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'''Donkey Kong''' ({{ja|ドンキーコング}}, ''Donkī Kongu'') is a character in ''[[Super Smash Bros. Brawl]]''. He was first shown very briefly at the [[E3]] 2007 press conference. Like most other characters in ''Brawl'', has been graphically updated to match his more recent appearances. His fur is more brightly colored, and he also appears furrier, especially around his head. Due to his heavy weight, the screen will shake slightly when Donkey Kong jumps and lands, like [[Bowser (SSBB)|Bowser]] and [[King Dedede (SSBB)|King Dedede]]. | '''Donkey Kong''' ({{ja|ドンキーコング}}, ''Donkī Kongu'') is a character in ''[[Super Smash Bros. Brawl]]''. He was first shown very briefly at the [[E3]] 2007 press conference. Like most other characters in ''Brawl'', has been graphically updated to match his more recent appearances. His fur is more brightly colored, and he also appears furrier, especially around his head. Due to his heavy weight, the screen will shake slightly when Donkey Kong jumps and lands, like [[Bowser (SSBB)|Bowser]] and [[King Dedede (SSBB)|King Dedede]]. | ||
Donkey Kong currently ranked 23rd on the [[tier list]] in the middle tier. Donkey Kong possesses a combination of incredible power with many great finishers (especially in his [[smash attack]]s), and incredible [[reach]] in his attacks. Along with this power plus reach combination, Donkey Kong possesses above average movement with remarkably good mobility for a character of his size, and many fast attacks (such as his [[back aerial]] and [[tilt]]s). Additionally, Donkey Kong possesses by far the greatest horizontal endurance with his great [[weight]] and [[Spinning Kong]] [[momentum cancelling#Horizontal momentum cancelling|momentum cancelling]], as well as one of the strongest vertical endurances, and a [[recovery]] that gains great horizontal distance while protecting Donkey Kong, making Donkey Kong one of the hardest characters to KO. Donkey Kong's incredible weight is a double-edge sword however; while it makes him incredibly difficult to KO, it also makes him incredibly easy to [[combo]], [[juggle]], and [[chain throw]], including making him vulnerable to [[infinite]] and zero to death chain throws (most notoriously from {{SSBB|King Dedede}}). Additional problems of Donkey Kong include most of his attacks having heavy ending [[lag]] (making it easy to [[punish]] most of his attacks if he misses), being very vulnerable to [[meteor smash]] gimps due to his recovery gaining much less vertical distance, his [[shield]] being too small for a character of his size leaving him heavily vulnerable to [[shield stabbing]], and lacking a [[projectile]], which when combined with his very large size and aforementioned shield issues, gives Donkey Kong severe issues dealing with [[camp]]ing. Overall, Donkey Kong has decidedly poor [[matchup]]s while being [[counter (matchup)|countered]] by the majority of top and high tier (including a near unwinnable matchup against King Dedede), and has achieved average [[tournament]] results. | Donkey Kong is currently ranked 23rd on the [[tier list]] in the middle tier. Donkey Kong possesses a combination of incredible power with many great finishers (especially in his [[smash attack]]s), and incredible [[reach]] in his attacks. Along with this power plus reach combination, Donkey Kong possesses above average movement with remarkably good mobility for a character of his size, and many fast attacks (such as his [[back aerial]] and [[tilt]]s). Additionally, Donkey Kong possesses by far the greatest horizontal endurance with his great [[weight]] and [[Spinning Kong]] [[momentum cancelling#Horizontal momentum cancelling|momentum cancelling]], as well as one of the strongest vertical endurances, and a [[recovery]] that gains great horizontal distance while protecting Donkey Kong, making Donkey Kong one of the hardest characters to KO. Donkey Kong's incredible weight is a double-edge sword however; while it makes him incredibly difficult to KO, it also makes him incredibly easy to [[combo]], [[juggle]], and [[chain throw]], including making him vulnerable to [[infinite]] and zero to death chain throws (most notoriously from {{SSBB|King Dedede}}). Additional problems of Donkey Kong include most of his attacks having heavy ending [[lag]] (making it easy to [[punish]] most of his attacks if he misses), being very vulnerable to [[meteor smash]] gimps due to his recovery gaining much less vertical distance, his [[shield]] being too small for a character of his size leaving him heavily vulnerable to [[shield stabbing]], and lacking a [[projectile]], which when combined with his very large size and aforementioned shield issues, gives Donkey Kong severe issues dealing with [[camp]]ing. Overall, Donkey Kong has decidedly poor [[matchup]]s while being [[counter (matchup)|countered]] by the majority of top and high tier (including a near unwinnable matchup against King Dedede), and has achieved average [[tournament]] results. | ||
==Attributes== | ==Attributes== |
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