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Reflection: Difference between revisions
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:''For the move shared by the Star Fox characters, see [[Reflector (move)]].'' | :''For the move shared by the Star Fox characters, see [[Reflector (move)]].'' | ||
'''Reflection''' is when an attack's [[hitbox]]es reflect any [[projectile]]s or thrown [[item]] they collide with in the ''Super Smash Bros.'' games. Generally, when projectiles are reflected, they become stronger and sometimes move faster upon being reflected (depends on the specific reflector). It is possible for a single projectile to be reflected multiple times, such as back and forth between two characters' reflectors. Since the projectile becomes more powerful with each reflect, it is possible for the reflected projectile to gain [[One-hit KO]] potential. In ''Melee'', if a projectile is too strong, such as one that has been reflected multiple times, it will pass through and break a reflector it comes in contact with, similar to a [[shield break]]. In ''Brawl'', a projectile that is too powerful to be reflected will simply ignore and pass through a reflector it makes contact with. | |||
Reflectors are generally very useful moves that can be vital, as they help prevent projectile [[camping]] and [[spamming]]. As such, characters with reliable reflectors tend to have better matchups against characters that rely upon projectiles, such as [[Samus]], then those who lack a reliable reflector. | Reflectors are generally very useful moves that can be vital, as they help prevent projectile [[camping]] and [[spamming]]. As such, characters with reliable reflectors tend to have better matchups against characters that rely upon projectiles, such as [[Samus]], then those who lack a reliable reflector. |
Revision as of 16:06, March 31, 2012
- For the move shared by the Star Fox characters, see Reflector (move).
Reflection is when an attack's hitboxes reflect any projectiles or thrown item they collide with in the Super Smash Bros. games. Generally, when projectiles are reflected, they become stronger and sometimes move faster upon being reflected (depends on the specific reflector). It is possible for a single projectile to be reflected multiple times, such as back and forth between two characters' reflectors. Since the projectile becomes more powerful with each reflect, it is possible for the reflected projectile to gain One-hit KO potential. In Melee, if a projectile is too strong, such as one that has been reflected multiple times, it will pass through and break a reflector it comes in contact with, similar to a shield break. In Brawl, a projectile that is too powerful to be reflected will simply ignore and pass through a reflector it makes contact with.
Reflectors are generally very useful moves that can be vital, as they help prevent projectile camping and spamming. As such, characters with reliable reflectors tend to have better matchups against characters that rely upon projectiles, such as Samus, then those who lack a reliable reflector.
In Super Smash Bros.
In Super Smash Bros., only two moves could reflect projectiles:
In Super Smash Bros. Melee

In Melee, a few more reflectors were added.
- Fox's down special, Reflector
- Ness' side smash
- Mario's side special, Cape
- Falco's down special, Reflector
- Mewtwo's side special, Confusion (doesn't change owner of the projectile)
- Zelda's neutral special, Nayru's Love
- Dr. Mario's side special, Super Sheet
- Roy and Marth's down special, Counter, against a projectile.
- Perfect shielding (projectiles reflected this way have half their power).
In Super Smash Bros. Brawl

In Brawl, many characters have reflectors. These include the following:
- Fox's down special, Reflector
- Ness' side smash
- Falco's down special, Reflector
- Wolf's down special, Reflector
- Zelda's neutral special, Nayru's Love
- R.O.B.'s side special, Arm Rotor
- Mario's side special, Cape
- Pit's side special, Angel Ring, and down special, Mirror Shield.
- Lucas' side smash
- The Franklin Badge
- Gardevoir (Poké Ball)
- Gray Fox (Assist Trophy)
Gallery
Arm Rotor reflecting Luigi's Fireball.