Zap Jump: Difference between revisions
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To execute this move, you must use [[PK Fire]] within one frame of your double jump. The timing takes a bit of | To execute this move, you must use [[PK Fire]] within one frame of your double jump. The timing takes a bit of practice, but you basically hit the jump right before you use PK Fire and Lucas will shoot up quite a long distance. This can be combined with Lucas' other techniques such as [[B-Sticking]] and [[Magnet Pull]] for an impressive recovery. To make the execution of this technique easier, it is advised to set the L-button (or R-button if you roll with the L-button) to jump, so you do not have to claw the L and B buttons at the same time. | ||
practice, but you basically hit the jump right before you use PK Fire and Lucas will shoot up | |||
quite a long distance. This can be combined with Lucas' other techniques such as [[B-Sticking]] and [[Magnet Pull]] for an impressive recovery. | ===PK Jump=== | ||
There is also an interesting effect when Ness' [[PK Fire]] interacts with his second jump. When PK Fire is executed at the same time as his second jump, he shoots backwards and up a bit while using his PK Fire. While this has no use in recovery, it makes a great approach due to the way he shoots his PK Fire. It also extends PK Fire's range greatly. | |||
==How it works== | ==How it works== |