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Super Smash Bros. Brawl

Mario (SSBB)/Neutral attack/Hit 1: Difference between revisions

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Revision as of 15:21, October 6, 2013

For an overview of the overall natural combo, see here.

Hitboxes

Hitbox of the move
ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 3% 0 Sakurai angle 0 100 15 5.0E-5 24 2.0E-5 0.0 0.0 1.0x 1.0x 0% no flag data specified
1 0 3% 0 Sakurai angle 0 100 10 4.6666666666667E-5 22 0.0 0.0 0.0 1.0x 1.0x 0% no flag data specified
2 0 3% 0 AngleIcon80.png 0 100 15 6.6666666666667E-5 25 5.5E-5 0.0 0.0 1.0x 1.0x 0% no flag data specified

Post hit data

Hitbox Base knockback Knockback scaling KO percent with poor DI KO percent with no DI KO percent with good DI
Arm 853 0 NA NA NA
Body, fist 967 0 NA NA NA

Timing

Hitbox 2-3
Continuation window 7-24
Auto-jab 10
Animation length 15
Interruptible 16
FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagLoopS).png FrameIcon(LagLoopE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(BlankLoopS).pngFrameIcon(BlankLoopE).png
Loop point
FrameIcon(Continuable).png
Continuable