Zap Jump: Difference between revisions

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second jump.  
second jump.  


To execute this move, you must use [[PK Fire]] within one frame of your double jump. The timing takes a bit of  
To execute this move, you must use [[PK Fire]] within one frame of your double jump. The timing takes a bit of practice, but you basically hit the jump right before you use PK Fire and Lucas will shoot up quite a long distance. This can be combined with Lucas' other techniques such as [[B-Sticking]] and [[Magnet Pull]] for an impressive recovery. To make the execution of this technique easier, it is advised to set the L-button (or R-button if you roll with the L-button) to jump, so you do not have to claw the L and B buttons at the same time.
practice, but you basically hit the jump right before you use PK Fire and Lucas will shoot up  
 
quite a long distance. This can be combined with Lucas' other techniques such as [[B-Sticking]] and [[Magnet Pull]] for an impressive recovery.
===PK Jump===
There is also an interesting effect when Ness' [[PK Fire]] interacts with his second jump. When PK Fire is executed at the same time as his second jump, he shoots backwards and up a bit while using his PK Fire. While this has no use in recovery, it makes a great approach due to the way he shoots his PK Fire. It also extends PK Fire's range greatly.


==How it works==
==How it works==
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