Zelda (SSB4): Difference between revisions

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*{{buff|Both [[Lightning Kick]]s are easier to land due to altered hitbox placements and less [[Hitlag|freeze frames]] when sweetspotted (5 frames → 2). This makes them behave similarly to down aerial.}}
*{{buff|Both [[Lightning Kick]]s are easier to land due to altered hitbox placements and less [[Hitlag|freeze frames]] when sweetspotted (5 frames → 2). This makes them behave similarly to down aerial.}}
*{{nerf|Both Lightning Kicks have decreased base knockback and significantly increased ending and landing lag. Their hitboxes also come out slower (frame 8 → 9 (forward), frame 5 → 6 (back)), although they are still among the fastest and the most powerful aerials in the game.}}
*{{nerf|Both Lightning Kicks have decreased base knockback and significantly increased ending and landing lag. Their hitboxes also come out slower (frame 8 → 9 (forward), frame 5 → 6 (back)), although they are still among the fastest and the most powerful aerials in the game.}}
*{{change|Both Lightning Kicks' animations have been slightly changed, where Zelda spin kicks forward for the forward version, while the backward version has her lean her body away from her direction more. Both versions have different positionings for her arms during the animations.}}
*{{change|Both Lightning Kicks' animations have been slightly changed, where Zelda recovers in a full turn for the forward version, while the backward version has her startup animation altered into a slight body twist leaning away from her opponent. Both versions have different positionings for her arms during the animations, as well as having her lean and face away from her kicking-directions.}}
*{{buff|Up aerial deals 2% more damage (15% → 17%) and has a larger hitbox (7u → 8u), but with its knockback compensated (110 → 84). It also has more active hitbox frames (frame 14 → 14-16) and decreased landing lag.}}
*{{buff|Up aerial deals 2% more damage (15% → 17%) and has a larger hitbox (7u → 8u), but with its knockback compensated (110 → 84). It also has more active hitbox frames (frame 14 → 14-16) and decreased landing lag.}}
*{{buff|Down aerial's sweetspot has a larger hitbox and can now land on grounded opponents.}}
*{{buff|Down aerial's sweetspot has a larger hitbox and can now land on grounded opponents.}}
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