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(Undid edit by Nyargleblargle: Needed rewording, obviously, but the point was there) |
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==Overview== | ==Overview== | ||
All fighters are on a cruising ship which passes along an enemy lookout that fires bombs at the ship. Anyone that comes in contact with the bombs will take heavy damage and high [[knockback]]. Any player that swims into the front of the pirate ship while in the water will be automatically [[KO]]'d. A boat, the King of Red Lions, occasionally makes an appearance by sailing from the right side of the stage, and acts as a platform that players can stand on. The ship will also run into a small island from time to time, giving players a newly-shaped terrain to fight on. The ship will eventually right itself as the island sinks, forcing players to return to the norm. There is a catapult at the front of the ship that will come up from the deck on occasion. Anyone who is standing on it will be sent flying when it fires. It deals no damage but high knockback, and has potential to KO even at lower damage percentages. | All fighters are on a cruising ship which passes along an enemy lookout that fires bombs at the ship. Anyone that comes in contact with the bombs will take heavy damage and high [[knockback]], although fighters sustain less knockback in ''Smash 4'' than they do in ''Brawl''. | ||
Any player that swims into the front of the pirate ship while in the water will be automatically [[KO]]'d via [[meteor smash]]. A boat, the King of Red Lions, occasionally makes an appearance by sailing from the right side of the stage, and acts as a platform that players can stand on. The head of the boat creates a small [[wall]], briefly allowing [[chain grab]]bing in ''Brawl''. | |||
The ship will also run into a small rocky island from time to time, giving players a newly-shaped terrain to fight on. If characters run into the front of the ship while it is sinking, they will take damage, but there is no meteor smash effect. The ship will eventually right itself as the island sinks, forcing players to return to the norm. | |||
There is a catapult at the front of the ship that will come up from the deck on occasion. Anyone who is standing on it will be sent flying when it fires. It deals no damage but high knockback, and has potential to KO even at lower damage percentages. | |||
Another hazard is that a storm will sometimes cause a cyclone to come from the background, throwing the ship high into the sky, eliminating the option to swim around near the ship. The ship will fall back down after a short time and land back in the water. While falling, the players experience reduced [[gravity]]. | Another hazard is that a storm will sometimes cause a cyclone to come from the background, throwing the ship high into the sky, eliminating the option to swim around near the ship. The ship will fall back down after a short time and land back in the water. While falling, the players experience reduced [[gravity]]. |