Game crash: Difference between revisions

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(I've experienced that while (partially) damaged discs, or even dirty ones, cause glitches and potential crashes, you can still play from the image file which almost cannot be damaged. The only concern would be damaged hard drives!)
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===In ''[[Super Smash Bros. 4]]''===
===In ''[[Super Smash Bros. 4]]''===
As ''Super Smash Bros. 4'' features two different versions for different consoles, the specifics in game crashes for the game varies between consoles. In general, crashes for both games are rarer than in ''Melee'' and ''Brawl'', with no specific, repeatable method being available to cause a guaranteed crash. In the event that such a method is discovered, this behaviour can theoretically be patched via a download; currently, the only known ways to potentially cause crashes in either version is via extensive application of a [[Nabbit#Trivia|model-meshing glitch involving Nabbit]] on [[Mushroom Kingdom U]]. This glitch was fixed in [[List of updates (SSB4-Wii U)|version 1.0.6]], however. In the 3DS version, there is one discovered game crashing glitch: When in training mode with Mario, if a Smash Ball is spawned and the speed is set to 1/4 (Hold L), the game can be paused on the frame that Mario hits the Smash Ball and the match attempted to be restarted. The result is that the game crashes and is forced to freeze and exit to the HOME screen.
As ''Super Smash Bros. 4'' features two different versions for different consoles, the specifics in game crashes for the game varies between consoles. In general, crashes for both games are rarer than in ''Melee'' and ''Brawl'', with no specific, repeatable method being available to cause a guaranteed crash. In the event that such a method is discovered, this behaviour can theoretically be patched via a download; currently, the only known ways to potentially cause crashes in either version is via extensive application of a [[Nabbit#Trivia|model-meshing glitch involving Nabbit]] on [[Mushroom Kingdom U]]. This glitch was fixed in [[List of updates (SSB4-Wii U)|version 1.0.6]], however. In the 3DS version, there is one discovered game crashing glitch: when in [[Training]] mode with Mario, if a [[Smash Ball]] is spawned and the speed is set to 1/4 with the "hold L" function, the game will crash if it's paused on the frame that Mario hits the Smash Ball and the match is then attempted to be restarted. The player will be forced to quit the game and exit to the HOME menu. [[Classic]] mode in the 3DS version is also prone to overworking the console when it requires many elements to be running, such as a high [[intensity]] and items, with some [[Final Smash]]es such as {{SSB4|Mii Gunner}}'s [[Full Blast]] and {{SSB4|Ryu}}'s [[Shin Shoryuken / Shinku Hadoken]] occasionally crashing the game.


{{For3ds}}, similar to ''Smash 64'', can crash if the connection between the game card and the Nintendo 3DS is disrupted, as well as if the connection between the 3DS and its [[SD card]] is disrupted; compared to the Nintendo 64, however, these connections are more resilient, and under most circumstances, the 3DS will reboot into its Home Menu if this connection is lost. For digital copies of the game, crashes can occur if the data saved onto the 3DS's SD card is corrupted; in this case, an online service offered by Nintendo allows the player to verify the integrity of the game's data and redownload the appropriate files to replace corrupted data. The 3DS version has also been reported to [http://smashboards.com/threads/has-anyone-had-the-3ds-crash-during-smash-run.377247 occasionally crash] in [[Smash Run]]; some 3DS consoles also [http://smashboards.com/threads/updated-daily-partial-fix-an-error-has-occurred-forcing-the-software-to-close.370907 have problems] running the game, with the fix focusing on [http://www.reddit.com/r/smashbros/comments/2kvamu/update_on_ssb4_crashing_physical_copy_not_digital replacing the console itself].
{{For3ds}}, similar to ''Smash 64'', can crash if the connection between the game card and the Nintendo 3DS is disrupted, as well as if the connection between the 3DS and its [[SD card]] is disrupted; compared to the Nintendo 64, however, these connections are more resilient, and under most circumstances, the 3DS will reboot into its Home Menu if this connection is lost. For digital copies of the game, crashes can occur if the data saved onto the 3DS's SD card is corrupted; in this case, an online service offered by Nintendo allows the player to verify the integrity of the game's data and redownload the appropriate files to replace corrupted data. The 3DS version has also been reported to [http://smashboards.com/threads/has-anyone-had-the-3ds-crash-during-smash-run.377247 occasionally crash] in [[Smash Run]]; some 3DS consoles also [http://smashboards.com/threads/updated-daily-partial-fix-an-error-has-occurred-forcing-the-software-to-close.370907 have problems] running the game, with the fix focusing on [http://www.reddit.com/r/smashbros/comments/2kvamu/update_on_ssb4_crashing_physical_copy_not_digital replacing the console itself].