Editing Special Smash
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:''For special attacks, see [[special move]]. For the Smash installment known as SPECIAL in Japan, see [[Super Smash Bros. Ultimate]].'' | :''For special attacks, see [[special move]]. For the Smash installment known as SPECIAL in Japan, see [[Super Smash Bros. Ultimate]].'' | ||
[[File:Special Melee Menu SSBM.png|thumb|300px|The many different options of a Special Melee.]] | |||
[[File:Special Smash Brawl.png|thumb|300px|The many different options of a Special Brawl.]] | |||
[[File:Special Smash.jpg|thumb|300px|The many different options of a Special Smash.]] | |||
[[File:Custom Smash.jpg|thumb|300px|The many different options of a Custom Smash.]] | [[File:Custom Smash.jpg|thumb|300px|The many different options of a Custom Smash.]] | ||
'''Special Smash''' is a term that refers to several types of [[versus mode]]s available in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', {{forwiiu}}, and ''[[Super Smash Bros. Ultimate]]''. | '''Special Smash''' is a term that refers to several types of [[versus mode]]s available in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', {{forwiiu}}, and ''[[Super Smash Bros. Ultimate]]''. Although it has no appearance in {{for3ds}}, many of the Final Battles in [[Smash Run]] enable one of the options seen in Special Smash; additionally, voice clip 86 of the [[announcer]] in the [[Sound Test]] is of him saying "Special Smash", which may indicate cut or planned content. In all iterations through ''Ultimate'', battles played in Special Smash do not count for statistics or the completion of some [[challenges]]. | ||
Although it has no appearance in {{for3ds}}, many of the Final Battles in [[Smash Run]] enable one of the options seen in Special Smash; additionally, voice clip 86 of the [[announcer]] in the [[Sound Test]] is of him saying "Special Smash", which may indicate cut or planned content. In all iterations through ''Ultimate'', battles played in Special Smash do not count for statistics or the completion of some [[challenges]]. | |||
==Modes== | ==Modes== | ||
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* Single-Button Mode, where the [[Control Stick]] and [[A button]] are the only accepted inputs | * Single-Button Mode, where the [[Control Stick]] and [[A button]] are the only accepted inputs | ||
* Lightning Melee | * Lightning Melee | ||
* [[ | * [[Slow motion|Slo-Mo Melee]] | ||
===Special Brawl/Special Smash/Custom Smash=== | ===Special Brawl/Special Smash/Custom Smash=== | ||
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In ''Ultimate'', the term "Special Smash" is not used for the mode itself, but for a sub-menu containing Custom Smash and the new mode [[Smashdown]]. Stamina is now a standard rule option, and [[Super Sudden Death]] has moved to an expanded standalone mode, also located in the Special Smash menu. Unlike the other modes in Special Smash, it's impossible to play Custom Smash on custom stages or with more than 4 players at a time, though both it and Super Sudden Death can be played on local wireless. Additionally, most effects from Custom Smash can be emulated, though limited, by using [[spirit]]s. | In ''Ultimate'', the term "Special Smash" is not used for the mode itself, but for a sub-menu containing Custom Smash and the new mode [[Smashdown]]. Stamina is now a standard rule option, and [[Super Sudden Death]] has moved to an expanded standalone mode, also located in the Special Smash menu. Unlike the other modes in Special Smash, it's impossible to play Custom Smash on custom stages or with more than 4 players at a time, though both it and Super Sudden Death can be played on local wireless. Additionally, most effects from Custom Smash can be emulated, though limited, by using [[spirit]]s. | ||
==Names in other languages== | ==Names in other languages== | ||
{{langtable | {{langtable | ||
|ja={{ja|スペシャル乱闘|Supesharu Rantō|?}} | |ja={{ja|スペシャル乱闘|Supesharu Rantō|?}} | ||
|jaM= | |jaM= | ||
|en= | |en=Special Smash | ||
|fr= | |fr=Smash spécial | ||
|frM= | |frM= | ||
|es= | |es=Smash especial | ||
|esM= | |esM= | ||
|de= | |de=Spezial-Smash | ||
|deM= | |deM= | ||
|it=Mischia speciale | |it=Mischia speciale | ||
|itM= | |itM= | ||
|nl=Speciale smash | |nl=Speciale smash | ||
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|ru={{rollover|Особая битва|Osobaya bitva|?}} | |ru={{rollover|Особая битва|Osobaya bitva|?}} | ||
|ruM= | |ruM= | ||
|ko= | |ko={{rollover|스페셜 난투|Seupesyeol Nanto|?}} | ||
|koM= | |koM= | ||
|zh_cn={{rollover|特殊乱斗|Tèshū Luàndòu|?}} | |zh_cn={{rollover|特殊乱斗|Tèshū Luàndòu|?}} | ||
|zh_cnM= | |zh_cnM= | ||
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*If the game speed is changed in ''Ultimate'', {{SSBU|Duck Hunt}}'s smash attacks will be glitched and have double the amount of hitboxes. | *If the game speed is changed in ''Ultimate'', {{SSBU|Duck Hunt}}'s smash attacks will be glitched and have double the amount of hitboxes. | ||
**If any of these hitboxes are interrupted at the right time, a [[hitbox]] will be spawned at that location. This hitbox has the damage output and knockback angle of the hitbox that was interrupted, and will activate with any attack regardless of Duck Hunt's location except for [[neutral attack]], which instead will despawn it. | **If any of these hitboxes are interrupted at the right time, a [[hitbox]] will be spawned at that location. This hitbox has the damage output and knockback angle of the hitbox that was interrupted, and will activate with any attack regardless of Duck Hunt's location except for [[neutral attack]], which instead will despawn it. | ||
{{SSBMMenus}} | {{SSBMMenus}} |