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(Wording reverts and corrections. Pummel does not have that much hitlag in either case) |
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*{{change|[[Pikmin (species)|Pikmin]] now always face the screen regardless of which direction they turn.}} | *{{change|[[Pikmin (species)|Pikmin]] now always face the screen regardless of which direction they turn.}} | ||
*{{change|Pikmin now have trails that match their colors when attacking, like in the ''Pikmin'' games.}} | *{{change|Pikmin now have trails that match their colors when attacking, like in the ''Pikmin'' games.}} | ||
===Attributes=== | ===Attributes=== | ||
*Olimar: | *Olimar: | ||
**{{buff|Like all characters, Olimar's [[jumpsquat]] animation takes three frames to complete (down from 5).}} | **{{buff|Like all characters, Olimar's [[jumpsquat]] animation takes three frames to complete (down from 5).}} | ||
**{{buff|Olimar [[walk | **{{buff|Olimar [[walk]]s slightly faster (0.9 → 0.945).}} | ||
**{{buff|Olimar [[dash]]es faster (1.47 → 1.617).}} | **{{buff|Olimar [[dash]]es faster (1.47 → 1.617).}} | ||
***{{buff|Olimar's [[initial dash]] is also | ***{{buff|Olimar's [[initial dash]] is also faster (1.4 → 1.606).}} | ||
**{{buff|Olimar's [[air speed]] is slightly faster (0.82 → 0.861).}} | **{{buff|Olimar's [[air speed]] is slightly faster (0.82 → 0.861).}} | ||
**{{nerf|Forward [[roll]] grants less [[intangibility]] (frames 4-16 → 4-15).}} | **{{nerf|Forward [[roll]] grants less [[intangibility]] (frames 4-16 → 4-15).}} | ||
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**{{nerf|Pikmin can be [[Item swallowing|swallowed]].}} | **{{nerf|Pikmin can be [[Item swallowing|swallowed]].}} | ||
**{{nerf|Pikmin can get stuck on platforms if they were plucked beneath them, making it impossible to use them for attacks for a while.}} | **{{nerf|Pikmin can get stuck on platforms if they were plucked beneath them, making it impossible to use them for attacks for a while.}} | ||
**{{nerf|Pikmin in Olimar's squad are no longer intangible directly after Olimar gets hit with a move | **{{nerf|Pikmin in Olimar's squad are no longer intangible directly after Olimar gets hit with a high knockback move, making it possible to kill the Pikmin and send Olimar offstage without any Pikmin.}} | ||
**{{nerf|Pikmin can die from hitboxes that Olimar already shielded or perfect shielded, making it very hard to punish the attack.}} | **{{nerf|Pikmin can die from hitboxes that Olimar already shielded or perfect shielded, making it very hard to punish the attack.}} | ||
**{{nerf|When a Pikmin dies, it becomes the active Pikmin in Olimar's squad, making it impossible to use Pikmin for attacks for a short while.}} | **{{nerf|When a Pikmin dies, it becomes the active Pikmin in Olimar's squad, making it impossible to use Pikmin for attacks for a short while.}} | ||
===Ground attacks=== | |||
===Ground attacks=== | |||
*[[Neutral attack]]: | *[[Neutral attack]]: | ||
**{{buff| | **{{buff|Hit 1 has less ending lag (FAF 30 → 20).}} | ||
***{{change|Its angles have been altered (361°/80° → 361°/180°) making it a more consistent [[jab lock]]ing tool but hindering its [[jab cancel]]ing potential.}} | ***{{change|Its angles have been altered (361°/80° → 361°/180°) making it a more consistent [[jab lock]]ing tool but hindering its [[jab cancel]]ing potential.}} | ||
**{{nerf|The second hit hitboxes have been moved inwards (Z offset: 7/13 → 6/10), reducing its range. | **{{nerf|The second hit hitboxes have been moved inwards (Z offset: 7/13 → 6/10), reducing its range. Oddly, the animation has not been properly altered, and so suggests the move has more range than it actually does.}} | ||
**{{nerf|Hit 2's sweetspot is closer to the sourspot, and the sourspot is bigger (2.5u → 2.8u). Due to it taking priority over the sweetspot this makes the sweetspot much harder to land.}} | |||
**{{nerf| | |||
*[[Dash attack]]: | *[[Dash attack]]: | ||
**{{buff|Dash attack has a bigger hitbox (3.5u (clean)/3.5u (late) → 5u/4.5u).}} | **{{buff|Dash attack has a bigger hitbox (3.5u (clean)/3.5u (late) → 5u/4.5u).}} | ||
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***{{buff|Red: 17.4% (clean)/12% (mid)/7.2% (late) → 20.3%/14%/8.4%}} | ***{{buff|Red: 17.4% (clean)/12% (mid)/7.2% (late) → 20.3%/14%/8.4%}} | ||
***{{buff|Purple: 20.3% (clean)/14% (mid)/8.4% (late) → 23.2%/16%/9.6%}} | ***{{buff|Purple: 20.3% (clean)/14% (mid)/8.4% (late) → 23.2%/16%/9.6%}} | ||
**{{nerf|Forward smash has more ending lag (FAF 40 → 43).}} | **{{nerf|Forward smash has more ending lag (FAF 40 → 43).}} | ||
**{{nerf|Forward smash's clean hit has a shorter duration, with the mid and late hits having a longer duration instead (frames 11-14 (clean)/15-20 (mid)/21-29 (late) → 11-12/13-19/20-29).}} | **{{nerf|Forward smash's clean hit has a shorter duration, with the mid and late hits having a longer duration instead (frames 11-14 (clean)/15-20 (mid)/21-29 (late) → 11-12/13-19/20-29).}} | ||
*[[Up smash]]: | *[[Up smash]]: | ||
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***{{buff|Red: 15.6% (clean)/12% (weak)/13.2% (late) → 18.2%/14%/15.4%, knockback scaling: 83/74/78 → 72/64/68}} | ***{{buff|Red: 15.6% (clean)/12% (weak)/13.2% (late) → 18.2%/14%/15.4%, knockback scaling: 83/74/78 → 72/64/68}} | ||
***{{buff|Purple: 18.2% (clean)/14% (weak)/15.4% (late) → 20.8%/16%/17.6%, knockback scaling: 81/72/78 → 72/64/68}} | ***{{buff|Purple: 18.2% (clean)/14% (weak)/15.4% (late) → 20.8%/16%/17.6%, knockback scaling: 81/72/78 → 72/64/68}} | ||
**{{buff|Up smash has significantly less ending lag (FAF 56 → 40), increasing its safety and giving it combo potential.}} | **{{buff|Up smash has significantly less ending lag (FAF 56 → 40), increasing its safety and giving it combo potential.}} | ||
*[[Down smash]]: | *[[Down smash]]: | ||
**{{buff|Down smash deals more damage when using Red or Purple Pikmin.}} | **{{buff|Down smash deals more damage when using Red or Purple Pikmin.}} | ||
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***{{buff|Purple: 15.4% (clean)/12.6% (late) → 17.6%/14.4%}} | ***{{buff|Purple: 15.4% (clean)/12.6% (late) → 17.6%/14.4%}} | ||
===Aerial attacks=== | ===Aerial attacks=== | ||
*{{buff|All aerials have less landing lag (15 frames → 13 (neutral), 15 → 9 (forward/back), 30 → 18 (up/down)).}} | *{{buff|All aerials have less landing lag (15 frames → 13 (neutral), 15 → 9 (forward/back), 30 → 18 (up/down)).}} | ||
*{{buff|All aerials involving Pikmin have [[ | *{{buff|All aerials involving Pikmin have [[transcendent priority]].}} | ||
*{{buff|All aerials that involve Pikmin have more range.}} | *{{buff|All aerials that involve Pikmin have more range.}} | ||
*{{buff|The damage multipliers when using aerials with red or purple Pikmin have been increased (Red: 1.2× → 1.4×, Purple: 1.4× → 1.6×).}} | *{{buff|The damage multipliers when using aerials with red or purple Pikmin have been increased (Red: 1.2× → 1.4×, Purple: 1.4× → 1.6×).}} | ||
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***{{buff|Red: 10.8% → 12.6%}} | ***{{buff|Red: 10.8% → 12.6%}} | ||
***{{buff|Purple: 12.6% → 14.4%}} | ***{{buff|Purple: 12.6% → 14.4%}} | ||
**{{nerf| | **{{nerf|They [[auto-cancel]] one frame later (frame 30 → 31).}} | ||
===Throws and other attacks=== | ===Throws and other attacks=== | ||
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***{{nerf|Pivot: FAF 36 → 45/52/61 (1/2/3 Pikmin).}} | ***{{nerf|Pivot: FAF 36 → 45/52/61 (1/2/3 Pikmin).}} | ||
*[[Pummel]]: | *[[Pummel]]: | ||
**{{change|Pummel is a quick {{ | **{{change|Pummel is a quick {{iw|wikipedia|knifehand thrust}} from Olimar himself.}} | ||
***{{buff|Pummel | ***{{buff|Pummel has much less startup (frame 11 → 1) and ending lag (FAF 21 → 7) and deals more [[hitlag]] (5 (Red, Blue, Purple)/6 (White)/8 (Yellow) → 10)}} | ||
***{{nerf|It deals less damage (4% (White)/2% (others) → 1%).}} | ***{{nerf|It deals less damage (4% (White)/2% (others) → 1%).}} | ||
****{{nerf|As such, Olimar can no longer benefit from the damaging pummel of White Pikmin.}} | ****{{nerf|As such, Olimar can no longer benefit from the damaging pummel of White Pikmin.}} |
edits