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:''This article is about the technical definition of "spike". For information about the mechanic commonly incorrectly referred to as a spike, see [[meteor smash]]. For the stage element, see [[Spike (stage element)]].'' | |||
[[ | [[Image:Wizard's Foot Spike.png|thumb|An image of Ganondorf's spike, during [[Wizard's Foot]], in ''Melee''.]] | ||
A '''spike''' is an attack that sends the opponent downwards but cannot have its knockback interrupted via [[meteor cancel]]ling. As a result, they are significantly more dangerous than the similar [[meteor smash]]. | A '''spike''' is an attack that sends the opponent downwards but cannot have its knockback interrupted via [[meteor cancel]]ling. As a result, they are significantly more dangerous than the similar [[meteor smash]]. Just like a meteor smash, it has the similar effects on grounded opponents as opposed to aerial opponents when they connect; this true for the fact that spikes also cannot be [[Crouch cancel|crouch-cancelled]]. | ||
In most games of the ''Super Smash Bros.'' series, there are no spikes — all attacks that hit downwards are meteor smashes. However, in ''[[Super Smash Bros. Melee]]'', a technical oversight results in two types of downwards attacks — those that can be meteor cancelled, and those that cannot - the first group are meteor smashes, while the second group are spikes. Despite this clear distinction, many players erroneously use the term "spike" to mean "meteor smash" regardless of the game, referring to spikes as "true spikes" to reflect their inability to be cancelled. | In most games of the ''Super Smash Bros.'' series, there are no spikes — all attacks that hit downwards are meteor smashes. However, in ''[[Super Smash Bros. Melee]]'', a technical oversight results in two types of downwards attacks — those that can be meteor cancelled, and those that cannot - the first group are meteor smashes, while the second group are spikes. Despite this clear distinction, many players erroneously use the term "spike" to mean "meteor smash" regardless of the game, referring to spikes as "true spikes" to reflect their inability to be cancelled. | ||
==Technical information== | ==Technical information== | ||
[[ | [[Image:MeteorSmashRange.png|thumb|Attacks with angles outside of this range are not recognized as meteor smashes, and if they hit below what is considered a semi-spike trajectory, they are spikes.]] | ||
In ''Melee'', hitboxes that send opponents at an angle between 260 and 280 degrees are recognized by the game as meteor smashes. However, there exist some hitboxes that send opponents downward, but at a diagonal trajectory outside this angle window (for example, 290 degrees). As a result, the game does not recognize them as meteor smashes, and are thus unable to be meteor cancelled. | In ''Melee'', hitboxes that send opponents at an angle between 260 and 280 degrees are recognized by the game as meteor smashes. However, there exist some hitboxes that send opponents downward, but at a diagonal trajectory outside this angle window (for example, 290 degrees). As a result, the game does not recognize them as meteor smashes, and are thus unable to be meteor cancelled. | ||
It is most likely due to the degree/angle they are sent at being akin to the volleyball strategy of the same name (instead of directly downward), is possibly why they are named as "spikes"; spikes in volleyball are also unable to normally be returned, in the same way spikes in ''Smash Bros.'' cannot be meteor cancelled. | It is most likely due to the degree/angle they are sent at being akin to the volleyball strategy of the same name (instead of directly downward), is possibly why they are named as "spikes"; spikes in volleyball are also unable to normally be returned, in the same way spikes in ''Smash Bros.'' cannot be meteor cancelled. | ||
In ''Brawl'' however, the angle window for what the game recognizes as meteor smashes was increased to being between 230 and 310 degrees, enough so to cover the downward diagonal trajectory the spikes in ''Melee'' had. As a result, the spiking hitboxes in ''Melee'' that retained their trajectories are recognized as meteor smashes in ''Brawl'', and are capable of being meteor cancelled | In ''Brawl'' however, the angle window for what the game recognizes as meteor smashes was increased to being between 230 and 310 degrees, enough so to cover the downward diagonal trajectory the spikes in ''Melee'' had. As a result, the spiking hitboxes in ''Melee'' that retained their trajectories are recognized as meteor smashes in ''Brawl'', and are capable of being meteor cancelled. | ||
==Usage== | ==Usage== | ||
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===Other spikes=== | ===Other spikes=== | ||
*{{SSBM|Dr. Mario}}'s up smash is a spike, but only on grounded opponents; | *{{SSBM|Dr. Mario}}'s up smash is a spike, but only on grounded opponents; aerial opponents are knocked vertically instead. The attack has an angle of 259, as close to the meteor detection window as it can get without being considered a meteor smash. | ||
*{{SSBM|Master Hand}} and {{SSBM|Crazy Hand}} - The lower hitboxes of the Finger Drill and the Finger Walk are spikes designed to keep targets in place for the next part of the move. | *{{SSBM|Master Hand}} and {{SSBM|Crazy Hand}} - The lower hitboxes of the Finger Drill and the Finger Walk are spikes designed to keep targets in place for the next part of the move. | ||
*[[Poké Ball]] Pokémon: | *[[Poké Ball]] Pokémon: | ||
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**[[Clefairy]] - When Gust is used, the topmost part of the attack has a spike. | **[[Clefairy]] - When Gust is used, the topmost part of the attack has a spike. | ||
**[[Ho-oh]] - The entire attack except the last hit involves two spikes of slightly different angles. | **[[Ho-oh]] - The entire attack except the last hit involves two spikes of slightly different angles. | ||
* | *Runaway Tour Bus in [[Onett]]. | ||
==Spikes in other games== | ==Spikes in other games== | ||
Meteor cancelling does not exist in the original ''[[Super Smash Bros.]]'', and was removed in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'', meaning that all meteor smashes in said games are functionally equivalent to spikes. As a result, the two terms are often used interchangeably in competitive guides. | |||
In ''Brawl'' and ''Smash 4'', several [[boss]] and [[enemy]] hitboxes have angles such as -70 and -90, which appear to be intentional ways of circumventing the meteor smash recognition window for the former game, making such attacks spikes. As playable characters do not possess any such attacks, however, spikes are considered a removed element in such games. | |||
In ''Brawl'' and ''Smash 4'', several [[boss]] and [[enemy]] hitboxes have angles such as -70 and -90, which appear to be intentional ways of circumventing the meteor smash recognition window for the former game, making such attacks | |||
<!--There are actually some angles in some SSB4 characters' movesets that would be spikes in Brawl, but it's currently unknown what exactly the SSB4 meteor range is, so leave them out for now.--> | <!--There are actually some angles in some SSB4 characters' movesets that would be spikes in Brawl, but it's currently unknown what exactly the SSB4 meteor range is, so leave them out for now.--> | ||
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*[[Rayquaza]] - start of digging and explosion attacks | *[[Rayquaza]] - start of digging and explosion attacks | ||
*[[Ticken]] - ground pound attack (aerial portion) | *[[Ticken]] - ground pound attack (aerial portion) | ||
===List of spikes by enemies and bosses in '' | ===List of spikes by enemies and bosses in ''SSB4''=== | ||
Note that at the present time, while most hitboxes are known, their associated moves may not be. | Note that at the present time, while most hitboxes are known, their associated moves may not be. | ||
*[[Bonkers]] | *[[Bonkers]] |