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User talk:Smash Master/Archive 3: Difference between revisions
Omega Tyrant (talk | contribs) mNo edit summary |
Omega Tyrant (talk | contribs) m (→Obviously you did not learn from your last experience.: "Just because you don't like the discussion doesn't* mean you can archive it before it's resolved." - fixing typo in last edit summary.) |
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:Stale-move negation doesn't apply in training mode, so I doubt the freshness bonus does. [[User:ToastUltimatum|<font color="ff8c00">'''Toast'''</font>]] [[File:Wii U Logo Transparent.png|17px|link=Special:Contributions/ToastUltimatum]][[User talk:ToastUltimatum|<font color="01a3c4">'''ltimatum'''</font>]][[File:Transparent Swadloon.png|26px]] 07:05, 14 October 2012 (EDT) | :Stale-move negation doesn't apply in training mode, so I doubt the freshness bonus does. [[User:ToastUltimatum|<font color="ff8c00">'''Toast'''</font>]] [[File:Wii U Logo Transparent.png|17px|link=Special:Contributions/ToastUltimatum]][[User talk:ToastUltimatum|<font color="01a3c4">'''ltimatum'''</font>]][[File:Transparent Swadloon.png|26px]] 07:05, 14 October 2012 (EDT) | ||
:It isn't the substantive changes (like from 7% to 10%) that we are talking about, but rather the 1% differences in attacks that could easily be due to other factors. [[User:Mr. Anon|<font color="grey">'''Mr. '''</font><font color="midnightblue">'''Anon'''</font>]][[File:Anon.png|23px|link=Special:Random]][[User talk:Mr. Anon|''<span style="color: black;">talk</span>'']] 11:34, 14 October 2012 (EDT) | :It isn't the substantive changes (like from 7% to 10%) that we are talking about, but rather the 1% differences in attacks that could easily be due to other factors. [[User:Mr. Anon|<font color="grey">'''Mr. '''</font><font color="midnightblue">'''Anon'''</font>]][[File:Anon.png|23px|link=Special:Random]][[User talk:Mr. Anon|''<span style="color: black;">talk</span>'']] 11:34, 14 October 2012 (EDT) | ||
::@Toast: The freshness bonus does not apply in training mode without hacking stale move negation in | ::@Toast: The freshness bonus does not apply in training mode without hacking stale move negation in, so percentage gotten from there should not be used. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 13:53, 14 October 2012 (EDT) |
Revision as of 13:56, October 14, 2012
Obviously you did not learn from your last experience.
Remember what we said about consulting Toomai or other admins before adding/changing damage percentages? I think you should give it a try. Toomai actually has files containing the theoretical damages (factoring in Stale Move Negation). --BrianDon't try me! 17:02, 13 October 2012 (EDT)
- ^Listen to this. You don't seem to have learned anything from the above discussion, where consensus held that 1% differences in attack damages could easily be the result of staleness or freshness and thus should be differed to people who can verify percentages. I'm going to make this simple: If you are going to do testing for damages, report it to the talk page first to allow for peer review. Mr. Anon
talk 22:56, 13 October 2012 (EDT)
- I haven't been changing anything by 1% any more. Can we stop this now, it's getting annoying. Smash Master 00:36, 14 October 2012 (EDT)
- Maybe not by 1%, but you have been adding and changing percentages on the bair page, up smash page, and dtilt page without talking to Toomai even AFTER we wrote walls of texts telling you to do so. Fine I concede that the percentages differ by significant amounts and what added to pages w/o percentages is better than nothing, but it's more alarming that you don't learn from your mistakes and change. You say you know changing isn't hard, but you contradict yourself by making no serious effort to change. If you wonder why I told you things twice, I told you because you didn't learn it the 1st time. --BrianDon't try me!
01:42, 14 October 2012 (EDT)
- In this edit, you changed Donkey Kong's bair percentage by 1%. While the other, more substantive changes have been verified (I had no problem with them), Mouse has not verified the Donkey Kong one. Mr. Anon
talk 11:32, 14 October 2012 (EDT)
- Maybe not by 1%, but you have been adding and changing percentages on the bair page, up smash page, and dtilt page without talking to Toomai even AFTER we wrote walls of texts telling you to do so. Fine I concede that the percentages differ by significant amounts and what added to pages w/o percentages is better than nothing, but it's more alarming that you don't learn from your mistakes and change. You say you know changing isn't hard, but you contradict yourself by making no serious effort to change. If you wonder why I told you things twice, I told you because you didn't learn it the 1st time. --BrianDon't try me!
- I haven't been changing anything by 1% any more. Can we stop this now, it's getting annoying. Smash Master 00:36, 14 October 2012 (EDT)
I've actually tested some of the damage percentages that Smash Master changed, and they seem to be correct. Yoshi's up smash does deal 18%, and Link's does 22%. Captain Falcon's bair does 16%. And Snake's dtilt deals 10%. Note that these were tested while fresh in training mode. Additionally, the individual articles for the aforementioned characters match my testing as well as Smash Master's edits. I am not excusing or defending any of Smash Master's other behavior, but I think that a user's history should not preclude them from editing in a certain field. That said, changes of 1% are generally unhelpful mainly because of the damage bonus applied to fresh attacks. Mousehunter321 (talk · contributions) 02:41, 14 October 2012 (EDT)
- Stale-move negation doesn't apply in training mode, so I doubt the freshness bonus does. Toast
ltimatum
07:05, 14 October 2012 (EDT)
- It isn't the substantive changes (like from 7% to 10%) that we are talking about, but rather the 1% differences in attacks that could easily be due to other factors. Mr. Anon
talk 11:34, 14 October 2012 (EDT)