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*{{buff|[[Giant Punch]] charges faster and has less ending.}} | *{{buff|[[Giant Punch]] charges faster and has less ending.}} | ||
*{{nerf|Giant Punch has less reach, deals 6% damage ( 36% → 30%), and knockback. It now also leaves him [[helpless]] when used in the air, which, combined with his poor recovery and the move's lower power, weakens its offstage utility. }} | *{{nerf|Giant Punch has less reach, deals 6% damage ( 36% → 30%), and knockback. It now also leaves him [[helpless]] when used in the air, which, combined with his poor recovery and the move's lower power, weakens its offstage utility. }} | ||
*{{buff| | *{{buff|Donkey Kong now has a side special: [[Headbutt]]. It can [[bury]] opponents.}} | ||
*{{buff|[[Spinning Kong]] now goes a slightly longer distance and no longer has set knockback when it first comes out (now can KO). It also has less ending lag.}} | *{{buff|[[Spinning Kong]] now goes a slightly longer distance and no longer has set knockback when it first comes out (now can KO). It also has less ending lag.}} | ||
*{{buff|[[Hand Slap]] has a slightly more power and has slightly higher range. It also has less start-up.}} | *{{buff|[[Hand Slap]] has a slightly more power and has slightly higher range. It also has less start-up.}} |
edits