Zelda (SSB4): Difference between revisions

15 bytes added ,  11 months ago
→‎Special moves: wanton cruelty to the common comma (by the way, it's bad enough that MarioWiki is sincerely formatting a certain commonly bastardised quote from Mario 64 without a comma purely because that's how Mario-tinet (how has no-one else thought of this pun?) himself formatted it
(→‎Moveset: Farore's Squall extra property)
(→‎Special moves: wanton cruelty to the common comma (by the way, it's bad enough that MarioWiki is sincerely formatting a certain commonly bastardised quote from Mario 64 without a comma purely because that's how Mario-tinet (how has no-one else thought of this pun?) himself formatted it)
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**{{buff|Zelda has a new down special, Phantom Slash. Phantom Slash is a [[charge]]able attack that summons a {{s|zeldawiki|Phantom}} and propels it forward in order to attack with its sword and/or block incoming attacks.<ref name="Direct"/> Unlike [[Transform]], it deals damage at any level of charge and has very high knockback when fully charged, making it capable of zoning and KOing. Despite this, Phantom Slash cannot be [[charge-cancel]]ed or held indefinitely.}}
**{{buff|Zelda has a new down special, Phantom Slash. Phantom Slash is a [[charge]]able attack that summons a {{s|zeldawiki|Phantom}} and propels it forward in order to attack with its sword and/or block incoming attacks.<ref name="Direct"/> Unlike [[Transform]], it deals damage at any level of charge and has very high knockback when fully charged, making it capable of zoning and KOing. Despite this, Phantom Slash cannot be [[charge-cancel]]ed or held indefinitely.}}
**{{buff|Phantom Slash is far less punishable than Transform and gives Zelda an additional zoning, edgeguarding, and KOing option.}}
**{{buff|Phantom Slash is far less punishable than Transform and gives Zelda an additional zoning, edgeguarding, and KOing option.}}
**{{nerf|Phantom Slash does not replace Zelda with {{SSB4|Sheik}} greatly hindering its utility as it does not turn Zelda into a superior character removing her ability to transform to adapt to different matchups. Additionally, Phantom Slash does not reset [[stale move negation]] and the Phantom functions as a projectile, and is thus susceptible to [[reflection]]-based moves, [[Pocket]] and [[Gravitational Pull]].<ref name="Direct"/> Lastly, the Phantom can be destroyed, which temporarily prevents Zelda from reusing it both of which were not issues Transform had. <ref name="Direct"/>}}
**{{nerf|Phantom Slash does not replace Zelda with {{SSB4|Sheik}}, greatly hindering its utility, as it does not turn Zelda into a superior character, removing her ability to transform to adapt to different matchups. Additionally, Phantom Slash does not reset [[stale move negation]], and the Phantom functions as a projectile, and is thus susceptible to [[reflection]]-based moves, as well as [[Pocket]] and [[Gravitational Pull]].<ref name="Direct"/> Lastly, the Phantom can be destroyed, which temporarily prevents Zelda from reusing it both of which were not issues Transform had. <ref name="Direct"/>}}
*[[Light Arrow]]:
*[[Light Arrow]]:
**{{nerf|Light Arrow's initial deals 2% less damage (3% → 1%), making Light Arrow slightly weaker overall and removing its [[one-hit KO]] potential.}}
**{{nerf|Light Arrow's initial deals 2% less damage (3% → 1%), making Light Arrow slightly weaker overall and removing its [[one-hit KO]] potential.}}