Isabelle (SSBU): Difference between revisions
→Update history: Polished up the Update Section.
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Isabelle received a mix of buffs, nerfs and glitch fixes via game updates, but was buffed overall. Update 1.0.0 decreased the landing lag of her up and down aerials, which made them safer to use for set-ups and in general. [[Lloid Trap]]'s detection range was also increased noticeably. [[Fishing Rod]]'s line length was also increased when cast via a smash input, although the move itself received a few nerfs: its tilt inputted line's length was decreased, the smash input's frame window was shortened, and the rod's hook travels slower. | Isabelle received a mix of buffs, nerfs and glitch fixes via game updates, but was buffed overall. Update 1.0.0 decreased the landing lag of her up and down aerials, which made them safer to use for set-ups and in general. [[Lloid Trap]]'s detection range was also increased noticeably. [[Fishing Rod]]'s line length was also increased when cast via a smash input, although the move itself received a few nerfs: its tilt inputted line's length was decreased, the smash input's frame window was shortened, and the rod's hook travels slower. | ||
Update 2.0.0 fixed some infamous glitches, such as the [[infinite Assist Trophy glitch]] and [[Slingshot Crash]], as well as enabled Isabelle's neutral aerial to auto-cancel earlier. Update 3.0.0 nerfed her forward and back aerials' shield damage as part of a near-universal nerf to projectiles. More notably, this same update modified [[Fishing Rod]] in two ways: its hook gained the ability to catch an opponent while it is idle, thus granting it a guaranteed set-up for a [[2 frame punish]], but at the cost of its active frames being decreased significantly. However, update 3.1.0 undid these changes to Fishing Rod. | Update 2.0.0 fixed some infamous glitches, such as the [[infinite Assist Trophy glitch]] and [[Slingshot Crash]], as well as enabled Isabelle's neutral aerial to auto-cancel earlier. Update 3.0.0 nerfed her forward and back aerials' shield damage as part of a near-universal nerf to projectiles. Reducing their ability to whittle down shields. More notably, this same update modified [[Fishing Rod]] in two ways: its hook gained the ability to catch an opponent while it is idle, thus granting it a guaranteed set-up for a [[2 frame punish]], but at the cost of its active frames being decreased significantly. However, update 3.1.0 undid these changes to Fishing Rod. | ||
In update 4.0.0, Isabelle received a number of worthwhile buffs. She travels farther when rolling, which compliments her defensive playstyle. Isabelle's neutral attack, which was near-universally viewed by players as one the worst moves of any kind in the game, received a number of changes that noticeably improve its utility, most notably granting her a unique edge trap technique dubbed the "Wobbelle". Her up smash and Fishing Rod's up throw became stronger KOing options, thanks to their increased knockback scaling. Lastly, Fishing Rod and Lloid Trap had their lag decreased; in particular, Lloid Trap's decreased start-up lag enables it to function much better against most opponents that dash over it. | In update 4.0.0, Isabelle received a number of worthwhile buffs. She travels farther when rolling, which compliments her defensive playstyle. Isabelle's neutral attack, which was near-universally viewed by players as one the worst moves of any kind in the game, received a number of changes that noticeably improve its utility, most notably granting her a unique edge trap technique dubbed the "Wobbelle". Her up smash and Fishing Rod's up throw became stronger KOing options, thanks to their increased knockback scaling. Lastly, Fishing Rod and Lloid Trap had their lag decreased; in particular, Lloid Trap's decreased start-up lag enables it to function much better against most opponents that dash over it. | ||
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Update 13.0.0 granted Isabelle her final buffs, with the most notable of these being to her down smash: its KO potential was improved via increased knockback, whereas the enlargement and repositioning of its hitboxes improved its reliability both as a "Wobbelle" KO confirm and as a [[2 frame punish]]. Down tilt's ending lag was decreased; in addition to making the move safer overall, this enables its close hitbox to set up at low percentages, similarly to dash attack's close hitbox as of update 8.0.0. Forward smash's clean hitbox became slightly easier to land, thanks to it gaining 1 more active frame. Lastly, forward throw's knockback was increased, which improved its utility as a stage control option. | Update 13.0.0 granted Isabelle her final buffs, with the most notable of these being to her down smash: its KO potential was improved via increased knockback, whereas the enlargement and repositioning of its hitboxes improved its reliability both as a "Wobbelle" KO confirm and as a [[2 frame punish]]. Down tilt's ending lag was decreased; in addition to making the move safer overall, this enables its close hitbox to set up at low percentages, similarly to dash attack's close hitbox as of update 8.0.0. Forward smash's clean hitbox became slightly easier to land, thanks to it gaining 1 more active frame. Lastly, forward throw's knockback was increased, which improved its utility as a stage control option. | ||
Overall, Isabelle fares slightly better than launch. While her buffs were certainly beneficial, they didn't address many of her fundamental issues. While the universal nerf to projectile shield damage notably weakened Isabelle's defensive play and neutral game on her slingshot. | |||
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|1.1.0}}''' |