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Nightgengale (talk | contribs) (Why was this changed? Ike's dash speed is below average. 37/58 is below average. http://kuroganehammer.com/Smash4/DashSpeed) |
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However, Ike has also received some significant nerfs. His range has been reduced, making it slightly more difficult for Ike to space out his opponents. To compensate for his increased attack speed, many of his moves deal less damage and knockback. Ike's jab cancel, which he made extensive use of in ''Brawl'', is now extremely situational due to becoming significantly difficult to perform into itself and having down tilt as its only reliable follow-up. Aside from [[Counter]], his specials have been nerfed, with [[Eruption]] being the most noticeably affected, as it deals less damage, knockback, and only grants super armor when fully charged. His aerials have also lost their [[transcendent priority]], although this is a double-edged sword rather than an outright nerf; while Ike's aerials can now cancel out other moves upon clashing, his forward aerial is now his only aerial that is a consistently effective approach option. Ike's hurtbox is now slightly larger, which combined with his increased weight make him more vulnerable to combos then he was in ''Brawl''. | However, Ike has also received some significant nerfs. His range has been reduced, making it slightly more difficult for Ike to space out his opponents. To compensate for his increased attack speed, many of his moves deal less damage and knockback. Ike's jab cancel, which he made extensive use of in ''Brawl'', is now extremely situational due to becoming significantly difficult to perform into itself and having down tilt as its only reliable follow-up. Aside from [[Counter]], his specials have been nerfed, with [[Eruption]] being the most noticeably affected, as it deals less damage, knockback, and only grants super armor when fully charged. His aerials have also lost their [[transcendent priority]], although this is a double-edged sword rather than an outright nerf; while Ike's aerials can now cancel out other moves upon clashing, his forward aerial is now his only aerial that is a consistently effective approach option. Ike's hurtbox is now slightly larger, which combined with his increased weight make him more vulnerable to combos then he was in ''Brawl''. | ||
Overall, it is currently debatable whether Ike is either a better or worse character than he was in ''Brawl''. While initially having poor representation in competitive play, it has improved over time due to the numerous buffs he received from game updates. Additionally, even though his playerbase is still relatively small, the efforts of players like {{Sm|Ryo}} have resulted in Ike's competitive representation and results being average. | |||
===Aesthetics=== | ===Aesthetics=== |
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