Editing Spin Attack
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Via the charging mechanic introduced in ''Brawl'', many iterations of the Spin Attack can be charged up in its home series appearance, though the result varies depending on the game (either for more damage and range or an alternate variation). | Via the charging mechanic introduced in ''Brawl'', many iterations of the Spin Attack can be charged up in its home series appearance, though the result varies depending on the game (either for more damage and range or an alternate variation). | ||
Years after the Spin Attack's introduction to the ''Super Smash Bros.'' series, ''{{s|zeldawiki|The Legend of Zelda: Twilight Princess}}'', introduced the ''{{s|zeldawiki|Back Slice}}'', a rising sword attack performed in a spinning motion very similar to the Spin Attack's use as a recovery move in ''Smash''. | Years after the Spin Attack's introduction to the ''Super Smash Bros.'' series, ''{{s|zeldawiki|The Legend of Zelda: Twilight Princess}}'', introduced the ''{{s|zeldawiki|Back Slice}}'', a rising sword attack performed in a spinning motion very similar to the Spin Attack's use as a recovery move in ''Smash''. | ||
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*The Spin Attack is the only special move in Link's moveset that has not been replaced with another similar move throughout the series. | *The Spin Attack is the only special move in Link's moveset that has not been replaced with another similar move throughout the series. | ||
*The Spin Attack is one of three up special moves that always uses up the character's double jump in ''Brawl'' and ''Smash 4'' regardless if the player saved it before use, despite the near-universal change across all other characters that allows them to use their double jump after their up special move if they are hit out of it; the other two up special moves are [[Hydro Pump]] and [[Quick Attack]]. | *The Spin Attack is one of three up special moves that always uses up the character's double jump in ''Brawl'' and ''Smash 4'' regardless if the player saved it before use, despite the near-universal change across all other characters that allows them to use their double jump after their up special move if they are hit out of it; the other two up special moves are [[Hydro Pump]] and [[Quick Attack]]. | ||
==Technical details== | ==Technical details== |