Editing Special Gravity

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|brawl=y|ssb4-u=y|ultimate=y}}
{{ArticleIcons|brawl=y|ssb4-u=y}}
'''Special Gravity''' is a setting in [[Special Smash]] in ''[[Super Smash Bros. Brawl]]'', {{forwiiu}} and ''[[Super Smash Bros. Ultimate]]''.


Gravity can be set to Light or Heavy, decreasing or increasing the strength of gravity by 1/3. In general, Light gravity allows characters to jump higher, [[Falling speed|fall]] slower, gain better [[recovery|recoveries]], makes them less vulnerable to [[chain throw]]s, and gives them decreased vertical [[momentum canceling]] abilities, while Heavy gravity gives characters shorter jumps, faster falls, shorter recoveries, increased vulnerability to chain throws, and increased vertical momentum canceling abilities. Special Gravity is independent of the Slow/Fast Speed options and both Gravity and Speed can be altered in the same match.
'''Special Gravity''' is a setting in [[Special mode]] in ''[[Super Smash Bros. Brawl]]'' and {{forwiiu}}.
 
Gravity can set to Light or Heavy. In general, Light gravity allows characters to jump higher, [[Falling speed|fall]] slower, gain better [[recovery|recoveries]], makes them less vulnerable to [[chain throw]]s, and gives them decreased vertical [[momentum canceling]] abilities, while Heavy gravity gives characters shorter jumps, faster falls, shorter recoveries, increased vulnerability to chain throws, and increased vertical momentum canceling abilities. Special Gravity is independent of the Slow/Fast Speed options and both Gravity and Speed can be altered in the same match.


Special Gravity was first seen in ''[[Super Smash Bros. Melee]]'', in which Stage 11 of the [[Adventure Mode]] featured a battle against the [[Fighting Wireframes]] with reduced gravity. Special Gravity is not available elsewhere in ''Melee'' besides through hacking.
Special Gravity was first seen in ''[[Super Smash Bros. Melee]]'', in which Stage 11 of the [[Adventure Mode]] featured a battle against the [[Fighting Wireframes]] with reduced gravity. Special Gravity is not available elsewhere in ''Melee'' besides through hacking.
In ''Ultimate'', the special gravity is also present in some [[Spirit Battle]]s, where it is affected by the [[conditions]] "Gravity is high" and "Gravity is low" as well as the rules "Low Gravity" and "High Gravity". It is renamed '''Weight''' in the Custom Smash modifier menu.


[[Category:Multiplayer modes]]
[[Category:Multiplayer modes]]
[[Category:Features]]
[[Category:Features]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: