Editing Spin Attack
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{{ArticleIcons| | {{ArticleIcons|ssb=y|melee=y|brawl=y|ssb4=y|ultimate=y}} | ||
{{Infobox Special Move | {{Infobox Special Move | ||
|name=Spin Attack | |name=Spin Attack | ||
|image={{tabber|title1=Link| | |image={{tabber|title1=Link|tab1=[[File:Link Up B SSBU.gif|300px]]|title2=Young Link|tab2=[[File:Young Link Up B SSBU.gif|300px]]|title3=Toon Link|tab3=[[File:Toon Link Up B SSBU.gif|300px]]}} | ||
|caption=Link, Young Link, and Toon Link using Spin Attack in ''Ultimate''. | |caption=Link, Young Link, and Toon Link using Spin Attack in ''Ultimate''. | ||
|user=[[Link]] | |user=[[Link]] | ||
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:''For [[Sonic]]'s [[special move]]s, see [[Spin Dash]] and [[Spin Charge]].'' | :''For [[Sonic]]'s [[special move]]s, see [[Spin Dash]] and [[Spin Charge]].'' | ||
:''For the Mii Swordfighter’s functionally identical up special, see [[Hero's Spin]].'' | :''For the Mii Swordfighter’s functionally identical up special, see [[Hero's Spin]].'' | ||
The '''Spin Attack''' ({{ja|回転斬り|Kaitengiri}}, ''Rotating Cutter'') is [[Link]], [[Young Link]], and [[Toon Link]]'s [[up special move]]. The move involves any of the three versions of Link spinning [[Master Sword|his sword]] around in a circle. Though generally not good in terms of [[recovery]], it is very powerful in terms of offense, especially as a [[ground attack]]. | The '''Spin Attack''' ({{ja|回転斬り|Kaitengiri}}, ''Rotating Cutter'') is [[Link]], [[Young Link]], and [[Toon Link]]'s [[up special move]]. The move involves any of the three versions of Link spinning [[Master Sword|his sword]] around in a circle. Though generally not good in terms of [[recovery]], it is very powerful in terms of offense, especially as a [[ground attack]]. | ||
== | ==Iterations== | ||
{{SSB|Link}}'s Spin Attack has nearly identical [[knockback]] and damage whether used on the ground and in the air, with extremely similar | ===''[[Super Smash Bros.]]''=== | ||
{{ | {{SSB|Link}}'s Spin Attack has nearly identical [[knockback]] and damage whether used on the ground and in the air, with extremely similar animation; however, the grounded version releases a wide, orange-tinted ring of "magic" circling him (similar to charging up a Spin Attack in ''Ocarina of Time'' or ''Majora's Mask''), while the aerial version lacks this ring. Both versions deal substantial knockback, making them good combo finishers. As a [[recovery]] move, though, it is lacking in both horizontal and vertical range; while, as an attack, it has a strictly horizontal [[hitbox]], leaving Link vulnerable from above and below. Unlike in ''Melee'' and ''Brawl'', it consists of only one hit when used in the air, being as powerful as it is on the ground, usable as a [[combo]] finisher or aerial finisher. | ||
{{clear}} | |||
== | ===''[[Super Smash Bros. Melee]]''=== | ||
The Spin Attack returns as Link and newcomer {{SSBM|Young Link}}'s up special moves. While fundamentally the same as in ''Smash 64'', the grounded version no longer produces a wide ring on use, and the user spins much more rapidly before coming to a braking stop. | The Spin Attack returns as Link and newcomer {{SSBM|Young Link}}'s up special moves. While fundamentally the same as in ''Smash 64'', the grounded version no longer produces a wide ring on use, and the user spins much more rapidly before coming to a braking stop. | ||
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The [[PAL]] version of the game removes the semi-spike properties of Link's Spin Attack, making it a less dangerous edgeguarding technique. Animation wise as of ''Melee'', both Links spin outward to the left for the grounded version, while the airborne version has them spin to the right inward while angling themselves into an upward motion (leaning downward to their left). | The [[PAL]] version of the game removes the semi-spike properties of Link's Spin Attack, making it a less dangerous edgeguarding technique. Animation wise as of ''Melee'', both Links spin outward to the left for the grounded version, while the airborne version has them spin to the right inward while angling themselves into an upward motion (leaning downward to their left). | ||
{{ | {{clear}} | ||
===''[[Super Smash Bros. Brawl]]''=== | |||
== | [[File:Link Spin Attack.jpg|Link's ground spin attack in ''Brawl''.|thumb|right|250px]] | ||
[[File:Link Spin Attack.jpg|Link's ground spin attack in ''Brawl''.|thumb|250px]] | |||
In ''Brawl'', the Spin Attack gains the ability to be [[charge]]d, but it is much weaker than in ''Melee'' when uncharged. By holding the attack, {{SSBB|Link}} will hold his sword in place for a few seconds before releasing a more powerful version of his normal Spin Attack, similar to a [[smash attack]]. Toon Link also has the ability to charge up his Spin Attack, trapping opponents and dealing multiple hits just like Young Link's Spin Attack from ''Melee''. Toon Link's spin attack is a semi-spike if multiple hits connect, though they exist only to suck in targets for the rest of the attack. The move can only be charged for the grounded version; the aerial version cannot be charged at all. | In ''Brawl'', the Spin Attack gains the ability to be [[charge]]d, but it is much weaker than in ''Melee'' when uncharged. By holding the attack, {{SSBB|Link}} will hold his sword in place for a few seconds before releasing a more powerful version of his normal Spin Attack, similar to a [[smash attack]]. Toon Link also has the ability to charge up his Spin Attack, trapping opponents and dealing multiple hits just like Young Link's Spin Attack from ''Melee''. Toon Link's spin attack is a semi-spike if multiple hits connect, though they exist only to suck in targets for the rest of the attack. The move can only be charged for the grounded version; the aerial version cannot be charged at all. | ||
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In a similar fashion as ''Smash 64'', Link's Spin Attack in ''Brawl'' is notoriously poor as a recovery move due to its very low horizontal and vertical distance. It additionally grants almost no momentum if used immediately after hitstun ends, especially if used in the opposite direction where he is traveling, and is also unable to [[Edge sweet spot|auto-sweetspot the ledge]] during its first frames. These issues give Link one of the most ineffective recoveries in the game and are one of the major factors for his bottom four-tier placement. On the other hand, Toon Link's version covers a greater distance in the air than Link's does, able to go from near the bottom of the [[Battlefield (SSBB)|Battlefield]] stage to the ledge without his midair [[jump]], and also keeps more momentum while rising, making it one of the best recoveries in the game. However, if Toon Link uses Spin Attack right when he's running off the ledge, he won't rise at all. | In a similar fashion as ''Smash 64'', Link's Spin Attack in ''Brawl'' is notoriously poor as a recovery move due to its very low horizontal and vertical distance. It additionally grants almost no momentum if used immediately after hitstun ends, especially if used in the opposite direction where he is traveling, and is also unable to [[Edge sweet spot|auto-sweetspot the ledge]] during its first frames. These issues give Link one of the most ineffective recoveries in the game and are one of the major factors for his bottom four-tier placement. On the other hand, Toon Link's version covers a greater distance in the air than Link's does, able to go from near the bottom of the [[Battlefield (SSBB)|Battlefield]] stage to the ledge without his midair [[jump]], and also keeps more momentum while rising, making it one of the best recoveries in the game. However, if Toon Link uses Spin Attack right when he's running off the ledge, he won't rise at all. | ||
{{ | {{clear}} | ||
===''[[Super Smash Bros. 4]]''=== | |||
== | |||
The Spin Attack returns as {{SSB4|Link}}'s and {{SSB4|Toon Link}}'s up special move in ''Super Smash Bros. 4''. Despite retaining the Master Sword, Toon Link's Spin Attack has oddly lost its light blue energy trail and instead sports the green energy trail that is produced when he uses the Spin Attack while wielding the [[zeldawiki:Hero's Sword|Hero's Sword]]. Link's version additionally has a slightly different animation where his sword spins at different heights throughout the move, although this is purely aesthetic. Both versions of the move have been [[buff]]ed both in regards to attack power and recovery distance when compared to ''Brawl'', as Link retains much more momentum when activating the Spin Attack and the move itself gains much more height than their previous iterations. An uncharged Spin Attack additionally has greater knockback scaling, giving Link another high percentage KO move, especially under the effects of [[rage]]. | The Spin Attack returns as {{SSB4|Link}}'s and {{SSB4|Toon Link}}'s up special move in ''Super Smash Bros. 4''. Despite retaining the Master Sword, Toon Link's Spin Attack has oddly lost its light blue energy trail and instead sports the green energy trail that is produced when he uses the Spin Attack while wielding the [[zeldawiki:Hero's Sword|Hero's Sword]]. Link's version additionally has a slightly different animation where his sword spins at different heights throughout the move, although this is purely aesthetic. Both versions of the move have been [[buff]]ed both in regards to attack power and recovery distance when compared to ''Brawl'', as Link retains much more momentum when activating the Spin Attack and the move itself gains much more height than their previous iterations. An uncharged Spin Attack additionally has greater knockback scaling, giving Link another high percentage KO move, especially under the effects of [[rage]]. | ||
Additionally, the [[Hero's Spin]], one of {{SSB4|Mii Swordfighter}}'s custom up special moves, is functionally identical to the Spin Attack. | Additionally, the [[Hero's Spin]], one of {{SSB4|Mii Swordfighter}}'s custom up special moves, is functionally identical to the Spin Attack. | ||
{{ | {{clear}} | ||
===''[[Super Smash Bros. Ultimate]]''=== | |||
== | Spin Attack returns as Link, Young Link, and Toon Link's up special move in ''Super Smash Bros. Ultimate''. All three versions have been buffed to connect more reliably and are more difficult to escape, and Young Link received the ability to charge his Spin Attack similarly to his counterparts. | ||
Each version has also received aesthetic changes. Link and Toon Link lean forward more when using the move in the air, Link now spins inwards like in ''Smash 64'', and Young Link and Toon Link's swords now spin at different heights throughout the move. Link's sword trail is now a bright blue like in ''Breath of the Wild'', Young Link's sword trail resembles Link's version from ''Smash 4'', and Toon Link's sword trail has reverted to its light blue coloration from ''Brawl''. | |||
==Instructional quotes== | ==Instructional quotes== | ||
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Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | ||
=== Link === | === Link === | ||
{{CustomSet|Link|Up|name1=Spin Attack|desc1=Strike opponents while spinning. Acts as a jump if used in midair.|name2=Shocking Spin|desc2=Strong and electrical, but sideways motion is reduced | {{CustomSet|Link|Up|name1=Spin Attack|desc1=Strike opponents while spinning. Acts as a jump if used in midair.|name2=Shocking Spin|desc2=Strong and electrical, but sideways motion is reduced and it leaves you vulnerable.|name3=Whirling Leap|desc3=Sends you soaring high into the air, but doesn't deal any damage to opponents.}} | ||
# '''Spin Attack:''' Default. | # '''Spin Attack:''' Default. | ||
# '''Shocking Spin:''' Charges the attack with [[electric|electricity]] and greatly increases the attack's damage, knockback and [[hitstun]]. However, the move has more ending lag and its use as recovery is almost as mediocre as its ''Brawl'' and especially its ''SSB'' version, traveling less distance and making Link fall before he finishes the entire aerial move. | # '''Shocking Spin:''' Charges the attack with [[electric|electricity]] and greatly increases the attack's damage, knockback and [[hitstun]]. However, the move has more ending lag and its use as recovery is almost as mediocre as its ''Brawl'' and especially its ''SSB'' version, traveling less distance and making Link fall before he finishes the entire aerial move. | ||
# '''Whirling Leap:''' Does no damage and cannot be charged, but sends Link up a much higher distance, making this version solely a recovery move. If used on the ground, Link will leap upwards and perform the aerial move. Link is | # '''Whirling Leap:''' Does no damage and cannot be charged, but sends Link up a much higher distance, making this version solely a recovery move. If used on the ground, Link will leap upwards and perform the aerial move. Gives Link extremely high [[air speed]] while the move is active. It also cannot snap to the ledge during the animation. | ||
===Toon Link=== | ===Toon Link=== | ||
{{CustomSet|ToonLink|Up|name1=Spin Attack|desc1=Spin with your sword. Can hit opponents more than once and can be charged.|name2=Sliding Spin Attack|desc2=Slide forward while spinning. If used in the air, you'll move more sideways than up.|name3=Flying Spin Attack|desc3=A spin attack that ends in an | {{CustomSet|ToonLink|Up|name1=Spin Attack|desc1=Spin with your sword. Can hit opponents more than once and can be charged.|name2=Sliding Spin Attack|desc2=Slide forward while spinning. If used in the air, you'll move more sideways than up.|name3=Flying Spin Attack|desc3=A spin attack that ends in an upwards slash, sending both you and the slashee into the air.}} | ||
# '''Spin Attack''': Default. | # '''Spin Attack''': Default. | ||
# '''Sliding Spin Attack''': More charge time but deals more damage than usual. When used, it makes Toon Link slide along the ground like a top in the direction he is facing. Covers more horizontal distance than vertical height when used in the air | # '''Sliding Spin Attack''': More charge time but deals more damage than usual. When used, it makes Toon Link slide along the ground like a top in the direction he is facing. Covers more horizontal distance than vertical height when used in the air. Inspired by the upgraded Spin Attack used in ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}''. | ||
# '''Flying Spin Attack''': Similar to the stock Spin Attack, but on the last hit, Toon Link does an upwards slash that pops him and his opponent up into the air. As a recovery, it exchanges the move's overall vertical distance for a large boost in vertical height on the last slash. | # '''Flying Spin Attack''': Similar to the stock Spin Attack, but on the last hit, Toon Link does an upwards slash that pops him and his opponent up into the air. As a recovery, it exchanges the move's overall vertical distance for a large boost in vertical height on the last slash. | ||
==Edge Slash== | ==Edge Slash== | ||
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==Origin== | ==Origin== | ||
[[File:SpinAttackWW.png|thumb|Artwork of Toon Link's Spin Attack from ''The Legend of Zelda: The Wind Waker''.]] | [[File:SpinAttackWW.png|thumb|Artwork of Toon Link's Spin Attack from ''The Legend of Zelda: The Wind Waker''.]] | ||
The Spin Attack has been a standard move in many [[The Legend of Zelda (universe)|''The Legend of Zelda'' games]], its first appearance being ''{{s|zeldawiki|The Legend of Zelda: A Link to the Past}}''. While usually a basic move available from the start, in some games it can be upgraded with magic to deal more [[damage]] and have a greater range. This upgraded version is known as the '''Hurricane Spin''' in ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'' and inspired a [[Character customization|custom]] [[special move]] for {{SSB4|Toon Link}}. | The Spin Attack, also known by many professional Link players as "The Cyclone", has been a standard move in many [[The Legend of Zelda (universe)|''The Legend of Zelda'' games]], its first appearance being ''{{s|zeldawiki|The Legend of Zelda: A Link to the Past}}''. While usually a basic move available from the start, in some games it can be upgraded with magic to deal more [[damage]] and have a greater range. This upgraded version is known as the '''Hurricane Spin''' in ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'' and inspired a [[Character customization|custom]] [[special move]] for {{SSB4|Toon Link}}. | ||
Via the charging mechanic introduced in ''Brawl'', many iterations of the Spin Attack can be charged up in its home series appearance, though the result varies depending on the game (either for more damage and range or an alternate variation). | Via the charging mechanic introduced in ''Brawl'', many iterations of the Spin Attack can be charged up in its home series appearance, though the result varies depending on the game (either for more damage and range or an alternate variation). | ||
{{clear}} | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
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Ssb64link.jpg|Artwork of Spin Attack in the ''Super Smash Bros. 64'' instruction manual. | Ssb64link.jpg|Artwork of Spin Attack in the ''Super Smash Bros. 64'' instruction manual. | ||
Edgeslash.jpg|Link performing the Edge Slash. | Edgeslash.jpg|Link performing the Edge Slash. | ||
LinkSpinAttackSSBM.gif|Link using the Spin Attack while airborne in ''Melee''. | File:LinkSpinAttackSSBM.gif|Link using the Spin Attack while airborne in ''Melee''. | ||
LinkGroundSpinAttackSSBM.gif|Link using the Spin Attack on the ground in ''Melee''. | LinkGroundSpinAttackSSBM.gif|Link using the Spin Attack on the ground in ''Melee''. | ||
Young Link's Spin Attack Move.jpg|Young Link's Spin Attack in ''Melee''. | Young Link's Spin Attack Move.jpg|Young Link's Spin Attack in ''Melee''. | ||
ToonLinkSpinAttack.jpg|Toon Link's Spin Attack in ''Brawl''. | ToonLinkSpinAttack.jpg|Toon Link's Spin Attack in ''Brawl''. | ||
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|ja={{ja|回転斬り|Kaitengiri}} | |ja={{ja|回転斬り|Kaitengiri}} | ||
|en=Spin Attack | |en=Spin Attack | ||
| | |fr_ca=Attaque circulaire | ||
|es_la=Ataque giratorio | |es_la=Ataque giratorio | ||
|de=Wirbelattacke | |de=Wirbelattacke | ||
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*The Spin Attack is the only special move in Link's moveset that has not been replaced with another similar move throughout the series. | *The Spin Attack is the only special move in Link's moveset that has not been replaced with another similar move throughout the series. | ||
*The Spin Attack is one of three up special moves that always uses up the character's double jump in ''Brawl'' and ''Smash 4'' regardless if the player saved it before use, despite the near-universal change across all other characters that allows them to use their double jump after their up special move if they are hit out of it; the other two up special moves are [[Hydro Pump]] and [[Quick Attack]]. | *The Spin Attack is one of three up special moves that always uses up the character's double jump in ''Brawl'' and ''Smash 4'' regardless if the player saved it before use, despite the near-universal change across all other characters that allows them to use their double jump after their up special move if they are hit out of it; the other two up special moves are [[Hydro Pump]] and [[Quick Attack]]. | ||
{{clear}} | |||
{{Multiple Special Moves|Link| | {{Multiple Special Moves|Link|Toon Link}} | ||
{{Special Moves|char=Young Link}} | |||
[[Category:The Legend of Zelda universe]] | [[Category:The Legend of Zelda universe]] | ||
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[[Category:Toon Link (SSB4)]] | [[Category:Toon Link (SSB4)]] | ||
[[Category:Toon Link (SSBU)]] | [[Category:Toon Link (SSBU)]] | ||