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Nintendo Network: Difference between revisions
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(Some games had paid DLC. I know The Beatles Rock Band had it.) |
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'''Nintendo Network''' is a service from [[Nintendo]] that allows for the Nintendo [[Wii U]] and [[Nintendo 3DS]] consoles and some of their respective software to connect to the Internet. Launched as the successor to the [[Nintendo Wi-Fi Connection]], it became public on January 26, 2012. | '''Nintendo Network''' is a service from [[Nintendo]] that allows for the Nintendo [[Wii U]] and [[Nintendo 3DS]] consoles and some of their respective software to connect to the Internet. Launched as the successor to the [[Nintendo Wi-Fi Connection]], it became public on January 26, 2012. | ||
Compared to how Nintendo Wi-Fi Connection attempted to keep users anonymous and private, Nintendo Network uses an account-based system; in addition, Nintendo Network boasts multiple features previously not seen in Nintendo Wi-Fi Connection, such as | Compared to how Nintendo Wi-Fi Connection attempted to keep users anonymous and private, Nintendo Network uses an account-based system; in addition, Nintendo Network boasts multiple features previously not seen in Nintendo Wi-Fi Connection, such as the ability to patch released software. | ||
In addition to these networking capabilities, Nintendo Network also covers the operations of [[Miiverse]]; in addition to allowing for the formation of communities, [[Masahiro Sakurai]] and other developers have notably used the service to showcase images of games currently in development. | In addition to these networking capabilities, Nintendo Network also covers the operations of [[Miiverse]]; in addition to allowing for the formation of communities, [[Masahiro Sakurai]] and other developers have notably used the service to showcase images of games currently in development. |
Revision as of 17:48, June 8, 2014
Nintendo Network is a service from Nintendo that allows for the Nintendo Wii U and Nintendo 3DS consoles and some of their respective software to connect to the Internet. Launched as the successor to the Nintendo Wi-Fi Connection, it became public on January 26, 2012.
Compared to how Nintendo Wi-Fi Connection attempted to keep users anonymous and private, Nintendo Network uses an account-based system; in addition, Nintendo Network boasts multiple features previously not seen in Nintendo Wi-Fi Connection, such as the ability to patch released software.
In addition to these networking capabilities, Nintendo Network also covers the operations of Miiverse; in addition to allowing for the formation of communities, Masahiro Sakurai and other developers have notably used the service to showcase images of games currently in development.
In Super Smash Bros. 4
Super Smash Bros. 4 uses the service for its online multiplayer. As the game will display the username and Mii for uses in the matchmaking procedure, this also means that a Nintendo Network account is required in order to play the game online.