Editing Special move
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*[[Side special]]s tend to either be attacks that give the fighter a momentum boost in a singular direction that can be useful for approaching or horizontal recovery ([[Quick Draw]]), or forward projectiles that can be used for deterring [[approach]]es ([[Missile]], [[PK Fire]]). | *[[Side special]]s tend to either be attacks that give the fighter a momentum boost in a singular direction that can be useful for approaching or horizontal recovery ([[Quick Draw]]), or forward projectiles that can be used for deterring [[approach]]es ([[Missile]], [[PK Fire]]). | ||
*[[Up special]]s are essentially a fighter's main [[recovery]] move (with the exception of [[Jigglypuff]]'s [[Sing]] and formerly [[Yoshi]]'s [[Egg Throw]]) that give a fair amount of upward distance, and can either be damaging or non-damaging; almost all up specials cause helplessness | *[[Up special]]s are essentially a fighter's main [[recovery]] move (with the exception of [[Jigglypuff]]'s [[Sing]] and formerly [[Yoshi]]'s [[Egg Throw]]) that give a fair amount of upward distance, and can either be damaging or non-damaging; almost all up specials cause helplessness. | ||
*[[Down special]]s are often the most gimmicky of a fighter's special moves and the least straightforward, with most allowing the user to position themselves or their opponents ([[Dimensional Cape]], [[F.L.U.D.D.]]), generate [[item]]s ([[Vegetable]]), [[counterattack]] and retaliate ([[Vision]]), or utilize other forms of tactical advantages ([[Nosferatu]], [[C4]]). | *[[Down special]]s are often the most gimmicky of a fighter's special moves and the least straightforward, with most allowing the user to position themselves or their opponents ([[Dimensional Cape]], [[F.L.U.D.D.]]), generate [[item]]s ([[Vegetable]]), [[counterattack]] and retaliate ([[Vision]]), or utilize other forms of tactical advantages ([[Nosferatu]], [[C4]]). |