Template:SSB4 to SSBU changelist/Olimar: Difference between revisions

Wording reverts and corrections. Pummel does not have that much hitlag in either case
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(Wording reverts and corrections. Pummel does not have that much hitlag in either case)
 
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*{{change|[[Pikmin (species)|Pikmin]] now always face the screen regardless of which direction they turn.}}
*{{change|[[Pikmin (species)|Pikmin]] now always face the screen regardless of which direction they turn.}}
*{{change|Pikmin now have trails that match their colors when attacking, like in the ''Pikmin'' games.}}
*{{change|Pikmin now have trails that match their colors when attacking, like in the ''Pikmin'' games.}}
===Attributes===
===Attributes===
*Olimar:
*Olimar:
**{{buff|Like all characters, Olimar's [[jumpsquat]] animation takes three frames to complete (down from 5).}}
**{{buff|Like all characters, Olimar's [[jumpsquat]] animation takes three frames to complete (down from 5).}}
**{{buff|Olimar [[walk|walks]] slightly faster (0.9 → 0.945).}}
**{{buff|Olimar [[walk]]s slightly faster (0.9 → 0.945).}}
**{{buff|Olimar [[dash]]es faster (1.47 → 1.617).}}
**{{buff|Olimar [[dash]]es faster (1.47 → 1.617).}}
***{{buff|Olimar's [[initial dash]] is also marginally faster (1.6 → 1.606), although it is much slower relative to the roster.}}
***{{buff|Olimar's [[initial dash]] is also faster (1.4 → 1.606).}}
**{{buff|Olimar's [[air speed]] is slightly faster (0.82 → 0.861).}}
**{{buff|Olimar's [[air speed]] is slightly faster (0.82 → 0.861).}}
**{{nerf|Forward [[roll]] grants less [[intangibility]] (frames 4-16 → 4-15).}}
**{{nerf|Forward [[roll]] grants less [[intangibility]] (frames 4-16 → 4-15).}}
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**{{nerf|Pikmin can be [[Item swallowing|swallowed]].}}
**{{nerf|Pikmin can be [[Item swallowing|swallowed]].}}
**{{nerf|Pikmin can get stuck on platforms if they were plucked beneath them, making it impossible to use them for attacks for a while.}}
**{{nerf|Pikmin can get stuck on platforms if they were plucked beneath them, making it impossible to use them for attacks for a while.}}
**{{nerf|Pikmin in Olimar's squad are no longer intangible directly after Olimar gets hit with a move with high power, making it possible to kill the Pikmin and send Olimar offstage without any Pikmin.}}
**{{nerf|Pikmin in Olimar's squad are no longer intangible directly after Olimar gets hit with a high knockback move, making it possible to kill the Pikmin and send Olimar offstage without any Pikmin.}}
**{{nerf|Pikmin can die from hitboxes that Olimar already shielded or perfect shielded, making it very hard to punish the attack.}}
**{{nerf|Pikmin can die from hitboxes that Olimar already shielded or perfect shielded, making it very hard to punish the attack.}}
**{{nerf|When a Pikmin dies, it becomes the active Pikmin in Olimar's squad, making it impossible to use Pikmin for attacks for a short while.}}
**{{nerf|When a Pikmin dies, it becomes the active Pikmin in Olimar's squad, making it impossible to use Pikmin for attacks for a short while.}}
===Ground attacks===  
 
===Ground attacks===
*[[Neutral attack]]:
*[[Neutral attack]]:
**{{buff|Neutral attack's first hit has less ending lag (FAF 30 → 20).}}
**{{buff|Hit 1 has less ending lag (FAF 30 → 20).}}
***{{change|Its angles have been altered (361°/80° → 361°/180°) making it a more consistent [[jab lock]]ing tool but hindering its [[jab cancel]]ing potential.}}
***{{change|Its angles have been altered (361°/80° → 361°/180°) making it a more consistent [[jab lock]]ing tool but hindering its [[jab cancel]]ing potential.}}
**{{nerf|The second hit hitboxes have been moved inwards (Z offset: 7/13 → 6/10), reducing its range.}}
**{{nerf|The second hit hitboxes have been moved inwards (Z offset: 7/13 → 6/10), reducing its range. Oddly, the animation has not been properly altered, and so suggests the move has more range than it actually does.}}
***{{buff|Oddly, the animation has not been properly altered, and so suggests the move has more range than it actually does.}}
**{{nerf|Hit 2's sweetspot is closer to the sourspot, and the sourspot is bigger (2.5u → 2.8u). Due to it taking priority over the sweetspot this makes the sweetspot much harder to land.}}
**{{nerf|The second hit's sweetspot is closer to the sourspot, and the sourspot is bigger (2.5u → 2.8u). Due to it [[priority|out-prioritizing]] the sweetspot, this makes the sweetspot much harder to land.}}
*[[Dash attack]]:
*[[Dash attack]]:
**{{buff|Dash attack has a bigger hitbox (3.5u (clean)/3.5u (late) → 5u/4.5u).}}
**{{buff|Dash attack has a bigger hitbox (3.5u (clean)/3.5u (late) → 5u/4.5u).}}
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***{{buff|Red: 17.4% (clean)/12% (mid)/7.2% (late) → 20.3%/14%/8.4%}}
***{{buff|Red: 17.4% (clean)/12% (mid)/7.2% (late) → 20.3%/14%/8.4%}}
***{{buff|Purple: 20.3% (clean)/14% (mid)/8.4% (late) → 23.2%/16%/9.6%}}
***{{buff|Purple: 20.3% (clean)/14% (mid)/8.4% (late) → 23.2%/16%/9.6%}}
**{{nerf|Forward smash has more ending lag (FAF 40 → 43).}}  
**{{nerf|Forward smash has more ending lag (FAF 40 → 43).}}
**{{nerf|Forward smash's clean hit has a shorter duration, with the mid and late hits having a longer duration instead (frames 11-14 (clean)/15-20 (mid)/21-29 (late) → 11-12/13-19/20-29).}}
**{{nerf|Forward smash's clean hit has a shorter duration, with the mid and late hits having a longer duration instead (frames 11-14 (clean)/15-20 (mid)/21-29 (late) → 11-12/13-19/20-29).}}
*[[Up smash]]:
*[[Up smash]]:
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***{{buff|Red: 15.6% (clean)/12% (weak)/13.2% (late) → 18.2%/14%/15.4%, knockback scaling: 83/74/78 → 72/64/68}}
***{{buff|Red: 15.6% (clean)/12% (weak)/13.2% (late) → 18.2%/14%/15.4%, knockback scaling: 83/74/78 → 72/64/68}}
***{{buff|Purple: 18.2% (clean)/14% (weak)/15.4% (late) → 20.8%/16%/17.6%, knockback scaling: 81/72/78 → 72/64/68}}
***{{buff|Purple: 18.2% (clean)/14% (weak)/15.4% (late) → 20.8%/16%/17.6%, knockback scaling: 81/72/78 → 72/64/68}}
**{{buff|Up smash has significantly less ending lag (FAF 56 → 40), increasing its safety and giving it combo potential.}}  
**{{buff|Up smash has significantly less ending lag (FAF 56 → 40), increasing its safety and giving it combo potential.}}
*[[Down smash]]:
*[[Down smash]]:
**{{buff|Down smash deals more damage when using Red or Purple Pikmin.}}
**{{buff|Down smash deals more damage when using Red or Purple Pikmin.}}
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***{{buff|Purple: 15.4% (clean)/12.6% (late) → 17.6%/14.4%}}
***{{buff|Purple: 15.4% (clean)/12.6% (late) → 17.6%/14.4%}}


===Aerial attacks===  
===Aerial attacks===
*{{buff|All aerials have less landing lag (15 frames → 13 (neutral), 15 → 9 (forward/back), 30 → 18 (up/down)).}}
*{{buff|All aerials have less landing lag (15 frames → 13 (neutral), 15 → 9 (forward/back), 30 → 18 (up/down)).}}
*{{buff|All aerials involving Pikmin have [[Transcendent priority]].}}
*{{buff|All aerials involving Pikmin have [[transcendent priority]].}}
*{{buff|All aerials that involve Pikmin have more range.}}
*{{buff|All aerials that involve Pikmin have more range.}}
*{{buff|The damage multipliers when using aerials with red or purple Pikmin have been increased (Red: 1.2× → 1.4×, Purple: 1.4× → 1.6×).}}
*{{buff|The damage multipliers when using aerials with red or purple Pikmin have been increased (Red: 1.2× → 1.4×, Purple: 1.4× → 1.6×).}}
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***{{buff|Red: 10.8% → 12.6%}}
***{{buff|Red: 10.8% → 12.6%}}
***{{buff|Purple: 12.6% → 14.4%}}
***{{buff|Purple: 12.6% → 14.4%}}
**{{nerf|Up aerial and down aerial [[auto-cancel]] one frame later (frame 30 → 31).}}
**{{nerf|They [[auto-cancel]] one frame later (frame 30 → 31).}}


===Throws and other attacks===
===Throws and other attacks===
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***{{nerf|Pivot: FAF 36 → 45/52/61 (1/2/3 Pikmin).}}
***{{nerf|Pivot: FAF 36 → 45/52/61 (1/2/3 Pikmin).}}
*[[Pummel]]:
*[[Pummel]]:
**{{change|Pummel is a quick {{s|wikipedia|knifehand thrust}} from Olimar himself.}}
**{{change|Pummel is a quick {{iw|wikipedia|knifehand thrust}} from Olimar himself.}}
***{{buff|Pummel deals much less [[hitlag]] (25 (Red, Blue, Purple)/26 (White)/28 (Purple) → 16) and has much less startup (frame 11 → 1) and ending lag (FAF 21 7).}}
***{{buff|Pummel has much less startup (frame 11 → 1) and ending lag (FAF 21 → 7) and deals more [[hitlag]] (5 (Red, Blue, Purple)/6 (White)/8 (Yellow) → 10)}}
***{{nerf|It deals less damage (4% (White)/2% (others) → 1%).}}
***{{nerf|It deals less damage (4% (White)/2% (others) → 1%).}}
****{{nerf|As such, Olimar can no longer benefit from the damaging pummel of White Pikmin.}}
****{{nerf|As such, Olimar can no longer benefit from the damaging pummel of White Pikmin.}}
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