then land, pressing [[A button|A]] or the jump button within one frame of starting a Spin Dash will allow the hop of the Spin Dash to be skipped, and Sonic will ascend while travelling forwards. Although the technique is very hard to pull off, it can allow Sonic to close out stocks quickly, as the move can combo into his [[Sonic (SSB4)/Forward aerial|forward aerial]] at the end of the ascent, and KO near the blast zone. A successful ISDJ is also very difficult to [[Punishment|punish]]. One can input Spin Dash in the opposite direction of the run and Sonic will perform a turnaround ISDJ which maintains forward momentum. It can also be wave-bounced and [[B-reversing|B-reversed]]. | ||
==Customization== | ==Customization== | ||
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | ||
{{CustomSet|Sonic|Side|name1=Spin Dash|desc1 | {{CustomSet|Sonic|Side|name1=Spin Dash|desc1=Roll forward at high speed. You can charge it, change the direction, and link to other attacks.|name2=Hammer Spin Dash|desc2=Starts with a huge hop that buries any foes it hits. Slightly weaker than Spin Dash.|name3=Burning Spin Dash|desc3=A more powerful Spin Dash with no hop at the start. Jumps during the dash are lower.}} | ||
# '''Spin Dash''': Default. | # '''Spin Dash''': Default. | ||
# '''Hammer Spin Dash''': Starts with a huge hop that buries any foes it hits. Slightly weaker than Spin Dash. | # '''Hammer Spin Dash''': Starts with a huge hop that buries any foes it hits. Slightly weaker than Spin Dash. | ||
Line 48: | Line 37: | ||
==Origin== | ==Origin== | ||
[[File:Spin Dash SCD.gif|thumb|Sonic performing a Spin Dash in ''Sonic the Hedgehog CD''.]] | [[File:Spin Dash SCD.gif|thumb|Sonic performing a Spin Dash in ''Sonic the Hedgehog CD''.]] | ||
The Spin Dash originates from ''Sonic the Hedgehog 2'', but in that game the player had to rapidly tap the button to charge the spin, making it more like Spin Charge. | The Spin Dash originates from ''Sonic the Hedgehog 2'', but in that game the player had to rapidly tap the button to charge the spin, making it more like Spin Charge. However, in ''Sonic the Hedgehog 2'', Sonic does not hop when he executes the attack. The Spin Dash move in ''Super Smash Bros. Brawl'' is derived from ''Sonic the Hedgehog CD'', where the player has to only hold down on the control pad and a jump button for Sonic to automatically charge the Spin Dash. However, in ''Sonic the Hedgehog CD'', Sonic doesn't automatically hop when he dashes off nor can he change his direction at will. The Spin Dash has appeared in most 3D ''Sonic'' games to date, where the player has more control over the move and can even be canceled into a jump. | ||
The Burning Spin Dash custom variant is similar to the Fire Somersault technique from ''Sonic Adventure 2''. However, the Flame Ring made Sonic's somersault technique fiery, not his Spin Dash move. | The Burning Spin Dash custom variant is similar to the Fire Somersault technique from ''Sonic Adventure 2''. However, the Flame Ring made Sonic's somersault technique fiery, not his Spin Dash move. | ||
{{ | {{clear}} | ||
==Gallery== | ==Gallery== | ||
Line 57: | Line 46: | ||
Spin Dash.jpg|Sonic using Spin Dash in ''Brawl''. | Spin Dash.jpg|Sonic using Spin Dash in ''Brawl''. | ||
Spin Dash2.jpg|Spin Dash being used to jump and attack {{SSBB|Mario}}. | Spin Dash2.jpg|Spin Dash being used to jump and attack {{SSBB|Mario}}. | ||
Sonic SSBU Skill Preview Side Special.png|Spin Dash as shown by a Skill Preview in ''Ultimate''. | |||
Sonic SSBU Skill Preview Side Special.png|Spin Dash as shown by | |||
</gallery> | </gallery> | ||
{{Special Moves|char=Sonic}} | {{Special Moves|char=Sonic}} |