Motion-Sensor Bomb: Difference between revisions

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In the North American and PAL versions of ''Melee'', [[Beta elements (SSBM)|beta gameplay]] shows that the item was to look more similar to its appearance from {{uv|Perfect Dark}} rather than ''GoldenEye 007.'' This was changed in the final versions for unknown reasons; even the Japanese language option in the North American version does not revert the item to the same appearance as in ''Perfect Dark'' and the Japanese version of ''Melee.''
In the North American and PAL versions of ''Melee'', [[Beta elements (SSBM)|beta gameplay]] shows that the item was to look more similar to its appearance from {{uv|Perfect Dark}} rather than ''GoldenEye 007.'' This was changed in the final versions for unknown reasons; even the Japanese language option in the North American version does not revert the item to the same appearance as in ''Perfect Dark'' and the Japanese version of ''Melee.''
==Origin==
[[File:ProximityMine007.png|thumb|150px|left|The Proximity Mine as it appeared in ''GoldenEye 007''.]]
[[File:Proximity Mine.jpg|thumb|150px|right|The Proximity Mine as it appears in ''Perfect Dark''.]]
In ''GoldenEye 007'', there is an item called the "Proximity Mine". The player simply throws the mine on any surface and waits for the enemy to walk by it. If the enemy gets too close, it explodes and causes powerful splash damage, enough to easily kill the victim. It is also possible for the same person to be killed by his or her own Proximity Mine.
In the ''Super Smash Bros.'' series, the Proximity Mine is renamed to "Motion-Sensor Bomb" and it acts the same as it did in ''GoldenEye 007''. There is also a Proximity Mine in the game ''Perfect Dark'', and it acts the same exact way it does in ''GoldenEye 007'', but it has a different, more triangular design. The design of the Motion-Sensor Bomb in ''Super Smash Bros.'' and ''Melee'' resembles the design in ''GoldenEye 007''; however, the design in the Japanese version of ''Melee'' resembles the proximity mines from the original, Nintendo 64 version of ''Perfect Dark''. The design of the Motion-Sensor Bombs in ''Brawl'' and ''Super Smash Bros. 4'' don't resemble either mine, and now have their own unique appearance. [http://www.youtube.com/watch?v=zsftegYjaiQ]


==Damage==
==Damage==
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{{flag|pal}} ''This little bomb might not look like much, but it's primed to explode when it detects movement, and it packs a serious punch! You can stick it on walls and ceilings, and it can be detonated by long-range attacks. With just a little bit of strategy, you can do a LOT of damage!''  
{{flag|pal}} ''This little bomb might not look like much, but it's primed to explode when it detects movement, and it packs a serious punch! You can stick it on walls and ceilings, and it can be detonated by long-range attacks. With just a little bit of strategy, you can do a LOT of damage!''  
{{Trophy games|console1=GC|game1=Super Smash Bros. Melee (12/2001)|console2=WiiU|game2=Super Smash Bros. for Wii U}}
{{Trophy games|console1=GC|game1=Super Smash Bros. Melee (12/2001)|console2=WiiU|game2=Super Smash Bros. for Wii U}}
==Origin==
[[File:ProximityMine007.png|thumb|150px|left|The Proximity Mine as it appeared in ''GoldenEye 007''.]]
[[File:Proximity Mine.jpg|thumb|150px|right|The Proximity Mine as it appears in ''Perfect Dark''.]]
In ''GoldenEye 007'', there is an item called the "Proximity Mine". The player simply throws the mine on any surface and waits for the enemy to walk by it. If the enemy gets too close, it explodes and causes powerful splash damage, enough to easily kill the victim. It is also possible for the same person to be killed by his or her own Proximity Mine.
In the ''Super Smash Bros.'' series, the Proximity Mine is renamed to "Motion-Sensor Bomb" and it acts the same as it did in ''GoldenEye 007''. There is also a Proximity Mine in the game ''Perfect Dark'', and it acts the same exact way it does in ''GoldenEye 007'', but it has a different, more triangular design. The design of the Motion-Sensor Bomb in ''Super Smash Bros.'' and ''Melee'' resembles the design in ''GoldenEye 007''; however, the design in the Japanese version of ''Melee'' resembles the proximity mines from the original, Nintendo 64 version of ''Perfect Dark''. The design of the Motion-Sensor Bombs in ''Brawl'' and ''Super Smash Bros. 4'' don't resemble either mine, and now have their own unique appearance. [http://www.youtube.com/watch?v=zsftegYjaiQ]


==Gallery==
==Gallery==