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#If knocked vertically, the character must initiate a [[fastfall]], which can be achieved by using the [[c-stick]] during their attack in the previous step. If knocked back horizontally, a [[special move]] that negates unwanted momentum should be used. If the character has none, a midair jump should be performed instead. | #If knocked vertically, the character must initiate a [[fastfall]], which can be achieved by using the [[c-stick]] during their attack in the previous step. If knocked back horizontally, a [[special move]] that negates unwanted momentum should be used. If the character has none, a midair jump should be performed instead. | ||
When combined with [[directional influence]], momentum canceling can allow characters to survive to | When combined with [[directional influence]], momentum canceling can allow characters to survive to [[percentage]]s as high as 200%. While less effective against attacks with high knockback scaling, such as [[Luigi (SSBB)|Luigi]]'s forward smash, this technique is essential in competitive play and helpful in casual matches. | ||
==Vertical Momentum Canceling Chart== | ==Vertical Momentum Canceling Chart== |
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