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Corkscrew: Difference between revisions
(That first section was bad) |
(It doesn't have to be copied EXACTLY from the game...) |
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|caption=Corkscrew in ''Brawl''. | |caption=Corkscrew in ''Brawl''. | ||
|user=[[Wario]] | |user=[[Wario]] | ||
|universe='' | |universe=''{{uv|Wario}}'' | ||
|interwiki=supermariowiki | |interwiki=supermariowiki | ||
|interwikiname=Super Mario Wiki | |interwikiname=Super Mario Wiki | ||
|interwikipage=Corkscrew | |interwikipage=Corkscrew | ||
}} | }} | ||
'''Corkscrew''' ({{ja|コークスクリュー}} ''Kōkusukuryū'') is {{SSBB|Wario}}'s [[up special move]]. It launches him very slightly into the air, much less than a fully charged [[Wario Waft]]. It can deal up to 19% [[damage]]. While this attack can be used as a third jump, it gives relatively little distance vertically and horizontally. Adding on, it has only a few frames in which the player can angle it (with a maximum angle of about 45 degrees). This is generally a bad attacking move as the opponent can [[DI]] out of it and [[punishing|punish]] him. It is similar in [[knockback]] and movement to | '''Corkscrew''' ({{ja|コークスクリュー}} ''Kōkusukuryū'') is {{SSBB|Wario}}'s [[up special move]]. It launches him very slightly into the air, much less than a fully charged [[Wario Waft]]. It can deal up to 19% [[damage]]. While this attack can be used as a third jump, it gives relatively little distance vertically and horizontally. Adding on, it has only a few frames in which the player can angle it (with a maximum angle of about 45 degrees). This is generally a bad attacking move as the opponent can [[DI]] out of it and [[punishing|punish]] him. It is similar in [[knockback]] and movement to {{SSBB|Samus}}'s {{b|Screw Attack|move}} and {{SSBB|Charizard}}'s [[Fly]]. It is a bad move in general and is rarely ever used in competitive play. | ||
When Wario becomes [[Wario-Man]], this move's effect is changed. Instead of it being a multiple hit attack, it becomes a two hit electrical attack (one hit at initiation and another at the end of the attack). The move becomes much stronger with a higher amount of damage given and a much larger knockback. | When Wario becomes [[Wario-Man]], this move's effect is changed. Instead of it being a multiple hit attack, it becomes a two hit electrical attack (one hit at initiation and another at the end of the attack). The move becomes much stronger with a higher amount of damage given and a much larger knockback. | ||
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==''[[Brawl]]'' Manual description== | ==''[[Brawl]]'' Manual description== | ||
"''Attack opponents while rising upward. An excellent recovery move."'' | "''Attack opponents while rising upward. An excellent recovery move."'' | ||
==Origin== | ==Origin== | ||
One of Wario's abilities in ''Wario World'' was the Corkscrew Conk, where Wario does a Shoulder Charge, then jumps. It gives Wario a horizontal boost to his jumps and can be used to attack. | One of Wario's abilities in ''Wario World'' was the Corkscrew Conk, where Wario does a Shoulder Charge, then jumps. It gives Wario a horizontal boost to his jumps and can be used to attack. | ||
{{Special Moves|char=Wario}} | {{Special Moves|char=Wario}} |
Revision as of 22:29, July 14, 2014
Corkscrew | |
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![]() Corkscrew in Brawl. | |
User | Wario |
Universe | Wario |
Article on Super Mario Wiki | Corkscrew |
Corkscrew (コークスクリュー Kōkusukuryū) is Wario's up special move. It launches him very slightly into the air, much less than a fully charged Wario Waft. It can deal up to 19% damage. While this attack can be used as a third jump, it gives relatively little distance vertically and horizontally. Adding on, it has only a few frames in which the player can angle it (with a maximum angle of about 45 degrees). This is generally a bad attacking move as the opponent can DI out of it and punish him. It is similar in knockback and movement to Samus's Screw Attack and Charizard's Fly. It is a bad move in general and is rarely ever used in competitive play.
When Wario becomes Wario-Man, this move's effect is changed. Instead of it being a multiple hit attack, it becomes a two hit electrical attack (one hit at initiation and another at the end of the attack). The move becomes much stronger with a higher amount of damage given and a much larger knockback.
Brawl Manual description
"Attack opponents while rising upward. An excellent recovery move."
Origin
One of Wario's abilities in Wario World was the Corkscrew Conk, where Wario does a Shoulder Charge, then jumps. It gives Wario a horizontal boost to his jumps and can be used to attack.