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Super Smash Bros. Melee

Dr. Mario (SSBM)/Up smash: Difference between revisions

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==Overview==
==Overview==
[[File:Dr Mario Up Smash Hitbox Melee.gif|thumb|Hitbox duration of Dr. Mario's up smash]]
Dr. Mario's up smash is a good combo starter on grounded opponents, due to how it bounces opponents off the ground and so gets more hitstun for the knockback it delivers than other moves of equivalent resulting knockback. However, it has a very short hitbox duration and a sizable period of ending lag; the range of the attack is also rather short, though it can benefit from Dr. Mario's long [[wavedash]].
Dr. Mario's up smash is a good combo starter on grounded opponents, due to how it bounces opponents off the ground and so gets more hitstun for the knockback it delivers than other moves of equivalent resulting knockback. However, it has a very short hitbox duration and a sizable period of ending lag; the range of the attack is also rather short, though it can benefit from Dr. Mario's long [[wavedash]].
{{competitive expertise}}
{{competitive expertise}}

Revision as of 12:38, March 26, 2014

Overview

Hitbox duration of Dr. Mario's up smash

Dr. Mario's up smash is a good combo starter on grounded opponents, due to how it bounces opponents off the ground and so gets more hitstun for the knockback it delivers than other moves of equivalent resulting knockback. However, it has a very short hitbox duration and a sizable period of ending lag; the range of the attack is also rather short, though it can benefit from Dr. Mario's long wavedash.

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You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean
0 0 16% 0 AngleIcon83.png 35 95 0 3.5154 23 0.0 2.7342 1.1718 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png L Kick
1 0 16% 0 AngleIcon259spk.png 35 95 0 3.5154 23 0.0 2.7342 1.1718 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png L Kick
Late
0 0 13% 0 AngleIcon76.png 35 95 0 3.5154 23 0.0 2.7342 1.1718 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png L Kick
1 0 13% 0 AngleIcon259spk.png 35 95 0 3.5154 23 0.0 2.7342 1.1718 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png L Kick

Timing

Charge interval 7-8
Head intangible 9-11
Clean hit 9-10
Late hit 11
Animation length 39
Interruptible 40