Lucario (SSBB): Difference between revisions

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REMEMBER: Nintendo's official stance is that Lucario, like all Pokémon, go by gender-neutral pronouns. Be sure to use "it" instead of "he" or "she".
REMEMBER: Nintendo's official stance is that Lucario, like all Pokémon, go by gender-neutral pronouns. Be sure to use "it" instead of "he" or "she".
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'''Lucario''' ({{ja|ルカリオ}}, ''Rukario'') is an [[unlockable]] character in ''[[Super Smash Bros. Brawl]]'', who, like Pikachu, Jigglypuff, Squirtle, Charizard, and Ivysaur, originates from the [[Pokémon (universe)|Pokémon universe]]. Lucario is a dual Fighting/Steel type Pokémon, and is the first Pokémon to possess either of these types in a [[Smash Bros. universe|Smash series]] game. It is also the first Pokémon in a ''Smash'' game that is able to speak English.  
'''Lucario''' ({{ja|ルカリオ}}, ''Rukario'') is an [[unlockable]] character in ''[[Super Smash Bros. Brawl]]'', who, like Pikachu, Jigglypuff, Squirtle, Charizard and Ivysaur, originates from the [[Pokémon (universe)|Pokémon universe]]. Lucario is a dual Fighting/Steel type Pokémon, and is the first Pokémon to possess either of these types in a ''[[Smash Bros. universe|Smash series]]'' game. It is also the first Pokémon in a ''Smash'' game that is able to speak English.  


As a fighter, Lucario is unique in that the [[damage]] and [[knockback]] of its "Aura" attacks are affected by its own damage percentage, and number of [[stock]]s relative to its opponent. They are weaker when Lucario is at a lower percentage or ahead in stocks, and stronger when it is at a high percentage or behind in stocks. Lucario's damage reaches its maximum potential to increase attack power when it passes 182%.
As a fighter, Lucario is unique in that the [[damage]] and [[knockback]] of its "Aura" attacks are affected by its own damage percentage, and number of [[stock]]s relative to its opponent. They are weaker when Lucario is at a lower percentage or ahead in stocks, and stronger when it is at a high percentage or behind in stocks. Lucario's damage reaches its maximum potential to increase attack power when it passes 182%.
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*Play 100 matches in Brawl, then defeat Lucario.
*Play 100 matches in Brawl, then defeat Lucario.
*Complete the Target Test on all difficulty levels with one character (this can be done on 1 or 2 player mode), then defeat Lucario.
*Complete the Target Test on all difficulty levels with one character (this can be done on 1 or 2 player mode), then defeat Lucario.
*Get Lucario to join your party in ''[[The Subspace Emissary]] (the stage "[[Glacial Peak]])"''.
*Get Lucario to join the player's party in ''[[The Subspace Emissary]] (the stage "[[Glacial Peak]])"''.


==Attributes==
==Attributes==
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====Smash====
====Smash====
*Side Smash - Lucario places its paws together in front of itself and shoots a blast of blue aura energy, with great range and a good amount of active frames. Attack is strongest when only Aura blast connects. When sourspotted, damage is equal to a down smash. Move has IASA frames very quickly after active frames finish, making it unusually difficult to punish for such a strong move, though the start-up is still very punishable. When Lucario is at high percentages it is one of the strongest side smashes in the game, otherwise below average knockback. Does 10% with little knockback, or 12% with a good amount of knockback when sweetspotted. Charged does 14% if sourspotted, 16% if sweetspotted. At 165% it caps and it does 24% if sweetspotted and uncharged and does 31% if sweetspotted and charged. Slow start-up time is significantly decreased if charge attack at beginning. This move has the fourth largest knockback of side smashes when at 182% only losing to Snake, Ike, and King Dedede.
*Side Smash - Lucario places its paws together in front of itself and shoots a blast of blue aura energy, with great range and a good amount of active frames. Attack is strongest when only Aura blast connects. When sourspotted, damage is equal to a down smash. Move has IASA frames very quickly after active frames finish, making it unusually difficult to punish for such a strong move, though the start-up is still very punishable. When Lucario is at high percentages it is one of the strongest side smashes in the game, otherwise below average knockback. Does 10% with little knockback, or 12% with a good amount of knockback when sweetspotted. Charged does 14% if sourspotted, 16% if sweetspotted. At 165% it caps and it does 24% if sweetspotted and uncharged and does 31% if sweetspotted and charged. Slow start-up time is significantly decreased if charge attack at beginning. This move has the fourth largest knockback of side smashes when at 182% only losing to Snake, Ike, and King Dedede.
*Down Smash - Lucario brings its paws down to either side of it in a downwards slapping motion. It has rather slow start-up and noticeable ending lag for a down smash, but it is one of the strongest down smashes in the game, along with having the fastest start-up among its smash attacks. Does 10% at outset and 14% if charged. It caps at 169% and it does 20% uncharged and 27% charged.
*Down Smash - Lucario brings its paws down to either side of it in a downwards slapping motion. It has rather slow start-up and noticeable ending lag for a down smash, but it is one of the strongest down smashes in the game, along with having the fastest start-up among its smash attacks. Does 10% at outset and 14% if charged. It caps at 169% and it does 20% uncharged and 27% charged.
*Up Smash - Lucario holds its paw above its head, with a large burst of blue aura from it, and spins in place. Damages enemies in front and behind of Lucario, with the attack having an exceptional amount of active frames (lasting until nearly the end of the move). It is a great anti-air attack. Hitbox to the sides is greater when opponent is behind Lucario than in front of him. Does 8% at outset and 12% charged. At 167% it caps and it does 18% uncharged and 25% fully charged.
*Up Smash - Lucario holds its paw above its head, with a large burst of blue aura from it, and spins in place. Damages enemies in front and behind of Lucario, with the attack having an exceptional amount of active frames (lasting until nearly the end of the move). It is a great anti-air attack. Hitbox to the sides is greater when opponent is behind Lucario than in front of him. Does 8% at outset and 12% charged. At 167% it caps and it does 18% uncharged and 25% fully charged.


====Other====
====Other====
*Ledge Attack - Lucario quickly gets back on the stage, attacking with a burst of Aura. Excellent range and a disjointed hitbox make this a very good ledge attack. 5% outset, 99% does 8%.
*Ledge Attack - Lucario quickly gets back on the stage, attacking with a burst of Aura. Excellent range and a disjointed hitbox make this a very good ledge attack. 5% outset, 99% does 8%.
*Over 100% Ledge Attack - Lucario slowly brings its feet over its head (a semi-flip) and kicks, releasing aura. Rather slow and not recommended unless as surprise attack. Stronger than most 100% ledge attacks. 11% outset, 182% does 14%.
*Over 100% Ledge Attack - Lucario slowly brings its feet over its head (a semi-flip) and kicks, releasing aura. Rather slow and not recommended unless as surprise attack. Stronger than most 100% ledge attacks. 11% outset, 182% does 14%.
*Floor attack - Spins around while getting up, kicking on one side, and punching on the other. Very good floor attack, insanely fast, and unexpected with decent knockback. 6%.
*Floor attack - Spins around while getting up, kicking on one side, and punching on the other. Very good floor attack, insanely fast, and unexpected with decent knockback. 6%.
*Trip attack - Lucario kicks forwards, then backwards. Slow start, does 5% each kick.
*Trip attack - Lucario kicks forwards, then backwards. Slow start, does 5% each kick.


===Aerial Attacks===
===Aerial Attacks===
*Neutral Aerial - Lucario extends both of its hands with blue energy, and spins. It has long ending lag in the air, but minimal landing lag along with almost no start-up. Does 8% when Lucario has no damage, while at 169%, it caps and does 15% with strong horizontal knockback.
*Neutral Aerial - Lucario extends both of its hands with blue energy, and spins. It has long ending lag in the air, but minimal landing lag along with almost no start-up. Does 8% when Lucario has no damage, while at 169%, it caps and does 15% with strong horizontal knockback.
*Forward Aerial - Lucario kicks forward with a slight upwards tilt. The end has a small burst of blue aura energy, like most of Lucario's moves. It can also hit twice in one short hop and can always hit another time if an enemy is hit with the first one. This can combine with other attacks well. Initial damage is 4% with max Aura boost does 7% at 170% but becomes harder to combo with. Hitbox extends everywhere except above Lucario.
*Forward Aerial - Lucario kicks forward with a slight upwards tilt. The end has a small burst of blue aura energy, like most of Lucario's moves. It can also hit twice in one short hop and can always hit another time if an enemy is hit with the first one. This can combine with other attacks well. Initial damage is 4% with max Aura boost does 7% at 170% but becomes harder to combo with. Hitbox extends everywhere except above Lucario.
*Up Aerial - Lucario kicks similarly to its forward aerial, but higher, hitting in front of its head. The hitbox covers its entire body, but the sweet spot is the Aura burst near the foot. This aerial has the good defensive capabilities due to the hitbox covering its body. Does 7% at minimum power and it does 14% while Lucario is at 170% where it caps.
*Up Aerial - Lucario kicks similarly to its forward aerial, but higher, hitting in front of its head. The hitbox covers its entire body, but the sweet spot is the Aura burst near the foot. This aerial has the good defensive capabilities due to the hitbox covering its body. Does 7% at minimum power and it does 14% while Lucario is at 170% where it caps.
*Down Aerial - Lucario pauses in the air, thrusts its feet together downwards, and lets out a fairly large burst of aura energy. Fairly long duration, and has unique properties that make it an incredibly useful attack. When it starts the move, all of its momentum is immediately canceled. It can be used to perform a "pseudo-SHFFL": if used immediately after jumping, Lucario will cease to jump and immediately use the attack, making it one of the lowest possible attacking aerial moves. There is also no landing lag when doing this, as the entirety of the move is performed stationary in midair. Initial damage of first hit is 5%, 2nd hit is 6%. All together is 11%. Excellent knockback on 2nd hit. Often considered his best attack and is a great combo finisher. Does 22% with both hits at 168% where it caps.
*Down Aerial - Lucario pauses in the air, thrusts its feet together downwards, and lets out a fairly large burst of aura energy. Fairly long duration, and has unique properties that make it an incredibly useful attack. When it starts the move, all of its momentum is immediately canceled. It can be used to perform a "pseudo-SHFFL": if used immediately after jumping, Lucario will cease to jump and immediately use the attack, making it one of the lowest possible attacking aerial moves. There is also no landing lag when doing this, as the entirety of the move is performed stationary in midair. Initial damage of first hit is 5%, 2nd hit is 6%. All together is 11%. Excellent knockback on 2nd hit. Often considered his best attack and is a great combo finisher. Does 22% with both hits at 168% where it caps.
*Back Aerial - Lucario slams one paw backwards, similar in appearance to [[Ganondorf (SSBB)|Ganondorf]]'s Back aerial. Accompanied by standard little burst of blue aura. Significant start-up time and landing lag, making it a poor choice near the ground, but a lasting hitbox makes it powerful for edge-guarding. It has great horizontal knockback along with a large hitbox with good horizontal reach. This move also is a good defense and approach option. A good strategy for defense is to get the hitbox inside the character model for Lucario to serve as a multi-opponent surprise attack option. This is performed by jumping backwards or moving backwards in the air. The range then makes it only good for close range combat only. Does 8% at minimum power and 16% at maximum power.
*Back Aerial - Lucario slams one paw backwards, similar in appearance to [[Ganondorf (SSBB)|Ganondorf]]'s Back aerial. Accompanied by standard little burst of blue aura. Significant start-up time and landing lag, making it a poor choice near the ground, but a lasting hitbox makes it powerful for edge-guarding. It has great horizontal knockback along with a large hitbox with good horizontal reach. This move also is a good defense and approach option. A good strategy for defense is to get the hitbox inside the character model for Lucario to serve as a multi-opponent surprise attack option. This is performed by jumping backwards or moving backwards in the air. The range then makes it only good for close range combat only. Does 8% at minimum power and 16% at maximum power.


===Grabs and Throws===
===Grabs and Throws===
*Pummel: Sends an instant pulse of Aura into its opponent with little lag (if any). Very low damage at low damages makes up for speed, being the only pummel in the game capable of doing no damage on a hit. 1% alternately, but gaining power as Aura increases, to a maximum of 3% each pummel. Only the first hit counts towards [[Stale-Move Negation]]. Caps at 170%.
*Pummel: Sends an instant pulse of Aura into its opponent with little lag (if any). Very low damage at low damages makes up for speed, being the only pummel in the game capable of doing no damage on a hit. 1% alternately, but gaining power as Aura increases, to a maximum of 3% each pummel. Only the first hit counts towards [[Stale-Move Negation]]. Caps at 170%.
*Forward Throw: Uses Aura to blast opponent forward. Good horizontal knockback at higher damages. Lucario's fastest throw. Does 14 at 170% where it caps. Can be an effective KO move at high percentages on the edge. Excellent to put room between Lucario and opponent to provide breathing space. When at max power, this is the strongest forward throw in the game. Initial damage is 7% and does 14% at 170% where it caps.
*Forward Throw: Uses Aura to blast opponent forward. Good horizontal knockback at higher damages. Lucario's fastest throw. Does 14 at 170% where it caps. Can be an effective KO move at high percentages on the edge. Excellent to put room between Lucario and opponent to provide breathing space. When at max power, this is the strongest forward throw in the game. Initial damage is 7% and does 14% at 170% where it caps.
*Down Throw: Slams opponent straight into the ground in front of Lucario. Aura is not used in this attack. Can set up an aerial combo at low to mid percentages quite effectively. Does 10%.
*Down Throw: Slams opponent straight into the ground in front of Lucario. Aura is not used in this attack. Can set up an aerial combo at low to mid percentages quite effectively. Does 10%.
*Back Throw: Turns and slams the opponent behind itself. Aura is not used in this attack. Has strong horizontal knockback for a throw along with relatively fast speed, can KO on the edge at high percentages. Does 10%.  
*Back Throw: Turns and slams the opponent behind itself. Aura is not used in this attack. Has strong horizontal knockback for a throw along with relatively fast speed, can KO on the edge at high percentages. Does 10%.  
*Up Throw: Uses aura to hit the opponent upwards with its paw. Initial damage is 4%. Extremely low knockback and damage increase (even with Aura) make this able to be combined with other attacks at practically any realistic combat percent. Does 8% with increased knockback at 168% where it caps. Lucario's best throw to set up a follow up attack( up tilt and up smash particularly). Can chain throw heavyweights and fast fallers. This is actually a two-hit attack with the first doing absolutely no damage and can be seen on Training Mode which helps against Stale Move Negation.
*Up Throw: Uses aura to hit the opponent upwards with its paw. Initial damage is 4%. Extremely low knockback and damage increase (even with Aura) make this able to be combined with other attacks at practically any realistic combat percent. Does 8% with increased knockback at 168% where it caps. Lucario's best throw to set up a follow up attack( up tilt and up smash particularly). Can chain throw heavyweights and fast fallers. This is actually a two-hit attack with the first doing absolutely no damage and can be seen on Training Mode which helps against Stale Move Negation.