4,655
edits
(→Moveset: Farore's Squall extra property) |
(→Special moves: wanton cruelty to the common comma (by the way, it's bad enough that MarioWiki is sincerely formatting a certain commonly bastardised quote from Mario 64 without a comma purely because that's how Mario-tinet (how has no-one else thought of this pun?) himself formatted it) |
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**{{buff|Zelda has a new down special, Phantom Slash. Phantom Slash is a [[charge]]able attack that summons a {{s|zeldawiki|Phantom}} and propels it forward in order to attack with its sword and/or block incoming attacks.<ref name="Direct"/> Unlike [[Transform]], it deals damage at any level of charge and has very high knockback when fully charged, making it capable of zoning and KOing. Despite this, Phantom Slash cannot be [[charge-cancel]]ed or held indefinitely.}} | **{{buff|Zelda has a new down special, Phantom Slash. Phantom Slash is a [[charge]]able attack that summons a {{s|zeldawiki|Phantom}} and propels it forward in order to attack with its sword and/or block incoming attacks.<ref name="Direct"/> Unlike [[Transform]], it deals damage at any level of charge and has very high knockback when fully charged, making it capable of zoning and KOing. Despite this, Phantom Slash cannot be [[charge-cancel]]ed or held indefinitely.}} | ||
**{{buff|Phantom Slash is far less punishable than Transform and gives Zelda an additional zoning, edgeguarding, and KOing option.}} | **{{buff|Phantom Slash is far less punishable than Transform and gives Zelda an additional zoning, edgeguarding, and KOing option.}} | ||
**{{nerf|Phantom Slash does not replace Zelda with {{SSB4|Sheik}} greatly hindering its utility as it does not turn Zelda into a superior character removing her ability to transform to adapt to different matchups. Additionally, Phantom Slash does not reset [[stale move negation]] and the Phantom functions as a projectile, and is thus susceptible to [[reflection]]-based moves, [[Pocket]] and [[Gravitational Pull]].<ref name="Direct"/> Lastly, the Phantom can be destroyed, which temporarily prevents Zelda from reusing it both of which were not issues Transform had. <ref name="Direct"/>}} | **{{nerf|Phantom Slash does not replace Zelda with {{SSB4|Sheik}}, greatly hindering its utility, as it does not turn Zelda into a superior character, removing her ability to transform to adapt to different matchups. Additionally, Phantom Slash does not reset [[stale move negation]], and the Phantom functions as a projectile, and is thus susceptible to [[reflection]]-based moves, as well as [[Pocket]] and [[Gravitational Pull]].<ref name="Direct"/> Lastly, the Phantom can be destroyed, which temporarily prevents Zelda from reusing it both of which were not issues Transform had. <ref name="Direct"/>}} | ||
*[[Light Arrow]]: | *[[Light Arrow]]: | ||
**{{nerf|Light Arrow's initial deals 2% less damage (3% → 1%), making Light Arrow slightly weaker overall and removing its [[one-hit KO]] potential.}} | **{{nerf|Light Arrow's initial deals 2% less damage (3% → 1%), making Light Arrow slightly weaker overall and removing its [[one-hit KO]] potential.}} |