Donkey Kong (SSBM): Difference between revisions

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*{{buff|[[Giant Punch]] charges faster and has less ending.}}
*{{buff|[[Giant Punch]] charges faster and has less ending.}}
*{{nerf|Giant Punch has less reach, deals 6% damage ( 36% → 30%), and knockback. It now also leaves him [[helpless]] when used in the air, which, combined with his poor recovery and the move's lower power, weakens its offstage utility. }}
*{{nerf|Giant Punch has less reach, deals 6% damage ( 36% → 30%), and knockback. It now also leaves him [[helpless]] when used in the air, which, combined with his poor recovery and the move's lower power, weakens its offstage utility. }}
*{{buff|His new side special move, [[Headbutt]], can [[bury]] opponents.}}
*{{buff|Donkey Kong now has a side special: [[Headbutt]]. It can [[bury]] opponents.}}
*{{buff|[[Spinning Kong]] now goes a slightly longer distance and no longer has set knockback when it first comes out (now can KO). It also has less ending lag.}}
*{{buff|[[Spinning Kong]] now goes a slightly longer distance and no longer has set knockback when it first comes out (now can KO). It also has less ending lag.}}
*{{buff|[[Hand Slap]] has a slightly more power and has slightly higher range. It also has less start-up.}}  
*{{buff|[[Hand Slap]] has a slightly more power and has slightly higher range. It also has less start-up.}}  
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