Super Smash Bros. Melee: Difference between revisions
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**Not have unique [[on-screen appearance]]s for each playable character. Instead, all playable characters share the same animation of a [[trophy]] coming to life. | **Not have unique [[on-screen appearance]]s for each playable character. Instead, all playable characters share the same animation of a [[trophy]] coming to life. | ||
**Not have separate announcer voice clips for [[free-for-all]] and [[team battle]], instead collectively announced as either "Melee/Battle Royale", "Survival", "Grab/Get the coins" and "Decision" (in [[time]], [[stock]], [[coin battle|coin]] and {{b|bonus|mode}} battles, respectively), or in cases of [[Special Melee]], respective announcements for each rules. | **Not have separate announcer voice clips for [[free-for-all]] and [[team battle]], instead collectively announced as either "Melee/Battle Royale", "Survival", "Grab/Get the coins" and "Decision" (in [[time]], [[stock]], [[coin battle|coin]] and {{b|bonus|mode}} battles, respectively), or in cases of [[Special Melee]], respective announcements for each rules. | ||
**Be a sequel that contains a roster with a greater amount of newcomers than veterans, with newcomers making up more than 50% of the playable roster. | |||
*As a near-launch title for the system, ''Super Smash Bros. Melee'' marks the first appearance on the [[Nintendo GameCube]] for 23 out of the 26 playable characters; the exceptions being [[Mario]], [[Luigi]], and [[Bowser]], who had appeared in ''Luigi's Mansion'' (the latter after a fashion, as his appearance in said game was actually an elaborate animated suit controlled by King Boo). As only Luigi was playable in said game, he is also the only character who was playable on the GameCube in a game before ''Melee''. | *As a near-launch title for the system, ''Super Smash Bros. Melee'' marks the first appearance on the [[Nintendo GameCube]] for 23 out of the 26 playable characters; the exceptions being [[Mario]], [[Luigi]], and [[Bowser]], who had appeared in ''Luigi's Mansion'' (the latter after a fashion, as his appearance in said game was actually an elaborate animated suit controlled by King Boo). As only Luigi was playable in said game, he is also the only character who was playable on the GameCube in a game before ''Melee''. | ||
**This marked the first playable appearance for [[Sheik]], [[Ganondorf]], and [[Roy]] in any series, as well as Roy's first appearance in any game, with ''Melee'' releasing before his {{uv|Fire Emblem}} debut game, ''{{s|fireemblem|Fire Emblem: The Binding Blade}}''. This additionally marks Zelda's first playable appearance in an official Nintendo game (who was only playable prior in two of the unofficial CD-i ''Zelda'' games, ''{{s|zeldawiki|Zelda: The Wand of Gamelon}}'' and ''{{s|zeldawiki|Zelda's Adventure}}''). | **This marked the first playable appearance for [[Sheik]], [[Ganondorf]], and [[Roy]] in any series, as well as Roy's first appearance in any game, with ''Melee'' releasing before his {{uv|Fire Emblem}} debut game, ''{{s|fireemblem|Fire Emblem: The Binding Blade}}''. This additionally marks Zelda's first playable appearance in an official Nintendo game (who was only playable prior in two of the unofficial CD-i ''Zelda'' games, ''{{s|zeldawiki|Zelda: The Wand of Gamelon}}'' and ''{{s|zeldawiki|Zelda's Adventure}}''). |