Editing Spectator Mode

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Spectator Mode returns in ''Super Smash Bros. 4''. The [[Nintendo Network]] ID of the players is displayed, alongside the character used, and their win percentage. A multiplier between 2 and 10 is calculated (displayed rounded to 1 decimal point) based on this win percentage (or a combination of two in Team Battles). The multiplier is lower for those with higher win percentages and higher for those with lower win percentages.
Spectator Mode returns in ''Super Smash Bros. 4''. The [[Nintendo Network]] ID of the players is displayed, alongside the character used, and their win percentage. A multiplier between 2 and 10 is calculated (displayed rounded to 1 decimal point) based on this win percentage (or a combination of two in Team Battles). The multiplier is lower for those with higher win percentages and higher for those with lower win percentages.
   
   
Prior to the match starting, spectators may optionally bet up to 100 {{b|coins|collectable}} (shortened to "G") on possible winning players or teams. Should the chosen player win the bet, they will receive the Jackpot, which is their wager multiplied by the winning combatant's multiplier. Afterwards, the player is given the option to go for a "Winning Streak" - where the winnings from the previous game are parlayed into the next wager. This results in a much larger potential for payouts. However, after the third consecutive win, the winnings are automatically paid out (which may result in the unlikely, but achievable 100,000G theoretical cap).
Prior to the match starting, spectators may optionally bet up to 100 {{b|coins|collectable}} (shortened to "G") on possible winning players or teams. Should the chosen player win the bet, they will receive the Jackpot, which is their wager multiplied by the winning combatant's multiplier. Afterwards, the player is given the option to go for a "Winning Streak" - betting with winnings from the previous game instead. This results in a much larger potential for payouts. However, after the third consecutive win, the winnings are automatically paid out (which may result in the unlikely, but achievable 100,000G theoretical cap).


In four-player matches, should the chosen character come second, called a "Near-Win", then the spectator will be rewarded with an automatic and much smaller "Nice!" payout.
In four-player matches, should the chosen character come second, called a "Near-Win", then the spectator will be rewarded with an automatic and much smaller "Nice!" payout.

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