Link (SSBM): Difference between revisions

→‎Moveset: Adding Japanese names
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(→‎Moveset: Adding Japanese names)
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|dashdmg=9% (tip), 12% (base), 11% (body)
|dashdmg=9% (tip), 12% (base), 11% (body)
|dashdesc=Swings sword from head to toe while coming to a stop. Somewhat fast, though it has some ending lag. At higher damages it will knock a grounded foe into the air, often leading into an aerial follow up, though it doesn't have much KO power. At mid-percent it has high combo potential, often leading to another dash attack or an up-tilt, into potentially more moves.
|dashdesc=Swings sword from head to toe while coming to a stop. Somewhat fast, though it has some ending lag. At higher damages it will knock a grounded foe into the air, often leading into an aerial follow up, though it doesn't have much KO power. At mid-percent it has high combo potential, often leading to another dash attack or an up-tilt, into potentially more moves.
|fsmashname=Sword Slice
|fsmashname=Sword Slice ({{ja|スマッシュ斬り|Sumasshu Giri}})
|fsmashcount=2
|fsmashcount=2
|fsmashdmg={{ChargedSmashDmgSSBM|13}} (tip), {{ChargedSmashDmgSSBM|14}} (body)
|fsmashdmg={{ChargedSmashDmgSSBM|13}} (tip), {{ChargedSmashDmgSSBM|14}} (body)
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|dairdmg=22%/20% (clean), 19% (late), 6%/8% (after bounce)
|dairdmg=22%/20% (clean), 19% (late), 6%/8% (after bounce)
|dairdesc=His famous aerial from ''Zelda II'' where he takes his sword and thrusts it downward. This move is a move of extremes: huge knockback, huge ending lag, and huge hitbox. It is possible to hit more than once with this move on the same foe. If the move is still in action when Link lands, he must pull it from the ground, with among the highest ending lag in the game; as such, the move can be risky, though [[L-canceling]] substantially reduces its lag, giving it slightly as much cool-down time as an ordinary smash attack. It is one of his primary KO moves, and it can KO reliably starting at 80% to 90%. It is generally not used much outside of a combo from Boomerangs, Bombs, or either up-throw or down-throw.
|dairdesc=His famous aerial from ''Zelda II'' where he takes his sword and thrusts it downward. This move is a move of extremes: huge knockback, huge ending lag, and huge hitbox. It is possible to hit more than once with this move on the same foe. If the move is still in action when Link lands, he must pull it from the ground, with among the highest ending lag in the game; as such, the move can be risky, though [[L-canceling]] substantially reduces its lag, giving it slightly as much cool-down time as an ordinary smash attack. It is one of his primary KO moves, and it can KO reliably starting at 80% to 90%. It is generally not used much outside of a combo from Boomerangs, Bombs, or either up-throw or down-throw.
|zairname=[[Hookshot]]
|zairname=[[Hookshot]] ({{ja|フックショット|Fukkushotto}})
|zairdmg=6%
|zairdmg=6%
|zairdesc=Uses his Hookshot. The attack has the unusual property of not suffering from the [[stale-move negation]]. With low damage, knockback and hitstun, as well as long lag, the move has relatively little use outside of being used for recovery, though its long range can potentially catch opponents off-guard, and it benefits from Link's small short hop. This attack has [[Priority#Transcendent_priority|transcendent priority]].
|zairdesc=Uses his Hookshot. The attack has the unusual property of not suffering from the [[stale-move negation]]. With low damage, knockback and hitstun, as well as long lag, the move has relatively little use outside of being used for recovery, though its long range can potentially catch opponents off-guard, and it benefits from Link's small short hop. This attack has [[Priority#Transcendent_priority|transcendent priority]].
|grabname=Hookshot
|grabname=Hookshot ({{ja|フックショット|Fukkushotto}})
|grabdesc=Uses his Hookshot to grab at foes from afar. It's the second longest grab in the game, behind {{SSBM|Samus}}. The hitbox at the end of the hookshot can not grab aerial opponents, but the hitbox on Link's hand can.
|grabdesc=Uses his Hookshot to grab at foes from afar. It's the second longest grab in the game, behind {{SSBM|Samus}}. The hitbox at the end of the hookshot can not grab aerial opponents, but the hitbox on Link's hand can.
|pummelname= 
|pummelname= 
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