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Super Smash Bros. Brawl

Mario (SSBB)/Neutral attack/Hit 2: Difference between revisions

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(New Page: {{ArticleIcons|ssbb=y}} ==Overview== While the second jab is less damaging than the first, it still tacks on while setting up for an f-tilt or d-smash. {{competitive expertise}} ==Hitb...)
 
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[[Category:Neutral attacks]]
[[Category:Neutral attacks]]
[[Category:Mario]]

Revision as of 16:17, June 18, 2013

Overview

While the second jab is less damaging than the first, it still tacks on while setting up for an f-tilt or d-smash.

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx H× T% Clang Rebound Type Effect G A Sound Direct
0 0 2% 0 Sakurai angle 0 100 18 5.0E-5 46 -2.3333333333333E-5 0.0 0.0 1.0x 1.0x 0% no flag data specified
1 0 2% 0 Sakurai angle 0 100 15 4.6666666666667E-5 22 0.0 0.0 0.0 1.0x 1.0x 0% no flag data specified
2 0 2% 0 AngleIcon80.png 0 100 25 6.6666666666667E-5 47 -7.0E-5 0.0 0.0 1.0x 1.0x 0% no flag data specified

Timing

Hitbox 2-3
Continuation window 6-24
Auto-jab 10
Animation length 17
Interruptible 19
FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(Continuable).png
Continuable
Interruptibility
Interruptible