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*{{nerf|[[Blaster]] shots decay in damage based on distance.}} | *{{nerf|[[Blaster]] shots decay in damage based on distance.}} | ||
*{{nerf|[[Reflector]] no longer has intangibility on the first frame of activation.}} | *{{nerf|[[Reflector]] no longer has intangibility on the first frame of activation.}} | ||
*{{change|Has | *{{change|Has ''Brawl'''s running animation.}} | ||
*{{change|[[Jab]] has its ''Brawl'' animation.}} | *{{change|[[Jab]] has its ''Brawl'' animation.}} | ||