Target Blast: Difference between revisions

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The bomb's 10-second timer starts when the player touches or attacks it. When the bomb is hit with a powerful attack, it is sent flying, destroying most objects in its path. When the timer runs out the bomb explodes, destroying any objects around it, as well as potentially starting physics-based chain reactions due to the blocks around the blast radius being dislodged. As a result of this, much of the strategy in Target Blast comes from deciding when and how the bomb should be launched.
The bomb's 10-second timer starts when the player touches or attacks it. When the bomb is hit with a powerful attack, it is sent flying, destroying most objects in its path. When the timer runs out the bomb explodes, destroying any objects around it, as well as potentially starting physics-based chain reactions due to the blocks around the blast radius being dislodged. As a result of this, much of the strategy in Target Blast comes from deciding when and how the bomb should be launched.


In {{for3ds}} the two bombs are the same size, while in {{forwiiu}} the second bomb is bigger. If the player fails to launch the bomb out of the starting platform before time runs out, they will get [[KO]]ed by it and receive a score of zero for the round. {{forwiiu}} features three separate stages with different layouts, with only the first one being shared with {{for3ds}}. Every session of Target Blast is composed of two rounds, with the final score being the combined score of both rounds.
In {{for3ds}} the two bombs are the same size, while in {{forwiiu}} the second bomb is bigger. If the player fails to launch the bomb out of the starting platform before time runs out, they will get [[KO]]ed by it and receive a score of zero for the round. {{forwiiu}} features three separate stages with different layouts, with only the first one being shared with {{for3ds}}. Every session of Target Blast is composed of two rounds, with the final score being the combined score of both rounds. The scores in this mode are used as part of [[Global Smash Power]].


Breaking all 15 red targets (27 in Stage 2 and 23 in Stage 3) awards the player with a Perfect! If this occurs in the first round, the structure will be rebuilt for the second round. [[Trophy]] or [[Custom Part]] targets may randomly replace some of the red targets, and destroying them yields the indicated reward.
Breaking all 15 red targets (27 in Stage 2 and 23 in Stage 3) awards the player with a Perfect! If this occurs in the first round, the structure will be rebuilt for the second round. [[Trophy]] or [[Custom Part]] targets may randomly replace some of the red targets, and destroying them yields the indicated reward.


The scores in this mode are used as part of [[Global Smash Power]].
For unknown reasons the bomb has an extremely high [[falling speed]] when launched straight upward.


==Score Values==
==Score Values==
2,044

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