Mr. Game & Watch (SSB4): Difference between revisions

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*{{buff|[[Oil Panic]] can now fill up multiple units at once if a projectile is strong enough, letting it fill faster.}}  
*{{buff|[[Oil Panic]] can now fill up multiple units at once if a projectile is strong enough, letting it fill faster.}}  
*{{buff|Using Oil Panic in the air and using it in the air again right after a jump makes the jump a lot higher and floatier, opening a new recovery option.}}
*{{buff|Using Oil Panic in the air and using it in the air again right after a jump makes the jump a lot higher and floatier, opening a new recovery option.}}
*{{nerf|Oil Panic's momentum cancelling has been fixed, removing [[Bucket Braking]] and thus crippling his survivability. It can no longer be used to stall in the air and also has significantly more ending lag after filling the bucket.}}
*{{bugfix|Oil Panic's momentum cancelling has been fixed.}}
**{{nerf|This removes [[Bucket Braking]] and thus cripples his survivability. It can no longer be used to stall in the air and also has significantly more ending lag after filling the bucket.}}
*{{change|[[Octopus]] now has the Final Smash aura as an outline.}}
*{{change|[[Octopus]] now has the Final Smash aura as an outline.}}
*{{change|[[Octopus]] lasts 2 seconds shorter.}}
*{{nerf|[[Octopus]] lasts 2 seconds shorter.}}


==Update history==
==Update history==
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