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m (→Throws/other attacks: added linkage, also this wording was horrendous oh my god) |
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**{{buff|DK's opponent will now take 10% if they escape from his forward throw.}} | **{{buff|DK's opponent will now take 10% if they escape from his forward throw.}} | ||
***{{nerf|However, Donkey Kong himself will also take 10% damage if the opponent escapes from his forward throw.}} | ***{{nerf|However, Donkey Kong himself will also take 10% damage if the opponent escapes from his forward throw.}} | ||
**{{nerf|Due to DK's worse grab combined with the universally increased falling speeds, DK's | **{{nerf|Due to DK's worse grab combined with the universally increased falling speeds, DK's [[Infinite throw trap]] has effectively been removed.}} | ||
**{{buff|DK has received a (separate) back throw, an up throw and a down throw from his forward throw, giving DK more options to combo or KO.}} | **{{buff|DK has received a (separate) back throw, an up throw and a down throw from his forward throw, giving DK more options to combo or KO.}} | ||
**{{nerf|The introduction of wall [[tech]]ing has significantly hindered forward throw's stage spiking capabilities.}} | **{{nerf|The introduction of wall [[tech]]ing has significantly hindered forward throw's stage spiking capabilities.}} |