Target Blast: Difference between revisions

93 bytes added ,  7 years ago
→‎Overview: If they get no points in Round 1, then the player may choose to go again to try for a bigger score or advance to the second round.
(→‎Overview: If they get no points in Round 1, then the player may choose to go again to try for a bigger score or advance to the second round.)
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==Overview==
==Overview==
[[File:BowserJrTargetBlast3DS.jpg|thumb|left|Bowser Jr. competing in Target Blast. Here, the bomb has only five seconds remaining.]]
[[File:BowserJrTargetBlast3DS.jpg|thumb|left|Bowser Jr. competing in Target Blast. Here, the bomb has only five seconds remaining.]]
The [[Target Blast bomb|bomb]]'s 10-second timer starts when the player touches or attacks it. When the bomb is hit with a powerful attack, it is sent flying, destroying most objects in its path. Halfway through the round, the [[announcer]] will start the countdown just like in a [[Match timer#Final countdown timer|standard match with only five seconds remaining]]. When the timer hits zero the bomb explodes, destroying any objects around it, as well as potentially starting physics-based chain reactions due to the blocks around the blast radius being dislodged. As a result of this, much of the strategy in Target Blast comes from deciding when and how the bomb should be launched.
The [[Target Blast bomb|bomb]]'s 10-second timer starts when the player touches or attacks it. When the bomb is hit with a powerful attack, it is sent flying, destroying most objects in its path. Halfway through the round, the [[announcer]] will start the countdown just like in a [[Match timer#Final countdown timer|standard match with five seconds remaining]]. When the timer hits zero the bomb explodes, destroying any objects around it, as well as potentially starting physics-based chain reactions due to the blocks around the blast radius being dislodged. As a result of this, much of the strategy in Target Blast comes from deciding when and how the bomb should be launched.


In {{for3ds}} the two bombs are the same size, while in {{forwiiu}} the second bomb is bigger. If the player fails to launch the bomb out of the starting platform before it explodes, they will get instantly [[KO]]ed by it (or a [[shield break]] if holding up their shield) and receive a score of zero for the round. {{forwiiu}} features three separate stages with different layouts, with only the first one being shared with {{for3ds}}. Every session of Target Blast is composed of two rounds, with the final score being the combined score of both rounds. The scores in this mode are used as part of [[Global Smash Power]].
In {{for3ds}} the two bombs are the same size, while in {{forwiiu}} the second bomb is bigger. If the player fails to launch the bomb out of the starting platform before it explodes, they will get instantly [[KO]]ed by it (or a [[shield break]] if holding up their shield) and receive a score of zero for the round. {{forwiiu}} features three separate stages with different layouts, with only the first one being shared with {{for3ds}}. Every session of Target Blast is composed of two rounds, with the final score being the combined score of both rounds. The player may choose to try the first round again by pressing B, or move on to the second round. The scores in this mode are used as part of [[Global Smash Power]].


Breaking all 15 red targets (27 in Stage 2 and 23 in Stage 3) awards the player with a Perfect! If this occurs in the first round, the structure will be rebuilt for the second round. [[Trophy]] or [[Custom Part]] targets may randomly replace some of the red targets, and destroying them yields the indicated reward.
Breaking all 15 red targets (27 in Stage 2 and 23 in Stage 3) awards the player with a Perfect! If this occurs in the first round, the structure will be rebuilt for the second round. [[Trophy]] or [[Custom Part]] targets may randomly replace some of the red targets, and destroying them yields the indicated reward.