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*{{buff|[[Oil Panic]] can now fill up multiple units at once if a projectile is strong enough, letting it fill faster.}} | *{{buff|[[Oil Panic]] can now fill up multiple units at once if a projectile is strong enough, letting it fill faster.}} | ||
*{{buff|Using Oil Panic in the air and using it in the air again right after a jump makes the jump a lot higher and floatier, opening a new recovery option.}} | *{{buff|Using Oil Panic in the air and using it in the air again right after a jump makes the jump a lot higher and floatier, opening a new recovery option.}} | ||
*{{ | *{{bugfix|Oil Panic's momentum cancelling has been fixed.}} | ||
**{{nerf|This removes [[Bucket Braking]] and thus cripples his survivability. It can no longer be used to stall in the air and also has significantly more ending lag after filling the bucket.}} | |||
*{{change|[[Octopus]] now has the Final Smash aura as an outline.}} | *{{change|[[Octopus]] now has the Final Smash aura as an outline.}} | ||
*{{ | *{{nerf|[[Octopus]] lasts 2 seconds shorter.}} | ||
==Update history== | ==Update history== |
edits