Editing Spike

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A '''spike''' is an attack that sends the opponent downwards but cannot have its knockback interrupted via [[meteor cancel]]ling. As a result, they are significantly more dangerous than the similar [[meteor smash]]. They have similar effects to meteor smashes when performed on grounded opponents; for example, they also cannot be [[Crouch cancel|crouch-cancelled]].
A '''spike''' is an attack that sends the opponent downwards but cannot have its knockback interrupted via [[meteor cancel]]ling. As a result, they are significantly more dangerous than the similar [[meteor smash]]. They have similar effects to meteor smashes when performed on grounded opponents; for example, they also cannot be [[Crouch cancel|crouch-cancelled]].


In most games of the ''Super Smash Bros.'' series, there are no spikes all attacks that hit downwards are meteor smashes. However, in ''[[Super Smash Bros. Melee]]'', a technical oversight results in two types of downwards attacks those that can be meteor cancelled, and those that cannot - the first group are meteor smashes, while the second group are spikes. Despite this clear distinction, many players erroneously use the term "spike" to mean "meteor smash" regardless of the game, referring to spikes as "true spikes" to reflect their inability to be cancelled.
In most games of the ''Super Smash Bros.'' series, there are no spikes - all attacks that hit downwards are meteor smashes. However, in ''[[Super Smash Bros. Melee]]'', a technical oversight results in two types of downwards attacks - those that can be meteor cancelled, and those that cannot - the first group are meteor smashes, while the second group are spikes. Despite this clear distinction, many players erroneously use the term "spike" to mean "meteor smash" regardless of the game, referring to spikes as "true spikes" to reflect their inability to be cancelled.


==Technical information==
==Technical information==
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==Usage==
==Usage==
Spikes have the benefits of meteor smashes: knocking the opponent downward with [[gravity]] assisting the knockback. But they do so without the drawback of the opponent having the ability to completely negate the knockback with a jump or [[recovery]] move. As a result, spikes are extremely effective KO moves in [[edge guarding]] situations recovering from even moderately powerful spikes is usually impossible above extremely low percents. Because of this, many [[smasher]]s who [[Main character|main]] characters with practical spikes try to integrate spikes into play as often as possible.
Spikes have the benefits of meteor smashes: knocking the opponent downward with [[gravity]] assisting the knockback. But they do so without the drawback of the opponent having the ability to completely negate the knockback with a jump or [[recovery]] move. As a result, spikes are extremely effective KO moves in [[edge guarding]] situations - recovering from even moderately powerful spikes is usually impossible above extremely low percents. Because of this, many [[smasher]]s who [[Main character|main]] characters with practical spikes try to integrate spikes into play as often as possible.


==List of spikes in ''Super Smash Bros. Melee''==
==List of spikes in ''Super Smash Bros. Melee''==

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