Jigglypuff (SSB4): Difference between revisions

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*{{buff|[[Pound]] has lost some of its momentum, increasing its usage as a defensive move as it blocks the vast majority of projectile moves. Additionally, the hitbox of the move lasts longer in a single place, making it less predictable and more likely to land a hit. The move also significantly benefits from the removal of damage reduction on [[shield]]s, allowing the late high [[shield damage]] hitbox to bring shields down to a near silver of health.}}
*{{buff|[[Pound]] has lost some of its momentum, increasing its usage as a defensive move as it blocks the vast majority of projectile moves. Additionally, the hitbox of the move lasts longer in a single place, making it less predictable and more likely to land a hit. The move also significantly benefits from the removal of damage reduction on [[shield]]s, allowing the late high [[shield damage]] hitbox to bring shields down to a near silver of health.}}
*{{nerf|Pound's reduced momentum weakens its horizontal recovery capabilities.}}
*{{nerf|Pound's reduced momentum weakens its horizontal recovery capabilities.}}
*{{nerf|Sing can now be countered by opponents.}}
*{{buff|[[Rest]] deals 5% more damage (15% → 20%) which greatly increases its knockback despite lower growths (75 → 66). It additionally has a larger hitbox (2.6 → 3.4 units) and reduced cool down, greatly improving its utility. The removal of [[hitstun]] cancelling allows true combos into [[Rest]].}}
*{{buff|[[Rest]] deals 5% more damage (15% → 20%) which greatly increases its knockback despite lower growths (75 → 66). It additionally has a larger hitbox (2.6 → 3.4 units) and reduced cool down, greatly improving its utility. The removal of [[hitstun]] cancelling allows true combos into [[Rest]].}}
*{{nerf|The implementation of Blast KOs from the upper blast line makes Rest less safe as a finishing move, possibly allowing the opponent to respawn quickly and providing a chance to punish.}}
*{{nerf|The implementation of Blast KOs from the upper blast line makes Rest less safe as a finishing move, possibly allowing the opponent to respawn quickly and providing a chance to punish.}}
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