Editing Special move
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[[File:fourspecialmoves.jpg|thumb|250px|Meta Knight's special moves in ''Super Smash Bros. Brawl'']] | [[File:fourspecialmoves.jpg|thumb|250px|Meta Knight's special moves in ''Super Smash Bros. Brawl'']] | ||
A '''special [[move]]''' ({{ja|必殺技 or 必殺ワザ|Hissatsu Waza}}, ''Sure-Killing Art''), also known as a '''special attack''', is any [[move]] performed by pressing the special button, the [[B button]] by default. Like the name suggests, special moves are unique attacks that can have wildly different functions, unlike "normal" attacks (such as [[neutral attack]]s or [[tilt attack]]s) which often function as standard punches, kicks, and weapon swings. In many cases, special moves provide more tactical advantages compared to normal attacks and do more damage than [[smash attack]]s, although this differs between every special move. | A '''special [[move]]''' ({{ja|必殺技 or 必殺ワザ|Hissatsu Waza}}, ''Sure-Killing Art''), also known as a '''special attack''', is any [[move]] performed by pressing the special button, the [[B button]] by default. Like the name suggests, special moves are unique attacks that can have wildly different functions, unlike "normal" attacks (such as [[neutral attack]]s or [[tilt attack]]s) which often function as standard punches, kicks, and weapon swings. In many cases, special moves provide more tactical advantages compared to normal attacks and do more damage than [[smash attack]]s, although this differs between every special move. | ||
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*[[Up special]]s are essentially a fighter's main [[recovery]] move (with the exception of [[Jigglypuff]]'s [[Sing]] and formerly [[Yoshi]]'s [[Egg Throw]]) that give a fair amount of upward distance, and can either be damaging or non-damaging; almost all up specials cause helplessness. Some fighter's up specials also function as highly effective [[out of shield]] options due to them being able to be used immediately out of shield. | *[[Up special]]s are essentially a fighter's main [[recovery]] move (with the exception of [[Jigglypuff]]'s [[Sing]] and formerly [[Yoshi]]'s [[Egg Throw]]) that give a fair amount of upward distance, and can either be damaging or non-damaging; almost all up specials cause helplessness. Some fighter's up specials also function as highly effective [[out of shield]] options due to them being able to be used immediately out of shield. | ||
*[[Down special]]s are often the most gimmicky of a fighter's special moves and the least straightforward, with most allowing the user to position themselves or their opponents ([[Dimensional Cape]], [[F.L.U.D.D.]]), generate [[item]]s ([[Vegetable]]), [[counterattack]] and retaliate ([[Vision]]), or utilize other forms of tactical advantages ([[Nosferatu | *[[Down special]]s are often the most gimmicky of a fighter's special moves and the least straightforward, with most allowing the user to position themselves or their opponents ([[Dimensional Cape]], [[F.L.U.D.D.]]), generate [[item]]s ([[Vegetable]]), [[counterattack]] and retaliate ([[Vision]]), or utilize other forms of tactical advantages ([[Nosferatu]]). | ||
Usually, only special attacks can be projectiles (although some fighters gain projectiles in their normal moveset starting from ''Brawl'', such as [[Snake]]'s and [[Olimar]]'s [[smash attack]]s, and [[Mega Man]] and [[Villager]]'s aerial attacks), and some are able to render the user [[helpless]] if used in mid-air (usually those that function as mid-air jumps, like most [[up special move]]s). | Usually, only special attacks can be projectiles (although some fighters gain projectiles in their normal moveset starting from ''Brawl'', such as [[Snake]]'s and [[Olimar]]'s [[smash attack]]s, and [[Mega Man]] and [[Villager]]'s aerial attacks), and some are able to render the user [[helpless]] if used in mid-air (usually those that function as mid-air jumps, like most [[up special move]]s). |