Editing Special Zoom

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[[File:FinishZoomDuckHunt.jpg|thumb|left|A [[Burrowing Snagret]] hits {{SSBU|Duck Hunt}} and triggers a Finish Zoom at the end of the match.]]
[[File:FinishZoomDuckHunt.jpg|thumb|left|A [[Burrowing Snagret]] hits {{SSBU|Duck Hunt}} and triggers a Finish Zoom at the end of the match.]]
[[File:FinishZoom.ogg|thumb|The sound effect of a Finish Zoom.]]
[[File:FinishZoom.ogg|thumb|The sound effect of a Finish Zoom.]]
Similar to Special Zoom is '''Finish Zoom''' or '''Final Zoom''', terms also coined by Sakurai and his team.<ref name="Sakurai interview"/> Finish Zoom is used when the game calculates an attack will likely result in a game-winning [[KO]]. Like the [[Knockback#Deadly Blow|Deadly Blow]] mechanic introduced in ''Super Smash Bros. 4'', this effect only factors in knockback and launch angle, and does not account for obstructions or [[DI]] being used to make an otherwise-deadly blow survivable. Like Special Zoom, Finish Zoom zooms in on the point of impact and briefly slows down time. However, Finish Zoom uses a red background instead of a blue one, and the sound is always the same. The sound used is also different again, being akin to a [[ping]] hit combined with the sound of slashing swords. With the exception of [[Giga Bowser Punch]]'s [[instant KO]], [[Screen KO]]s rarely occur when a Finish Zoom sends an opponent into the upper [[blast line]], while [[Star KO]]s are very rare.
Similar to Special Zoom is '''Finish Zoom''' or '''Final Zoom''', terms also coined by Sakurai and his team.<ref name="Sakurai interview"/> Finish Zoom is used when the game calculates an attack will likely result in a game-winning [[KO]]. Like the [[Knockback#Deadly Blow|Deadly Blow]] mechanic introduced in ''Super Smash Bros. 4'', this effect only factors in knockback and launch angle, and does not account for obstructions or [[DI]] being used to make an otherwise-deadly blow survivable. Like Special Zoom, Finish Zoom zooms in on the point of impact and briefly slows down time. However, Finish Zoom uses a red background instead of a blue one, and the sound is always the same. The sound used is also different again, being akin to a [[ping]] hit combined with the sound of slashing swords. [[Screen KO]]s rarely occur when a Finish Zoom sends an opponent into the upper [[blast line]], while [[Star KO]]s are very rare.
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|[[Daybreak]]||When a fighter has collected all three parts.||{{y}}
|[[Daybreak]]||When a fighter has collected all three parts.||{{y}}
|-
|-
|[[Death's Scythe]]||Sweetspotted tilt or smash attack at ≥80% damage.||{{y}}
|[[Death's Scythe]]||[[Instant KO]].||{{y}}
|-
|-
|[[Home-Run Bat]]||Smash attack.||{{n}}
|[[Home-Run Bat]]||Smash attack.||{{n}}
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|-
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|Train||[[Mementos]]||When hit in front. Camera zooms in slightly.||{{y}}
|Train||[[Mementos]]||When hit in front. Camera zooms in slightly.||{{y}}
|-
|[[Odin]]||[[Midgar]]||When his attack hits an opponent.||{{y}}
|}
|}


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*If Ryu uses Shin Shoryuken or if Ken uses Shippu Jinraikyaku as his Final Smash, the move uses a mechanic similar to Finishing Zoom where if the final hit has enough knockback to KO, the backdrop is set to an orange color.
*If Ryu uses Shin Shoryuken or if Ken uses Shippu Jinraikyaku as his Final Smash, the move uses a mechanic similar to Finishing Zoom where if the final hit has enough knockback to KO, the backdrop is set to an orange color.
*Characters launched out of the bury status that trigger Finish Zoom have a notably increased chance of being Star KO'd after Finish Zoom.
*Characters launched out of the bury status that trigger Finish Zoom have a notably increased chance of being Star KO'd after Finish Zoom.
*If a character is on their last stock in a Stamina Battle and is grabbed, becomes invincible from a [[Super Star]] while being grabbed, and then thrown with low enough HP that the throw would KO, they will trigger a Finish Zoom as if they were KO'd, but won't take any damage or be KO'd. A similar effect occurs under certain circumstances in [[Classic Mode (SSBU)|Classic Mode]], such as in the fourth round of {{SSBU|Steve}}'s classic mode route, where if the player defeats all the {{SSBU|Pit}}s before the {{SSBU|Robin}} spawns, it will likewise trigger a Finish Zoom.
*If a character is on their last stock in a Stamina Battle and is grabbed, becomes invincible from a [[Super Star]] while being grabbed, and then thrown with low enough HP that the throw would KO, they will trigger a Finish Zoom as if they were KO'd, but won't take any damage or be KO'd. A similar effect occurs under certain circumstances in [[Classic Mode (SSBU)|Classic Mode]], such as in the fourth round of {{SSBU|Steve}}'s classic mode route, where if the player defeats all the {{SSBU|Pit}}'s before the {{SSBU|Robin}} spawns, it will likewise trigger a Finish Zoom.
**In both cases, the screen will remain darkened for the rest of the match.
**In both cases, the screen will remain darkened for the rest of the match.
*Finish Zoom has a bug where [[knockback]] is applied during the [[freeze frame]]s, causing victims to start launching with less knockback and surviving otherwise guaranteed KOs.
**This bug oddly doesn't apply to attacks with the {{b|electric|effect}} effect, as those apply the full knockback properly.
***This causes a functional difference between {{SSBU|Samus}} and {{SSBU|Dark Samus}}, particularly with their [[Forward smash]]es. Despite otherwise being identical, Dark Samus uses the electric effect while Samus uses the [[flame]] effect, causing Dark Samus to KO at a lower percent if Finish Zoom is triggered.


==References==
==References==

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